Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => A Game of Colleges: Total War => Topic started by: Jubal on January 26, 2013, 10:20:20 AM

Title: Troop Rosters
Post by: Jubal on January 26, 2013, 10:20:20 AM
This will be for, as the title suggests, discussing troop types and what's been made so far.

BASIC ROSTER
L1:
Arts Undergraduates - weak light infantry wearing coats and scarves and armed with placards saying "down with this sort of thing" (description done)
Science Undergraduates - weak light infantry with long knives, long hair, and geeky t-shirts (description done)

L2:
Phys NatScis - helmets, goggles, and lab coats. And crossbows. The basic ranged unit. (description done)
Historians - Early heavy infantry unit in tweed jacket and corduroy trousers, armed with a longsword and shield (description done)
Social Scientists  - Form small spear-armed inf blocks (yay group psychology), with skirts and roll-neck jumpers. Defensive anti-cavalry unit (description done)
Bio NatScis - Light cavalry in lab coats, mounted on fast horses and armed with clamp stands. (description done)
English Students - Slingers on foot in woollen coats with pink scarves and a good book strapped to their belts (description done)
Engineer Scorpion - the earliest artillery unit, a single piece of very light torsion artillery. (description done)
Bedders - medium axe & shield infantry (description done)
Punts - basic naval unit (description done)

L3:
Engineer Ballista - Long ranged artillery piece firing bolts (description done)
Engineer Catapult - Long ranged artillery piece inaccurately hurling rocks (description done)
Engineer Scorpion Battery - Scorpions now being produced more effectively, a unit bringing three such engines to the field (description done)
Classicists - literally legionaries (description done)
Theologians - powerful hammer-armed heavy infantry (description done)
Battle Ambulance - the medic unit, a hastily crafted covered cart pulled by four horses. Boosts nearby troops. (description done)
Mathmos - Unit with specialist formation-disrupting abilities. Kind of confusing how they actually work. Armed with measuring rods and giant protractors as shields. (description done)
Geographers - Camel-mounted archers with suits, sunhats, and sunglasses (description done)
Philosophers - Ancient greek heavy hoplites (literally RTW vanilla's heavy hoplite unit, fighting in the style of the great Greek philosophers) (description done)
Catering staff - Foot archers that give morale boost to nearby units, with aprons, catering hats, etc (description done)
Gardeners - scythed attack chariots containing three gardeners with dungarees and spade each (description done)
Land Economists - Scout cavalry with javelins, shields, and knives, wearing longcoats and scarves (description done)
Musos - Tiny light inf unit with "druidic chant" of jazz and drums (description done)
CompScis - Scouts/Hidden Unit in Space invaders t-shirts (description done)
Second Boat - attack vessel well suited to destroying basic punts (description done)
Heavy Punt - better armoured vessel, weak in attack but with strong defense (description done)

L4:
Economists - Bull-drawn Chariot (description done)
Lawyers - Late-game heavy cavalry (description needed)
War Punt - heaviest defensive vessel, with a larger crew and better armour (description done)
First Boat - most powerful attack ship, doing multiple points of damage with each attack (description done)
Psychologists - Ultra high morale/never run away/wear silly hats (description done)
Engineer Cannon - Yup, it's a cannon (description done)

AREA OF RECRUITMENT
L1:
CHESTERTON & ARBURY
Townies - massed light inf (description done)
SAINSBURY'S & GRAFTON
Store Workers - light early-game spear troops (description needed)

L2:
THE UNION
Debaters - Javelinmen (description needed)
THE UL
Librarian acolytes - low morale but high attack, inf unit (description needed)
ARU
ARU arts students - massed medium sword-armed infantry (description needed)
ARU scientists - massed archers (description needed)
CHESTERTON & ARBURY
Arbury Outriders - light bow-armed cavalry from the deep wildernesses of Arbury (description needed)
Bike Thieves - fast combat troops riding on weak stolen/bodged light chariots (description needed)
HOMERTON
Education - horde of light-armed children led by exasperated teacher, Homerton Only (description needed)

L3:
CHESTERTON & ARBURY
Chesterton Rangers - Effective Archer/Spear Skirmish Infantry (description needed)
THE UNION
Union Stewards - Legionary-type unit with high-vis jackets, big shields, and pila (description needed)
SIDGWICK
Medievalists - Mounted knights in full plate armour (description done)
ASNACs - Berserk axemen, immensely destructive in close combat with their two-handed war axes, viking helmets and chainmail (description done)
ENGINEERING
Ballista Battery (Engineering Dept Only) - 3x ballistae (description done)
DOWNING
Anthropologists - use the fighting styles of little-known Amazonian tribes and throw the heads of their enemies in battle (description done)
NEW MUSEUMS
Sociologists - similar to the basic social scientist, but in a larger and more disciplined block with longer pikes (description done)
WEST CAMBRIDGE
Vets - Dog handlers, light infantry. (description done)
THE UL
Librarians Militant of Light - very small unit of devastating berserkers, but expensive and vulnerable to shooting (description needed)
Librarians Militant of Darkness - very small unit of devastating berserkers, but expensive and vulnerable to shooting (description needed)
SAINSBURY'S & GRAFTON
Store Managers - very tough medium cavalry (description needed)
OLD ADDENBROOKES
Architects - Battering ram armed infantry for quick siege attacks (description needed)

L4:
ENGINEERING
Catapult Battery (Engineering Dept Only) - 3x catapults (description done)
Cannon Battery (Engineering Dept Only) - 3x cannon (description done)
DOWNING
War Mammoth - extremely tough, with archers in a howdah (description done)
Triceratops Riders - squads of six, with tough-ish mounts and very high attack (description done)
NEW MUSEUMS
Wild Wolves (description done)
SIDGWICK
Nihilist Philosophers - literally invisible hiding troops (description done)
Asian & Middle Eastern Studies - Elephant riders (description needed)
CHEMISTRY DEPARTMENT
Chemist-Grenadiers - throw highly explosive bombs (description done)
WEST CAMBRIDGE
Fire Cannon - shoots fireballs (description done)
OLD ADDENBROOKES
Mutated Slime Moulds (description done)
THE UL
Librarian Knights - powerful heavy cavalry unit, expensive but devastating in close combat. Specialises in killing monsters. (description needed)
Daemons of L-Space - most powerful infantry unit in the game, capable of decimating whole battle lines if they get close enough (description needed)

SOCIETIES
Drinking society - early troops with very poor defence but high attack  (description done)

SPECIAL
Porters - general's guards in suits and wide-brimmed hats, armed with huge square-bladed glaives (description done)
Proctors - Powerful early heavy cav, Exarchate only (description needed)

REBELS & EASTER EGGS
Townies - basic infantry (description done)
Tourists - slingers (description done)

STRAT MAP
Diplomats -> Linguists
Assassins -> Assassins
Spies -> News Reporters

PLANNED TROOP TYPES
L1:

L2:

L3:

L4:

Strat Map:
Spies -> Student news reporters
Assassins -> Assassins' Guild

Other ideas:
College specific: Trinity Mathmos (Trinity), Bridgeguard (Magdalene), Martlet assassins (Pembroke)
Student socs: Drinking Soc members (Drinking Society), Assassins (Assassins' Guild), Spies -> Student Newspaper. Quizsoc, TolkSoc, Rowers?
Other: Zombies?

