Exilian

The Jolly Boar Inn => The Boozer => The Beer Cellar - Forum Games! => Topic started by: Jubal on July 09, 2008, 08:40:51 PM

Title: The Indigo room
Post by: Jubal on July 09, 2008, 08:40:51 PM
A set of puzzles, each taking the form of a room you have to escape from. Players may ask me different things about each room, the items in it, and so on. The first player to figure out the solution wins!

Points;
Comrade_General (3 points)
toml1000 (3 points)
Ierne  (3 Points)
Glaurung (2 Points)
Stormcloud (2 Points)
Private Clark (1 Point)

WINNERS
The Indigo Room was solved by comrade_general (3 points)
The Azure Room was solved by... an act of god
The Locked room was solved by Private Clark (1 point)
The Radiating Room was solved by... an act of god
The Diamond Room was solved by Stormcloud (2 points)
The Nightingale Plaza was solved by... an act of god
The Mathematician's Room was solved by... an act of god
The Devotion Room was solved by toml1000 (3 points)
The Poet's Room was solved by... an act of god
The Pit Courtyard was solved by Ierne (3pts)
The Library Room was solved by Glaurung (2pts)

Current puzzle; THE MONK'S CLOISTER (https://exilian.co.uk/forum/index.php?topic=102.msg131315#msg131315) (3pts, p15)

ROOM ONE - The Indigo Room (3pts)

There is a chair in the room, and a light on the ceiling. There is a door, butit has no lock, doorknob or handle. The walls are painted prupley-blue (indigo).

Solution; there was a box containing a battery and the wiring for the light, and a chair leg was loose; the chair leg, wires and battery made an electromagnet to attract the magnetic bolt in the door.

ROOM TWO - The Azure Room (3pts)

The room has no windows, there is the door you just came through and a second one on the other side. There is a BIG keyhole. THere is a table with iron legs and a wooden top, and the table has a key on it.

You try the key, but the keyhole is blocked. The blockage is wooden, and an oblong (can't twist it), and you can't push it out the other side. Nor can you get your fingers around it.

Solution; The table had self-tapping screws in, you needed to take one out, screw it into the block and remove it. You can then open the door with the key.

ROOM THREE - The Locked Room (1pt)

You see a grey painted room. There is a door on the other side. The door has lots of bolts and heavy bars across it. There is nothing else in the room. What do you do?

Solution; slide the bolts out of their brackets, and open the door.

ROOM FOUR - The Radiating Room (3pts)

The walls are shiny! There is a box mext to the door, which has no handle, keyhole, key or anything along those lines. There is a fridge in the room, a light with a switch, a thermostat, a radiator, and a fan with a switch.

The door has the following symbol inlaid on it;

(http://nachtkabarett.com/thelambofgod/mercury.jpg)

Solution; the door contained a mercury column, which you had to get down to its minimum by turning the fan on setting the thermostat down, and turning the light off.

ROOM FIVE - The Diamond Room (2pts)

Shiny!

The room's floor is half paved in diamond... and you can even see an open door on the other side! However, on the other half of the floor there is a checkerboard of square steel plates about the size of your foot, and squares covered in large, sharp, deadly looking spikes. Also, across the middle of the room, at about waist height, there is a belt-action, diamond coated bandsaw belt, running at full power. How the hell are you going to get out of this one?

Solution; get room 1's chair and room 2's table, and room 3's iron bars. you then simply bridge the saw.

ROOM 6 - THE NIGHTINGALE PLAZA (2pts)

(http://img245.imageshack.us/img245/6937/nightingaleplaza.jpg)

You start at the bottom of the puzzle you have to get to the top. You may walk in straight lines or diagonals as you wish. The aim is, clearly not to set off the traps. So which combination do YOU think gets you across safely?

Solution:
H (not a note) to m (not a dynamic mark) to the flag (not a note marking) to ABC (not a chord) to gun (all the others are parts of instruments) to * (not a stave marking) to Luccini (the others are all composers not Warhammer factions) to fat. (not a tempo mark).

Room 7 - THE MATHEMATICIAN'S ROOM (3pts)

You see this on the wall.
1 + x = 10. Solve to find x.

Below it there is a tray of balls and ten gaps, each of which can either contain a ball or not contain a ball. These are linked to a lock on the door.

Going from left to right, which gaps should you fill to escape?


Solution:
0---------
Which is to say, binary one.

1 + 1 = 2
Which is binary 10

Room 8 - THE DEVOTION ROOM (3 points)

You enter a large, high-roofed room with four shrines.

The first is a Buddhist shrine set into the wall, with a large wheel as its centrepiece. The wheel has a square axle-hole and square slots through the rim, with a small stone statue of Buddha sitting in front of it.

The second is a Catholic one. An image of the Virgin Mary is at the centre, with a pair of keys in a cross representing the papacy and two large, grand incense burners in the shape of ornate crimson fishes. There is a crimson canopy over the shrine held up with rope.

The third is Protestant, consisting of a single large cross slotted into a heavy wooden base. The shrine is otherwise very plain, except for a large and heavy copy of the Bible on a stone table.

The final one is Muslim - a huge, heavy, metal crescent, with a small hole at each tip, is slotted into the wall, with other items of devotion and intricate Arabic mosaics surrounding it. There is a domed roof over the little shrine.

Finally, you see the door at the other end of the room. It has a large keyhole, and a heavy bar across it. The bar is connected via teeth to a large cog on the wall. The cog is padlocked in place, and has at its centre a square bar jutting out perpendicular to the surface (effectively capping off the axle). A large number of what you presume are prayers and charms, written on small scraps of paper, are lying around the door - though they are not in a script or language you understand.

How will you try and escape?

Solution:
- Step 1 unlock cog w/catholic key 1
- Step 2 slot Buddhist Wheel on
- Step 3 fit cross into wheel
- Step 4 using ropes and giant crescent add weight to wheel, allowing cog to turn
- Step 5 use key 2 to open the door!

Room 9 - THE POET'S ROOM (3 points)

After a couple of tries, you fit the key in and finally leave the Devotion Room.

The new room is mostly oak-panelled, and has what appears to be a case full of books along one wall, with doors on the two walls adjoining it (including the door you came through. The other wall, however, is made of a shiny grey metal.

You see four racks on the wall. Each has a linear scanner behind it. On the racks lie a set of tiles, each with a word on. They form the following cryptic-message:

Quote
see this poem And If you shall be free, from The room
shall I be for ever more written thus
must be as would to unlock the door.

There are currently no tiles on the bottom rack.

What do you wish to do?

Solution:
Rearrange the poem. The original answer to this was unfortunately lost, but was probably something like:

If from this room you would be free,
I must be written as shall see
And thus shall be for ever more
The poem to unlock the door.


Room 10 - THE PIT COURTYARD (3 points)
Somehow, you get out of the poet's room... you come to a courtyard, with overhanging roofs with tiles and rain guttering (at the crest of the sloping roof there's just more of the building wall which stretches way up, so you can't escape that way). In the centre of the next yard there is a deep, deep pit. It has sides, much like a well, and is about two metres across, but it's dry and with no holes noticeable anywhere. A range of items are sat on a wooden table at the side of the courtyard.

These include:
> A jar of rollmops
> A lodestone
> A big block of polystyrene
> Tubes of crimson paint, toothpaste, and superglue
> A short length of wooden tubing, thin and around 70cm long.

Finally there's a tap at the side of the room. It's marked "DANGEROUS TOXIC LIQUID. NON-CORROSIVE. KILLS ON CONTACT."

And where's the door key to get out of this one? You guessed it, it's in the pit. Good luck!

Solution:
This is a simple physics puzzle with some minor twists. The lodestone is magnetic - it should be glued to the polystyrene to create a floatable magnet, which can then be dropped into the pit to pick up the key. The guttering and the table itself can be used to divert the toxic liquid into the pit without touching it, and the tubing can then be used to nudge/fish out the magnet and key, after which the latter can be retrieved to open the door.


