dragon coding is actually done, onla need the model, flying isnt possible, because you need an animation :(
for the animation we can rig the dragon to the main bone so he won't move at all when he's flying ((it means we'll have 2 meshes for the same dragon one rigged as native horses & one who doesn't move)) but still it'll be odd a dragon flying like an airplane without moving his wings.
Spoiler: click to toggle
horse_move = 10000
combat = 20000
defend = 35000
blow = 40000
attack_parry_duration = 0.45
defend_parry_duration = 0.3
ready_durn = 0.35
defend_duration = 0.25
pole_defend_duration = 0.4
cancel_duration = 0.25
blend_in_defense = arf_blend_in_5
blend_in_ready = arf_blend_in_6
blend_in_release = arf_blend_in_5
blend_in_parry = arf_blend_in_5
blend_in_walk = arf_blend_in_3
#### Animations begin here
# All of the animations are hardcoded. You can edit the individual sequences, resources or times. But each
# animation must stay at the same position, otherwise the game won't run properly. If you want to add a new animation,
# you can change both the ids and values of the animations which are named as unused_human_anim_???
# and unused_horse_anim_??? (??? = any number). You must not change used animations' ids.
animations = [
["stand", 0,
# [3.0, "myanim", 0, 50, arf_cyclic|arf_loop_pos_0_25],
[3.0, "anim_human", 50, 52, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[3.0, "anim_human", 60, 62, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.75],
[3.0, "anim_human", 70, 72, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[3.0, "anim_human", 80, 82, arf_use_stand_progress|arf_cyclic|arf_two_handed_blade, 0, (0, 0, 0), 0.5],
## [35.0, "stand_woman", 0, 1059, arf_use_stand_progress|arf_cyclic|arf_two_handed_blade, 0, (0, 0, 0), 0.5],
## [43.0, "stand_woman_public", 0, 1313, arf_use_stand_progress|arf_cyclic|arf_two_handed_blade, 0, (0, 0, 0), 0.5],
# [35.0, "tavern_stand", 0, 472, arf_cyclic|arf_loop_pos_0_25],
],
["stand_man", 0,
# [3.0, "lord_stand", 0, 72, arf_cyclic|arf_loop_pos_0_25],
[3.5, "anim_human", 90, 100, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
[3.5, "anim_human", 110, 120, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
# [124.0, "stand_shopkeeper", 0, 3740, arf_cyclic|arf_loop_pos_0_25],
# [80.0, "stand_guardsman", 0, 2397, arf_cyclic|arf_loop_pos_0_25],
],
["strike2_head_left", acf_enforce_all,
[0.5, "strikes", 55, 71, arf_blend_in_3],
],
["strike2_head_right",acf_enforce_all,
[0.5, "strikes", 4, 19, arf_blend_in_3],
],
["strike2_head_front",acf_enforce_all,
[0.5, "strikes", 180, 198, arf_blend_in_3],
],
["strike2_head_back", acf_enforce_all,
# [0.6, "strikes_back", 4, 25, arf_blend_in_3],
[0.55, "strikes_back", 4, 25, arf_blend_in_3],
],
["strike2_chest_left", acf_enforce_all,
[0.5, "strikes", 706, 724, arf_blend_in_3],
],
["strike2_chest_right", acf_enforce_all,
# [0.6, "strikes", 487, 512, arf_blend_in_3],
[0.55, "strikes", 487, 512, arf_blend_in_3],
],
["strike2_chest_front", acf_enforce_all,
# [0.6, "strikes", 881, 905, arf_blend_in_3],
[0.55, "strikes", 881, 905, arf_blend_in_3],
],
["strike2_chest_back",acf_enforce_all,
[0.5, "strikes_back", 401, 418, arf_blend_in_3],
],
["strike2_abdomen_left", acf_enforce_all,
[0.55, "strikes", 1425, 1444, arf_blend_in_3],
],
["strike2_abdomen_right", acf_enforce_all,
# [0.6, "strikes", 1168, 1188, arf_blend_in_3],
[0.55, "strikes", 1168, 1188, arf_blend_in_3],
],
["strike2_abdomen_front", acf_enforce_all,
# [0.6, "strikes", 1618, 1640, arf_blend_in_3],
[0.55, "strikes", 1618, 1640, arf_blend_in_3],
],
["strike2_abdomen_back", acf_enforce_all,
[0.53, "strikes_back", 886, 904, arf_blend_in_3],
],
["strike2_legs_left", acf_enforce_all,
[0.55, "strikes", 2284, 2305, arf_blend_in_3],
],
["strike2_legs_right", acf_enforce_all,
[0.56, "strikes", 1999, 2020, arf_blend_in_3],
],
["strike2_legs_front", acf_enforce_all,
[0.56, "strikes", 2655, 2676, arf_blend_in_3],
],
["strike2_legs_back", acf_enforce_all,
[0.5, "strikes_back", 1120, 1137, arf_blend_in_3],
],
["strike3_head_left", acf_enforce_all,
[0.9 * 1.1, "strikes3_head", 107, 146, arf_blend_in_3],
],
["strike3_head_right",acf_enforce_all,
[0.9 * 1.0, "strikes3_head", 208, 251, arf_blend_in_3],
],
["strike3_head_front",acf_enforce_all,
[0.9 * 1.0, "strikes3_head", 14, 48, arf_blend_in_3],
],
["strike3_head_back", acf_enforce_all,
[0.9 * 1.0, "strikes3_head", 309, 346, arf_blend_in_3],
],
["strike3_chest_left", acf_enforce_all,
[0.9 * 1.0, "strikes3_chest", 61, 97, arf_blend_in_3],
],
["strike3_chest_right", acf_enforce_all,
[0.9, "strikes3_chest", 108, 145, arf_blend_in_3],
],
["strike3_chest_front", acf_enforce_all,
[0.8, "strikes3_chest", 3, 27, arf_blend_in_3],
],
## ["strike3_chest_back",acf_enforce_all,
## [1.3, "strikes3_chest", 264, 310, arf_blend_in_3],
## ],
["strike3_abdomen_left", acf_enforce_all,
[0.9 * 1.0, "strikes3_abdomen", 105, 150, arf_blend_in_3, 0, (0, -0.0, 0.0)],
],
["strike3_abdomen_right", acf_enforce_all,
[0.9, "strikes3_abdomen", 63, 98, arf_blend_in_3, 0, (0, 0.0, 0.0)],
],
["strike3_abdomen_front", acf_enforce_all,
[0.9 * 1.0, "strikes3_abdomen", 4, 43, arf_blend_in_3, 0, (0, 0.0, 0.0)],
],
["strike3_abdomen_back", acf_enforce_all,
[0.9 * 1.2, "strikes3_abdomen_back", 0, 53, arf_blend_in_3],
],
## ["strike3_legs_left", acf_enforce_all,
## [0.6, "strikes", 2284, 2305, arf_blend_in_3],
## ],
## ["strike3_legs_right", acf_enforce_all,
## [0.7, "strikes", 1999, 2020, arf_blend_in_3],
## ],
## ["strike3_legs_front", acf_enforce_all,
## [0.7, "strikes", 2655, 2676, arf_blend_in_3],
## ],
## ["strike3_legs_back", acf_enforce_all,
## [0.8, "strikes_back", 1120, 1144, arf_blend_in_3],
## ],
## ["strike_head_front_left", 0,
## [0.55, "anim_human", blow+0, blow+10, arf_blend_in_3],
## ],
["strike_head_front_left_reloc", acf_enforce_all,
[0.6, "strike_frontal", 0, 37, arf_blend_in_3],
# [0.6, "anim_human", blow+5200, blow+5220, arf_blend_in_3],
],
["fall_face_hold", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[2.2, "death_face", 8, 60, arf_blend_in_16|arf_make_custom_sound, pack2f(0.5, 0.0), (0,0,0), 0.6],
],
["fall_chest_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[1.0, "death_chest", 4, 37, arf_blend_in_16|arf_make_custom_sound, pack2f(0.9, 0.0), (0,0,0), 0.5],