AOR UNITS IN CUSTOM BATTLES
AOR units will be given to factions in custom battle mode as follows:
Chesterton or Arbury -> Outlands
Eng Dept & Chem Labs -> Exarchate
UL -> Backs Alliance
Sidgwick -> Western Treaty
Downing & New Museums -> Republic
Union -> Entente
Sainsbury's and Ruskin -> Pact
West Cambridge Site, Madingley Rise, Castle Mound -> Hill Colleges

TO HELP OUT
Code: [Select]
{art_ugrad} Arts Undergraduates

{art_ugrad_descr}
Arts undergraduates are a notorious group in the university, known for an eccentric dress sense and high levels of political activism. At the break out of conflict they have been pressed into service as a light infantry unit. However, they are very displeased with this, and express it with passive-aggressive placards whilst marching towards the enemy!

{art_ugrad_descr_short}
Arts undergraduates are a basic light infantry unit pressed into service against their will.
Title: Re: Troop Rosters
Post by: Ezrael on January 26, 2013, 10:46:07 AM
Could you mod English students as head-hurlers? Those projectiles look more like books (kind of) which I can imagine English students using as weapons. Medievalists as knights/armoured cavalry?

P.S. This is looking excellent so far
Title: Re: Troop Rosters
Post by: Ezrael on January 26, 2013, 10:49:34 AM
Music students - morale-effecting unit akin to the Wailing Women in the German Rome army? They can conduct demoralising compositions to bring fear upon their enemies
Title: Re: Troop Rosters
Post by: Jubal on January 26, 2013, 10:50:58 AM
Yeah - medievalists will be classic plate armoured knights, classicists legionaries, ASNACs some kind of barbarian axe-wielders; those are the easy ones really.  :P

Hm, it's a pity I don't have a book projectile model. Good call though, and yeah, musos as wailing women works well.
Title: Re: Troop Rosters
Post by: Ezrael on January 26, 2013, 10:54:14 AM
Ah well, can't have everything  :P Theologians as another support unit? Like the priests in Barbarian Invasion, propping up morale. And architects and/or LandEcs could be specialist sappers perhaps. Vets have vicious attack dogs? Ah, sweet procrastination...
Title: Re: Troop Rosters
Post by: TTG4 on January 26, 2013, 02:53:37 PM
Just a quick query, where will we be getting the models for the L4 units?
Title: Re: Troop Rosters
Post by: Jubal on January 26, 2013, 03:01:27 PM
I've got cannons from Warhammer Total War, and I'll borrow the slime from Total War: Orcs and Humans which is made by this site's modding & gaming administrator.
Title: Re: Troop Rosters
Post by: TTG4 on January 26, 2013, 03:08:31 PM
I might make a start on writing a few of these, how much detail should we be putting in? Some of the vannilla descriptions are increadibly detailed.
Title: Re: Troop Rosters
Post by: Jubal on January 26, 2013, 03:31:28 PM
It really doesn't matter, the longer description can be as detailed (or not) as you like - having an accurate/pithy short description is more important, the long descriptions don't get read much anyway. I think funny/whimsical are the stylistic buzzwords for this project generally.
Title: Re: Troop Rosters
Post by: TTG4 on January 26, 2013, 04:01:35 PM
It really doesn't matter, the longer description can be as detailed (or not) as you like - having an accurate/pithy short description is more important, the long descriptions don't get read much anyway. I think funny/whimsical are the stylistic buzzwords for this project generally.

Well that I can probably do!
Title: Re: Troop Rosters
Post by: TTG4 on January 26, 2013, 06:30:19 PM
Well this is my draft descriptions for arts and science undergrads, any imput is welcome!

Code: [Select]
{art_ugrad} Arts Undergraduates

{art_ugrad_descr}
Arts undergraduates are a notorious group in the university, known for an eccentric dress sense and high levels of political activism. At the break out of conflict they have been pressed into service as a light infantry unit. However, they are very displeased with this, and express it with passive-aggressive placards whilst marching towards the enemy!

{art_ugrad_descr_short}
Arts undergraduates are a basic light infantry unit pressed into service against their will.

Code: [Select]
{sci_ugrad} Science Undergraduates

{sci_ugrad_descr}
Science undergraduates are more used to stressing about their lab reports than fighting on the battlefield! However, many of them secretly hide fantasies of cutting their way through an entire horde of enemies. This has been harnessed by their leaders who have pressed them into service as light infantry units. Their scalpels can be lethal at close range, but they’re vulnerable against units with a long reach.

{sci_ugrad_descr_short}
Science undergraduates are a light infantry unit armed with scalpels.
Title: Re: Troop Rosters
Post by: Ezrael on January 26, 2013, 06:45:52 PM
Look good to me - perhaps replace "knives" with "scalpels" in the Science Undergraduates one?
Title: Re: Troop Rosters
Post by: TTG4 on January 26, 2013, 07:15:25 PM
Thanks! Changed it now
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 03:54:25 PM
I procrastinate too much... Here are porters and phys natsci descriptions, any comments are welcome again.

Code: [Select]
{p_natsci} Physical Natural Scientists

{p_natsci_descr}
Physical Natural Scientists (Phys NatScis) have chosen to focus their studies in the areas of chemistry or physics. They easily apply this knowledge on the battlefield, marching to war in lab coats, safety goggles and helmets, armed with crossbows they produced themselves. They are generally used as a basic missile unit.

{p_natsci_descr_short}
Phys NatScis are a basic missile infantry unit, lightly armoured and armed with crossbows.

Code: [Select]
{porters} Porters

{porters_descr}
Before the war the porters looked after the colleges. Security, discipline, nothing was beyond them. Now they form elite infantrymen and guard their leaders with their lives. They have kept their official uniforms, suits and wide-brimmed hats, but now carry square-bladed glaives to slice through those rowdy students!

{porters_descr_short}
An elite infantry unit armed with large glaives who guard their general with their lives.

