Back in 2024, I made a joke project named after a humorous competitive callout from TF2. Five Nights at Sh*thouse was initially meant to be a silly, low-effort game to help combat burnout. Now, I've decided to upgrade it with infinite level generation (with help from my Blades Level Generation Algorithm), a proper win condition, and a variety of other improvements.
Although many of the game's features were based mostly on what I thought would be funny at the time, I think I've tightened up the game design considerably.
There are still plenty of bugs, but the game is nearing a state ready for proper testing. I should have some gameplay footage ready later today.
Ooh, that sounds interesting - look forward to seeing it :)
Is it as kinda mock-horror as the FNAF-like title implies?
It's actually pretty similar to The Joy of Creation's old free roam versions. It's not really meant to be scary, though.
I recorded some gameplay. There are a few bugs here if you know where to look, but the general idea is there.