I'm currently trying to design a skill for the mod, called the "Blacksmith" skill. It allows you to craft weapons and armor in the camp menu.
My question is, does anyone (pointing towards Darwin...) have any experience in coding the effect of the skill?
well, i don't know much about skills, where can i find them in the module_system?
but adding this smith function is a nice idea. maybe it could add attributs like well made but i think you shouldnt craete new weapons/armors or at least you need materials
So, I'm going to do it through module_game_menus. There isn't any info available for making skills, and that's the problem.
we maybe could make it depend on another skill(don't ask me which one)
We could have it affected by weapons master? Since a weapons master would be able to craft weapons :p
Well, Darwin is now responsible for the skill- good luck!
yes, but he isnt sure about what you can do with the smith option, i need ideas
Lets say my Blacksmith is 10
Camp
Take an action
Smith
Armor-Weapons
Armor:
Scale body
Scale helmet
Scale gloves
Lordly mail with surcoat
Etc.
Weapons:
Shadesword
King Hammer
Masterwork Scimitar of Hadarac
Etc.
huh?
what do you mean
and btw, i'll try it without blacksmith skill
@millenium
i need a quest, which enables the smith option
How about a quest where a lord needs you get him a weapon, but it isn't sold so you have to make it yourself, so you go to Rhun
nice idea
Could have a place in towns called "The Forge" where you can go to learn to make weapons or to make them yourself, instead of in a camp menu, because whose gonna carry a full forge around with them.
mmh, a village, but i'm not experienced in dialogs :( you millenium?
Not village, like you walk into Sargoth and you can
Go to the castle
take a walk around the streets
go to the areana
go to the marketplace
go to the forge
and you learn to make new weapons like in Magic World learning new spells. You find someone to teach you, you do a quest for them, and then they teach you. To make a weapon, you have to stay in the forge for a day or two and pay for supplies, which would be cheaper than buying the weapon, but you have to waste a couple days. Perhaps Rhunon teaches you to make a riders sword that will never break or drop.
ahhh, i saw something like this in the module_sytem, have to look for...
I can handle dialogs.
very good, we'll see later
Is one of the reasons for the blacksmith option so you can make your own rider sword like Eragon made Brisingr?
yup
Cool. Do you get to design it like by picking different parts or do you get a set one?
YOu would have to have an item entry for each different look fo sword, but you could do it as a select the parts thing from the user's POV.
whats POV???