Also, a quick suggestion, perhaps we could use the porter models to make the rebel general unit into proctors? Since the central strcture o the university has fallen apart I think rebels is the right place for them.
Title: Re: Troop Rosters
Post by: Jubal on January 27, 2013, 04:10:54 PM
The porters are infantry, sorry, forgot to say that. :P
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 04:46:03 PM
The porters are infantry, sorry, forgot to say that. :P

Ah okay, I just assumed that because they were generals guards they'd be cavalry! Modified it to be correct.
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 05:59:57 PM
Does this mean no mounted generals?
Title: Re: Troop Rosters
Post by: Jubal on January 27, 2013, 06:30:06 PM
At the moment, though that can/could certainly be changed if we come up with better ideas.
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 06:50:58 PM
I think it makes more sense to have infantry generals in this case. Cavalry (or just the stables) should be quite expensive I think, to reflect the lack of horses in cambridge.
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 07:39:11 PM
I agree with all that, I was just clarifying. Additionally, if medievalist heavy cavalry were cheap then one could envisage huge hordes of medievalists swarming Cambridge - there just aren't that many of us :P I take it starting armies in colleges might be calibrated to their reputational student makeup, e.g. more Compscis at Churchill
Title: Re: Troop Rosters
Post by: Jubal on January 27, 2013, 07:52:10 PM
Yeah: I'm planning to have some cavalry units, but mostly not terribly powerful ones. Medievalist heavy cavalry are a likely feature and would probably be one of the toughest of them. All the unit sizes are fairly small too, I should add; generally it's going to be a game of high powered weaponry and few troops, just because that tends to be more unpredictably fun for a humorously intended mod.

I'm sticking with Bio NatScis being a light cav unit though I think.
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 08:33:36 PM
Logically all the colleges have fixed populations right? Will there be an increase in population or will one have to balance recruitment/losses with an ever-dwindling student body?
Title: Re: Troop Rosters
Post by: Jubal on January 27, 2013, 08:45:35 PM
I don't think there's any way to prevent population growth. Well, actually I'm sure there is, but I think it would be far too much of a faff to reasonably deal with.
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 08:49:25 PM
And lets face it, the game could practically be over in one pitched battle if we had fixed population. Willing suspension of disbelief works best :P
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 09:32:30 PM
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 09:37:25 PM
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 09:42:57 PM
I'm sticking with Bio NatScis being a light cav unit though I think.

Does this mean bio natscis will be rare on the battlefield? Because that wouldn't be anywhere near accurate!

Hmmm true - unless we argue that they genetically engineered the horses? Or used Narnia centaurs and claim that they experimented on themselve?

That might work, we do like GM-ing things!
Title: Re: Troop Rosters
Post by: Whorefinger on January 27, 2013, 10:32:37 PM
I think we need to have some elephant and incendiary pig equivalents. Fellows and interviewees respectively, perhaps?
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 10:42:04 PM
I assumed the Mutated Slime Moulds would function like elephants.
Title: Re: Troop Rosters
Post by: Whorefinger on January 27, 2013, 10:44:49 PM
I assumed the Mutated Slime Moulds would function like elephants.

Good point. It seems a shame to pass up the flaming pigs though, they're such fun! :P
Title: Re: Troop Rosters
Post by: Jubal on January 27, 2013, 10:45:56 PM
There will be a lot of genetic engineering, randomly obtained greatswords and plate armour, unexpected cannonfire, etc, so I'm not too worried about the idea of large numbers of horse-mounted bio natscis. :P

There will be lots of burning things and almost certainly some elephant equivalents, I like my pyrotechnics too much so fear not. My plan for slime moulds was just to have them be stupidly hard to kill and just sit around as a slow-moving block of gloop; kind of more like a movable terrain piece to absorb charges or protect shooting units. Fellows are going to be generals I think.
Title: Re: Troop Rosters
Post by: Ezrael on January 27, 2013, 11:04:49 PM
Caesarians setting fire to pigs drunkenly as Incendiary Pigs? I seem to remember reference to a palaver over a pig's head on a stick the other year...
Title: Re: Troop Rosters
Post by: TTG4 on January 27, 2013, 11:23:40 PM
I seem to remember reference to a palaver over a pig's head on a stick the other year...

Or, if you're the daily mail, every year!
Title: Re: Troop Rosters
Post by: TTG4 on January 28, 2013, 12:22:39 PM
Do we have any more units you need doing? Can't wait for this to be finished, already looks awesome!
Title: Re: Troop Rosters
Post by: Jubal on January 28, 2013, 06:24:09 PM
Any of the L2 planned units could certainly be started on, and I'll try and get a building rosters thread up later. The graphics side (aka the new skins) is kinda time consuming for me as I'm not great at it; tomorrow is essay day (through to a 7am Weds deadline), but I'll try and get a couple more done on Wednesday.
Title: Re: Troop Rosters
Post by: TTG4 on January 28, 2013, 06:40:30 PM
I may get to work on some after I finish this essay on bacterial toxins, yay essays...
Title: Re: Troop Rosters
Post by: Ezrael on January 29, 2013, 10:26:08 PM
How will fellows work in the character sense? Are we making up fellows or using the real ones, maybe the better-known ones e.g. Mary Beard for Newnam, Rowan Williams for Magdalen?  though we could run into legal issues perhaps  :-\
Title: Re: Troop Rosters
Post by: Jubal on January 30, 2013, 11:11:34 PM
The thing is, they'll die swiftly anyway so there's no real need to use real fellows. I think we just make them up, honestly.
Title: Re: Troop Rosters
Post by: Jubal on February 08, 2013, 01:55:47 PM
Any objections to:
- Using vanilla legionaries as classicists (after all, how else do you expect them to fight?)
- Heavy armoured knights as medievalists (ditto)
- Some sort of armoured axe-wielding nutters as ASNACs
Title: Re: Troop Rosters
Post by: TTG4 on February 08, 2013, 04:13:07 PM
Sounds like a plan to me
Title: Re: Troop Rosters
Post by: Ezrael on February 08, 2013, 05:53:50 PM
No objections whatsoever
Title: Re: Troop Rosters
Post by: nickwizzo on February 08, 2013, 10:00:18 PM
Sounds good.
Title: Re: Troop Rosters
Post by: TTG4 on February 10, 2013, 02:14:57 AM
Here are some description attempts, again feedback is awesome.

Code: [Select]
{hist} Historians

{hist_descr}
Having spent most of their time pre-war reading of ancient conflicts, they're in their element! Not wanting to sacrifice style for something as unimportant as practicality, they remain in their tweed jackets and corduroy trousers. Acquiring swords and shields these form a decent early heavy infantry unit.

{hist_descr_short}
An early heavy infantry swordsman unit, useful to deploy fairly strong troops in large numbers.

Code: [Select]
{soc_sci} Social Scientists

{soc_sci_descr}
Encompassing a wide range of academic disciplines, these units mainly consist of students highly critical of how the world is run and how bad people are in general. In battle they form small blocks of infantry armed with spears and wearing skirts and roll-necked jumpers. Since they’re rather critical about organisations in general they tend to act better as defensives troops.

{soc_sci_descr_short}
An early defensive unit armed with spears, handy if charged head-on by cavalry.

Code: [Select]
{b_natsci} Biological Natural Scientists

{b_natsci_descr}
Students who have decided they love living things become biological natural scientists. With a love for genetic modifying anything they possibly can, it was almost inevitable that they would start on horses to try and improve their cavalry capabilities, especially for speed! They ride into battle wearing lab coats and armed with clamp stands to smash their enemies to death!

