Exilian

Site Questions & Governance: The Citadel Quarter => The Alchemists' Archives => The List of Forgotten Lands => Misc Archived Boards => Site Archive => Questions and Suggestions - The High Court => Rhun => Topic started by: Evil2828 on August 24, 2009, 07:00:54 AM

Title: Magic
Post by: Evil2828 on August 24, 2009, 07:00:54 AM
so far we dont have a topic for magic so i decided i'd start this one
1st of all ill make a suggestion for how magic works.

Basicly you have a Energy bar and you type to cast spells when you type the spell you get a single use spell item {using the item picking up script so you dont keep the item for ever} and it decreases the Energy bar {or energy points} and if you cast a spell when you have no energy you lose health instead. upping your strength increases your energy limit and you can only use a spell if you have been trained in the use of it. each spell uses a different amount of energy and some will obviously kill you if you dont have enough strength/energy/health. Hopfully this helps and will work.
edit:Some vilages/towns/castles will have spellcasters that will teach you these spells.
if you become a rider you will be trained in the use of more powerful spells, if you are an elf you will be trained in the use of magic at the start. urgals cannot/willnot be able to use magic
:D  :)  :D
Title: Magic
Post by: Sibylla on August 24, 2009, 11:28:29 AM
if we use this system there should also be some books which teach spells
Title: Magic
Post by: Tintin on August 24, 2009, 12:03:56 PM
Are we gonna have the lore book. If so then when you read the books that teach spells they could be recorded in the lorebook so then you can sell the spellbook.
Title: Magic
Post by: Darwin on August 24, 2009, 12:56:28 PM
uhm, the magic is ready :|

actually it was one of the first finished things (but i still have the AI problem :( )
Title: Magic
Post by: Tintin on August 24, 2009, 02:18:31 PM
Thought so
Title: Magic
Post by: Millenium on August 24, 2009, 07:56:35 PM
Hey, maybe we can think this for the second version. I think what we have now, is enough for now.
Title: Magic
Post by: The Red Baron on August 24, 2009, 08:04:50 PM
Urgals had magicians.  But I don't think we're allowing you to play an urgal
Title: Magic
Post by: Evil2828 on August 24, 2009, 10:16:27 PM
Why not  :'(

Oh with my idea ai could be given magic with more than 1 use
no stealing magic from npcs though.
Or at the beggining of the battle ai could be given a.... say.. 10 or 20 uses spell, or 2
using the item pickup script  :)
Lorebooks sound cool :)
Title: Magic
Post by: The Red Baron on August 25, 2009, 05:16:49 AM
Darwins got details on what we specically have. Coding confounds me atm.
Title: Magic
Post by: Millenium on August 25, 2009, 05:40:26 AM
Hey, why shouldn't we have urgals, at least in the later releases?
Title: Magic
Post by: Darwin on August 25, 2009, 05:16:43 PM
we do have urgals, he means the possibility for the player to play as urgal...

my magic is actually fine, but the only problem is, that the AI, which is not in the players team kill themselves :(

i dont seem able to solve it... :unsure:
Title: Magic
Post by: Millenium on August 25, 2009, 05:23:45 PM
That's annoying. Maybe eliminate spells from enemies for until we figure this out.

I suggest you ask the people from the mod- "The Wheel of Time". They have an awesome magic system, which works similar to ours.
Title: Magic
Post by: Darwin on August 25, 2009, 05:46:09 PM
yeah, i'll have a look tommorow.... dinner ;)
Title: Magic
Post by: Darwin on August 28, 2009, 02:28:47 PM
do you mean this (http://forums.taleworlds.net/index.php/topic,62928.0.html) ?
Title: Magic
Post by: Millenium on August 28, 2009, 04:47:50 PM
Exactly! Actually, they've recently added stamina to the HUD, you might wanna access that (would please some fans)!

EDIT:
On the WOT thread- Millenium80, Goromous and 0 Guests are viewing this topic.

Title: Magic
Post by: Darwin on August 28, 2009, 05:52:58 PM
but i dont use stamina or sthg like that... so i'd have to change the whole system. should i ask anyway (actually i like the stamina thing more too...)
Title: Magic
Post by: Evil2828 on August 28, 2009, 11:42:33 PM
ill try this mod  :)
Title: Magic
Post by: Millenium on August 29, 2009, 07:29:39 AM
Maybe its worth a try.