We've made enough changes by now that a patch is probably inappropriate, so there's a new full beta on the download page: http://exilian.co.uk/forum/index.php?action=post;msg=107608;topic=4613.0
Major upgrades this time:
I just spent the last two days normalizing every single infantry unit's defense skill. That should improve gameplay and AI army creation.
Sarmatia is now a Henry rather than a Genghis. That should get more heavy cavalry on the board from them.
Various map tweaks for better AI pathfinding.
Improved some of the AOR units around the Black Sea. It's now a little more in line with DBM.
Reorganized some unit skins and types to optimize DMB slot usage. It's not perfect yet, but I think it's a little better. This beta is also the first one to feature unit skins by GaivsSejanvs, so a big thanks to him!
We also did some general code cleanup.
Thanks to a suggestion from Gen.JamesWolfe, I also normalized infantry mass and reduced hoplite unit radius. I don't think the mass is quite where I want it yet, so as you play let me know what you think. My inclination is to double it across the board while leaving cavalry the same.
What skins were done by Gaivs?
Quote from: ahowl11 on August 05, 2016, 04:43:10 AM
What skins were done by Gaivs?
Several, but due to miscommunications on my part I think we're only using the Cyrenaican Phalanx ATM. The others weren't quite what we needed. Check out \ExRM\Data\units\GaivsSejanvs for everything so far.
Great, what do you have left on your to-do list?
Quote from: ahowl11 on August 05, 2016, 01:15:15 PM
Great, what do you have left on your to-do list?
This next release is going to be mostly Sere-directed, though I want to fix the unit mass, too. I also think I need to cut the cavalry costs by a bit.
Not sure if this is the right place to post this as I haven't visited this part of the forums yet.
Are you guys going to attempt producing your own game or are you strictly a modding group?
You seem to be savvy with the systems and such of TW so I imagine you would have the foundation knowledge required to produce even a very basic game?
The difficulty with moving from modding to game dev is the difference, namely that to develop on your own you need to build an engine which is quite a different set of skills. Also RTW modding often doesn't involve that much in the way of, for example, animating because the animations come with the game more or less.
Aye. While I appreciate the vote of confidence, I'm afraid we only do a small fraction of what you'd need to do to create a game from scratch. The only guy I know who's pulled it off is one of the best modders and AI people out there: Darth. If you like the Civil War, check out his game.
http://www.ultimategeneral.com/
I've scratch-built little adventure games, but nothing commercial as of yet.
Quote from: Jubal on August 06, 2016, 03:38:03 PM
I've scratch-built little adventure games, but nothing commercial as of yet.
That's cool. Are they text-based, sprite-based a la JRPGs, Source engine-based a la Dear Esther...?
Text-based ones mainly thus far:
LIFE, a Doctor Who fan-game: http://exilian.co.uk/forum/index.php?topic=4181.0
And the larger but also rather ramshackle Adventures of Soros: http://exilian.co.uk/forum/index.php?board=125.0
Next year when I'm not studying I might try something more ambitious :)
Cool! I've been meaning to download Python for awhile, anyway.
Python is good fun, and very easy to build small text adventures etc with :)
Quote from: Jubal on August 13, 2016, 10:25:06 PM
Python is good fun, and very easy to build small text adventures etc with :)
I can see that. Why not stick with an old standby like Z-Machine, though? I used to have a Z-Machine extension for Firefox back in the wild and woolly days of the beta.
Mostly that neither of my projects are quite pure text-based: both needed some bits of "impure" interface to display some static images etc.
Quote from: Jubal on August 15, 2016, 10:54:43 AM
Mostly that neither of my projects are quite pure text-based: both needed some bits of "impure" interface to display some static images etc.
Images? Burn the heretic! Burn him! ;D