{b_natsci_descr_short}
A light cavalry unit who ride to war on genetically modified horses, they are useful for routing missile units or chasing enemies from the field.

Code: [Select]
{eng} English students

{eng_descr}
These students spent most of their time with their head buried in books, hunting for meaning in literature. Even with the outbreak of war they can’t tear themselves away from their books and insist on having one strapped to their belts. Known for an eclectic dress sense, they march into battle in woollen coats and pink scarves. In battle they act as a slinger unit, pelting their foes with rocks from a distance!

{eng_descr_short}
A slinger foot unit who throw rocks at their foes, surprisingly effective against lighter infantry.

Code: [Select]
{eng_scorp} Engineer Scorpions

{eng_scorp_descr}
Engineers have a tendency to fiddle with machinery, or build it if they don’t yet have one! These engineers are keeping things simple and have built a basic piece of artillery known as the ‘scorpion’. It only needs one operator and fires bolts, up to 4 bolts a minute in the right hands, each one capable of piercing shields and armour.

{eng_scorp_descr_short}
The basic artillery unit, built by the ever inventive engineers, useful against tightly packed infantry.

Equally, could we try to fit geographers in somehow? Possibly a movement bonus?
Title: Re: Troop Rosters
Post by: Ezrael on February 10, 2013, 08:51:53 AM
Grammar of the Historians is off (Sorry to nitpick).

Should be "Having spent most of their time pre-war reading of ancient conflicts (sounds better than repeating war?), they're in their element! Not wanting to sacrifice style for something as unimportant as practicality, they remain in their tweed jackets and corduroy trousers.
Title: Re: Troop Rosters
Post by: Jubal on February 10, 2013, 10:19:33 AM
I was thinking geographers would be camelry  :P
Title: Re: Troop Rosters
Post by: TTG4 on February 10, 2013, 01:46:39 PM
Grammar of the Historians is off (Sorry to nitpick).

Should be "Having spent most of their time pre-war reading of ancient conflicts (sounds better than repeating war?), they're in their element! Not wanting to sacrifice style for something as unimportant as practicality, they remain in their tweed jackets and corduroy trousers.

Corrected
Title: Re: Troop Rosters
Post by: TTG4 on February 10, 2013, 05:42:50 PM
I was thinking geographers would be camelry  :P

Sounds good to me
Title: Re: Troop Rosters
Post by: TTG4 on February 10, 2013, 09:01:01 PM
Here are some more, again feel free to criticise.

Code: [Select]
{eng_ball} Engineer Ballista

{eng_ball_descr}
Not content with simple artillery, the engineers went back to the drawing board, and built ballistae! They are more powerful than scorpions, able to skewer multiple armoured soldiers, but have a similar rate of fire. However, they require a minimum of 3 operators per ballistae. They are used both as siege weapons and field artillery.

{eng_ball_descr_short}
A more powerful piece of bolt artillery, able to pierce multiple foes.

Code: [Select]
{eng_cat} Engineer Catapults

{eng_cat_descr}
These engineers have decided to move onto a different style of artillery, and built catapults. These are capable of hurling missiles at a much greater range than the ballista-style weaponry. However, they are far less accurate. They are mainly used as siege weaponry but can be deployed on the field to destroy other artillery or bombard tightly clustered enemies. They can be loaded either with rocks or fire-pots for a further panic inducing effect, though at the cost of extra range.

{eng_cat_descr_short}
A basic catapult unit that can be used either during sieges or in the field.

Code: [Select]
{eng_scorp_bat} Engineer Scorpion Battery

{eng_scorp_bat_descr}
The engineers have refined their production process for building scorpions and are able to produce them three times as quickly! As a result, this unit now brings three of these machines to battle.

{eng_scorp_bat_descr_short}
A unit with an increased number of scorpions.

Code: [Select]
{class} Classicists

{class_descr}
Classicists used to spend their time reading about the ancient world. So, naturally they’ve modelled themselves after the most effective fighting force in the ancient world, the Roman legion. Fighting with a short sword and large shield at close range, it is in a group when they’re at their most effective. They also carry three pila which they can throw either before charging or before being charged to soften up resistance.

{class_descr_short}
Classicists have formed Roman legions, an elite fighting force with proven effectiveness.

Code: [Select]
{Med} Medievalists

{Med_descr}
Medievalists have also taken on the elite fighting style of the age they study. Namely, plate armoured knights on horseback! Though these horsemen move slowly across the battlefield they can have an increadible impact when they smash into enemy lines!

{Med_descr_short}
An elite heavy cavalry which can sweep infantry aside with ease!

Code: [Select]
{ASNAC} ASNACs

{ASNAC_descr}
ASNACs study Anglo-Saxon, Norse and Celtic. They have also taken on the role of elite forces from their time period, berserk Norse axemen. Wielding two-handed axes they charge from the sidgewick site, swigging mead, swinging axes and bellowing oaths to Odin, the Norse god of war!

{ASNAC_short}
An extremely destructive unit of berserk axemen.

ASNACs seem a little short, but I'm not sure what else to put in.
Title: Re: Troop Rosters
Post by: Ezrael on February 10, 2013, 09:29:29 PM
Capitalise the R in Roman. Anglo-Saxon, not Angalo (I can see where you got this from), and *axemen I think. I think ASNaC could be a tad more whimsical, given our semi-legendary status in the university (I'm still explaining to this day that we exist) - something about emerging from Sidgwick Site bellowing oaths to Odin, Thor and Mead perhaps. I'm not biased at all...I can have a think about some Classical references to throw in to the Classicists to make them a bit more individual. Also *as they charge in.
Title: Re: Troop Rosters
Post by: TTG4 on February 11, 2013, 03:44:27 AM
Capitalise the R in Roman. Anglo-Saxon, not Angalo (I can see where you got this from), and *axemen I think. I think ASNaC could be a tad more whimsical, given our semi-legendary status in the university (I'm still explaining to this day that we exist) - something about emerging from Sidgwick Site bellowing oaths to Odin, Thor and Mead perhaps. I'm not biased at all...I can have a think about some Classical references to throw in to the Classicists to make them a bit more individual. Also *as they charge in.

Changes made, the axemen area I can blame on my computer deciding I need to spell things like an american (eg. wrong). Angalo may be the same, or could just be a typo, I can be fairly prone to those!
Title: Re: Troop Rosters
Post by: Gen_Glory on February 12, 2013, 11:13:50 PM
will the units have suitably expensive recruitment cost and take around 18 years to be made?

also will the upkeep be around 9000 denari per turn?
Title: Re: Troop Rosters
Post by: TTG4 on February 12, 2013, 11:23:27 PM
will the units have suitably expensive recruitment cost and take around 18 years to be made?

also will the upkeep be around 9000 denari per turn?