Room 11 - THE LIBRARY ROOM (2 points)

You come to a long room with ten bookshelves around the walls, each labelled for a different sub-field of natural history: marine life, botany, palaeontology, avians, mammals, geology, physical science, chemistry, herpetology and medicine. There is a table in the middle of the room, turkish-style rugs covering the floor, a desk and chair in the middle, and a pen and paper on the desk. The shelves are full of old looking books; the ceiling is decorated with an attractive painting of a flock of emus. There are no visible doors, except the one you came in through.

On the paper has been written:
"Welcome stranger! One of the bookcases is the hidden door to continue your journey: simply select the third book from the left on the middle shelf, and the revolving wall will turn, swivelling the bookcase and floor section you're standing on around and taking you onwards. One slight issue, though: if you try selecting from the wrong bookcase, a hidden panel in the ceiling will pour boiling tar on you, almost certainly killing you. Don't worry, safety precautions have been put in place to ensure your demise in this manner will not risk damage to any of the rare books in our collection. Good luck!"

How will you escape?

Solution:
The rugs were moveable: they simply had to be removed from the floor, in order to check where the grooves for the revolving door were.
Title: The Indigo room
Post by: Private Clark on July 09, 2008, 08:45:05 PM
Im trying to escape? Does the room have any windows? If it does i take the chair and break the window, thus letting me escape outside, otherwise, i take the chair and break down the door.
Title: The Indigo room
Post by: Jubal on July 09, 2008, 08:52:25 PM
There are no windows. You hit the door with the chair.

A leg breaks off the chair.

EDIT; This game, btw, will rarely if ever be solved by brute force, even if logically or realistically that would solve the problem. The idea is to work out a clever, lateral solution.
Title: The Indigo room
Post by: Private Clark on July 09, 2008, 08:59:57 PM
I dissassemble the light bulb and use the electricity to burn down the door...?
Title: The Indigo room
Post by: Jubal on July 09, 2008, 09:01:14 PM
How are you going to reach the light? It's on the ceiling.

Think in slower stages. It helps.
Title: The Indigo room
Post by: Private Clark on July 09, 2008, 09:05:11 PM
IS the door locked?
Title: The Indigo room
Post by: Jubal on July 09, 2008, 09:08:44 PM
Yep, or at least you can't open it.
Title: The Indigo room
Post by: Private Clark on July 09, 2008, 11:50:29 PM
what do you mean slower? Heres my move: dissassemble the light bubl by standing on the chair to reach the celeing, Then use the filament to slide betwen the gap between the door and the wall and try to push the lock open. (Weird, but ive done it in real life with a credit card). If that doesnt work, shatter the light bulb and use the shards of glass to slowly carve a handle into the door....
Title: The Indigo room
Post by: Jubal on July 10, 2008, 04:16:31 PM
When you take the bulb out, you notice the light is attatched to a batttery pack by some wires (the pack is pinted indigo, hence you didn't notice it before.

You now have a bulb, some wires, a broken iron chair leg, and a battery.

All the items you need.
Title: The Indigo room
Post by: comrade_general on July 10, 2008, 06:12:54 PM
electromagnet?
Title: The Indigo room
Post by: Jubal on July 10, 2008, 06:18:02 PM
CG gets it, wrap the coils of wire round the iron chair leg and make an electromagnet, the bolt slides across.

2. THE AZURE ROOM

The room has no windows, there is the door you just came through and a second one on the other side. There is a BIG keyhole. THere is a table with iron legs and a wooden top, and the table has a key on it.

You try the key, but the keyhole is blocked. The blockage is wooden, and an oblong (can't twist it), and you can't push it out the other side. Nor can you get your fingers around it.

What, pray, will you do now?
Title: The Indigo room
Post by: comrade_general on July 10, 2008, 06:32:18 PM
its hard to get a picture of what this thing looks like in my  mind  :blink:
Title: The Indigo room
Post by: Private Clark on July 10, 2008, 08:05:21 PM
WTF?! An IRON chair against some wooden door? how the hll could i not break the thing down? :P
Title: The Indigo room
Post by: Jubal on July 10, 2008, 09:05:01 PM
Solid oak'd, bitch.
Title: The Indigo room
Post by: comrade_general on July 10, 2008, 11:27:15 PM
ooo burn!

ok um, you eat through the door?
Title: The Indigo room
Post by: Jubal on July 11, 2008, 05:18:52 PM
You can't, it's too tough.
Title: The Indigo room
Post by: comrade_general on July 11, 2008, 05:40:34 PM
I play with the top until I starve to death?
Title: The Indigo room
Post by: Jubal on July 15, 2008, 07:19:56 PM
You fail to starve to death.
Title: The Indigo room
Post by: airborne on July 15, 2008, 07:28:16 PM
use one leg as a chisel and the other as a hammer to  cut your way through the door.
Title: The Indigo room
Post by: Vile Shrubo on July 18, 2008, 08:14:17 PM
How would that work? Have you tried it? How sharp are your legs? Which planet do you live on!!! :huh:
Title: The Indigo room
Post by: Private Clark on July 18, 2008, 09:11:52 PM
err, the legs of a METAL chair, not his actual legs...
Title: The Indigo room
Post by: Vile Shrubo on July 18, 2008, 09:14:02 PM
O, that makes more sense.
Title: The Indigo room
Post by: comrade_general on July 18, 2008, 09:16:33 PM
lol
Title: The Indigo room
Post by: Vile Shrubo on July 18, 2008, 09:18:01 PM
lol
Title: The Indigo room
Post by: Son of the King on July 19, 2008, 12:09:35 AM
Lol. Do we still have the things from the other room?
Title: The Indigo room
Post by: Jubal on July 19, 2008, 07:22:36 AM
Yes, although I'll hint that you don't need to use them. The four things you got from this room are all you need.
Title: The Indigo room
Post by: stormcloud on July 19, 2008, 02:01:15 PM
I start madly pushing at every part of the walls in hope of finding a switch/door etc..
Title: The Indigo room
Post by: Vile Shrubo on July 20, 2008, 11:02:27 AM
what are we supposed to talk about on this 1
Title: The Indigo room
Post by: stormcloud on July 20, 2008, 12:33:50 PM
How we are escaping a series of bizzare rooms
Title: The Indigo room
Post by: Vile Shrubo on July 20, 2008, 04:00:49 PM
O, that makes sense! :rolleyes:
Title: The Indigo room
Post by: Vile Shrubo on July 20, 2008, 04:32:30 PM
Us the chair as a battering ram, and smash the door down!
Title: The Indigo room
Post by: Vile Shrubo on July 20, 2008, 04:33:44 PM
Burn a hole in the door with the light! :blink:
Title: The Indigo room
Post by: Jubal on July 20, 2008, 09:59:21 PM
No, and no.

If you all give up I can tell you the answer and we'll skip to the next room?
Title: The Indigo room
Post by: comrade_general on July 20, 2008, 10:35:59 PM
I give up
Title: The Indigo room
Post by: Private Clark on July 21, 2008, 12:49:57 AM
me too  :(
Title: The Indigo room
Post by: Son of the King on July 21, 2008, 12:58:54 AM
Same.
Title: The Indigo room
Post by: Vile Shrubo on July 21, 2008, 08:30:54 AM
and me


(soz about spamming) :(
Title: The Indigo room
Post by: Gen_Glory on July 21, 2008, 09:06:42 AM
go into a bloody frenzy hacking at the door with the chairleg until either you or the chair or the door breaks
then just smash anything if that fails
Title: The Indigo room
Post by: Jubal on July 21, 2008, 10:00:04 AM
You needed to check the table and try and remove the top. The tabletop was fixed to the table with screws. All you had to do was sue a screw, screw it into the wood and yank it out - then unlock the door.

