Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Jubal on April 16, 2016, 06:39:00 PM

Poll
Question: How to deal with nodes in a maze?
Option 1: Just do it as if going forwards - show a curve into the next tunnel for corners, the next 2 exits on a T, etc votes: 0
Option 2: Maximise exits shown - do corners showing the two paths, Ts leading up to a fork, etc votes: 0
Option 3: Edit the game engine so you can show different pictures depending on direction, anything else is too confusing votes: 1
Title: Thoughts on Maze design wanted
Post by: Jubal on April 16, 2016, 06:39:00 PM
OK, the question is this - when one has static image locations and you're building a maze, what's the best way to do it? The player can go through the maze in either direction, and it's limited to one image for each "node" in the maze, which can be dead ends, corners, T junctions or multi-way junctions.