],
["fall_abdomen_hold_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[2.7, "death_abdomen", 5, 96, arf_blend_in_16|arf_make_custom_sound, pack2f(0.4, 0.0), (0,0,0), 0.5],
],
["fall_head_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[1.2, "anim_human", blow+100, blow+138, arf_blend_in_16|arf_make_custom_sound, pack2f(0.8, 0.0), (0,0,0), 0.8],
],
["fall_right_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[2.0, "death2", 0, 53, arf_blend_in_16|arf_make_custom_sound, pack2f(0.65, 0.0), (0,0,0), 1.0],
],
["fall_body_back", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[2.7, "death", 0, 83, arf_blend_in_16|arf_make_custom_sound, pack2f(0.47, 0.82), (0,0,0), 1.5],
],
["fall_rider_head_front", acf_enforce_all|acf_lock_camera|acf_lock_camera,
[2.2, "anim_human", blow+200, blow+275, arf_blend_in_3|arf_make_custom_sound, pack2f(0.8, 0.0), (0,0,0), 0.3],
],
["rider_fall_in_place", acf_enforce_lowerbody,
[3.8, "anim_human", blow + 1000, blow + 1075, arf_blend_in_16|arf_make_custom_sound, pack2f(0.0, 0.0), (0,0,0), 0.5],
],
["rider_fall_right", acf_enforce_all|acf_displace_position,
[2.5, "anim_human_02", 350, 382, arf_blend_in_8, 0, (0.8,-1.8,0), 0.5],
],
["rider_fall_roll", acf_enforce_all|acf_displace_position,
[2.5, "anim_human", blow+ 2000, blow+2084, arf_blend_in_8, 0, (-0.4,0.2,0), 1.0],
],
["strike_chest_front_stop", acf_enforce_all,
[0.4, "anim_human", blow+5000, blow+5010, arf_blend_in_3],
],
["strike_fall_back_rise", acf_enforce_lowerbody|acf_align_with_ground,
[1.7, "anim_human", blow+5400, blow+5453, arf_blend_in_2|arf_make_custom_sound, pack2f(0.4, 0.0), (0,0,0), 0.5],
],
["strike_fall_back_rise_upper", acf_align_with_ground,
[1.38, "anim_human", blow+5400, blow+5442, arf_blend_in_2],
],
["cheer", 0,
## [2.5, "anim_human", 70000, 70045, arf_blend_in_5],
## [3.0, "anim_human", 70100, 70150, arf_blend_in_5],
[6.0, "man_cheer", 0, 185, arf_blend_in_5],
[3.0, "man_cheer", 200, 289, arf_blend_in_5],
[4.5, "man_cheer", 300, 437, arf_blend_in_5],
[5.5, "man_cheer", 450, 617, arf_blend_in_5],
],
["cheer_stand", arf_cyclic,
[31.5, "man_cheer", 650, 1597, arf_blend_in_5],
],
["stand_townguard", 0,
[79.0, "stand_guardsman", 0, 2397, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["stand_lady", 0,
[29.0, "lady_stand", 0, 863, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["stand_lord", 0,
[10.0, "lord_stand", 0, 111, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.25],
],
["dance", 0,
[20.0, "anim_human", 0, 387, arf_blend_in_5],
# [10.0, "anim_human_temp", 0, 10, arf_blend_in_5],
],
["pose_1", 0,
[3.0, "poses", 0, 0, arf_cyclic],
],
["pose_2", 0,
[3.0, "poses", 2, 2, arf_cyclic],
],
["pose_3", 0,
[3.0, "poses", 4, 4, arf_cyclic],
],
["pose_4", 0,
[3.0, "poses", 6, 6, arf_cyclic],
],
["pose_5", 0,
[3.0, "poses", 8, 8, arf_cyclic],
],
### Unused human animations start from here.
["unused_human_anim_1", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_2", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_3", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_4", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_5", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_6", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_7", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_8", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_9", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_10", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_11", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_12", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_13", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_14", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_15", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_16", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_17", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_18", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_19", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_20", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_21", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_22", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_23", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_24", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_25", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_26", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_27", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_28", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_29", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_30", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_31", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_32", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_33", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_34", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_35", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_36", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_37", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_38", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_39", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_40", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_41", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_42", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_43", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_44", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_45", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_46", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_47", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_48", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_49", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_50", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_51", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_52", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_53", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_54", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_55", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_56", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_57", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_58", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_59", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_60", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_61", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_62", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_63", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_64", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_65", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_66", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_67", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_68", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_69", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_70", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_71", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_72", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_73", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_74", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_75", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_76", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_77", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_78", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_79", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_80", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_81", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_82", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_83", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_84", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_85", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_86", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_87", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_88", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_89", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_90", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_91", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_92", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_93", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_94", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_95", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_96", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_97", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_98", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_99", 0, [1.0, "anim_human", 0, 1, 0]],
["unused_human_anim_100", 0, [1.0, "anim_human", 0, 1, 0]],
["horse_stand", 0,
## [5.0, "anim_horse", 1000, 1044, arf_cyclic],
## [3.0, "anim_horse", 600, 644, arf_cyclic],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 644, 688, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 688, 732, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[3.5, "anim_horse", 732, 820, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[1.5, "anim_horse", 600, 644, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
[2.5, "anim_horse", 820, 908, arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
],
["horse_pace_1", acf_enforce_lowerbody,
[1.0, "anim_horse", 0, 31, arf_cyclic|arf_use_walk_progress|arf_make_walk_sound,pack4f(0.25,0.42,0.75,0.92), (0, 0, 0), 0.25],
],
["horse_pace_2", acf_enforce_lowerbody,
[0.8, "anim_horse", 50, 69, arf_cyclic|arf_use_walk_progress|arf_make_walk_sound,pack4f(0.15,0.16,0.65,0.66), (0, 0, 0), 0.9],
],
["horse_pace_3", acf_enforce_lowerbody,
[0.6, "anim_horse", 100, 116, arf_cyclic|arf_use_walk_progress|arf_make_walk_sound,pack4f(0.93,0.95,0.35,0.42), (0, 0, 0), 0.6],
],
["horse_pace_4", acf_enforce_lowerbody,
[0.5, "anim_horse", 150, 165, arf_cyclic|arf_use_walk_progress|arf_make_walk_sound,pack4f(0.4,0.31,0.79,0.94), (0, 0, 0), 0.2],
],
["horse_walk_backward", acf_enforce_lowerbody,
[1.9, "anim_horse", 31, 0, arf_cyclic|arf_use_inv_walk_progress|arf_make_walk_sound,pack4f(0.07,0.13,0.56,0.63), (0, 0, 0), 0.0],
],
["horse_rear", acf_enforce_lowerbody | acf_ignore_slope,
# [1.4, "anim_horse_temp", 1, 10, arf_blend_in_1],
## [2.5, "anim_horse", 505, 580, arf_blend_in_8],
[2.0, "anim_horse", 260, 301, arf_blend_in_8],
],
["horse_jump", acf_enforce_lowerbody,
[1.6, "anim_horse", 205, 222, arf_blend_in_4], #|arf_end_pos_0_25],
],
["horse_jump_end", acf_enforce_lowerbody,
[0.1, "anim_horse", 222, 224, arf_blend_in_8],
],
["horse_turn_right", 0,
[1.0, "anim_horse", 500, 533, arf_blend_in_4|arf_cyclic],
],
["horse_turn_left", 0,
[1.0, "anim_horse", 450, 483, arf_blend_in_4|arf_cyclic],
],
["horse_slow", 0,
[3.0, "anim_horse", 0, 31,arf_cyclic],
[1.5, "anim_horse", 0, 31, arf_cyclic],
],
["horse_fall_in_place", acf_enforce_all|acf_align_with_ground,
[4.0, "anim_horse", 0, 38, arf_blend_in_16|arf_make_custom_sound, pack2f(0.0, 0.0)],
],
["horse_fall_right", acf_enforce_all|acf_align_with_ground,
[1.75, "anim_horse", 350, 375, arf_blend_in_8|arf_make_custom_sound, pack2f(0.6, 0.0), (0, 0, 0), 0.5],
],
["horse_fall_roll", acf_enforce_all|acf_align_with_ground,
[2.5, "anim_horse", 400, 428, arf_blend_in_8|arf_make_custom_sound, pack2f(0.3, 0.0), (0, 0, 0), 1.8],
],
### Unused horse animations start from here.
["unused_horse_anim_1", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_2", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_3", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_4", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_5", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_6", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_7", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_8", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_9", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_10", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_11", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_12", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_13", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_14", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_15", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_16", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_17", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_18", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_19", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_20", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_21", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_22", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_23", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_24", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_25", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_26", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_27", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_28", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_29", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_30", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_31", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_32", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_33", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_34", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_35", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_36", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_37", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_38", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_39", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_40", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_41", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_42", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_43", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_44", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_45", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_46", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_47", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_48", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_49", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_50", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_51", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_52", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_53", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_54", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_55", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_56", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_57", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_58", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_59", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_60", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_61", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_62", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_63", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_64", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_65", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_66", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_67", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_68", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_69", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_70", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_71", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_72", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_73", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_74", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_75", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_76", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_77", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_78", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_79", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_80", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_81", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_82", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_83", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_84", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_85", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_86", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_87", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_88", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_89", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_90", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_91", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_92", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_93", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_94", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_95", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_96", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_97", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_98", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_99", 0, [1.0, "anim_horse", 0, 1, 0]],
["unused_horse_anim_100", 0, [1.0, "anim_horse", 0, 1, 0]],
]
That's the list of most animations, you know. The un-used ones are at the bottom.
I'm not sure if this will help you guys but there was a mod called yaxie mod and in it there was an armour that was like a giant bug so basically you ran around as a giant bug. Could you make the dragon model work sort of like an armour? I'm not sure what the limits of this would be. Just a suggestion. I thought you may want to check out the mod.
Oookay guys, I've finished the quests which unlock the dragons (still have to send them to Darwin), and what I need now is a DRAGON MODEL. Could someone (preferably Chisi) take over the dragon, and make a final draft? I can then start working on the animations of the dragon.
Secondly, where's MISHO?! I have some work for him.
Thirdly, is it possible to create an invisible scene object, which is hard (cannot be walked through), and which can be controlled?
P.S: Not the magic dragon, the mount dragon.
Wait a moment, I thought that the magic item (skullblaka?) conjures a dragon who roasts your enemies? And the Mountable Dragon is achievable from the 2 quests, and can only be mounted (it flies, hopefully).
And by controlled, I mean that when you push the forward-button (or w), it moves along with your character.
1.you're right with the dragons, but the magic dragon is just a mount of an invisible troop, firing out of the mouth ;)
2. don't think this is possible, you should ask in the forge
Yeah. Could work Baron!
yeah and then if you mount it, it should still follow you as your on top of it, so it looks like your riding!