Next room coming up soon!
Title: The Indigo room
Post by: comrade_general on July 21, 2008, 12:46:42 PM
When you said "top" I thought you actually meant a top, the little spinny things kids played with years ago.  :blink:                                                   

How do you unscrew and screw the screw without a screwdriver? (nice sentence i know)  :lol:
Title: The Indigo room
Post by: Jubal on July 21, 2008, 02:08:57 PM
Thumbnail
Title: The Indigo room
Post by: comrade_general on July 21, 2008, 03:02:14 PM
ouch! <-- click (http://content.revolutionhealth.com/contentimages/images-image_popup-ans7_fingernail_infection.jpg)
Title: The Indigo room
Post by: Private Clark on July 21, 2008, 06:07:24 PM
i would never have thought of that one...  :(
Title: The Indigo room
Post by: Jubal on July 21, 2008, 08:04:54 PM
Heh.

Well, the next room might be better for you...

3. THE LOCKED ROOM

You see a grey painted room. There is a door on the other side. The door has lots of bolts and heavy bars across it. THere is nothing else in the room. What do you do?
Title: The Indigo room
Post by: comrade_general on July 21, 2008, 08:38:45 PM
keep twisting at the bolts until one of them manages to loosen
Title: The Indigo room
Post by: Jubal on July 21, 2008, 08:53:37 PM
By bolts I mean bars that slide across the door.
Title: The Indigo room
Post by: Private Clark on July 21, 2008, 09:21:56 PM
This may be too obvious, but 1 either lift the bars out of the brackets if the things holding them don't have a top, if they do then you push them out of their brackets.
Title: The Indigo room
Post by: Jubal on July 21, 2008, 09:25:58 PM
It is exactly that obvious. You remove the bolts and bars, then open the door.

Im going to bed, you'll have to wait until tomorrow for your next brainteaser.
Title: The Indigo room
Post by: comrade_general on July 21, 2008, 11:22:58 PM
Quote from: "Jubal"
By bolts I mean bars that slide across the door.
you confuse me  :(                                                        what with tops and bolts  :zegun:
Title: The Indigo room
Post by: Private Clark on July 21, 2008, 11:26:38 PM
Quote
It is exactly that obvious. You remove the bolts and bars, then open the door.

That is pretty sad... Not as impossibly complicated as the other two.
Title: The Indigo room
Post by: Jubal on July 22, 2008, 10:56:34 AM
Ok, the next room awaits... and this one is hard again.

The Radiating Room

The walls are shiny! There is a box mext to the door, which has no handle, keyhole, key or anything along those lines.

There is a fridge in the room, a light witha switch, a thermostat, a radiator, and a fan with a switch.

The door has the following symbol inlaid on it;

(http://nachtkabarett.com/thelambofgod/mercury.jpg)
Title: The Indigo room
Post by: Vile Shrubo on July 22, 2008, 10:58:17 AM
whats inside the box?
Title: The Indigo room
Post by: Jubal on July 22, 2008, 10:59:18 AM
Yo cuan't see. The box is solid metal, and you can't prise it off. It is at the point where a lock would be, fastened securely to the wall.
Title: The Indigo room
Post by: Vile Shrubo on July 22, 2008, 11:03:40 AM
is the door wood/ metal?
Title: The Indigo room
Post by: Jubal on July 22, 2008, 11:06:10 AM
Solid Steel.
Title: The Indigo room
Post by: Vile Shrubo on July 22, 2008, 11:09:29 AM
you attach the radiator to the fridge, release the water inside the radiator so it shoots the fridge forwards and knocks the door down.
Title: The Indigo room
Post by: Vile Shrubo on July 22, 2008, 11:12:10 AM
you use the fan to cut the hinges on the door.

you use the light to melt the steel door.
Title: The Indigo room
Post by: stormcloud on July 22, 2008, 01:46:09 PM
I knock on the box to see if its solid or hollow
Title: The Indigo room
Post by: Gen_Glory on July 22, 2008, 04:52:14 PM
jubal you sad person thats an alchemists symbol!!!
Title: The Indigo room
Post by: Jubal on July 22, 2008, 08:06:10 PM
I know it's an alchemists symbol. But which, and how does it relate to the puzzle?

storm; The box appears to be partially hollow.

VS; The light isn't hot enough, the radiator is securely fixed to the wall, and you can't reach the fan (its a cieling fan, you can only reach the switch).
Title: The Indigo room
Post by: comrade_general on July 22, 2008, 08:57:25 PM
do something with the mercury in the thermostat...?
Title: The Indigo room
Post by: Jubal on July 22, 2008, 09:02:17 PM
YOu can't open the thermostat. You can make it hotter or colder though...

(note; the heating unit operated by the thermostat is NOT connected to the radiator).
Title: The Indigo room
Post by: comrade_general on July 22, 2008, 09:12:06 PM
tear the fridge apart and take out its condenser thingy
Title: The Indigo room
Post by: Jubal on July 22, 2008, 09:27:32 PM
THe fridge is pretty tough to tear apart, and eventually, apnting you give up. There must be a better way....
Title: The Indigo room
Post by: comrade_general on July 22, 2008, 09:33:41 PM
open the fridge and find a six pack, get drunk, then tear off the light switch and electrocute yourself to death  :rolleyes:
Title: The Indigo room
Post by: Private Clark on July 22, 2008, 10:51:57 PM
A shot gun magically appears along with 6 tons of ammo, you then proceed to blast the damn door of its hinges? :rolleyes:
Title: The Indigo room
Post by: stormcloud on August 12, 2008, 10:56:01 AM
right, gonna think, the door has the astronomical/alchemical symbol for mercury (albeit a bit fancier) we have a heater attached firmly to the wall, a tough fridge, a ceiling fan with a switch in reach, a thermostat unconnected to any of these things and a partially hollow solid box, and a light with a switch.

I turn off the light to see if there is another light source then turn it back on if there isn't one

I try sliding the box along the floor, it wasn't said to be secure but it cold be too heavy to lift

The thermostat has to have some way of affecting the room, so I turn it up high and see if the box warms up, that is the only object I can interact with that could be connected
Title: The Indigo room
Post by: Jubal on August 12, 2008, 11:09:27 AM
The box is fixed onto the wall next to te door.

There is no other light source.

The thermostat warms everything in the room up. It has a heating unit with it (not connected to the radiator).
Title: The Indigo room
Post by: stormcloud on August 12, 2008, 02:12:10 PM
I try breaking the thermostat off the wall
Title: The Indigo room
Post by: Jubal on August 12, 2008, 02:41:27 PM
Can't.
Title: The Indigo room
Post by: stormcloud on August 12, 2008, 05:22:15 PM
I turn all things capable of generating heat on full and then sit in/infront of the open fridge to keep myself cool, in hopes that the door will melt
Title: The Indigo room
Post by: comrade_general on August 20, 2008, 05:57:39 PM
Sounds like an interesting idea, but I give up. Jubal?
Title: The Indigo room
Post by: Private Clark on August 20, 2008, 06:01:25 PM
i give up too
Title: The Indigo room
Post by: stormcloud on August 20, 2008, 06:47:53 PM
yus please tell
Title: The Indigo room
Post by: Jubal on August 20, 2008, 09:26:01 PM
OK, the room was temperature controlled. The symbol for mercury was a clue that the 'box' conatined a mercury column, which goes up or down depending on tempperature. Thus, the aim was to get it to go down far enough to unlock the door.

You had to turn the radiator and thermostat right down, and have the fan on, and the door would unlock.

The next room will come soon.
Title: The Indigo room
Post by: stormcloud on August 20, 2008, 09:42:47 PM
well I nearly got it right, just the wrong temperature change
Title: The Indigo room
Post by: Jubal on August 31, 2008, 06:10:13 PM
I need to come up with another room...
Title: The Indigo room
Post by: Jubal on September 05, 2008, 04:21:06 PM
THE DIAMOND ROOM

Shiny!

The room's floor is half paved in diamond... and you can even see an open door on the other side! However, on the other half of the floor there is a checkerboard of square steel plates about the size of your foot, and squares covered in large, sharp, deadly looking spikes. Also, across the middle of the room, at about waist height, there is a belt-action, diamond coated bandsaw belt, running at full power. How the hell are you going to get out of this one?

