mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart.mp3
CossacksSabla3.mp3
end
double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end
mode attack_range
event volume -40
folder Black_Knights/data/sounds
CossacksStart.mp3
CossacksSabla3.mp3
end
double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end
mode attack_thrown
event volume -40
folder Black_Knights/data/sounds
CossacksStart.mp3
CossacksSabla3.mp3
end
double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end
mode attack_siege
event
folder data/sounds/SFX/interface/battlefield
siege_attack_05
end
mode move, move_in_range, move_out_of_range
event volume -25 minpitch 1.0 maxpitch 1.0 dry_level .9 wet_level 1
folder data/sounds/SFX/interface/battlefield
move_02
end
double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end
;;;;;;; triggers when cursor right-clicks an invalid position
mode select
event
folder data/sounds/SFX/interface/battlefield
end
;;;;;;;;;;;;;;;;;;;;;;;;;;
mode attack_range_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end
mode attack_thrown_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end
mode attack_siege_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end
;;;;;;;;;;;;;;;;;;;;;;;;;;
mode pickup_equipment
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end
mode enter
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end
;;;;;;;;;;;;;;;;;;;;
type strat_v2
mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart.mp3
CossacksSabla3.mp3
end
mode move
event volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end
mode select
event volume -40
folder data/sounds/SFX/interface/battlefield
end
mode exchange
event volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end
mode enter_settlement
event volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end
; we need this here to signal the end of the bank
DEFAULT: 1d volume -10
Still nothing... >:(
And yes,I tried without the Black_Knights prefix...