Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Total War Mods - The Engineer's Shed => Topic started by: Son of the King on February 09, 2012, 02:00:47 AM

Title: SotK's Spain Mod
Post by: Son of the King on February 09, 2012, 02:00:47 AM
(http://www.sotk.co.uk/spain/threadbanner.png)

DOWNLOAD (http://www.sotk.co.uk/spain/spainmod-v1.0.1.zip)

(http://www.sotk.co.uk/spain/spain.png)

(http://www.sotk.co.uk/spain/map_spain.png)

So, I mentioned I always thought it would be fun to play as Spain (Carthage crossed with barbarians seemed good). Phoenix said that they are bad, but I tried them out anyway. Sure enough, their unit selection made me want to cry. Just Carthage-lite with some naked guys. Oh and a couple of decent unique units, but they are only available from cities. When a nation that was famed for the prowess of its warriors has RTW's Iberian Infantry as their most easily accessible unit that isn't Town Militia/Peasants, and their only good troops come from a maxed out barracks or a single temple, there is a problem.

Problems are fixed by modding!

Spoiler: More info... (click to show/hide)

(http://www.sotk.co.uk/spain/thrace.png)

(http://www.sotk.co.uk/spain/map_thrace.png)

I recently played the swap game with Thrace and was struck by their limited roster and similar to Spain they felt like Macedon-lite with a bit of Dacia thrown in. While this is a bit more exotic than Carthage and naked fanatics, they still didn't feel like they were a faction with their own identity that would give a memorable experience to play as. So I added some hoplites and some more cavalry. Then things escalated!

Spoiler: More info... (click to show/hide)
Title: Re: SotK's Spain Mod
Post by: comrade_general on February 09, 2012, 02:07:35 AM
Excellent work! Now that you've started you cannot stop!  ;D
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 09, 2012, 02:37:10 AM
This is true. Hopefully I won't do my usual running out of motivation trick when I get round to adding these as a custom battle faction to Britannia BC ;) .
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on February 09, 2012, 05:06:54 AM
Good work SotK. Are you going to put it up for download when you finish?

Of course you'll finish. It's all psychological. ;)
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 09, 2012, 06:08:39 AM
I will yes :) . Its only a small mod so I'm sure I will finish ;) .
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on February 09, 2012, 06:44:28 AM
As far as a Phalanx goes, the Turdetanii were heavily influenced by both Punic and Hellenic culture. Perhaps they might be a good way to get a phalanx in?

Regarding javelins, I take it you have increased the missile attack to represent that the soliferum was... nasty?

Can't wait to see what else you've been working on.
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 09, 2012, 06:55:31 AM
Hmm. It certainly could work. I know that there was Greek influence, that's why I was thinking about adding phalanx in the first place. You're right though, that's probably a good way to get them in :) .

As for the missiles, armour piercing and good attack ;D .
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on February 09, 2012, 08:11:26 AM
Very nice. Consider yourself repped. ;)
Title: Re: SotK's Spain Mod
Post by: comrade_general on February 09, 2012, 11:58:30 PM
You are definitely skilled in your marketing. I envy. ;)
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 12, 2012, 10:42:57 PM
Thanks guys!

I was just thinking, would it be a good or bad idea to have more barbarian-style units and a special building to recruit them from rather than recruiting them from temples like in vanilla?
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on February 13, 2012, 01:15:59 AM
Hmmm, well what units were you thinking?

But I do agree with having a barracks type thing rather than temples. Temples should be for the absolute elite I think.