P.S. Look back through the rooms - this room will not solve itself.
Title: The Indigo room
Post by: stormcloud on September 05, 2008, 04:31:39 PM
I get the table from the azure room and the bars from the door in the grey room and use them as a bridge over the spikes
Title: The Indigo room
Post by: Jubal on September 05, 2008, 04:49:45 PM
Clarify? How do you get past the saw belt?
Title: The Indigo room
Post by: CN2 on September 05, 2008, 05:31:34 PM
I throw the fridge at it. :P
Title: The Indigo room
Post by: stormcloud on September 05, 2008, 06:58:40 PM
I dont know how tall the table is but most are above waist hight, so it could be used as a bridge
Title: The Indigo room
Post by: CN2 on September 05, 2008, 07:04:07 PM
couldnt you just crawl under it(Unless im thinking of a different saw) you can just crawl under it carfully and not step or place your hand on the spikey tiles.
Title: The Indigo room
Post by: Jubal on September 09, 2008, 05:18:34 PM
The table is about the same height as the saw, not big enough to go right over it though.

Due to the shinyness of the room, you didn't notice the laser beams going across under the saw. Sorry CN2.

Also you can't move the fridge - we bin through this one.
Title: The Indigo room
Post by: stormcloud on September 09, 2008, 06:59:45 PM
how tall are the spikes on the panels?
Title: The Indigo room
Post by: CN2 on September 09, 2008, 07:10:41 PM
30 inches :D                                                      

is there anything that we can throw at the saw?
Title: The Indigo room
Post by: Jubal on September 09, 2008, 08:18:47 PM
Not that won't get cut into lots of tiny little bits, no.
Title: The Indigo room
Post by: stormcloud on September 09, 2008, 11:14:36 PM
erm, height of the spikes?

i look for a control box for the saw
Title: The Indigo room
Post by: Jubal on September 10, 2008, 08:23:22 PM
10 cm above floor level, but depressed into the floor, they're about 30cm tall in total.

No control box can be found.
Title: The Indigo room
Post by: stormcloud on September 10, 2008, 10:07:42 PM
ok I stand on the table and throw down the bars to make a safe landing area jump over the saw and onto this area and proceed to either tiptoe between the spiked tiles or use the bars as stepping stones and make my way to the next room (or freedom  :P)
Title: The Indigo room
Post by: Jubal on September 10, 2008, 10:09:06 PM
Nearly, but the bars are cylindrical with flattened ends, so they'd roll away and you'd slip.
Title: The Indigo room
Post by: stormcloud on September 10, 2008, 11:05:50 PM
what about my tippy toes technique (assuming i manage to land with my feet on nice non spiky tiles
Title: The Indigo room
Post by: stormcloud on September 10, 2008, 11:07:21 PM
or i use the table top as the bridge, using the metal frame to stand on and jump from
Title: The Indigo room
Post by: stormcloud on September 15, 2008, 11:44:49 PM
Has I failed so bad I killed this thread?
Title: The Indigo room
Post by: CN2 on September 17, 2008, 08:09:33 PM
Indeed :)                                                      

I think I have it.

Run in circles till the floor wears out and jump till it collapses?
Title: The Indigo room
Post by: Jubal on September 17, 2008, 08:55:46 PM
Basically you can't assume you land on good tiles (but if you can get down you can then tiptoe).

You're getting very close, but there are two vital ingredients you need...
Title: The Indigo room
Post by: stormcloud on September 18, 2008, 11:04:58 AM
I use the fridge to stand on and throw over the table top to jump onto
Title: The Indigo room
Post by: Jubal on September 18, 2008, 05:39:06 PM
YOU. CAN'T. MOVE. THE. FRIDGE.
Title: The Indigo room
Post by: CN2 on September 18, 2008, 06:35:35 PM
But why not,im sure if I wanted to I could... and it would make life so much easier
Title: The Indigo room
Post by: stormcloud on September 18, 2008, 07:23:07 PM
can you update the first post so I can see all of the things available without having to trawl through guesses?
Title: The Indigo room
Post by: Gmd on September 19, 2008, 06:48:32 PM
i dont know a way to complete this at all u said all things i can think of :unsure:
Title: The Indigo room
Post by: stormcloud on October 03, 2008, 07:50:39 PM
please please please can you put rooms with solutions into the first post *begs*
Title: The Indigo room
Post by: CN2 on October 03, 2008, 08:07:58 PM
With the table can you take the legs off, then jam them in the saw motor( the ones made of iron), then use the table as a bridge to cross the spikes?
Title: The Indigo room
Post by: Jubal on October 03, 2008, 08:50:29 PM
Sorry, I'll get this tidied up when I get round to it.

You need;

Chair (Room One)
Table
Iron Bars
Title: The Indigo room
Post by: CN2 on October 03, 2008, 08:58:17 PM
Hmm.  Assuming the saw cannot slice through the iron bars, I replace the chair legs with them, then stick it in the saw to jam it. Then use the table as a bridge to the other side?
Title: The Indigo room
Post by: Jubal on October 03, 2008, 09:09:04 PM
Jamming the saw is not part of the answer. Plus the saw can cut iron.
Title: The Indigo room
Post by: CN2 on October 03, 2008, 09:10:41 PM
Push the table in front of the saw, put the chair on top of it, jump off it and use the iron bars as crutches to avoid the spikes?
Title: The Indigo room
Post by: Jubal on October 03, 2008, 09:38:33 PM
Jumping is too dangerous.
Title: The Indigo room
Post by: stormcloud on October 03, 2008, 11:11:19 PM
I stand on the table put the chair the other side of the saw and use the bars as a bridge over it
Title: The Indigo room
Post by: Jubal on October 04, 2008, 07:20:32 AM
Correct.

Next; The Nightingale Plaza...
Title: The Indigo room
Post by: stormcloud on October 04, 2008, 03:20:04 PM
hell yeaaaahhhhh!
Title: The Indigo room
Post by: CN2 on October 04, 2008, 06:36:39 PM
Soo close...
Title: The Indigo room
Post by: Andalus on October 06, 2008, 03:48:46 PM
I kill the nightingales, use the beaks and claws to make a key, and unlock the door.

Next.
Title: The Indigo room
Post by: CN2 on October 06, 2008, 05:43:31 PM
What?!?!  :lol:
Title: The Indigo room
Post by: stormcloud on October 06, 2008, 06:28:29 PM
oho clever
Title: The Indigo room
Post by: stormcloud on October 14, 2008, 02:28:52 PM
I can has room plz?
Title: The Indigo room
Post by: CN2 on October 20, 2008, 06:51:35 PM
Microsoft sam wud like ur roomz plz.
Title: The Indigo room
Post by: Jubal on October 20, 2008, 07:15:15 PM
Keep forgetting, it needs time for me to scan the diagram in on this one.
Title: The Indigo room
Post by: CN2 on October 22, 2008, 06:34:22 PM
ohh, this must be good if there is a picure...
Title: The Indigo room
Post by: stormcloud on October 22, 2008, 10:55:12 PM
erck....
Title: The Indigo room
Post by: Andalus on November 28, 2008, 05:38:37 PM
Don't worry, Jubal just has a chronically slow scanner...
Title: The Indigo room
Post by: CN2 on November 28, 2008, 06:58:25 PM
Yes a slow scanner...
Title: The Indigo room
Post by: CN2 on January 13, 2009, 09:53:40 PM
Revive!

Is this thread dead or can it be continued?
Title: The Indigo room
Post by: lordryan756 on April 07, 2010, 09:14:53 PM
I....MUST.....HAZ......PUZZLEEEEEE!!!!!!

* Silver Wolf considers this message as spam
Title: The Indigo room
Post by: Jubal on April 08, 2010, 09:48:48 AM
Well whaddaya know...

