Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Persian Invasion => Topic started by: comrade_general on October 31, 2010, 03:36:51 PM

Title: *obsolete* Patch 01
Post by: comrade_general on October 31, 2010, 03:36:51 PM
The patch is released - http://www.twcenter.net/forums/downloads.php?do=file&id=3029
 (http://www.twcenter.net/forums/downloads.php?do=file&id=3029)

features:

- cleaned, fixed and optimised descr_model_battle.txt. Now 170/255 slots used.
- sprites for all required units. 326 sprites total.
- UI cards&infos for units that lacked them and improved some old UI's.
- included quickfix for Leonidas (the same that can be found in PI thread).
- fixed desert swordsmen animation.
- fixed CTD's with lvl 3-4 stables.
- fixed living breathing city CTD.

This should be savegame compatible (if you have already installed Leonidas quickfix before). Just delete map.rwm files using campaign_map_reset.bat (included in archive).

All credit for this goes to a very helpful friend - Lanjane of TWC.
Title: Patch 01
Post by: Silver Wolf on November 02, 2010, 10:55:56 PM
I'm glad to see that this mod still lives... Good job !
Title: Patch 01
Post by: swissbob15 on November 26, 2010, 04:41:54 AM
Hey general! First off, great mod, definently my favorite of the ones out there, i keep finding myself being pulled back to my growing athenian empire!
however i do have a few questions.
first: i read that the macedonian factions under goes a "marius event", do you know around what year that occurs?
Second: i was playing a macedonian campaign, i captured most of northern greece from the rebels, but then i was attacked by thebes. things were going well until they decide to siege one of my sities. right after the animation of the general hitting the city with his sword, the game crashed. ive tried getting around this, but no matter all of the different things i try, it always crashes. do you knwo why this is? will this happen every time? or is it just a fluke?
and third: are you still working on this mod?
and again, awesome mod, keep up the great work! thanks!
Title: Patch 01
Post by: comrade_general on November 26, 2010, 03:36:22 PM
Thanks for the interest, swissbob15

Let me try to answer your questions:
1. The marian reforms are a hardcoded part of RTW, and I believe they will occur when a city in Macedonia reaches "Huge" status. I haven't done extensive testing on this, so I can't be sure it actually occurs.
2. This must be a fluke, probably something to do with the ownership/creator of the city in the text files. I've seen this happen even in the vanilla game, but it is more common in mods.
3. No, I am not currently working on it. A fellow modder, Lanjane, took great time and effort to make this patch for it, which gives me a good reason to iron out all the little things and release it in full - once I am finished with some other projects.

Thanks again  :D
Title: Patch 01
Post by: Zekal on December 21, 2010, 08:37:36 PM
Thanks for the patch, I really enjoy this mod!

Edit: I was wondering, is there a way that I can manualy reduce the deplacement off the military unit on the campaing map? Thank you for a answer.
Title: Patch 01
Post by: comrade_general on December 21, 2010, 11:59:02 PM
Quote from: "Zekal"
Edit: I was wondering, is there a way that I can manualy reduce the deplacement off the military unit on the campaing map? Thank you for a answer.
You can edit the file descr_strat.txt found in PI/data/world/maps/campaign/imperial_campaign (or the greek campaign)

To reduce the starting armies you can simply delete lines such as "unit             greek hoplite       ...etc"

Be sure to make a backup of the file before you try to change anything.
Title: Patch 01
Post by: Zekal on December 22, 2010, 12:48:00 AM
Thank you good sire!
Title: Patch 01
Post by: comrade_general on December 22, 2010, 12:53:29 PM
No problem, and welcome to Exilian  :)