Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: scarzehd on September 21, 2026, 02:51:44 PM

Title: Five Nights at Sh*thouse
Post by: scarzehd on September 21, 2026, 02:51:44 PM
Back in 2024, I made a joke project named after a humorous competitive callout from TF2. Five Nights at Sh*thouse was initially meant to be a silly, low-effort game to help combat burnout. Now, I've decided to upgrade it with infinite level generation (with help from my Blades Level Generation Algorithm), a proper win condition, and a variety of other improvements.

Although many of the game's features were based mostly on what I thought would be funny at the time, I think I've tightened up the game design considerably.

There are still plenty of bugs, but the game is nearing a state ready for proper testing. I should have some gameplay footage ready later today.
Title: Re: Five Nights at Sh*thouse
Post by: Jubal on September 21, 2026, 05:39:28 PM
Ooh, that sounds interesting - look forward to seeing it :)

Is it as kinda mock-horror as the FNAF-like title implies?
Title: Re: Five Nights at Sh*thouse
Post by: scarzehd on September 21, 2026, 08:56:48 PM
It's actually pretty similar to The Joy of Creation's old free roam versions. It's not really meant to be scary, though.
Title: Re: Five Nights at Sh*thouse
Post by: scarzehd on September 21, 2026, 11:55:23 PM
I recorded some gameplay. There are a few bugs here if you know where to look, but the general idea is there.