Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 27, 2016, 04:46:17 PM

Title: Limiting settlements in regions with extremely infertile climates
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 27, 2016, 04:46:17 PM
Hi guys

I had two ideas:
1. to limit the settlement level to minor city (or large city in transition zones) in climates that are very infertile for example extreme deserts,
2. to give the nomadic factions semi-eastern buildings once a town reaches the minor city and full eastern buildings when it reaches the large city level (Parthia will be made a nomadic faction)
Title: Re: Limiting settlements in regions with extremely infertile climates
Post by: ahowl11 on October 27, 2016, 05:26:39 PM
First idea isn't necessary since the way I have set up the fertility and population growth, certain cities will never make it to large status. I do like the second idea though, and I think if you are going to work on this, you should add the buildings xeofox designed. As well as the strat models for nomad cities.
Title: Re: Limiting settlements in regions with extremely infertile climates
Post by: Mausolos of Caria on October 27, 2016, 11:19:19 PM
The second is a great idea, though it might still be weird if the Parthians conquer a little town after they have already become an empire...?
Title: Re: Limiting settlements in regions with extremely infertile climates
Post by: xeofox on October 28, 2016, 02:57:21 AM
I hope  we will add new buildings...