THE NIGHTINGALE PLAZA

(http://img245.imageshack.us/img245/6937/nightingaleplaza.jpg)

You start at the bottom of the puzzle you have to get to the top. You may walk in straight lines or diagonals as you wish. THe aim is, clearly not to set off the traps. So which combination do YOU think gets you across safely?
Title: The Indigo room
Post by: lordryan756 on April 08, 2010, 07:54:46 PM
That's the worst fu**ing map ever xD
What do they acronyms mean ??
Title: The Indigo room
Post by: Jubal on April 08, 2010, 09:40:08 PM
Try googling them.  :P
Title: The Indigo room
Post by: Silver Wolf on April 08, 2010, 10:09:55 PM
Quote from: "lordryan756"
What do they acronyms mean ??
I can't believe that you don't understand it...
Title: The Indigo room
Post by: lordryan756 on April 09, 2010, 01:31:27 AM
I can read the actual REAL words.. Just..not...the...OMFG! How can i not know.. You have to use the "Acronyms" to form words, to form pictures, to get across... Right?
Title: The Indigo room
Post by: Jubal on April 12, 2010, 12:25:48 PM
Not quite. :P
Title: The Indigo room
Post by: CN2 on April 19, 2010, 11:38:26 PM
Dont ask how I did this, but there is some sort of code to it. To do with the amount of squares between each other. I ignored what was actually on the squares xD

Attachments:
Title: The Indigo room
Post by: CN2 on April 19, 2010, 11:40:04 PM
Sensible post coming soon, and if that code actually works, then WOW.
Title: The Indigo room
Post by: CN2 on April 19, 2010, 11:46:28 PM
Right, so I know what each layer is, but how do we possibly know what the tile is on each layer? Is there some relevance between each layer and each tile?

Ha, I gots it :) Except, I dont know what the **** is... This is going to need some hardcore research.
Title: The Indigo room
Post by: Jubal on April 20, 2010, 06:41:50 PM
OK: you can only move straight or in diagonals, remember. And actually it's more knowledge than anything else once you work it out.
Title: The Indigo room
Post by: comrade_general on March 23, 2011, 03:30:53 PM
I still don't get it, think you'd better tell us.
Title: The Indigo room
Post by: Jubal on March 23, 2011, 08:23:57 PM
You go on the one in every row that is not a valid musical symbol or term in regular orchestral music.
Title: The Indigo room
Post by: comrade_general on March 23, 2011, 10:02:22 PM
Can you draw it? :P
Title: Re: The Indigo room
Post by: Jubal on November 14, 2011, 05:46:27 PM
It went H (not a note) to m (not a dynamic mark) to the flag (not a note marking) to ABC (not a chord) to gun (all the others are parts of instruments) to * (not a stave marking) to Luccini (the others are all composers not Warhammer factions) to fat. (not a tempo mark).

Act of god solution again then.

And at long last, a...
NEW PUZZLE

The Mathematician's Room

You see this on the wall.
1 + x = 10. Solve to find x.

Below it there is a tray of balls and ten gaps, each of which can either contain a ball or not contain a ball. These are linked to a lock on the door.

Going from left to right, which gaps should you fill to escape?
Title: Re: The Indigo room
Post by: Captain Carthage on November 14, 2011, 08:15:49 PM
Only number 9, or all but number 9.
Title: Re: The Indigo room
Post by: Cuddly Khan on November 15, 2011, 11:42:03 AM
There's an 8 month gap... have you taken up Necromancy Jubal???
Title: Re: The Indigo room
Post by: Jubal on November 15, 2011, 06:55:10 PM
NA: Remember to say which end you're starting at.
Title: Re: The Indigo room
Post by: Captain Carthage on November 15, 2011, 07:11:18 PM
From the left I would assume and if that does not work, from the right.

There we go, my answer is now watertight.
Title: Re: The Indigo room
Post by: Jubal on November 15, 2011, 07:36:31 PM
So

-0--------
Fail
--------0-
Fail
000000000-
Fail
-000000000
Fail

You didn't think the maths was REALLY that easy did you? :P
Title: Re: The Indigo room
Post by: Phoenixguard09 on November 16, 2011, 11:25:10 AM
What if it's not math and more a common sense thing?

So 10 = 1 & 0. Hence all the spots must be filled in.

Probably wrong but math is not my strong point. :P
Title: Re: The Indigo room
Post by: Cuddly Khan on November 16, 2011, 09:26:58 PM
LOL makes sense... I think...
Title: Re: The Indigo room
Post by: Phoenixguard09 on November 17, 2011, 09:39:42 AM
Alright I've decided that this question must be ridiculously complicated so I'm going to try my original solution. Failing that, Jubal, how many balls are there?

In addition how exactly are the gaps linked to the lock on the door?
Title: Re: The Indigo room
Post by: Jubal on November 17, 2011, 05:12:24 PM
0000000000
Fails.

The gaps have switches beneath them which are pressed when you put the ball in; it's a kind of combination lock.
Title: Re: The Indigo room
Post by: Phoenixguard09 on November 18, 2011, 12:45:14 AM
So two more questions, does it matter which order the balls are placed?

And can I try to kick the door open?
Title: Re: The Indigo room
Post by: Cuddly Khan on November 18, 2011, 04:58:13 AM
LOL XD You can try but I don't think that that's the point of this game.
Title: Re: The Indigo room
Post by: Phoenixguard09 on November 18, 2011, 05:39:03 AM
Uh I saw an earlier one where all that needed to be done was lift the bars blocking the door. I figure just simple strength might be worth a shot. :P
Title: Re: The Indigo room
Post by: Jubal on November 18, 2011, 04:54:43 PM
Kicking does not work.

All the balls are the same, but it's a fair assumption that only by firing the correct combination of switches can the door be opened.
Title: Re: The Indigo room
Post by: Cuddly Khan on November 20, 2011, 08:24:52 PM
Let me try a random one

0=Leave empty
X=Balls ;D

00X0XX00X0
Title: Re: The Indigo room
Post by: Jubal on November 20, 2011, 08:30:37 PM
Nope  :P
Title: Re: The Indigo room
Post by: Cuddly Khan on November 21, 2011, 04:52:51 AM
Didn't think so.

I know:
0000000090 XD
Title: Re: The Indigo room
Post by: Phoenixguard09 on August 14, 2012, 01:59:06 AM
Dammit Jubal, what's the answer mate. I think it's a fair assumption that we're not going to get it. :P
Title: Re: The Indigo room
Post by: Ashanorath on August 14, 2012, 10:41:08 AM
0000001001
1-ball
0-empty
binary 9, got no other ideas atm
edit: also 1111110110 same thing, but unprdssed plates give digits, also
0110111111 and 1001000000 same just inverse, that's all I got atm
Title: Re: The Indigo room
Post by: Jubal on August 15, 2012, 06:32:36 PM
0---------

Which is to say, binary one.

1 + 1 = 2
Which is binary 10

Ta-da.

(I don't think anyone posted that solution, did they? I'll feel bad if I missed it).
Title: Re: The Indigo room
Post by: Ashanorath on August 16, 2012, 12:03:07 AM
Forgot about the posibility of whole equation being binary :S
Title: Re: The Indigo room
Post by: Jubal on October 31, 2012, 12:26:52 PM
I should design a new room for this, shouldn't I?
Title: Re: The Indigo room
Post by: Ashanorath on November 05, 2012, 01:08:36 PM
Do something, my brain is aching for a problem =)
Title: Re: The Indigo room
Post by: Jubal on November 06, 2012, 02:36:54 AM
Welcome to...

THE DEVOTION ROOM (3 points)

You enter a large, high-roofed room with four shrines.

The first is a Buddhist shrine set into the wall, with a large wheel as its centrepiece. The wheel has a square axle-hole and square slots through the rim, with a small stone statue of Buddha sitting in front of it.

The second is a Catholic one. An image of the Virgin Mary is at the centre, with a pair of keys in a cross representing the papacy and two large, grand incense burners in the shape of ornate crimson fishes. There is a crimson canopy over the shrine held up with rope.

The third is Protestant, consisting of a single large cross slotted into a heavy wooden base. The shrine is otherwise very plain, except for a large and heavy copy of the Bible on a stone table.

