Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Pangolin Games => Topic started by: Jubal on December 13, 2024, 03:47:31 PM

Title: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on December 13, 2024, 03:47:31 PM
If you've found something wrong with The Exile Princes, here's where you can tell me about it!

Changelog for next release:



Released Patches Notes

Patch 1 Changes
  • Fixed bug where if you quit a game while injured then started a new game, your new character could inherit the bleedout effect.
  • Fixed bug where kind characters' objections to leaving woodcutters to their fate would cause an error.
  • Spelling error when petting a dog or kinklade now fixed.
  • Fixed rare bug where cities with names of under five characters would fail to have elections resolved properly because I was searching for an index in the city name rather than the city data.
  • Fixed bug where characters with underscores in their names wouldn't load saves properly by banning underscores from character names in future.
  • Fixed bugs where pets and dragons could get involved in normal campfire conversations and NPC romances.
  • Fixed bug where the info readout for a city army's unit showed you results for the equivalently numbered unit in your own army.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on December 28, 2024, 12:19:11 AM
Not sure where to post this, so I'll just put it in here...

- Is it normal that resting at a tavern sometimes does nothing in terms of healing? If so, why?
- Also after a battle, I sometimes get no money at all? Also normal?
- When tasked with slaying a certain amount of wibulnibs/whatever, how does the counting work? It often says "You have slain 0 so far" despite me doing nothing but fighting those weirdos. (I get that they're not counted when they flee, but them fleeing was not always the case.)
- One small bug I encountered (once, so far): I was in a city buying drinks in the tavern etc. and then left, being in the landscape near the city, pressing x to search the area - and the same dialogue for buying drinks popped up.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Tar-Palantir on December 28, 2024, 03:25:09 PM
-When looking at the garrison in a city I own, if I click on the Info button, it gives me info on the first unit in my army (as distinct from the city garrison), rather than the currently selected garrison unit.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on December 28, 2024, 04:41:51 PM
Quote from: The Seamstress on December 28, 2024, 12:19:11 AMNot sure where to post this, so I'll just put it in here...

- Is it normal that resting at a tavern sometimes does nothing in terms of healing? If so, why?
- Also after a battle, I sometimes get no money at all? Also normal?
- When tasked with slaying a certain amount of wibulnibs/whatever, how does the counting work? It often says "You have slain 0 so far" despite me doing nothing but fighting those weirdos. (I get that they're not counted when they flee, but them fleeing was not always the case.)
- One small bug I encountered (once, so far): I was in a city buying drinks in the tavern etc. and then left, being in the landscape near the city, pressing x to search the area - and the same dialogue for buying drinks popped up.

Quote from: Tar-Palantir on December 28, 2024, 03:25:09 PM-When looking at the garrison in a city I own, if I click on the Info button, it gives me info on the first unit in my army (as distinct from the city garrison), rather than the currently selected garrison unit.
Good catch, I'll try and add that to my list of things to fix!
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on December 28, 2024, 05:07:41 PM
Quote from: Jubal on December 28, 2024, 04:41:51 PM
  • Wibulnibs should be counted any time you wipe at least one unit of them in a battle, so if they didn't flee, got defeated, and weren't counted, that's a bug Ive not seen: if that happens again please send me the game's log for the battle etc.
  • Oou, what tile type were you searching in when you got the drink-buying dialogue, can you remember? Farmland, plains, or forest?

Thanks! I'll keep my eyes open re: wibulnibs. Maybe I just missed something. (How do I get a game log? :-[ )

The tile was a plain one, I think. I just made two or three steps outside of the city, then started searching.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on December 28, 2024, 05:20:00 PM
By the log I just mean the main text at the bottom of the screen that usually tells you what's going on :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on December 28, 2024, 05:26:49 PM
Okay, thanks! That shouldn't be a problem. :) (I'm terribly un-knowledgeable in Game Things, sorry, lol.)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on December 28, 2024, 08:26:59 PM
How am I supposed to slay 6 groups of quarquares when they always flee and aren't counted? Argh. Is it just my bad luck? Or a bug?  ???
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on December 28, 2024, 09:32:26 PM
Quote from: The Seamstress on December 28, 2024, 08:26:59 PMHow am I supposed to slay 6 groups of quarquares when they always flee and aren't counted? Argh. Is it just my bad luck? Or a bug?  ???

Quickly! You need to hit them hard before they run, which means you need a high attack unit in the attack slot to maximise damage - crossbowmen, archers, hired archers, charging outriders, or halberdiers are ideal choices.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on December 28, 2024, 09:34:59 PM
Quote from: Jubal on December 28, 2024, 09:32:26 PMQuickly! You need to hit them hard before they run, which means you need a high attack unit in the attack slot to maximise damage - crossbowmen, archers, hired archers, charging outriders, or halberdiers are ideal choices.