EDIT* So just the Bull Warriors from the temples and have Celtiberian swordsmen and perhaps archers from some sort of Mustering Hall type thing.
Title: Re: SotK's Spain Mod
Post by: comrade_general on February 13, 2012, 01:20:58 AM
I agree with the both of ye.
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 13, 2012, 01:31:46 PM
Spoiler (click to show/hide)
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on February 13, 2012, 01:37:33 PM
Jubal or Marcus, if either of you read this, we need an excited drooling smiley...
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 13, 2012, 01:53:58 PM
Wish I hadn't looked into making it appear on the battle map though. Settlement plans what even?! D:
Title: Re: SotK's Spain Mod
Post by: Jubal on February 13, 2012, 02:08:18 PM
You've looked at the 3ds Max plan editor?

http://www.twcenter.net/forums/downloads.php?do=file&id=692
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 13, 2012, 02:13:57 PM
Yeah I downloaded that earlier but haven't had time to properly look into it yet. It would be easier if there was an importer to give an idea of where everything else is in the settlement...
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 13, 2012, 05:25:30 PM
I think I've finished the model now anyhow ;D .

Spoiler (click to show/hide)
Title: Re: SotK's Spain Mod
Post by: comrade_general on February 14, 2012, 03:10:50 AM
Jubal or Marcus, if either of you read this, we need an excited drooling smiley...

(http://www.millan.net/minimations/smileys/droolsmiley.gif)      (http://i263.photobucket.com/albums/ii140/Sapbucket/drooling-5.gif)      (http://taflan.org/images/smilies/smiley_drooling.gif)

Very nice, Saw! :)
Title: Re: SotK's Spain Mod
Post by: Son of the King on February 27, 2012, 11:54:02 PM
Added the building ingame :D . Pretty battle map models and unique ui's for it may wait until I have released though.

Other than that I have just a few units left to do, then balancing/fine tuning and then release time :D .
Title: Re: SotK's Spain Mod
Post by: ahowl11 on March 20, 2012, 05:22:55 PM
Any news?
Title: Re: SotK's Spain Mod
Post by: Son of the King on March 23, 2012, 12:21:37 AM
Not really, been procrastinating/playing Skyrim/modding Skyrim the last few days. Feeling an RTW mood coming on though, so will work on this soon :) .
Title: Re: SotK's Spain Mod
Post by: ahowl11 on March 24, 2012, 04:31:32 AM
Sounds good!
Title: Re: SotK's Spain Mod
Post by: Son of the King on May 10, 2012, 03:31:25 PM
Spain Mod news!

This mod has successfully been rescued from my failing hard drive, and so won't be lost and given up on as I feared!
Title: Re: SotK's Spain Mod
Post by: Jubal on May 10, 2012, 10:53:58 PM
Huzzah!
Title: Re: SotK's Spain Mod
Post by: debux on June 03, 2012, 07:45:05 PM
Wow, it would have been a real shame to loose all that work, especially on maybe one of the weakest factions of RTW (together with Numidia)! Can I suggest something though? Forget the phalanx... Iberian tribes were known for their mobility. You would neglect this tactical advantage they had by giving them phalanx type units. Aside of that, no other complaints :P
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 09, 2012, 03:43:16 PM
Playing a defensive campaign as Spain to iron out bugs, then I'll do a release. Expect it within the next week.
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 09, 2012, 05:02:20 PM
 ;D
Can't wait for this! 8)
Title: Re: SotK's Spain Mod
Post by: debux on July 09, 2012, 06:23:48 PM
w0000000t
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 09, 2012, 10:27:30 PM
w0000000t
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 12:13:42 AM
Rebalancing lead to a new culture, but that's how I roll...

Anyhow, there is now a release-able mod here, with minimal bugs as far as I have found. Going to playtest some more then release between now and Friday! This release will include some new buildings, however they (with the exception of a certain, important one) won't appear on battle maps just yet. Also Spain won't be awful anymore (although fighting Romans should provide a nice challenge)!

No phalanx yet (sorry Phoenix :P ) but I may add an AOR where Hellenic colonies were historically to allow recruitment of some kind of hoplites there. Cantabrian Archers have become just Archers, without an AOR. This is partly because I can't think of anything that justifies them being Cantabrian as opposed to anything else. Celtiberian Swordsmen come from the Celtiberian Barracks I added, not the temple as the OP says. Other Celtiberian units may/will be added in due course. Caetrati from the first level of barracks could be a little overpowered, but that's what the next day is for discovering.

