Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Private Clark on February 23, 2011, 05:07:09 AM

Title: Breakout!
Post by: Private Clark on February 23, 2011, 05:07:09 AM
Breakout!
Current Version: alpha 4!
(title subject to change)

Updated screenshots will be added soon.

Hey guys,
I've run out of stuff to add to my minesweeper game (besides more boards but that is pretty boring) SO: Im making a new game with game maker based on breakout, the theme is generaly futuristic neon etc and itl have a nice geometry wars distortion effect. There isnt much of a game just yet, just the paddle and the ball bouncing around but why dont you guys give me some feedback.

hopefully this game will be much more technically impressive than minesweeper since i've learned a lot from my last game.

Controls:
left-right move the paddle
click with the mouse to deform grid (this is just a preview to showcase the effect, it will be implemented differently in the final game)
Hit the bricks, hitting the bricks gives 5 points, destroying a brick (3 hits) gives 20 points
space to pause the game
esc quits the game

Cheats (I use these for testing purposes only - They will be removed/edited as I see fit ;)

Changelog

Credits:
-TheSnidr's distortion engine

Rename the tmp file to exe, this is just because exilian does not allow me to upload exe files.

Attachments:
Title: Breakout!
Post by: Jubal on February 24, 2011, 03:31:44 PM
Ooh, that's pretty cool. Looking forward to a version with blocks to hit!  :D
Title: Breakout!
Post by: Cuddly Khan on February 25, 2011, 12:31:20 PM
Looks awsome.
Title: Breakout!
Post by: Private Clark on February 26, 2011, 04:01:41 AM
Thanks guys! Newest version is up (alpha 2) with 1 type of block, a better distortion/ball trail effect, score and lives (although there are no limits on lives yet). Soon to come: pausing, more brick types and special powers.

EDIT:If you want to restart the game i recommend closing it and reopening it. <space> does restart the game but it messes up the particles for some reason, im trying to figure out why...
Title: Breakout!
Post by: Jubal on February 26, 2011, 04:14:45 PM
Might be useful to know that if you press enter mid-game the ball shoots off upwards like it does at the start. Which means that you can always stop the ball going off the bottom just by hitting enter.  :P
Title: Breakout!
Post by: Private Clark on February 27, 2011, 08:45:07 AM
thanks, i hadnt noticed that ;) i will fix that for the next release

EDIT: Breakout! alpha 2.1 is now up, it fixes the Enter key bug and also quits the game if there are no lives left.
Title: Breakout!
Post by: Private Clark on March 04, 2011, 07:42:44 AM
Finally able to upload an update (a3). That pause screen took alot of trial and error to figure out. Link in the bottom of the thread.
Title: Breakout!
Post by: Jubal on March 12, 2011, 07:51:24 PM
Will DL soon...
Title: Breakout!
Post by: Private Clark on March 14, 2011, 07:09:18 AM
sorry for lack of activity, been very busy lately, hopefully will have new release soon as well.
Title: Breakout!
Post by: Private Clark on March 21, 2011, 06:41:21 AM
thanks for bearing with me guys, new update up which brings mouse controls (toggle by pressing 7) and a powerup for making your paddle longer (toggle different sizes with 8), in the future this will be activated by catching an orb dropped by a destroyed block. classic stuff.
Title: Breakout!
Post by: Cuddly Khan on April 06, 2011, 07:28:59 AM
Classic is sometimes good.