Poll
Question:
How to deal with nodes in a maze?
Option 1: Just do it as if going forwards - show a curve into the next tunnel for corners, the next 2 exits on a T, etc
votes: 0
Option 2: Maximise exits shown - do corners showing the two paths, Ts leading up to a fork, etc
votes: 0
Option 3: Edit the game engine so you can show different pictures depending on direction, anything else is too confusing
votes: 1
OK, the question is this - when one has static image locations and you're building a maze, what's the best way to do it? The player can go through the maze in either direction, and it's limited to one image for each "node" in the maze, which can be dead ends, corners, T junctions or multi-way junctions.