The final one is Muslim - a huge, heavy, metal crescent, with a small hole at each tip, is slotted into the wall, with other items of devotion and intricate Arabic mosaics surrounding it. There is a domed roof over the little shrine.

Finally, you see the door at the other end of the room. It has a large keyhole, and a heavy bar across it. The bar is connected via teeth to a large cog on the wall. The cog is padlocked in place, and has at its centre a square bar jutting out perpendicular to the surface (effectively capping off the axle). A large number of what you presume are prayers and charms, written on small scraps of paper, are lying around the door - though they are not in a script or language you understand.

How will you try and escape?
Title: Re: The Indigo room
Post by: comrade_general on November 06, 2012, 03:10:14 AM
Throw thermal pod.
Title: Re: The Indigo room
Post by: Jubal on November 06, 2012, 03:16:28 AM
Thou wishes to THROW THERMAL POD? That thou canst not do!

/YaySoros
Title: Re: The Indigo room
Post by: comrade_general on November 06, 2012, 03:17:47 AM
http://www.bomtoons.com/biggame.html
Title: Re: The Indigo room
Post by: Jubal on November 06, 2012, 03:47:19 AM
Well, that was... an experience.
Title: Re: The Indigo room
Post by: Ashanorath on November 07, 2012, 05:06:39 PM
Can I open the bible?
And I collect all the pieces of paper from the floor.
I check if there is something inside the incense burners.
And I try to lift the small statue of buddha.
Title: Re: The Indigo room
Post by: Silver Wolf on November 10, 2012, 07:52:42 PM
http://www.bomtoons.com/biggame.html

I saw that in a movie. Perhaps "Big" with Tom Hanks?

Melt the wizard. :P

- - - - - -

Never mind. Just saw the credits on the end. :P
It's quite easy if you've seen the movie. You can literally just walk in and shank his evil scepter-wielding ass.

Ain't no one fu**s with tiny adventurer.

Ain't no one.
(http://media.tumblr.com/tumblr_m2free6oCt1qajmh2.jpg)
Title: Re: The Indigo room
Post by: Jubal on November 19, 2012, 04:08:59 PM
Ash: you now have a pile of paper. You can open the bible. It has bible verses in it, like most bibles do. The incense burners contain incense. The Buddha statue is just about liftable, quite heavy though.
Title: Re: The Indigo room
Post by: Ashanorath on November 21, 2012, 05:44:03 AM
Can I check under the bible and under the buddha statue?
And I closely check the picture of virgin Mary(look behind it, possibly something hidden under canvas)
Is it possible to remove the cross from the base at protestant shrine?
I check my pile of papers for similarities and possibility of grouping them or setting them in order.

And my mind is blown atm, got to read the post with description again for more ideas.
Title: Re: The Indigo room
Post by: Jubal on December 31, 2012, 12:37:46 PM
The picture is a picture, both the bible and the statue appear to be a bible and a statue.

You can certainly remove the cross from its base.

You can't find any similarities with the different bits of paper.
Title: Re: The Indigo room
Post by: feet on January 05, 2013, 02:52:37 AM
Can the keys from the catholic shrine be used to unlock the padlocked cog?
Title: Re: The Indigo room
Post by: Jubal on January 19, 2013, 02:59:33 PM
One of the keys does unlock the cog, well done; it's a start, you now just have a huge cog which is too stiff for you to physically turn  :P

Does anyone think TIR would be good as a puzzle computer game? It's something I've considered for a while.
Title: Re: The Indigo room
Post by: Silver Wolf on January 20, 2013, 12:20:52 PM
I do.
Perhaps as a point-and-click adventure?

But you do know that a project such as that would require a huge amount of time...
Title: Re: The Indigo room
Post by: Jubal on January 20, 2013, 09:34:35 PM
Yeah, point & click would be the way to go. And yes, that's why I haven't done it...
Title: Re: The Indigo room
Post by: Jubal on January 26, 2014, 03:43:15 PM
Still nobody on the current room?  :(
Title: Re: The Indigo room
Post by: comrade_general on January 26, 2014, 04:12:52 PM
Throw thermal pod.
Title: Re: The Indigo room
Post by: Jubal on January 26, 2014, 04:50:06 PM
We've been through this one before. Once or twice :P
Title: Re: The Indigo room
Post by: comrade_general on January 26, 2014, 05:49:01 PM
Sooner or later they will break through.

Throw another one. :P
Title: Re: The Indigo room
Post by: Tom on January 26, 2014, 06:37:13 PM
I would unlock the cog with the keys, then I would take down tthe rope from one of the shrines. I would use the canvas to make a basket which I would then tie to the rope. I would throw one end of tthe rope over the domed shrine to make a pulley and tie the other end of the rope to the cog. I would then chuck all the heavy things in the room like the statue and crescent moon in to the canvas  basket which would pull down on the rope, turning the cog, with my help as well and hopefully retracting the door bar. I would then use the second key to unlock the door (if necessary) so I can leave.

That's my plan after just seeing the puzzle, would it work? It probably needs a bit more refining but I replied on my phone without access to the description of tthe room.

On second thoughts as above but use the Protestant cross like an alan key, slot it in to the axle holein the cog and use it as an axle. Tie the rope to the cross and as above use the other heavy things to pull the rope and turn the cog.
Title: Re: The Indigo room
Post by: Jubal on January 26, 2014, 07:09:13 PM
Very close indeed with the second one - the only thing you've neglected is that the axle on the cog juts out so you can't slot the cross onto it directly, you need another (indeed the other) item with slots in your arrangements.
Title: Re: The Indigo room
Post by: Tom on January 26, 2014, 07:46:38 PM
As above but using the Buddhist wheel to act as a second interlocking cog with the first cog withstand the Protestant cross through the wheel as a lever to turn when the rope is pulled.
Title: Re: The Indigo room
Post by: Jubal on January 26, 2014, 07:54:20 PM
Entirely correct, well done :)

Reiterating my original notes were:
- Step 1 unlock cog w/catholic key 1
- Step 2 slot Buddhist Wheel on
- Step 3 fit cross into wheel
- Step 4 using ropes and giant crescent add weight to wheel, allowing cog to turn
- Step 5 use key 2 to open the door!

...right, now I have to come up with another puzzle :P
Title: Re: The Indigo room
Post by: Tom on January 26, 2014, 07:58:28 PM
Hell yeah :)

Got to love basic physics and a love of mechanics :)
Title: Re: The Indigo room
Post by: comrade_general on January 26, 2014, 08:01:14 PM
It was the thermal pods that did it. :P
Title: Re: The Indigo room
Post by: Tom on January 26, 2014, 08:03:40 PM
Those definitely gave me a clue  :D
Title: Re: The Indigo room
Post by: Jubal on January 26, 2014, 10:24:41 PM
Huzzah :P

I'll try and write a new puzzle tomorrow evening :)
Title: Re: The Indigo room
Post by: Tom on January 27, 2014, 07:15:33 AM
Nice, Jubal could you update the first post as well please?
Title: Re: The Indigo room
Post by: Jubal on February 03, 2014, 05:20:04 PM
OP update done :)


THE POET'S ROOM (2 points)

After a couple of tries, you fit the key in and finally leave the Devotion Room.

The new room is mostly oak-panelled, and has what appears to be a case full of books along one wall, with doors on the two walls adjoining it (including the door you came through. The other wall, however, is made of a shiny grey metal.

You see four racks on the wall. Each has a linear scanner behind it. On the racks lie a set of tiles, each with a word on. They form the following cryptic-message:

Quote
see this poem And If you shall be free, from The room
shall I be for ever more written thus
must be as would to unlock the door.

There are currently no tiles on the bottom rack.