Scutarii Lanceari from a Large Town barracks was definitely overpowered. To fix this, I added them only at Minor City level. However, I didn't like the feel of this, and also I didn't like how quickly Scutarii became obsolete with a more powerful version available at Minor City level. This is what lead to adding a new culture. I tried to add a fourth city level to the barbarian culture, but only allow the Iberians to build up to it. This worked for a few hours, albeit with an error when I quit the game. I then added in UIs and some stuff, and the error that I was getting on quit became a CTD on campaign start. So now Iberians are a separate culture, because I'm pretty sure that was the only way to get what I wanted. And besides, it makes editing the settlement plans a little easier (if I ever get my head around how to use them).
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 11, 2012, 12:33:19 AM
Can't wait to try it out :)
Will you release over at TWC? I bet you will get some great feedback.
Also, why not update the OP to include the changes you made? That way people who download know exactly what they are getting :)
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 11, 2012, 01:19:10 AM
Quote
separate culture
How was this accomplished?

Sounds pretty sweet though!  8)
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 10:46:17 AM
How was this accomplished?

First, I copied the barbarian entry in descr_cultures, renamed it to Iberian and added an additional settlement level. I then changed Spain's culture from barbarian to Iberian in descr_sm_factions. Then I opened EDB and used find and replace to replace barbarian with barbarian, iberian. That was the quick part done with.

Next I spent about an hour going through export_buildings in the text folder making a culture specific entry for each building the Iberians have. I then copied the barbarian ui folder into my modfolder's ui folder and called it iberian. Then I changed the prefix of all the images in there from barbarian to iberian. that also took a while.

Now I added settlement plans to the Iberians. Basically I added iberian to all the barbarian entries in descr_settlement_plan (and then added an entry for them in the plan sets list near the end of the file, again using the barbarian set). I also copied the barbarian entries in descr_banners and descr_sm_settlements, adding the extra settlement level for Iberians in the latter.

I then added an Iberian entry wherever there was a relevant Barbarian entry in the other files in the text folder (I think the only ones I needed to change were expanded_bi and menu_english) and added an Iberian copy of the barbarian diplomacy messages in diplomacy.txt.

This gave me a working (albeit silent) Iberian culture in addition to the six already in the game. Pretty sure 7 is the hardcoded limit after reading around though...

To make sound like music and speeches appear I added iberian to the entries for barbarian in descr_sounds_music, descr_sounds_stratmap, descr_sounds_units_confirm, export_descr_sounds_prebattle, export_descr_sounds_stratmap_voice, export_descr_sounds_units_battle_events.

Will you release over at TWC? I bet you will get some great feedback.
Also, why not update the OP to include the changes you made? That way people who download know exactly what they are getting :)

I may do, don't think I've ever posted there before though xD .

And yeah, updating the OP now :) .
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 11, 2012, 12:15:41 PM
Very impressive! Nice work!
Title: Re: SotK's Spain Mod
Post by: Phoenixguard09 on July 11, 2012, 01:11:20 PM
Well done SotK, your reticence with regards to the phalanx unit can be forgiven. :P
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 02:40:48 PM
OK now a wild link has appeared! (http://www.sotk.co.uk/spain/spainmod-v1.0.zip)
Title: Re: SotK's Spain Mod
Post by: debux on July 11, 2012, 08:25:36 PM
It's super effective!