Surely the students should pay us!
Title: Re: Troop Rosters
Post by: Jubal on February 12, 2013, 11:30:06 PM
Each turn is half a year, so technically -4500 per turn per member of the unit would be accurate.

That said, the factions are colleges and most colleges also spend money on students - it's the faculties that get the income mostly, the colleges use their extra wealth, bequests, etc to subsidise students.
Title: Re: Troop Rosters
Post by: TTG4 on February 16, 2013, 01:15:50 AM
I've added a little bit to the ASNAC description. Feels a bit better now
Title: Re: Troop Rosters
Post by: Jubal on February 16, 2013, 01:18:43 AM
Thanks - sorry I've been slow at working on this, had a really pretty armadilloty week but will try and be back on track with work, life and this as soon as I can.

Awkwardly, most of the L4 units would now be far quicker to make than the L3s, but the L3s are rather more core so I'll plug on at them.
Title: Re: Troop Rosters
Post by: Ezrael on February 16, 2013, 07:08:50 AM
Again I'd nitpick the grammar of the ASNaCs (though I'm sure you were tired :P) *bellowing *taken on the role of
Title: Re: Troop Rosters
Post by: TTG4 on February 16, 2013, 10:29:42 AM
Again I'd nitpick the grammar of the ASNaCs (though I'm sure you were tired :P) *bellowing *taken on the role of

Nah, my grammer is just terrible!
Title: Re: Troop Rosters
Post by: Jubal on February 16, 2013, 10:50:21 AM
Did you guys want me to look at putting a hedgehog banner in for the ASNACs if I remember rightly?
Title: Re: Troop Rosters
Post by: Ezrael on February 16, 2013, 09:07:33 PM
That would be excellent, thankyou :)
Title: Re: Troop Rosters
Post by: Jubal on February 23, 2013, 01:07:35 PM
OK, that'll be my next job, then doctors and vets. I'm thinking sociologists will just be the same model as social scientists but with long pikes instead of short ones.
Title: Re: Troop Rosters
Post by: TTG4 on February 26, 2013, 10:06:01 PM
Are we happy with the most recent set of descriptions? If so, who do you want doing next Jubal?
Title: Re: Troop Rosters
Post by: Jubal on February 27, 2013, 02:41:19 PM
Yep, those are great. Pretty much any of the level 3 planned types, or equally you could have a crack at ploughing through some of the buildings (I'm not too bothered with the buildings having terribly interesting descriptions, but getting some basics in to get the flavour there would be nice).
Title: Re: Troop Rosters
Post by: Jubal on March 08, 2013, 03:22:13 PM
OK, going to do my best to bulk out the level 3 rosters then we can get a preliminary release out.
Title: Re: Troop Rosters
Post by: TTG4 on March 10, 2013, 04:04:40 AM
Sociologists:

Code: [Select]
{Socio} Sociologists

{Socio_descr}
Sociologists spent much of their pre-war time debating about how best to govern a group of people, so organised warfare comes naturally! In battle they are equipped with long pikes, capable of impaling an entire horse! They form together in close ranks to form a forest of sharp points to present to a charging foe, however, watch the flanks! It is very difficult to turn one of these units quickly and they are forced to use a short-sword as a last resort.

{Socio_descr_short}
An anti-cavalry unit bearing long spears.

Also, should geographers be camel archers or melee camel fighters?
Title: Re: Troop Rosters
Post by: Ezrael on March 10, 2013, 09:42:09 AM
I like the idea of camel archers, if only because we don't seem to have any cavalry archers as yet
Title: Re: Troop Rosters
Post by: Jubal on March 10, 2013, 02:36:26 PM
I've had a good idea for medics, but it needs a model from another mod so I need to see if I can get permission from the guy who made it.
Title: Re: Troop Rosters
Post by: Jubal on March 13, 2013, 03:09:57 PM
Permission received.  ;D
Title: Re: Troop Rosters
Post by: Ezrael on March 13, 2013, 03:17:05 PM
...what is this idea, pray tell?
Title: Re: Troop Rosters
Post by: Jubal on March 15, 2013, 09:29:49 PM
The mighty Battle Ambulance.  :P

Would be good to get another round of descriptions done anytime anyone's feeling bored.
Title: Re: Troop Rosters
Post by: TTG4 on March 22, 2013, 12:37:34 AM
A few attempts:

Code: [Select]
{Geog} Geographers

{Geog_descr}
No-one knows what Geography is. From running surveys about beaches to annoyed holiday-makers or sitting in a dark room colouring in a map, all these things are geography. Known for coming up with poor excuses to visit exotic places, they’ve managed to acquire camels, who they now ride into battle. However, deciding crayons are rather ineffective weapons, they have learnt mounted archery on a ‘field trip’ to Mongolia. These are useful units as they can ride out and pelt an opposing force, before retreating to the cover of friendly melee forces. Even if their enemies try to return fire, they can form a cantabrian circle where they ride in a circle to throw off the aim of their enemies. However, camels are slower than horses, leaving them vulnerable if they stray too far from allied forces.

{Geog_descr_short}
A missile unit mounted on camels.

Code: [Select]
{Theo} Theologians

{Theo_descr}
Theologians are a strange bunch. Before conflict they chose to hit the books and study religions throughout geography and history. Yet now with the outbreak of war they’ve somehow acquired heavy armour and large hammers to batter through opposing forces. Rumours are abound of divine intervention of one form or another.

{Theo_descr_short}
A heavy infantry unit armed with hammers.

Code: [Select]
{Ant} Anthropologists

{Ant_descr}
Anthropologists study humans in many different respects. As a result they have discovered obscure tribes living in the Amazon rainforest with a very unique style of warfare. They close in and throw the heads of their enemies at their opposing ranks! This often induces fear and can cause their foes to rout at the next charge.

{Ant_descr_short}
A skirmish unit who hurl their enemies heads at the ranks of their foes.
Title: Re: Troop Rosters
Post by: Jubal on March 26, 2013, 11:33:23 PM
Awesome, thanks!

I've taken a little while off from GoC stuff, but I'll get back to it soon and get some nice shiny new screenshots out hopefully.  :)
Title: Re: Troop Rosters
Post by: Jubal on March 28, 2013, 11:13:42 PM
Mathmos are in!  :)
Title: Re: Troop Rosters
Post by: TTG4 on March 30, 2013, 02:46:23 AM
Another two

Code: [Select]
{Bamb} Battle Ambulance

{Bamb_descr}
Medical students are one of the most numerous of all students in the university. Horrified by the death and suffering going on around them they have decided to join the fight, in a humanitarian effort. With the assistance of a few friendly engineers they have hastily assembled carts pulled by four horses. On this, they ride with their allies into battle and use their expertise to assist them in their efforts.

{Bamb_descr_short}
A medic unit in hastily crafted carts pulled by horses to boost nearby allied forces.