What do you wish to do?
Title: Re: The Indigo room
Post by: Tom on February 03, 2014, 05:52:32 PM
I'm assuming you're going to have to reshuffle the tiles to make the poem about leaving the room?
Title: Re: The Indigo room
Post by: Jubal on February 03, 2014, 06:44:55 PM
That is a thing you could try doing.
Title: Re: The Indigo room
Post by: Tom on February 03, 2014, 06:55:49 PM
Do I actually have to try and write out the poem or just say 'I rearrange the tiles in to another poem'.
Title: Re: The Indigo room
Post by: Jubal on February 03, 2014, 07:28:33 PM
I think if you just say "I rearrange the tiles" I have to assume I randomise the word order, so the probability of you getting anywhere that way is to say the least somewhat small.  :P
Title: Re: The Indigo room
Post by: Tom on February 03, 2014, 08:20:57 PM
Okay, I'll have a think about it tomorrow, coding to do :)
Title: Re: The Indigo room
Post by: Jubal on February 20, 2014, 01:21:13 AM
Tomorrow, as they say, never comes.  :P
Title: Re: The Indigo room
Post by: Tom on February 20, 2014, 08:47:12 AM
Very true, I'm not good at poems, GCSE English saw to that :(
Title: Re: The Indigo room
Post by: Cuddly Khan on February 22, 2014, 02:46:57 AM
I actually tried it but it's very hard to make sense of it. Do I have to rearrange every word separately or are the separated in more than one word?
Title: Re: The Indigo room
Post by: Jubal on February 22, 2014, 11:23:18 AM
There is an important clue given in that some words clearly are not supposed to go in the middle of a line, if that helps.

Also, think about common rhythm and rhyme patterns you might be trying to form.
Title: Re: The Indigo room
Post by: Cuddly Khan on February 23, 2014, 12:53:52 PM
I've found both rhymes and I there is only one full stop. I just can't figure out which order the rest of them go in.
Title: Re: The Indigo room
Post by: Jubal on May 13, 2016, 02:07:26 PM
The bad news is that I now can't find the original couplet, don't know what I was aiming for, and I'm always one word off getting the rhyme scheme right when I try this myself. Am going to seek help elsewhere :P
Title: Re: The Indigo room
Post by: Jubal on May 31, 2016, 10:10:14 PM
I'm going to have to act of god this :( I'll post a new puzzle soon.
Title: Re: The Indigo room
Post by: Cuddly Khan on July 29, 2016, 12:33:12 AM
Yay. Puzzles are fun. :D




...Unless you can never figure them out...
Title: Re: The Indigo room
Post by: Jubal on February 01, 2019, 12:33:17 AM
For the record, my post-hoc best attempt at solving my own puzzle was:

Quote
If from this room you would be free,
I must be written as shall see
And thus shall be for ever more
The poem to unlock the door.

So I'm wondering if I put a "shall" where there should've been a "you", because other than the second line's "shall" the above looks pretty good.



Anyway, let's get on with the puzzles:

THE PIT COURTYARD (3 points)

Somehow, you get out of the poet's room... you come to a courtyard, with overhanging roofs with tiles and rain guttering (at the crest of the sloping roof there's just more of the building wall which stretches way up, so you can't escape that way). In the centre of the next yard there is a deep, deep pit. It has sides, much like a well, and is about two metres across, but it's dry and with no holes noticeable anywhere. A range of items are sat on a wooden table at the side of the courtyard.

These include:
> A jar of rollmops
> A lodestone
> A big block of polystyrene
> Tubes of crimson paint, toothpaste, and superglue
> A short length of wooden tubing, thin and around 70cm long.

Finally there's a tap at the side of the room. It's marked "DANGEROUS TOXIC LIQUID. NON-CORROSIVE. KILLS ON CONTACT."

And where's the door key to get out of this one? You guessed it, it's in the pit. Good luck!
Title: Re: The Indigo room
Post by: Ierne on February 01, 2019, 11:41:46 PM
Cover the polystyrene block in superglue and throw it in the well so it sticks to the key. Use the wooden tube and the guttering to conduct the liquid from the tap into the well. The polystyrene floats with the key attached.

Keep the lodestone because it sounds useful, and the pickled herrings to eat a last resort even though they are actually dire.
Title: Re: The Indigo room
Post by: Jubal on February 02, 2019, 12:28:06 AM
Very nearly a neat idea... except that if you did that a: you'd probably glue the polystyrene to the bottom of the well and b: even if you did get it just to stick to the key, the key would be full of glue and thus not able to fit a lock properly.
Title: Re: The Indigo room
Post by: Ierne on February 02, 2019, 12:49:51 AM
That *had*occurred to me, I was kinda counting in it being a particularly large key- but it still felt like a (entirely literal) long shot. 😏
however, I got nothing else, unless the guttering is long enough to reach the key, which, given your emphasis on the deepness of the well, I'm guessing it's not.
Title: Re: The Indigo room
Post by: Jubal on February 02, 2019, 12:57:18 AM
Hint:
Spoiler (click to show/hide)
Title: Re: The Indigo room
Post by: Ierne on February 02, 2019, 02:12:57 PM
Do we still have the electromagnet from room 1? How about throwing the electromagnet down, superglued to the polystyrene, so it grabs the key? And then filling the well as before.
Title: Re: The Indigo room
Post by: Jubal on February 02, 2019, 10:49:46 PM
Uh, sure, I guess?

I mean, you had a literal lodestone, the primary important property of which is that it is magnetic, literally sitting on the table in front of you, but sure, why not, you can use the electromagnet :P

But yes, basically I'll give you that as a valid answer - my original schema was:
> Glue lodestone to polystyrene, drop in well to catch key
> Use gutter and use the table to prop up the guttering from tap to well, and fill it
> Use the wooden pipe to fish the polystyrene out of the well
> Retrieve key, open door

> The crimson paint and the rollmops are of course collectively forming a red herring :)
Title: Re: The Indigo room
Post by: comrade_general on February 02, 2019, 11:16:34 PM
Oh sorry, that's just my stuff. I was hired to do some painting there.
Title: Re: The Indigo room
Post by: Ierne on February 03, 2019, 02:35:00 PM
YAY! i NEVER get lateral thinking stuff right :D
i did consider using the lodestone, but the internet told me that it wouldn't be magnetic *enough* to attach to a key.
Title: Re: The Indigo room
Post by: Jubal on February 03, 2019, 03:05:30 PM
I should maybe have stipulated that the lodestone was fairly strong and the key was fairly small :P

Ach, I'd better think of another puzzle now...
Title: Re: The Indigo room
Post by: Ierne on February 03, 2019, 03:47:15 PM
epic, I look forward to it :D
Title: Re: The Indigo room
Post by: Jubal on March 09, 2019, 10:03:42 PM
The Library Room (2 points)

You come to a long room with ten bookshelves around the walls, each labelled for a different sub-field of natural history: marine life, botany, palaeontology, avians, mammals, geology, physical science, chemistry, herpetology and medicine. There is a table in the middle of the room, turkish-style rugs covering the floor, a desk and chair in the middle, and a pen and paper on the desk. The shelves are full of old looking books; the ceiling is decorated with an attractive painting of a flock of emus. There are no visible doors, except the one you came in through.

On the paper has been written:
"Welcome stranger! One of the bookcases is the hidden door to continue your journey: simply select the third book from the left on the middle shelf, and the revolving wall will turn, swivelling the bookcase and floor section you're standing on around and taking you onwards. One slight issue, though: if you try selecting from the wrong bookcase, a hidden panel in the ceiling will pour boiling tar on you, almost certainly killing you. Don't worry, safety precautions have been put in place to ensure your demise in this manner will not risk damage to any of the rare books in our collection. Good luck!"

How will you escape?
Title: Re: The Indigo room
Post by: Ierne on March 11, 2019, 09:02:19 PM
So, there are 10 bookcases, 9 of which have death traps positioned above them? And the answer is to figure out which is the safe bookcase, not to just examine the ceilling minutely, put all of the rugs over your head and hope for the best? Tricky. :)
Title: Re: The Indigo room
Post by: Jubal on March 11, 2019, 09:10:50 PM
You can look at the ceiling, but you realise that the painting is painted on to tiles, any of which could drop open. You can also examine a rug, but you've no way of holding it over your head in such a way that it'd protect you - you'd need several of them probably, and the tar could well set them on fire.
Title: Re: The Indigo room
Post by: Tusky on March 12, 2019, 09:27:22 AM
Since there is an avian themed mural on the ceiling, can I try the book on the avian shelf?

