Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: VanargandGames on September 24, 2022, 10:09:21 PM

Title: Demo - "A Hero's Rest" - Fantasy RPG Town Management Sim
Post by: VanargandGames on September 24, 2022, 10:09:21 PM
(https://i.imgur.com/hpGMe1A.png)

Hey, we are Vanargand Games, 2 new developers working on our first game "A Hero's Rest"
going into Early Access 12th of October on Steam and the Epic Game Store

You can play the Demo right now through Steam: tinyurl.com/AHerosRest (http://tinyurl.com/AHerosRest)


In a world abounding with monsters, His Majesty the King tasks you with warding off the threats that surround the land.
For this, you are given the role of the proprietor of a fantasy town where you will recruit Heroes, manage your resources and supply your shops with the wares that your Heroes need for their adventures.

A Hero's Rest will put your management skills to the test as you fight to grow your town's popularity while tending to your Heroes' needs & His Majesty's demands.

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/Steam_AboutGame_GIF_Opt.gif?t=1660343620)

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/BuildYourShops.png?t=1660343620)

--Unleash your creativity and build your shops across multiple landscapes, from cosy little Taverns to huge Training Grounds, the choice is yours--
--Each shop brings a boon to your town, providing you with new ways to gather resources or interact with your Heroes' fates--
--Supply your shops with the necessary upgrades and decorations to push your town's popularity to new heights--

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/Steam_Build_Gif.gif?t=1660343620)

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/CraftNewGear.png?t=1660343620)

--Craft gear across 13 (and soon 16) different categories and thousands of customization options--
--Level up your crafting stations and provide higher quality gear for your Heroes--
--Display your crafted gear across your shop's various displays and watch your Heroes wear the equipment they purchased--

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/Steam_CraftGear_Opt.gif?t=1660343620)

(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/HandleYourHeroes.png?t=1660343620)

Heroes have a mind of their own and little regard for their safety. You'll need to make sure to send Heroes on quests that they can conquer or they will find their demise.

--Send the Heroes on quests to gather resources for you to overcome the dangers that threaten your town.--
--Watch them grow from inexperienced adventurers to powerful Heroes and create a personal attachment to those that stand out.--
--Use the tools provided to you by shops like the Innkeeper & the Apothecary to influence the fate of your Heroes and secure their safety.--


(https://cdn.akamai.steamstatic.com/steam/apps/2016080/extras/Steam_Quest_GIF_Opt.gif?t=1660343620)






Title: Re: Demo - "A Hero's Rest" - Fantasy RPG Town Management Sim
Post by: Jubal on September 24, 2022, 10:32:35 PM
Welcome to Exilian!

This looks neat, I'll try and have a look at the demo sometime in the next few days and give some thoughts :)
Title: Re: Demo - "A Hero's Rest" - Fantasy RPG Town Management Sim
Post by: Jubal on September 27, 2022, 10:56:39 PM
Right, I played through the demo!

A few minor bugs - the item crafting quest completion didn't happen until after I'd exited the forge which was a bit confusing, the opening cinematic appeared to just stop at an end frame until I decided to try hitting esc rather than ending and going smoothly into gameplay. Only one typo that I caught, a "wereabouts" instead of "whereabouts", and one of the villager dialogues just reads "is very nicely decorated!" which feels like it's missing the first word of the sentence.

Other general issues:

Generally felt positive about it though: I really like the theme and atmosphere, it's nice and bouncy and reminds me a bit of Tourney, and once you get used to the interface it's generally very playable and has about the right number of moving parts without getting too overwhelming (took me a little time to realise I could make foods in batches which was an important time-saver). If I had one smaller feature request, I'd really like to have a tavern sign & the ability to actually name my tavern (unless that was in there and I missed it).