Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => The Black Knights => Topic started by: Skull on September 16, 2012, 09:50:10 PM

Title: Screenshots
Post by: Skull on September 16, 2012, 09:50:10 PM
(http://img138.imageshack.us/img138/1980/swordvsspears.jpg)
(http://desmond.imageshack.us/Himg841/scaled.php?server=841&filename=spearvsaxe.jpg&res=landing)
(http://desmond.imageshack.us/Himg833/scaled.php?server=833&filename=woodsvsfalx.jpg&res=landing)
(http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=counterphalnx.jpg&res=landing)
(http://desmond.imageshack.us/Himg204/scaled.php?server=204&filename=karlswordsmen.jpg&res=landing)
(http://desmond.imageshack.us/Himg268/scaled.php?server=268&filename=karlpeasant.jpg&res=landing)
(http://img266.imageshack.us/img266/2123/lnhiangen.jpg)
(http://desmond.imageshack.us/Himg801/scaled.php?server=801&filename=jippieb.jpg&res=landing)
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=crushq.jpg&res=landing)
(http://desmond.imageshack.us/Himg685/scaled.php?server=685&filename=linev.jpg&res=landing)
(http://desmond.imageshack.us/Himg255/scaled.php?server=255&filename=kingaurd.jpg&res=landing)
(http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=slinger.jpg&res=landing)
(http://desmond.imageshack.us/Himg820/scaled.php?server=820&filename=kingscharges.jpg&res=landing)
(http://img266.imageshack.us/img266/512/testudo.jpg)
(http://img809.imageshack.us/img809/599/javcav.jpg)
(http://img37.imageshack.us/img37/2811/crusherdefeat.jpg)
Title: Re: Screenshots
Post by: Jubal on September 16, 2012, 09:55:12 PM
These threads probably don't all need to be spoilered.  :P
Title: Re: Screenshots
Post by: Skull on September 16, 2012, 09:58:59 PM
My bad,fixed it now.
Title: Re: Screenshots
Post by: Skull on September 24, 2012, 09:32:42 PM
I added a few new screenshots made by Sir Mano from the new version.
I hope you like them.  ;D
Title: Re: Screenshots
Post by: Jubal on September 24, 2012, 09:45:52 PM
I'd advise using a different horse model (one of the armoured ones I sent you) with the knights, it looks odd having such a heavily armoured knight on an ordinary horse (and even more so with a saddle blanket totally a different colour to the heraldry)!

I like the other troop types a lot; the hooded guys are neat, and the falxmen skin is very well done too.
Title: Re: Screenshots
Post by: Skull on September 24, 2012, 09:54:13 PM
I'd advise using a different horse model (one of the armoured ones I sent you) with the knights, it looks odd having such a heavily armoured knight on an ordinary horse (and even more so with a saddle blanket totally a different colour to the heraldry)!

I like the other troop types a lot; the hooded guys are neat, and the falxmen skin is very well done too.
Yeah,I know,I will change it soon -_-


Thanks.  ;D
Title: Re: Screenshots
Post by: debux on September 24, 2012, 11:18:47 PM
Looks nice, but I'd say that the colours are a bit too bright... might be because I'm dull though :P I loved the first screenie with cav, it looks like a really cool unit!
Title: Re: Screenshots
Post by: comrade_general on September 25, 2012, 01:23:10 AM
Those mounted axe guys with the Greek helmets are interesting. :)
Title: Re: Screenshots
Post by: Skull on September 25, 2012, 06:36:45 PM
Looks nice, but I'd say that the colours are a bit too bright... might be because I'm dull though :P I loved the first screenie with cav, it looks like a really cool unit!

That is becose they are vanilla-ish,tho there are a few non standard units (like nomad infantry and wild men) :)
Those mounted axe guys with the Greek helmets are interesting. :)

They are probably one of the more intresting units in the game...There is 10 of them in 1 unit in normal scale,but they are truly devastating to infantry...not as much as I intended...but I hope I will fix that soon... :P
Title: Re: Screenshots
Post by: Skull on September 29, 2012, 08:43:44 AM
New screenshots are up!
Title: Re: Screenshots
Post by: debux on October 01, 2012, 09:38:43 PM
Nice blending... I'm rather dubious on the testudo-capable soldiers using a scutum, and still dubious with the brightness of vanilla colours, but many units are looking really nice (I'm quite amazed those axe-wielding cavalrymen were capable of routing auxilia... as you said, they must be pretty powerful!). Keep it up! The only bad thing I could say is that maybe you should try using other helmet models, the corinthian design, albeit cool, can get rather repetitive :P
Title: Re: Screenshots
Post by: Skull on October 02, 2012, 01:14:17 PM
Nice blending... I'm rather dubious on the testudo-capable soldiers using a scutum, and still dubious with the brightness of vanilla colours, but many units are looking really nice (I'm quite amazed those axe-wielding cavalrymen were capable of routing auxilia... as you said, they must be pretty powerful!). Keep it up! The only bad thing I could say is that maybe you should try using other helmet models, the corinthian design, albeit cool, can get rather repetitive :P
Thank you very much.
Those cavalry are not as powerful as I intended,I need to find a way to making them even more devestating to the enemy...Anyone got a idea? ::)
Yeah,I know,I will try using other ones more... :-\
Title: Re: Screenshots
Post by: comrade_general on October 02, 2012, 08:56:50 PM
More devastating? Increase their charge bonus.
Title: Re: Screenshots
Post by: Skull on October 03, 2012, 01:54:29 PM
More devastating? Increase their charge bonus.
It's already 10,and their standard attack is 12 (plus it's AP)....
Title: Re: Screenshots
Post by: debux on October 06, 2012, 12:36:05 AM
... they sound pretty powerful enough, of course, it still depends on how their stats are in comparison to the other units. Do you want to make them the best unit in the mod?
Title: Re: Screenshots
Post by: Skull on October 06, 2012, 09:47:32 AM
... they sound pretty powerful enough, of course, it still depends on how their stats are in comparison to the other units. Do you want to make them the best unit in the mod?
Yep,best mounted unit.
They wouldn't be overpowered tho,since in 1 unit there is only 10 of 'em.
Title: Re: Screenshots
Post by: debux on October 06, 2012, 09:15:44 PM
You could give them a good anti-cav bonus, for them to be dominant there... really depends on where you want them to excel.

A good idea to balance them could be to give them horrible stamina, to make them a hit-or-fail weapon. If you use them for too long, their stamina would drop so low that it would make them a lot less useful in the battle.
Title: Re: Screenshots
Post by: Skull on October 08, 2012, 05:52:32 PM
Hmm...not a bad idea...