Aaah I see. Thank you for the hint, I'll try that :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 01, 2025, 07:38:50 PM
Patch 1 now released :) The patch is entirely bugfixes, it should fix some major crashes and some weird bits of pets chatting to the party (or doing more questionable things with them in some cases!)

This patch should be fully savegame compatible.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 01, 2025, 08:04:50 PM
Oh thank heavens, I had a companion get a bit too friendly with the dog.  :-[

Something I struggle with lately is the fact you can't go into a city the normal way once you have declared war on it? I mean, it makes sense of course, but when you are, like me, constantly in urgent need of money and there would be some pilgrims to escort into exactly that city, you grow a bit desperate... I haven't managed to win a city yet because I either haven't enough money to pay supporters in an election, or fail to conquer it because my army is miserable, lol. (Money! I need money!)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 02, 2025, 12:21:49 AM
I got the patch... but the dog is still getting attention he shouldn't get...  ???

uhm.jpg
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 02, 2025, 12:45:56 AM
Is it the same save from before the patch? It probably won't fix existing dogs, only new ones.

If you email me a copy of the save (to exileprinces@gmail.com) I should be able to fix your current dog retroactively :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 02, 2025, 09:17:07 AM
Uh... I think so? How do I get a copy of the save? I'm sorry to be so annoying not knowing stuff but you're talking to the Click-On-Random-Things-And-Hope-For-The-Best person here XD
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 02, 2025, 09:29:38 AM
You need to go into the game's "saves" folder on your file system and grab the most recently numbered file for the character.

Once you csn find where Steam itself is installed, it'll probably be somewhere like Steam/Steamapps/Common/The Exile Princes/Saves (Steam itself might default to being in C/Program Files, I'm not sure)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 02, 2025, 10:06:32 AM
Thanks, I think I have found it, it's a .txt file, correct?
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 02, 2025, 01:30:31 PM
Yep! :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 02, 2025, 02:27:23 PM
Thanks! :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 06, 2025, 04:45:04 PM
Bug report! Court ruling got stuck... No matter how often I clicked "Nay", the dialogue wouldn't disappear, only the "Aye" option worked and now the travellers hate me  :(

frozen.jpg
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 06, 2025, 07:09:11 PM
Thank you! Travelling today but I'll check that up when I get back to Vienna. Probably (hopefully) a bug specific to that particular judgement.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 07, 2025, 01:40:17 AM
Uh-oh. It happened again in a different city with a different judgement. That's... not good? :/

it happened again.jpg
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 07, 2025, 07:52:50 AM
Had another one of those, again with a different case... Seems like a bigger problem, I'm afraid.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 07, 2025, 09:07:26 AM
Oh dear. :/ Can you send me the save file?
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 07, 2025, 10:38:19 AM
Sent!
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 07, 2025, 12:14:36 PM
Thanks! One more question, did you get any court cases that did work?
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 07, 2025, 12:30:42 PM
I did have a few I think, but honestly can't remember if I clicked "Aye" or "Nay" in these, so that's probably not very helpful as I can't tell you if "Aye" was always the only option that worked or not. Sorry :/
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 07, 2025, 11:08:32 PM
OK, I think I found the problem. :) Just a typo in some checks on character traits, specifically for "No" decisions on liberty/authority choices where Nay was the pro-liberty option.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 07, 2025, 11:17:36 PM
Quote from: Jubal on January 07, 2025, 11:08:32 PMOK, I think I found the problem. :) Just a typo in some checks on character traits, specifically for "No" decisions on liberty/authority choices where Nay was the pro-liberty option.

Yay! Glad it turned out to be not too huge an issue.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 11, 2025, 01:22:33 PM
I'm afraid I've bad news... Again one of those.

ugh.jpg
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on January 11, 2025, 03:47:34 PM
Yes, that'll be the same bug: the patch to fix it just hasn't been released yet :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on January 11, 2025, 04:16:19 PM
Okay, just wanted to let you know :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on April 27, 2025, 11:16:59 PM
Actually did some work towards patch 2, the biggest change I think will be the introduction of an options menu replacing the Save Game button and allowing you to tweak volume with actual buttons.

(https://i.imgur.com/cdAsvuv.jpeg)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on April 28, 2025, 07:21:05 PM
Nice! :)

Btw I wanted to ask how I get the pretty old-timey font, do I have to install anything? Because my game only displays the ordinary one.
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: Jubal on April 28, 2025, 10:50:32 PM
The font is vinque rg, I might have left it out of the official release bundle by accident I think, I'll email you a copy tomorrow and then you should just be able to double click on that to install it :)
Title: Re: Exile Princes - Feature Requests & Bug Reports
Post by: The Seamstress on April 28, 2025, 11:13:56 PM
Quote from: Jubal on April 28, 2025, 10:50:32 PMThe font is vinque rg, I might have left it out of the official release bundle by accident I think, I'll email you a copy tomorrow and then you should just be able to double click on that to install it :)

Thank you! :)