Exilian

Game Design and Project Resources: The Workshops Quarter => Tabletop Design - The Senet House => Cepheida => Topic started by: Jubal on January 06, 2013, 09:19:16 PM

Title: Cepheida Captain's Log
Post by: Jubal on January 06, 2013, 09:19:16 PM
This is my work log where I will record what I'm doing and what I need to do towards Cepheida as an idea and a project.
Title: Re: Cepheida Captain's Log
Post by: Jubal on January 07, 2013, 01:16:08 AM
Finally made faction threads for all seven planned factions.
Title: Re: Cepheida Captain's Log
Post by: Jubal on June 16, 2013, 11:32:49 PM
Some testing happened today. Turns out combat can kinda take forever at present.  :P
Title: Re: Cepheida Captain's Log
Post by: Scarlet on June 17, 2013, 11:22:00 AM
How long is it usually supposed to take? I am assuming not 70 odd pages of my book :P
Title: Re: Cepheida Captain's Log
Post by: Jubal on June 17, 2013, 12:06:12 PM
Well, I think the main factor was that we ignored all the psychology rules, as otherwise more running away would have happened rather sooner.
Title: Re: Cepheida Captain's Log
Post by: Scarlet on June 17, 2013, 12:12:03 PM
Ah, possibly the case. Is the amount of terror cumulative or just determined by one roll?
Title: Re: Cepheida Captain's Log
Post by: Pentagathus on June 17, 2013, 01:24:40 PM
How long is it usually supposed to take? I am assuming not 70 odd pages of my book :P
Seems like a strange way to measure time.
How did the tests go? Aside from the length of combat.
Title: Re: Cepheida Captain's Log
Post by: Jubal on July 11, 2013, 02:07:12 PM
Generally went well.

I'm currently busily simplifying a lot of the rules around temperature, gravity, etc, because those were kind of stupidly complex, you had to take account of comfortable and survival temp ranges for each different species. No longer!
Title: Re: Cepheida Captain's Log
Post by: Jubal on July 12, 2013, 07:35:13 PM
The League have also undergone a big redesign, and the forms/ideas for the major League races at last finalised.  :)