*braces self*
Title: Re: The Indigo room
Post by: Jubal on March 12, 2019, 09:28:55 AM
Well, Tusky's dead, anyone else want a go? :P

(More seriously, there is an answer as to how you can actually determine the right one, but it's not just a clue like that - Ierne got closer than you did).
Title: Re: The Indigo room
Post by: Tusky on March 12, 2019, 10:11:07 AM
Ah well.

I figured I could be the sacrificial first hot-head to die in the horror film person
Title: Re: The Indigo room
Post by: Jubal on March 12, 2019, 10:38:44 AM
Hot head in this case proving a fairly literal descriptor!
Title: Re: The Indigo room
Post by: Glaurung on March 12, 2019, 12:32:32 PM
Some exploratory questions:

- Do the Turkish carpets cover the floor areas immediately in front of the bookcases? If so, can the carpets be lifted away?
- Could the furniture in the room be used to wedge shut the ceiling panel above a bookcase?
Title: Re: The Indigo room
Post by: Jubal on March 12, 2019, 01:33:06 PM
> The Turkish carpets do indeed cover the whole floor, and you are able to move (or remove) them around as you wish.
> No, the ceiling is too high.
Title: Re: The Indigo room
Post by: Glaurung on March 12, 2019, 01:57:07 PM
OK, I move the carpets away from the bookcases. How many bookcases have a section cut through the floor in front of them, so as to allow the floor to rotate?
Title: Re: The Indigo room
Post by: Jubal on March 12, 2019, 04:03:51 PM
Precisely one. Good job, correct solution :)
Title: Re: The Indigo room
Post by: Glaurung on March 13, 2019, 12:00:10 AM
Um. Wow. I was more than half expecting the number to be between 2 and 10, with some more complex problem-solving required. Or would that have been indicated by a higher points score?

Anyway, I go to the bookcase with the swivelling floor section (regardless of its subject matter!) and select the third book from the left on the middle shelf. All of a sudden...
Title: Re: The Indigo room
Post by: Jubal on March 14, 2019, 05:23:52 PM
WHOOSH.

The Monk's Cloister (3 points)
 
You step off the revolving plate, and it whirls around again, leaving only a blank wall behind you. On one side, a set of pillars give you a view out over an idyllic looking mountain valley, and evening sunlight filters through: it's your first view out of this building, and you realise you are quite high up. You cannot however pass the pillars, since there's solid bulletproof glass between them and a sheer drop even if you had anything to break it with. Looks like you're going to have to go forwards.

There's a thick looking door at the other end of this corridor, clad with steel plates; the corridor architecture is flushwork (albeit poorly made and maintained) with vaulting over the top towards the pillars, in a sort of medieval style. The thick door is predictably locked, with a keyhole clearly visible. There is however an open door on the side of the corridor, which leads to a small room. This has an old parchment book, a delicate quill pen sitting in a dried-up inkwell, and a large, thick candle all sitting on an old-looking desk with four drawers. There is a rough bed thickly covered in straw along the second wall, and an empty fireplace in the third.

How do you get through the next door?



And yes, I'd have awarded an extra point if there was a secondary puzzle once you'd worked out to move the rugs :)
Title: Re: The Indigo room
Post by: Glaurung on March 14, 2019, 06:56:02 PM
A point of information: what is "flushwork"? It's not an architectural term I know.

EDIT:
Further questions, but now put in a separate post.
Title: Re: The Indigo room
Post by: Jubal on March 14, 2019, 08:22:09 PM
Wiki explains better than I can:
https://en.wikipedia.org/wiki/Flushwork

Basically a form of flint walling, quite common in parts of East Anglia - you've probably seen plenty!
Title: Re: The Indigo room
Post by: Glaurung on March 14, 2019, 08:41:07 PM
Ah, so flint then. And "poorly made and maintained" would suggest I can prise out individual flints, yes?

Also, while I think of it, some further questions:
- Am I carrying anything with me from previous rooms?
- Can I open the desk drawers and read the book without triggering some hideous death?
- How flexible / fragile is the quill pen?
- What is the inkwell made of?
- Can I slide anything under or around the steel-plated door?
Title: Re: The Indigo room
Post by: Jubal on March 14, 2019, 08:48:09 PM
And "poorly made and maintained" would suggest I can prise out individual flints, yes?
Correct.
- Am I carrying anything with me from previous rooms?
I'm going to say "no", because it will make my life easier from hereon in. You can be carrying the book you picked off the shelf I guess, which is a book on rubicund fishes :p
- Can I open the desk drawers and read the book without triggering some hideous death?
You can. The book appears to be some sort of bestiary, not completed. You're unfamiliar with the script used. The drawers are all empty.
- How flexible / fragile is the quill pen?
Reasonably solid, apart from the tips at either end. It's a decent size goose feather.
- What is the inkwell made of?
It's an inset inkwell - it's part of the desk.
- Can I slide anything under or around the steel-plated door?
It's a normal door - there might be a very thin gap at the bottom, it's not airtight, but you couldn't easily push a postcard under it for example.
Title: Re: The Indigo room
Post by: Glaurung on March 14, 2019, 09:07:54 PM
You can be carrying the book you picked off the shelf I guess, which is a book on rubicund fishes :p
Particularly those of the family Clupeidae, perchance? :P

- How flexible / fragile is the quill pen?
Reasonably solid, apart from the tips at either end. It's a decent size goose feather.
Will it fit in the door's keyhole, and is it suitable to pick the lock with?
Title: Re: The Indigo room
Post by: Jubal on March 14, 2019, 11:31:19 PM
Yes, indeed :)


And no - it's actually quite a small keyhole, and the lock inside looks like it really needs a proper key.
Title: Re: The Indigo room
Post by: Ierne on March 15, 2019, 01:13:34 AM
I decide to try and look for the key.

I use the flint to light the candle, and the candle to heat the blank pages in the book, to see if there are any invisible ink instructions.

Title: Re: The Indigo room
Post by: Jubal on March 19, 2019, 11:37:24 PM
Interesting idea, but unfortunately, the wick of the candle is too stubby to catch easily from flint sparks.
Title: Re: The Indigo room
Post by: Ierne on March 20, 2019, 02:39:39 AM
I'm guessing that if I lit a fire in the fireplace, using the flint and the straw, and used *that* to light the candle and heat the book, I still wouldn't find any invisible ink?

Ok, I have a look up the chimney. I also check for false bottoms to the desk drawers, and for anything hidden inside the binding of the book.
Title: Re: The Indigo room
Post by: Jubal on March 20, 2019, 08:16:51 AM
You can light the candle that way, and you do indeed find no invisible ink. You see nothing up the chimney (I'm going to be nice and assume you looked up there before lighting the fire!

What do you want to do with the (nb, still burning) candle now you've heated the book pages with it? It's a sizeable candle.

You find nothing in the binding. One desk drawer has a false bottom but the only thing underneath is a dead spider.
Title: Re: The Indigo room
Post by: Ierne on March 21, 2019, 05:17:06 AM
So, the lock can't be picked, there are no further instructions, and I'm getting the feeling that I'm not going to find a key just by looking in *more places* at random.

I have a candle, and I'm getting the impression that I'm supposed to use it, but I have no idea what for. Unless there's a trapdoor I've somehow missed, leading to a long, dark passageway? But that seems unlikely.

. Would it be helpful to make a wax impression of the lock???
Title: Re: The Indigo room
Post by: Jubal on March 21, 2019, 09:40:21 AM
Again, neat idea but you risk gumming the lock up.

Hints:
Spoiler (click to show/hide)

Hint 2:
Spoiler (click to show/hide)
Title: Re: The Indigo room
Post by: Ierne on March 21, 2019, 03:50:56 PM
Do I find a pan and a candle mold I haven't noticed before, one of which has the key in?