Code: [Select]
{Vet} Veterinarians 

{Vet_descr}
Veterinarians have spent their time studying various domesticated species and how best to care for them. So, with the outbreak of war it seemed sensible for them to train beast units, specifically, war dogs. It is believed they would prefer tigers, but these are in rather short supply. These units are vulnerable if attacked directly, despite being lightly armoured and carrying short swords, however the animals themselves are cheap and relatively easy to replenish should it be necessary after battle.

{Vet_descr_short}
A small group of students leading large numbers of trained war dogs into battle.

Jubal, any chance of a screenshot of the mathmos (or the equivalent unit they're based on)? Preferbly of them in action? I'm not clear on how they'd work, which makes descriptions tricky.
Title: Re: Troop Rosters
Post by: Jubal on March 30, 2013, 06:35:40 PM
Done the skin for the geographers :)

Re: mathmos; I'll get a screenie soon. Basically they have a short ranged thrown projectile, which is also their close combat attack, which is very, very inaccurate but very powerful and lobs people into the air.
Title: Re: Troop Rosters
Post by: Jubal on March 31, 2013, 10:15:09 PM
Caterers, Gardeners, Bedders, Philosophers, Land Ecs

Busy I have been.  :P

I'm thinking a testing version should probably appear not too far into the future.
Title: Re: Troop Rosters
Post by: TTG4 on April 02, 2013, 05:07:41 AM
Another 6:

Bedders:

Code: [Select]
{Bed} Bedders

{Bed_descr}
Bedders are the long suffering domestic staff of the colleges. In peace time it was their responsibility to keep the students rooms in some semblance of normality. With the outbreak of war they have banded together to form medium infantry armed with axes and shields. They are useful for holding a line whilst heavier troops come up to finish off the enemy.

{Bed_descr_short}
A medium infantry unit armed with axes and shields.

Mathmos:

Code: [Select]
{Math} Mathmos

{Math_descr}
Mathmos are a group widely known for being highly introverted. However, with the outbreak of hostilities they gathered into groups and devised a rather unique form of combat. From a short range they throw their measuring rods at the enemy, throwing individuals into the air and disrupting their formation before charging and engaging them at close range whilst armed with measuring rods and giant protractors as shields.

{Math_descr_short}
A unit with special formation-disrupting abilities.

Philosophers:

Code: [Select]
{Phil} Philosophers

{Phil_descr}
Philosophers spent much of their pre-war time contemplating the meaning of things, so it seems strange that they have taken to a world of conflict so well. Basing their tactics on the soldiers of ancient Greece, in honour of the great philosophers of that country, they have formed themselves into heavily armoured hoplite units. These are very strong if attacked from the front, but are vulnerable to attacks from the flanks and rear due to the unwieldy nature of their long pikes.

{Phil_descr_short}
A heavily armoured hoplite unit.

Catering staff:

Code: [Select]
{Cat} Catering staff

{Cat_descr}
The catering staff were originally seconded by the new military authorities to ensure that the soldiers were properly fed out in the field. However, during battle they begin to feel like they could be put to better use, and successfully petitioned their superiors to allow them to take to the field. They have formed units of foot archers and have the handy effect of boosting the morale of nearby allies as they don’t want to have to cook their own food!

{Cat_descr_short}
A unit of foot archers who boost the morale of their allies.

Gardeners:

Code: [Select]
{Gar} Gardeners

{Gar_descr}
Gardeners are another group of college staff members rafted into combat roles by the new authorities. However, they have teamed up with a small group of engineers to become chariot units. These chariots have scythes attached to the wheels and each one contains three gardeners, each of whom is armed with a spade. These are very effective at destroying enemy formations, however they are vulnerable if forced to stop, or if they are driven berserk they may harm allied forces.

{Gar_descr_short}
A unit of scythed chariots containing melee infantry.

Land Economists:

Code: [Select]
{Land_Ec} Land Economists

{Land_Ec_descr}
Land Economists have decided to put their expertise to good use to form a scout cavalry unit. They are armed with javelins which they can throw from a distance along with shields and knives in case of melee combat. In order to maximise their speed they do not wear armour, instead wearing long coats and scarves to combat the breeze from moving at such high speed!

{Land_Ec_descr_short}
A scout cavalry unit that can fight at range and in melee.

I'm assuming Land Economists throw their javelins, but if not then I can change it.
Title: Re: Troop Rosters
Post by: Jubal on April 09, 2013, 06:45:22 PM
Added in and updated, can we get townies and tourists done next, and the basic punt unit?
Title: Re: Troop Rosters
Post by: TTG4 on April 10, 2013, 02:41:59 PM
Here you go Jubal:

Townies:

Code: [Select]
{Town} Townies

{Town_descr}
Townies are how the students of the university refer to those who are local to Cambridge. With the militrization of the colleges, several bands of townies have formed together, arming themselves to attempt to maintain independence, and if the chance comes, claim some of the college land for their own!

{Town_descr_short}
A basic light infantry unit with short daggers and little or no armour.

Tourists:

Code: [Select]
{Tour} Tourists

{Tour_descr}
Tourists are a very, very large annoyance to the students. Trying to get around the city when large numbers of them are about is virtually impossible, resulting in many late lecture arrivals in times of peace. With the outbreak of war, several groups have been armed by the townies to make slingers, giving these brigand groups missile capabilities too!

{Tour_descr_short}
A basic mid-range missile unit equipped with slings.

Punt:

Code: [Select]
{Punt} Punt

{Punt_descr}
With the outbreak of hostilities, control of the river trade has become an important source of income. Since more than one faction has control of riverside colleges, naval combat has broken out. To facilitate this, the punts have been drafted. Ramming is a popular strategy, as is boarding the opponents punt and naval marines involving in hand to hand combat to capture opposing punts before sinking them with any remaining hands!

{Punt_descr_short}
A basic naval unit.
Title: Re: Troop Rosters
Post by: TTG4 on May 13, 2013, 01:40:49 PM
I suspect this is possibly a bit far fetched, but is there a possibly of adding some sort of mutated plant along the lines of te stegosaurus and mammoth?

Could possibly make it either botanical gardens or downing site only, probably the gardens as the downing site may be a bit overpowered if we put it there, just a random idea.
Title: Re: Troop Rosters
Post by: Jubal on May 13, 2013, 02:27:41 PM
I can do quirky walking trees, certainly. They'll look kinda odd but then in a world where mathmos with giant protractor shields are fighting natscis on mammoths that may not be a major concern for us.
Title: Re: Troop Rosters
Post by: TTG4 on May 13, 2013, 02:36:28 PM
I can do quirky walking trees, certainly. They'll look kinda odd but then in a world where mathmos with giant protractor shields are fighting natscis on mammoths that may not be a major concern for us.

