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Site Questions & Governance: The Citadel Quarter => The Alchemists' Archives => The List of Forgotten Lands => Misc Archived Boards => Site Archive => Questions and Suggestions - The High Court => Rhun => Topic started by: The Red Baron on May 17, 2009, 04:22:02 PM

Title: Dragons
Post by: The Red Baron on May 17, 2009, 04:22:02 PM
Dragons
Can we get an update on dragon meshes as well as coding for the dragons?  Also, an idea for flying, is it possible to add AI mesh  above the ground and then use the telaport (link below) to move to that mesh?


http://forums.taleworlds.net/index.php/topic,30512.msg784362.html#msg784362 (http://forums.taleworlds.net/index.php/topic,30512.msg784362.html#msg784362)
Title: Dragons
Post by: Darwin on May 17, 2009, 04:24:16 PM
dragon coding is actually done, onla need the model, flying isnt possible, because you need an animation :(
Title: Dragons
Post by: Sibylla on May 17, 2009, 04:33:56 PM
for the animation we can rig the dragon to the main bone so he won't move at all when he's flying ((it means we'll have 2 meshes for the same dragon one rigged as native horses & one who doesn't move)) but still it'll be odd a dragon flying like an airplane without moving his wings.
Title: Dragons
Post by: The Red Baron on May 24, 2009, 10:34:25 PM
Couldn't we change a non-used animation
Title: Dragons
Post by: Millenium on May 25, 2009, 06:17:09 AM
We'll have to find a one that fits first!

Anyway, I thought Darwin's dragon is the summoned one, not the Dragon-mount.
Title: Dragons
Post by: Millenium on May 25, 2009, 06:20:51 AM
Spoiler: click to toggle


That's the list of most animations, you know. The un-used ones are at the bottom.
Title: Dragons
Post by: Darwin on May 25, 2009, 03:48:35 PM
we could use an unused_horse_anim, couldnt we
Title: Dragons
Post by: Millenium on May 25, 2009, 05:17:33 PM
...But we don't know what the animations are like...
Title: Dragons
Post by: The Red Baron on May 25, 2009, 06:41:50 PM
put one in and find out
Title: Dragons
Post by: Darwin on May 26, 2009, 01:48:58 PM
exactly :D
Title: Dragons
Post by: Tintin on May 26, 2009, 05:10:49 PM
I'm not sure if this will help you guys but there was a mod called yaxie mod and in it there was an armour that was like a giant bug so basically you ran around as a giant bug. Could you make the dragon model work sort of like an armour? I'm not sure what the limits of this would be. Just a suggestion. I thought you may want to check out the mod.
Title: Dragons
Post by: Millenium on June 26, 2009, 09:25:15 AM
Oookay guys, I've finished the quests which unlock the dragons (still have to send them to Darwin), and what I need now is a DRAGON MODEL. Could someone (preferably Chisi) take over the dragon, and make a final draft? I can then start working on the animations of the dragon.

Secondly, where's MISHO?! I have some work for him.

Thirdly, is it possible to create an invisible scene object, which is hard (cannot be walked through), and which can be controlled?

P.S: Not the magic dragon, the mount dragon.
Title: Dragons
Post by: Darwin on June 26, 2009, 02:07:18 PM
magic dragon and mount dragon are the same ;)

invisible scn.obj: what do you mean with "controlled"? push I and it moves forward?
Title: Dragons
Post by: Millenium on June 26, 2009, 03:06:11 PM
Wait a moment, I thought that the magic item (skullblaka?) conjures a dragon who roasts your enemies? And the Mountable Dragon is achievable from the 2 quests, and can only be mounted (it flies, hopefully).

And by controlled, I mean that when you push the forward-button (or w), it moves along with your character.
Title: Dragons
Post by: Darwin on June 26, 2009, 03:12:21 PM
1.you're right with the dragons, but the magic dragon is just a mount of an invisible troop, firing out of the mouth ;)
2. don't think this is possible, you should ask in the forge
Title: Dragons
Post by: The Red Baron on June 26, 2009, 08:38:28 PM
Could you have ti constantly on the "follow" command
Title: Dragons
Post by: Darwin on June 26, 2009, 08:42:42 PM
???
Title: Dragons
Post by: The Red Baron on June 27, 2009, 01:55:51 AM
To have the dragon "move with you", you could have it "follow me" right
Title: Dragons
Post by: Darwin on June 27, 2009, 08:03:45 AM
you mean the dragon as scn_prp ?
Title: Dragons
Post by: Millenium on June 27, 2009, 12:49:44 PM
Yeah. Could work Baron!
Title: Dragons
Post by: Darwin on June 27, 2009, 01:15:45 PM
mmmh, but how to set: i've got a dragon-->dragon_scn_prp
                                  i don't have a dragon-->no dragon_scn_prp?
Title: Dragons
Post by: The Red Baron on June 27, 2009, 04:20:55 PM
yeah and then if you mount it, it should still follow you as your on top of it, so it looks like your riding!
Title: Dragons
Post by: Darwin on June 27, 2009, 05:29:49 PM
yeah, thats clear, BUT HOW DO I CODE THIS???
Title: Dragons
Post by: The Red Baron on June 27, 2009, 06:32:58 PM
Ask in the forge?
Title: Dragons
Post by: Darwin on June 27, 2009, 09:33:28 PM
mmh