Do you mind if I use it for some development of my own? (better placed, do I have your permission to use it in my own project?)
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 08:32:37 PM
Yeah sure, just mention me in the readme or whatever if you release it :) .
Title: Re: SotK's Spain Mod
Post by: debux on July 11, 2012, 08:50:46 PM
It just might take me a while :P I haven't even started, but I plan to do so in a week or two (I have to attend unfinished business with working for TGW at TWC)

And thanks!
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 11, 2012, 09:49:45 PM
Units look great! Definitely think you should join TWC and release there, but that's just me. The more exilian members we have at TWC, the more interest we gain I believe :)
Title: Re: SotK's Spain Mod
Post by: Jubal on July 11, 2012, 10:01:42 PM
Well, we who are at TWC can always make a thread there for him. It's always a subtle balance between having enough presence there to be visible and at the same time not having so much there that nobody has any reason to come here, I think.
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 11, 2012, 10:09:10 PM
Hmmm, good point. Well I would be honored to have the privilege to release it there. Of course with everyone's permission. I would include the link to the thread here at exilian, that way they have to come here to download :)
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 11, 2012, 11:06:53 PM
Sadly I can't get the blasted campaign to work. :/

Units look great in battle though! Wish I could go back and include this in my previous releases. ;)

One thing: are the Carthaginian Long Shields supposed to read as "Iberian Heavy Cav"?
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 11:11:17 PM
Feel free to do that ahowl :) .

You getting an error or just CTD? And nope, is there a limit on unit name length or something?
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 11:17:52 PM
Oh that campaign bug. That is weird. And infuriating. It wasn't there this morning when I was testing my city models. Now to try and remember what I changed...
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 11, 2012, 11:18:32 PM
Oh, no I meant all of "Cavalry" I was just being lazy. :P I got ya.

No it freezes just after the campaign loading bar starts up; no errors, ktm's, etc. RTW freezes up altogether and I have to kill it with TM. Tried some of the usual mumbo-jumbo but to no avail.
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 11:36:53 PM
This is really strange, I've removed the only changes I made since I last had it working and still have freezing. Might want to hold off on a TWC announcement :P .
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 11, 2012, 11:45:38 PM
Will do, but sadly I get the same loading problem, the game just freezes and stops loading. I had to ctrl-alt-delete to get out of there and it said that the rtw.exe wasn't responding.

I have no clue what it could be. If it's fixable, I will wait till it gets fixed before I release it for you on TWC
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 11, 2012, 11:59:35 PM
Got the source of the problem found anyway. When I set the game to use the model I made for the Iberian fort instead of the barb fort it freezes. I don't understand why just yet since it was working earlier :s .
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 12, 2012, 12:05:33 AM
Can you make a small little patch to fix it?
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 12, 2012, 12:09:04 AM
Yeah. Coming up once I triple check everything. *waves magical exporter script wand*
Title: Re: SotK's Spain Mod
Post by: comrade_general on July 12, 2012, 12:16:36 AM
Good work on the problem-solving, Kingson!
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 12, 2012, 12:26:24 AM
Wild hotfix also appeared (http://www.sotk.co.uk/spain/spainmod-hotfix.zip).

I'll upload a working full download tomorrow, its midnight here and last time it took me an hour to upload on this bad home internet :( .
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 12, 2012, 12:33:19 AM
Great! I will wait to release on TWC until you have the full download. Great work!
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 12, 2012, 01:31:13 PM
Full download of the working version is now available! Get it here (http://www.sotk.co.uk/spain/spainmod-v1.0.1.zip)!
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 12, 2012, 09:14:17 PM
A release at TWC!
Tell me what you think.
http://www.twcenter.net/forums/showthread.php?p=11712848#post11712848
Title: Re: SotK's Spain Mod
Post by: Son of the King on July 12, 2012, 10:04:40 PM
I like it :) . Thank you very much!
Title: Re: SotK's Spain Mod
Post by: ahowl11 on July 12, 2012, 10:15:00 PM
You are welcome :)
Title: Re: SotK's Spain Mod
Post by: debux on July 13, 2012, 04:24:50 AM
Sorry for not having tested it, I just downloaded it to check it in the future :P

Good to know you were able to find the solution though (saved me some time ;D )
Title: Re: SotK's Spain Mod
Post by: Son of the King on April 16, 2013, 10:55:35 PM
I played some RTW!

Title: Re: SotK's Spain Mod
Post by: comrade_general on April 17, 2013, 01:39:49 AM
;D
Title: Re: SotK's Spain Mod
Post by: TTG4 on May 17, 2013, 04:32:37 AM
Great to see this being done, spain in vanilla was highly disappointing! Downloaded and played a bit and all seems to work fine for me, though loading is a bit slower than normal, but that's not really an issue.

One thing I have found though is an inability to build fleets. I have ports at Asturica, Scallabis, Numantia and Carthago Nova but none of them seem to be able to recruit boats like in the unit descriptions. Since it hasn't been mentioned I thought I'd also ad that farms are showing a warning on description text.

But overall I love it! Keep up the good work!
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 08, 2013, 10:51:22 AM
Playing that swap game made me want to mod again. Mainly Thrace, so I changed some stuff. I also fixed the boat bug, I derped.
Title: Re: SotK's Spain Mod
Post by: comrade_general on October 08, 2013, 03:54:55 PM
(http://sociophobicme.files.wordpress.com/2013/01/raisins_face.jpg?w=652&h=390)
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 08, 2013, 06:54:52 PM
For example, Thracian Hoplites (thinking of them becoming elite hoplites or somesuch).

Spoiler (click to show/hide)
Title: Re: SotK's Spain Mod
Post by: Clockwork on October 08, 2013, 07:02:41 PM
They look amazing mate looks like they fit seamlessly into the game :)
Title: Re: SotK's Spain Mod
Post by: Jubal on October 08, 2013, 07:17:39 PM
Definitely change to the javelin anim for short/medium pikes, it's a simple trick but looks so much better. Looks nice though :)
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 09, 2013, 12:32:32 PM
I took account of the above advice and messed around with the hoplites some more.

Spoiler (click to show/hide)

Also, thureophoroi (read weakened heavy peltasts with spears as their secondary weapon). I think I will use these to replace militia hoplites. They are actually marginally better in my opinion (slightly better armour, has a ranged weapon, same spears, although lack phalanx ability) and therefore are more expensive. I'll play a campaign with them replaced and see what its like compared with my game with militia hoplites in instead. They'll have a stronger version (Thorakitai) available to fill the role that I would have used them for as heavy peltasts. They will be a high-level range unit though, rather than from a basic barracks.

Spoiler (click to show/hide)
Title: Re: SotK's Spain Mod
Post by: comrade_general on October 09, 2013, 01:07:19 PM
Keep it up Sawman! ;D
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 09, 2013, 05:00:45 PM
With the foot lineup sorted, I will add some horsemen to better match the historical cavalry prowess of the tribes in the region!
Title: Re: SotK's Spain Mod
Post by: Skull on October 09, 2013, 07:03:50 PM
Really good!  I applaud to you!
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 09, 2013, 10:27:33 PM
Thanks :) .

First up on the cavalry list are the Getic Lancers (Thrace own Campus Getae, lets give them some Getae horsemen :D ). They fill a similar role to Macedon's light lancers, albeit with a weaker charge. Their shields make up for that difference though.

Spoiler (click to show/hide)

The second addition is the Thracian Noble Cavalry. I kinda cheated a little here, they are just the General's Bodyguard guys. Excellent shock cavalry, recruitable from a level 3 stables (Hippodrome?).

Spoiler (click to show/hide)

I'm removing the Greek cavalry, since that spot is filled by the Getic Lancers. However, Getic Lancers will be recruited from a basic stables alongside Militia Cavalry. The second level of stables will add some horse archers, as yet unimplemented. Then finally the third level will add the Thracian Noble Cavalry.

That gives the following roster:

Spoiler (click to show/hide)

The elite hoplites are those pictured earlier in the thread, they are similar to armoured hoplites belonging to the Greek Cities. Thracian Hoplites will be similar to the standard Greek hoplites.