Don't forget the slime mould too! Well, we can try I guess? If it looks too weird we can cut it
Title: Re: Troop Rosters
Post by: Jubal on May 13, 2013, 03:14:42 PM
Yeah, I've used them in WHTW, I think they look decent enough.  :)
Title: Re: Troop Rosters
Post by: Scarlet on May 13, 2013, 05:03:07 PM
Do the trees! :D
Title: Re: Troop Rosters
Post by: TTG4 on May 13, 2013, 06:09:43 PM
Sad plant sci question time, what species of tree are they?
Title: Re: Troop Rosters
Post by: Scarlet on May 13, 2013, 11:08:24 PM
*coughEntscough*
Title: Re: Troop Rosters
Post by: Jubal on May 13, 2013, 11:14:55 PM
I think Huorns would be a better estimation.
Title: Re: Troop Rosters
Post by: Scarlet on May 13, 2013, 11:19:57 PM
Maybe.. though moving quickly..?
Title: Re: Troop Rosters
Post by: Jubal on June 28, 2013, 11:04:39 PM
I should get on at least with CompScis, mathmos and the other basic units. Skinning is just a really finicky job...
Title: Re: Troop Rosters
Post by: slayergr on October 14, 2013, 06:37:54 PM
Hooligans ! Dont tell me that the (in)famous british hools dont go to college?Here they do!(the greek ones and of course not all).Exchange stundents as mercs!
Title: Re: Troop Rosters
Post by: Jubal on October 15, 2013, 06:13:36 PM
I very much like the exchange student idea, I'll have a think on that.  :)
Title: Re: Troop Rosters
Post by: Jubal on October 29, 2013, 11:00:17 PM
A new unit has been added! Or at least mostly, not got the skin done yet.

Costume/skin ideas for musos, anyone?
Title: Re: Troop Rosters
Post by: TTG4 on November 01, 2013, 09:38:22 AM
A new unit has been added! Or at least mostly, not got the skin done yet.

Costume/skin ideas for musos, anyone?

Perhaps you could incorporate sheet music symbols somehow?
Title: Re: Troop Rosters
Post by: Jubal on November 03, 2013, 04:11:47 PM
Just did orchestral dress. Musos are now done except for the descriptions.  :)
Title: Re: Troop Rosters
Post by: joek on November 03, 2013, 10:17:56 PM
Code: [Select]
{muso_descr}
Excessively talented musicians with knowledge of obscure composers, Music Students at the university play a support role, utilising their bardic skills to encourage friendly units into battle. They are a liability when it comes to actual engagement with the enemy, however.

{muso_descr_short}
With jazzy saxophones and druidic chanting, Musos encourage allied units to join battle with the enemy.
Title: Re: Troop Rosters
Post by: Jubal on November 04, 2013, 12:37:49 AM
Awesome, thankyou :)

I'll try and get some more "proper" units done soon; the punts were quick to do as no skinning involved (though still need to make their UI cards).
Title: Re: Troop Rosters
Post by: TTG4 on November 04, 2013, 07:54:46 PM
Mght be worth just checking the ASNACs, think their informaton was missing when I played it last week
Title: Re: Troop Rosters
Post by: joek on November 05, 2013, 08:49:28 PM
Code: [Select]
{heavy_punt} Heavy Punt

{heavy_punt_descr}
Scudamore's larger punts have been commandeered by some of the river colleges in order to gain an edge in the battle for the Cam. Harder to destroy than the smaller punts, these are a key unit for naval combat.

{heavy_punt_descr_short}
Larger than average punts for more serious naval combat.
Title: Re: Troop Rosters
Post by: Jubal on November 29, 2013, 10:29:57 PM
Drinking society members added, and another description thus needed.
Title: Re: Troop Rosters
Post by: Jubal on November 30, 2013, 01:54:39 AM
CompScis with Space Invaders t-shirts and hiding skills and Psychologists with ludicrous helmets and even more ludicrous morale (they will never run away. ever. no, not even then) have appeared!  :)
Title: Re: Troop Rosters
Post by: Jubal on January 05, 2014, 04:09:42 PM
Written more descriptions, made more UI cards. Going to start on some level four troops soon (particularly if I keep being bored with courseworks).
Title: Re: Troop Rosters
Post by: Jubal on February 06, 2014, 10:05:32 PM
Economists have happened :)
Title: Re: Troop Rosters
Post by: Jubal on February 13, 2014, 02:12:44 AM
Mad Science!
- More Engineer battery units
- Cannon
- Flame Cannon
- Triceratops
- War Mammoth
- Chemists

Also nihilist philosophers. Thanks to Tom Ruddle for some descriptions. And for literally being the face of Cambridge's economists.

A Mad Science preview might be a good plan...
Title: Re: Troop Rosters
Post by: TTG4 on February 16, 2014, 08:11:09 PM
Thanks to Tom Ruddle for some descriptions. And for literally being the face of Cambridge's economists.

Oh god, thousands of Ruddles... Mildly terrifying! Is he on here? He should be.
Title: Re: Troop Rosters
Post by: Jubal on February 16, 2014, 09:06:34 PM
He has resisted so far, I believe. :P

Though he did interview me yesterday, so watch out for TCS in about Week 7  :)
Title: Re: Troop Rosters
Post by: Jubal on February 20, 2014, 01:21:49 AM
Union society getting some limelight, it's definitely high time for that mad science preview I planned...
Title: Re: Troop Rosters
Post by: Jubal on February 21, 2014, 03:09:51 PM
Asian and Middle Eastern studies done :)
Title: Re: Troop Rosters
Post by: Jubal on February 26, 2014, 03:58:26 PM
Librarians done! Mostly townie units to go before I've finished the current plan-list...  :)
Title: Re: Troop Rosters
Post by: Bercor on February 26, 2014, 04:05:05 PM
I find the lack of Law students offensive. I'll see you in court, Mr. Jubal.
Title: Re: Troop Rosters
Post by: Jubal on February 26, 2014, 04:14:06 PM
Well, nobody's come up to me to suggest a suitable fighting style as yet...
Title: Re: Troop Rosters
Post by: Bercor on February 26, 2014, 04:23:03 PM
They should be the elitest of all units (invincible in one-to-one fight, if you ask me). They would go to battle armed with sword in one hand and shield with the symbol of a weighing scale.
They would also be blindfolded, to represent their impartiality, killing all their enemies, wether rich or poor. Alternatively, they could also use an one-handed hammer.
Title: Re: Troop Rosters
Post by: Jubal on February 26, 2014, 04:25:54 PM
I don't think they should necessarily be the very top of the elite - I can certainly see them being heavy close combat units though. Possibly heavy cavalry?
Title: Re: Troop Rosters
Post by: Bercor on February 26, 2014, 04:29:21 PM
Yeah, I'm biased, thence the elite talk. Heavy cavalry seems good.
Title: Re: Troop Rosters
Post by: TTG4 on February 28, 2014, 10:45:18 PM
With spears made of money?
Title: Re: Troop Rosters
Post by: Bercor on February 28, 2014, 11:04:02 PM
Oh, burn!
(http://cdn.uproxx.com/wp-content/uploads/2013/09/the-best-better-call-saul-fan-made-show-opening-credits-so-far-300x225.jpg)
Title: Re: Troop Rosters
Post by: Jubal on March 04, 2014, 12:18:58 AM
Six units to go before the current planned set is complete...
Title: Re: Troop Rosters
Post by: Jubal on April 02, 2014, 03:32:25 PM
Skins done for law & education, and for the Chesterton Rangers unit.

Proctors, Bike Thieves and Architects still to go!
Title: Re: Troop Rosters
Post by: Jubal on April 03, 2014, 04:57:13 PM
Done, done, and done :)

Need some descriptions written by someone!
Title: Re: Troop Rosters
Post by: Tom on April 03, 2014, 10:10:37 PM
The descriptions would probably be better if someone who has been to Cambridge wrote them, to add a little character :)
Title: Re: Troop Rosters
Post by: TTG4 on April 03, 2014, 10:55:19 PM
I might do some again, after I get bored with playing around with my presentation again!
Title: Re: Troop Rosters
Post by: Jubal on April 03, 2014, 11:10:57 PM
Yay :) Some of the odder ones I'll need to do, like the librarians since they have a whole plotline of their own. Bike thieves, Law, Education, etc are all fair game for anyone to have a go at.
Title: Re: Troop Rosters
Post by: TTG4 on April 04, 2014, 01:01:54 AM
Yay procrastination!

Code: [Select]
{law} Lawyers
 {law_descr}
Law students are known as some of the most argumentative students of the whole university. Despite being reluctant to get involved due to the highly dodgy legal basis of the conflict, they eventually formed an elite unit of heavy cavalry. Though some suspect they planned this all along, no-one dares to voice these thoughts publicly out of fear of rough justice at the end of a spear!

{law_descr_short}
Lawyers are an elite heavy cavalry unit.
Code: [Select]
{store_work} Store Workers
 {store_work_descr}
Although the stores initially tried to turn a quick profit off a seemingly small conflict, the explosion of violence in recent times has lead to them having to take up arms to defend their wares, and hence their profits! Though the lack of resources means they form into a light spear wielding unit. The colleges have taken advantage of this and will press them into service, presuming they control the area containing their stores!
 {store_work_descr_short} Store workers are a lightly armed spear unit who can only be recruited from commercial areas.
Code: [Select]
{debate} Debaters
 {debate_descr}
Debaters may be more used to hurling eloquent arguments; or if that fails, insults, at their opponents across the union floor, they have gotten more used to throwing javelins in these troubled times! Such is the love they feel for their beloved debating chamber that they can only be recruited from there, and will fight to the death to protect it!

{debate_descr_short}
Debaters are a light skirmishing unit armed with javelins.
Code: [Select]
{aru_art} ARU Arts Students
 {aru_art_descr}
Anglia Ruskin University is best known by students as a place to direct gormless tourists asking ‘where’s the university’ to! Though looking down on these students is a mistake that no-one will live to regret. The art students have formed massed swordsmen to defend their university!
 {aru_art_descr_short}
ARU Arts students are a massed unit of medium swordsmen.
Code: [Select]
{aru_sci} ARU Science Students

{aru_sci_descr}
Anglia Ruskin University is best known by students as a place to direct gormless tourists asking ‘where’s the university’ to! Though looking down on these students is a mistake that no-one will live to regret. The science students have formed massed archers to defend their university!
 {aru_sci_descr_short}
ARU Science Students are a massed unit of archers.
Code: [Select]
{arb} Arbury Outriders

{arb_descr}
To the far north lies the wilderness known as Arbury, a place where students fear to tread. Some say the people out there are forming an army, and they were right! These people have learnt the ancient art of horse archery, making them a formidable foe.
 {arb_descr_short}
Arbury Outriders are light cavalry archers from the north.
Code: [Select]
{bike} Bike Thieves
 {bike_descr}
All students know of the horror of the bike thieves. In more peaceful times there were rumours of a thriving criminal business stealing bikes and then selling them at the universally hated ‘other place’. Though with hostilities breaking out they’ve decided a bit of raiding is more profitable! They still steal transport, only now it’s chariots instead of bikes!
 {bike_descr_short}
Bike thieves are fast light charioteers.

Ooer child soldiers, wasn't sure if this should be darker? Or keep it light, since this mod is like that!

Code: [Select]
{edu} Education
 {edu_descr}
Education students all take some courses from other subjects, anything from physical sciences to drama! Though small in number, they do have access to a resource no other students do, namely children! Though controlling these children is no task, leaving the teacher highly exasperated.
 {edu_descr_short}
A single teacher leading a horde of lightly armed children.

Code: [Select]
{ranger} Chesterton Rangers
 {ranger_descr}
The north is home to the wilds of Chesterton, and also a new military force! These rangers are effective skirmish infantry, armed with bows and spears, making them effective both at a distance and close up.{ranger_descr_short}
Effective skirmishers armed with bows and spears.
Code: [Select]
{steward} Union Stewards
 {steward_descr}
Union Stewards are used to keeping unruly students in order during debates, which can get rather heated! However, with students taking up arms they have prioritised defending the union with steel will be more effective! They have formed a legionary-style unit with large shields, and can throw pila a short distance. Though they have decided to keep their high-vis jackets!
 {steward_descr_short}
A legionary-type unit with large shields and thrown pila.
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{store_manage} Store Managers
 {store_manage_descr}
Store managers have taken the lead in militarising their workforce. Though having decided that the best way to lead is from the front they have formed a tough medium cavalry unit.
 {store_manage_descr_short}
A tough medium cavalry unit.
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{arc} Architects
 {arc_descr}
Although before the war architects spent their time designing buildings, now they like to knock them down! They have been heard justifying this by saying: ‘Yah, so... we wanted to give the building a more open-air feel to it, make it more relaxed and welcoming and less closed-in. So, yah, we just, like, took a battering ram to it.’ They are useful for quick sieges, as there’s no need to build a ram if you carry it with you!
 {arc_descr_short}
An infantry unit carrying a battering ram.
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{ames} Asian & Middle eastern studies
 {ames_descr}
Asian & Middle eastern studies students are fascinated with anything to the east, be it middle, or far! Choosing to use a fighting style appropriate to this area, they have somehow acquired elephants and now ride them into battle! Though they’ve yet to get past the fact that their beasts are afraid of fire and have a tendency to run berserk if panicked.
 {ames_descr_short}
Elephant riders!
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{proctor} Proctors
 {proctor_descr}
Proctors are the disciplinarians of the university. They are feared by some for their power to bring punishment on students, others find them a target for laughs due to their silly hats. Though that didn’t stop a foolishly brave, or perhaps just foolish, second year spraying one with champagne by mistake! They have now formed a powerful heavy cavalry unit and fight solely for the exarchate!{proctor_descr_short}
A heavy cavalry unit who fight for the exarchate.
I've done a quick check for errors (eg. wrong tag & such) but I may have missed some so let me know!