Exilian

Off-topic and Chatter: The Jolly Boar Inn => General Gaming - The Arcade => Topic started by: Jubal on January 31, 2023, 05:51:52 PM

Title: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on January 31, 2023, 05:51:52 PM
I made a specific thread for my Skyrim stuff, but realised we didn't have a more general Elder Scrolls thread.

The reason I realised this is that I'm now tackling Oblivion as a game, with a stabby lil Wood Elf vaguely bardic kinda guy. Not planning to start the main quest for a while, I want to bumble around a bit first. Wish me luck!
Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on February 03, 2023, 11:00:17 AM
Well, been attempting to Oblivion as a fun break from thesis editing. It's my first playthrough. This was an error, it has not been a fun break, I had grossly underestimated how broken the game actually is (or possibly how broken I am in lacking the specific skills of Elder Scrolls combat). I've hit level ten, feel like I've barely started the game, and the combat is getting impossibly grindy and brutal for me. :(

Time to go look for mods maybe? Advice welcome.
Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on February 13, 2023, 11:09:57 AM
So eventually I just turned the difficulty way down and got on with things, going from the 50% to ca 25% difficulty mark has mostly shifted the difficulty to be very very easy, except in very occasional circumstances. I'm one mission off the end of the main quest now, have done Knights of the Nine and a bunch of the local city sidequests. Some thoughts in no very good order:

Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on February 15, 2023, 04:02:24 PM
Right, I think I've probably mostly concluded this character's "run": I completed the main quest, did the mage guild storyline (which, amusingly, I did without being a decent spellcaster at all), and a few minor quests like Meridia and Azura's.

Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jadziya on March 01, 2024, 04:14:54 PM
I'm late to this party, but if anyone's still playing Oblivion, to me, the mods that make it liveable are Better Cities and Unique Landscapes - they really flesh out the world. I also usually played with Oscuro's Oblivion Overhaul. (That said, I'm not sure all these mods are playing nice with each other these days due to updates in some but not others)

Beyond that, I liked the slow plotline of the Stranded: Integration mod (which might not be ideal for a first-time playthrough) and I found it worthwhile to play through Tales of the Fiend, even though it felt more like a standalone game.

I also preferred the guild quests or individual adventuring to the actual main quest.

In my view, TES games in general suffer from lack of character development, which is compensated by the expansive world. It would be nice to have both at once!
Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on March 01, 2024, 11:55:12 PM
Late but still very welcome :)

And ooh, thanks for the recommendations. I haven't picked up Oblivion since I finished my core run of the game, though there's still tons I haven't done: I tried the Shivering Isles stuff a bit but kind of bounced off it, it didn't feel right for my character. I should really try a modded run sometime (indeed I should try a Skyrim run with better mods sometime as well).

What does Stranded: Integration do?
Title: Re: Discovering The Beauty of Dawn (Tamriel/Elder Scrolls General Thread)
Post by: Jubal on January 12, 2025, 08:49:13 PM
I am back in Tamriel, playing Morrowind! It is as promised which is to say a) why don't more games have the sense of creativity that Morrowind achieves it's a real pity there isn't more pushing the boat with fictional settings, but also b) wow 2002 game design was a different world, I'd be crucified as a solo indie for making some of these game design decisions in 2024.

My character is Tskhova, she's a Bosmer (Wood Elf) battlemage with a penchant for wearing nice dresses along with armour and a talent for alchemy. Having arrived in Morrowind she decided to refuse immediate association with the Blades, given her recent release from prison by the Empire itself, and go straight for plying her trade and working through the ranks of the mages' guild, with the slight disadvantage that the mage's guild actually doesn't pay very well and most of its tasks offered few side-benefits. As such, the life of a low paid research and adventuring assistant developed, which involved considerable danger, occasional grubbing around in the understories of cantons in Vivec, a few nice moments like helping free slaves, and very little coin.

Eventually, after getting some standing in the guild but still with few coins to her name, she has returned to the Blades out of a mix of curiosity and hope for better opportunities, and has been starting to uncover the Nerevarine prophecies, most notably recently learning that they might actually involve her directly.

Other observations: