Exilian

Site Questions & Governance: The Citadel Quarter => Site Archive => Questions and Suggestions - The High Court => The Exilian Academy => Topic started by: Cuddly Khan on July 01, 2012, 12:02:34 PM

Title: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 01, 2012, 12:02:34 PM
Morrowind World Building Part 1: Interior Modding
This course is about creating and detailing an Interior for Morrowind including everything that is required for it to be considered a good mod, in this course you will learn how to use the Morrowind Construction Set to create a good looking  house. This is just part one and when I get enough interest I will create part two where I will be covering Exterior modding.

Planned Sections:
Rules, what to do and what not to do.
Creating the shell and Exterior of the house.
Connecting to Exterior
Lighting and other properties.
Placing furniture and stuff
Cluttering
Finishing up
Cleaning
Caves
Big Interiors

This course will be assessed by the basic rules of how to make an Interior and what to do and what not to do and also how well you manage to handle the space provided. I will use MSN to manage the courses and they will go for about 1 hours or less.

I have some experience in modding Morrowind. I tried to do Exterior modding once but I just didn't cut it. I've never released any mods to the public but I have been making stuff for myself for a while. I know almost everything to make an Interior for a house.

Max students: 3
Min students: 1
Requirements: Morrowind, preferably with the two expansion packs and
The Elder Scrolls Construction set (Morrowind)
The will to learn ;)
Max Credits: 4-5



Just thought I would start it off, I don't really expect any students but we need some activity here. ;D
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: comrade_general on July 01, 2012, 05:34:58 PM
That's way too many credits Khan. Individual courses should be in the 1-5 range. ;)
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 01, 2012, 10:29:18 PM
Or rather, 1 credit per short day of work - so you're implying you're planning to tutor someone for over half a year of solid work on this stuff.  :P I'd suggest more like one or two credits, possibly three.

Also, ideally any future courses should be PMed to me so I can work through any issues with you rather than posted here; dealing with putting things up for people to enrol is my side of the job. Other than that, looks a good plan. :)
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 01, 2012, 10:37:29 PM
I thought it was how many credits you're able to get in the course. Be more specific next time Jubal. :P
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 02, 2012, 10:09:36 PM
It is how many you're able to get - so the idea is that this would be one module towards, say, a certificate in Game Design. Assuming we went for two credits, you would then grade every student completing your course as earning 0, 1, or 2 credits for their work. Does that make sense?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 03, 2012, 06:58:58 AM
...Umm, not really. ??? It sounds like you're saying that much for their work for the whole course. Just tell be now. Is it for the whole couse or just individual lessons?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 03, 2012, 08:52:39 PM
Well, being honest, how much work would you expect someone to have done to complete your whole scheme of work above? How long would you think it should take?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 03, 2012, 10:16:05 PM
Well, I would say about 3-5 lessons for a house but than theres the caves and the Big Interiors. So all up about 10 lessons. The cluttering does take a while.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 05, 2012, 12:07:10 PM
So if each lesson's an hour and a half on average, that's about two or three days of work, thus two or three credits' worth. Sense maketh?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 05, 2012, 09:57:07 PM
Not really, I work on my houses and it take a while to get everything right and to rotate it perfectly, and for the purpose of this exercise I'll be using a furniture that's uneven so you have to rotate it so that it sits perfectly on the surface. That in itself takes a while. While first I will be teaching all the basics like what buttons do what.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 05, 2012, 10:37:32 PM
So maybe more like 7 to 10 days/credits? Remember that the workload calculation I'm doing is thinking "if you did it from start to finish working as a solid chunk of time", so the idea is it'll take a lot longer than that because most people won't do a solid day's work every day on it.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 06, 2012, 09:09:18 AM
I don't know, I most likely won't get many, if any, students so it doesn't really matter.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Jubal on July 06, 2012, 01:32:30 PM
I'll set it at eight for now.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on July 06, 2012, 11:33:14 PM
K, thanks. BTW, I noticed your avatar changed. ;D It looks so awesome now.
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Phoenixguard09 on August 07, 2012, 12:48:32 AM
Not sure if this is the right place to ask but, Khan, I have a question for you.  Do you think I'd be able to follow the course with the Oblivion CS? Because I don't have Morrowind, I have little money to spare and I don't know of any place near me guaranteed to sell it.

The problem is, the course itself looks like it would be quite handy for what I'm planning on doing for Oblivion and I would quite like to do it. So, just how much of this course do you think will be compatible with Oblivion as well as Morrowind?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Cuddly Khan on August 07, 2012, 06:48:46 AM
Maybe, tell me a bit about the Oblivion CS?
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Phoenixguard09 on August 07, 2012, 02:32:37 PM
Oh God, I don't know. What do you want to know about it I guess? :P
Title: Re: Morrowind World Building Part 1: Interior Modding
Post by: Ashanorath on August 07, 2012, 06:06:57 PM
I know there is almost no diference in making basic quests (kill npc, get item) but I dunno about world editing