Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => M&B Mods - The Explorer's Society => Topic started by: lordryan756 on January 23, 2010, 10:58:43 PM

Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 23, 2010, 10:58:43 PM
Hello. I admit that i'm not a very good anything (except reading) in the area of Modding games. That's why i want to recruit some people to help me. I am working towards making some border villages have a defensive area that makes it a challenge to capture them. I speak for myself when i say that i get bored just running around a village and killing everyone in 2 seconds. This adds a challenge besides avoiding houses during charges. If anyone would like to join me in creating this modification, then just PM me or Post here.
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 23, 2010, 10:58:58 PM
[This will contain links to photos of my first (still in progress) modification of the Nord town Haen.

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Here's a Video for you to look at. Its my first one with narration (first ever time using a mic O_o) Attached file has video.

Attachments:
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 23, 2010, 10:59:09 PM
I got a link for my Preview. It's on Repository. Here it is

Village Defences Preview (http://www.mbrepository.com/file.php?id=1668)

Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 23, 2010, 10:59:20 PM
I have now decided to change my village  to be more realistic. It has stakes etc. around the village square, not just a big house in a hay field. I will post Photos soon...


Here they are...

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This is all a change version of Haen. ignore my first image post.
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 23, 2010, 10:59:38 PM
Post now.
Title: Defense Construction Forge ~~Closed~~
Post by: Jubal on January 30, 2010, 02:02:24 PM
This looks more like it should be in the Explorer's Society. Can I move it?

This looks a really good little mod, though. Have you looked at using AI meshes? To make your defences work properly you'll probably need 'em.
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 30, 2010, 02:59:43 PM
You can move it, sure.
to your question, the only thing i know about AI meshes is that they make characters do something. idk anything else about them  :( ... Maybe you could help with that?
Title: Defense Construction Forge ~~Closed~~
Post by: Silver Wolf on January 30, 2010, 03:30:57 PM
I can't see any images ...
Title: Defense Construction Forge ~~Closed~~
Post by: Jubal on January 30, 2010, 03:32:07 PM
http://forums.taleworlds.com/index.php/topic,61126.0.html (http://forums.taleworlds.com/index.php/topic,61126.0.html)

Here's a tutorial. Vairy helpful. :)
Title: Defense Construction Forge ~~Closed~~
Post by: Silver Wolf on January 30, 2010, 03:36:43 PM
@ lordryan756 : I took the liberty of editing your post... Everything should work fine now
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 30, 2010, 03:48:57 PM
Thanks for the help Jubal. i'll start working on it right away.


Note: this probably means the villagers etc. how do you do the soldiers? i haven't read entire thing so idk if it's in there....
Title: Defense Construction Forge ~~Closed~~
Post by: Jubal on January 30, 2010, 04:23:49 PM
It's exactly the same, that tut was done with a villager theme in mind but soldiers use AI meshes just the same.
Title: Defense Construction Forge ~~Closed~~
Post by: lordryan756 on January 30, 2010, 05:03:39 PM
Updated pictures. also, thanks for that piece of knowledge jubal. that helps.