Exilian

Site Questions & Governance: The Citadel Quarter => The Alchemists' Archives => The List of Forgotten Lands => Misc Archived Boards => Site Archive => Questions and Suggestions - The High Court => Rhun => Topic started by: Sibylla on May 12, 2009, 03:45:20 PM

Title: New materials for hair [Need Help]
Post by: Sibylla on May 12, 2009, 03:45:20 PM
this is skins.txt it's where you can change aspects of races like faces hairstyles colors animations etc...:
Spoiler: click to toggle

█: meshes used for the body & face.
█: meshes used for hair.
█: meshes used for beard (( here 0 becaus it's a woman :P))
█: materials used for hair (( & this is where I have a problem because even if I add a new material or use another one of the vanillas "hair_brunette / hair-red / ..." the game still uses the Hair_blonde one)) does anyone know how to add a new material??? or is it just impossible??
█: materials used for beard.
█: materials used for faces the 3 strings of numbers following hair_blonde control the color of hair:
                            womanface_brown 4289699710 1 3  hair_blonde  4279832588  4278979865  68451502092
(http://a3.vox.com/6a00e398a22f570003011016402d43860c-pi)

█: sounds used for this race "cry / hit etc"
█: skeleton used for this race ((for those who want to create a race on four legs change to horse skeleton :P))
Title: New materials for hair [Need Help]
Post by: Jubal on May 12, 2009, 04:29:28 PM
ModuleSystem is your friend?
Title: New materials for hair [Need Help]
Post by: Millenium on May 12, 2009, 05:04:15 PM
If you understood a word of that, you should be proud!
Title: New materials for hair [Need Help]
Post by: Darwin on May 12, 2009, 05:18:35 PM
who?
Title: New materials for hair [Need Help]
Post by: Darkstar707 on May 12, 2009, 09:24:19 PM
Quote from: "Millenium"If you understood a word of that, you should be proud!
I did!

I used to edit game files in different games all the time, in this one (tribes vengeance) I basically modded my server to let you have unlimited jetpack *gas* (fun)
Title: New materials for hair [Need Help]
Post by: Sibylla on May 13, 2009, 11:40:50 PM
I haven't tried with the module system but I don't think it would solve the problem since it works like the txt files right???
I'll try it though =]
Title: New materials for hair [Need Help]
Post by: The Red Baron on May 17, 2009, 04:24:48 PM
could we change those body meshes to make dwarves?? Just make smaller humans and put them ingame
Title: New materials for hair [Need Help]
Post by: Darwin on May 17, 2009, 04:26:19 PM
dont think its possible, probably the axe is 1 meter away then :D
Title: New materials for hair [Need Help]
Post by: Sibylla on May 17, 2009, 04:31:09 PM
we can't for now because if we scale the meshes we'll have to scale the skeletons, & if we scale the skeletons they'll no more fit the native animations. so untill a new version of BRF that allows adding new animations get released we'll have to deal with huge dwarfs :)
Title: New materials for hair [Need Help]
Post by: Goromous on May 17, 2009, 05:34:34 PM
That would be fine for the first release, I think.
Title: New materials for hair [Need Help]
Post by: Jubal on May 17, 2009, 09:09:28 PM
Give 'em BIG old beards and it'll all be fine.