I am happy with the (deliberately) varied infantry roster, that represents the blend of barbarian culture and Hellenism that vanilla failed to capture.

Maybe I will turn this into a "fix factions failed by vanilla" mod :D .
Title: Re: SotK's Spain Mod
Post by: Jubal on October 09, 2013, 11:45:40 PM
Wunderbar  :)
Title: Re: SotK's Spain Mod
Post by: TTG4 on October 10, 2013, 01:40:05 PM
This is looking more and more awesome! Beefed up Spain and Thrace in the same mod? What could be better!
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 10, 2013, 03:00:35 PM
OK then, implementation is done, now to run a couple of test campaigns with new Thrace!
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 10, 2013, 09:58:58 PM
So far, I am sad with my hoplites for being bad.
Title: Re: SotK's Spain Mod
Post by: Othko97 on October 11, 2013, 07:33:40 AM
Or is it just falxmen being ridiculously strong? :P
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 13, 2013, 05:35:31 PM
I made the OP pretty :D
Title: Re: SotK's Spain Mod
Post by: Jubal on October 13, 2013, 05:42:51 PM
At some point, a frontpage newspost about releasing the Thracian stuff would be good - will give Othko something to tweet about at least!  :)
Title: Re: SotK's Spain Mod
Post by: comrade_general on October 13, 2013, 07:51:23 PM
Excellent!
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 13, 2013, 08:40:11 PM
I will write a news post when I release, which should be some point in the next few days.
Title: Re: SotK's Spain Mod
Post by: Skull on October 23, 2013, 07:10:18 PM
So,how is it going?
Title: Re: SotK's Spain Mod
Post by: Jubal on October 24, 2013, 12:34:42 AM
^ What he said.  :P
Title: Re: SotK's Spain Mod
Post by: Son of the King on October 13, 2014, 09:56:06 PM
I just realised I forgot about this, I'll try and get it released soon :P .
Title: Re: SotK's Spain Mod
Post by: comrade_general on October 14, 2014, 01:58:47 AM
Hells to the yes. :)
Title: Re: SotK's Spain Mod
Post by: Son of the King on March 13, 2015, 06:01:23 PM
OK, motivation has struck! Lets do this!
Title: Re: SotK's Spain Mod
Post by: comrade_general on March 13, 2015, 08:57:33 PM
(http://sociophobicme.files.wordpress.com/2013/01/raisins_face.jpg?w=652&h=390)
Title: Re: SotK's Spain Mod
Post by: Son of the King on March 13, 2015, 09:16:27 PM
I had to go out before it was ready to upload... Soon!
Title: Re: SotK's Spain Mod
Post by: Son of the King on March 14, 2015, 12:01:56 PM
I learnt about -ai, and ran a campaign yesterday. I was following the Julii so I didn't manage to reach the conclusion since Spain eliminated them on their way to conquering all of Italy and starting on the Brutii's stuff in Greece...

In an earlier game I was following Macedon, and Thrace demolished them. In the second game Macedon fought Thrace off and Thrace ended up just fighting Scythia until the Brutii came. I feel like they are nicely balanced, but Spain need work!
Title: Re: SotK's Spain Mod
Post by: Jubal on March 14, 2015, 11:08:49 PM
You only just found out about -ai? It's like the most useful command line ever!
Title: Re: SotK's Spain Mod
Post by: Son of the King on March 15, 2015, 10:08:28 AM
I did it! Version 1.1 is released! Thracian improvements galore!

Download here. (http://www.sotk.co.uk/spain/spainmod-v1.1.0.zip)
Title: Re: SotK's Spain Mod
Post by: Jubal on March 15, 2015, 02:46:59 PM
Do a frontpage!

(Seriously, we need something new on the frontpage, we've still got the C&M day stuff from mid-February up.)