Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Pangolin Games => Topic started by: Jubal on February 14, 2024, 05:45:42 PM

Title: Exile Princes Steam & Itch page & trailer release!
Post by: Jubal on February 14, 2024, 05:45:42 PM
A largish move towards getting the game out into the world today :O

Got a trailer done after PrioryGames poked me to do so:


And also an itch page:
https://jubalbarca.itch.io/the-exile-princes

And perhaps most crucially, a Steam store page - the game can now be wishlisted! I doubt many people actually will wishlist it, but we'll see.
https://store.steampowered.com/app/2824620/The_Exile_Princes
Title: Re: Exile Princes Steam & Itch page & trailer release!
Post by: Jubal on November 16, 2024, 04:11:14 PM
Update: release date now set! The Exile Princes will be live on Friday, December 13 :)
Title: Re: Exile Princes Steam & Itch page & trailer release!
Post by: The Seamstress on November 16, 2024, 04:56:25 PM
Quote from: Jubal on November 16, 2024, 04:11:14 PMUpdate: release date now set! The Exile Princes will be live on Friday, December 13 :)

Yay!  :)
Title: Re: Exile Princes Steam & Itch page & trailer release!
Post by: Jubal on November 26, 2024, 08:58:55 AM
Submitted my build for review last night: I'm still hoping to make some tweaks before release, but I need to get the main build through Steam's review process.

I'm not really sure what my last "to add" things are now. Highest on the list is probably seeing if I can get tweaks to the player icon working so you can change your map visual (I'm thinking of having you be able to unlock some new icons via achievements but that might be optimistic). And I really want to have blemmyae and sciapods in there so I might write a couple new small encounters for those. And I want to make companions chattier at various points in the game so they give you more opinions and thoughts on what's going on.

...and now we see the scope problem. :)