Exilian

Site Questions & Governance: The Citadel Quarter => The Alchemists' Archives => The List of Forgotten Lands => Misc Archived Boards => Site Archive => Questions and Suggestions - The High Court => Rhun => Topic started by: The Red Baron on May 06, 2009, 10:23:07 PM

Title: Map
Post by: The Red Baron on May 06, 2009, 10:23:07 PM
basically we need a map
heres a picture of the map from the book

http://img510.imageshack.us/my.php?image=alagaesia.jpg (http://img510.imageshack.us/my.php?image=alagaesia.jpg)

If you would like to work on it work on python and the module system with the map.
Title: Map
Post by: Darwin on May 07, 2009, 03:16:39 PM
it would be better if we only use the module_system for creating the map, i know, difficult, but better
Title: Map
Post by: Millenium on May 08, 2009, 02:27:37 PM
I have to admit I have no idea how you make a map in the Module_system.
Title: Map
Post by: Darwin on May 08, 2009, 06:15:52 PM
me too :cyclops:
but we can learn ;)
Title: Map
Post by: The Red Baron on May 08, 2009, 10:13:46 PM
I'm going to put in a recriutment for a mapmaker on the front page
Title: Map
Post by: Jubal on May 09, 2009, 07:10:06 AM
You need to make the map in map editor (the modulesystem can't make the base heights and terrains map). The cities need to be moved with the ModuleSystem, which is done by pressing the z key in map editor, then hover over where you want the place to go, there will be co-ordinates at the bottom left of your screen.
Title: Map
Post by: Darwin on May 09, 2009, 09:32:43 AM
Quote from: "Jubal"You need to make the map in map editor (the modulesystem can't make the base heights and terrains map).
really?, oh than we've to do that :)
Title: Map
Post by: Millenium on May 09, 2009, 10:46:55 AM
I'd love to do the map, if my MapEditor would just work.
Title: Map
Post by: Jubal on May 09, 2009, 12:06:16 PM
How urgent is it? I wouldn't be averse to making a base map for you at some point, if you can wait a week or two until I have time...
Title: Map
Post by: Darwin on May 09, 2009, 01:15:37 PM
would be nice :D
Title: Map
Post by: Millenium on May 09, 2009, 02:48:20 PM
Would be great! PM me for details.
Title: Map
Post by: Millenium on May 26, 2009, 11:59:33 AM
(http://img150.imageshack.us/img150/8372/eragonmap2ye2.jpg)

That's the map we need! The Alagaesia; Total war!- group are going to use it as well.
Title: Map
Post by: Jubal on May 26, 2009, 02:13:33 PM
I've started a bit of work on this. Screenies sometime soon perhaps, although I'm just doing the rough outlines and major features at the moment.
Title: Map
Post by: Jubal on May 26, 2009, 09:13:04 PM
You will actually be able to get into Farthen Dur via a tunnel on the map, by the way. I've been wanting to try that for ages.
Title: Map
Post by: Tintin on May 26, 2009, 09:45:38 PM
Quote from: "Jubal"You will actually be able to get into Farthen Dur via a tunnel on the map, by the way. I've been wanting to try that for ages.
Is the tunnel going to be behind a waterfall. Do you go to a scene with the entrance to Farthen Dur or do you access it straight from the map?
Title: Map
Post by: Jubal on May 27, 2009, 06:52:35 AM
I'm doing it so it's not behind a waterfall and is on the main map, on the grounds that making scenes that work that way would be horrendously complex, certainly for the AI. Strategically used map icons could be important here; for most of the cities we can use cave entrance icons or something rather than the usual town icons, which would look better.
Title: Map
Post by: Millenium on May 27, 2009, 06:56:07 AM
It would look awesome!
Title: Map
Post by: Millenium on May 27, 2009, 06:56:47 AM
BTW Tarnag is the only dwarf city to be above the ground.
Title: Map
Post by: Tintin on May 27, 2009, 11:12:47 AM
Quote from: "Jubal"I'm doing it so it's not behind a waterfall and is on the main map, on the grounds that making scenes that work that way would be horrendously complex, certainly for the AI. Strategically used map icons could be important here; for most of the cities we can use cave entrance icons or something rather than the usual town icons, which would look better.
When you're inside is there gonna be networks of dwarven tunnels or completely hollowed out mountains
Title: Map
Post by: Sibylla on June 01, 2009, 11:24:23 AM
I have an idea but 1st is it possible to change the map in-game??
for example we have map.txt(surface) & map2.txt(underground) & there's an icon in map.txt that pop up a menu with:
"go to the undegrounds"
"go back"
if you choose to go underground, is it possible to have a script tell the game to search for the map in map2.txt instead of map.txt??? (if yes then we could also make parties2.txt  & then we'll have other towns & armies underground)

ps: I think it can be done because of item_kinds1.txt which means maybe there can be item_kinds2, 3 etc ??
Title: Map
Post by: Darwin on June 01, 2009, 06:50:50 PM
Quote from: "sibylla"ps: I think it can be done because of item_kinds1.txt which means maybe there can be item_kinds2, 3 etc.
:o  :o really, this is possible???
Title: Map
Post by: Millenium on June 02, 2009, 02:59:03 PM
That would be shockingly awesome! And now that I did a bit of research, it is possible!
Title: Map
Post by: Sibylla on June 02, 2009, 03:07:14 PM
FU*K YERAAAAAAAAH!!! hehe sorry but I got really excited :D
so do we use this method?? if yes then when the script is done just tell me & I'll start on the icons & the scene of transition also we should tell Jubal to make two maps (surface/underground).
I nearly forgot : if it works we shouldn't tell anybody about it till the release we might just say in Taleworld's thread that we have a big surprise.  ;)
Title: Map
Post by: Darwin on June 02, 2009, 03:16:43 PM
ok :D :D :D so excited too
Title: Map
Post by: Millenium on June 02, 2009, 03:21:07 PM
I have bad experience with .txt files, so I can't really help in this.
Title: Map
Post by: Sibylla on June 02, 2009, 05:20:15 PM
I don't think it'll be done in the txt files.
actually all we have to do is to find where the txt files are refferenced & then create a script that will allow us to switch between 2 files.
Title: Map
Post by: Darwin on June 02, 2009, 06:05:02 PM
should be the start script...
Title: Map
Post by: Goromous on June 02, 2009, 07:05:06 PM
Sounds amazing. Definitely don't mention this in the TW thread. Lets get them excited, by calling it a huge surprise.

This could be revolutionary if this works.
Title: Map
Post by: Millenium on June 02, 2009, 07:30:34 PM
QuoteOk, so there's item kinds1.txt, and item kinds2.txt. Item kinds2.txt is rarely used in M&B, but at least RoK (rise of the khergits), TLD and Chronicles of Talera had it. There's a script called the "Switch tuple", which tells the game to switch between the two .txt files. I'm not sure of the construct of the switch tuple, and all I can advise you to do is ask someone who's more experienced with them.

..

That's the info I got from my sources.
Title: Map
Post by: Jubal on June 09, 2009, 04:39:47 PM
If you can do this, I will be honoured to make you a second map for below ground.
Title: Map
Post by: Millenium on June 10, 2009, 08:27:24 AM
I'm kinda busy at the moment.

We really need another scripter on our team!
Title: Map
Post by: Darwin on June 10, 2009, 01:53:09 PM
THIS MOD WILL BE GREAT!!!
Title: Map
Post by: Millenium on June 10, 2009, 03:37:30 PM
Geez, tell us something we don't know!
Title: Map
Post by: Jubal on June 11, 2009, 10:24:21 PM
Baby echidnas are called puggles?
Title: Map
Post by: Darkstar707 on June 11, 2009, 11:47:26 PM
Quote from: "Jubal"Baby echidnas are called puggles?
.........................


.............................

....

(http://farm3.static.flickr.com/2267/2185066015_81f4f7c89e.jpg)
Title: Map
Post by: Darwin on June 12, 2009, 06:57:55 AM
Quote from: "Darkstar707"
Spoiler: click to toggle
exactly!

btw, cool new smiley  :sparta:
Title: Map
Post by: Darwin on June 26, 2009, 11:39:46 PM
@jubal
what about the underground map now?
@all
where's trondheim on the map? i dont know where to put
Title: Map
Post by: The Red Baron on June 27, 2009, 01:12:35 AM
Quote from: "Darwin"@all
where's trondheim on the map? i dont know where to put
Under farthen dur
Title: Map
Post by: Darwin on June 27, 2009, 08:02:25 AM
:blink: oh, thx