Exilian

Game Design and Project Resources: The Workshops Quarter => The Siege Workshop - TW Modding Info and Discussion => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => CG's Workshop => Topic started by: comrade_general on July 25, 2013, 08:23:12 PM

Title: Atlantis
Post by: comrade_general on July 25, 2013, 08:23:12 PM
Ok, in case this gets made in the future :P, what are some thoughts on the Atlantean battle lines? Should they be more light and projectile-based or more heavy infantry type or something else? I'm pretty set on using the Numidian faction as a base since they are useless anyway, and Carthage will have plenty to deal with when the Atlanteans make shore. :P
Title: Re: Atlantis
Post by: comrade_general on July 27, 2013, 05:03:40 PM
Come on SotK I'm counting on you to answer this one. ;)
Title: Re: Atlantis
Post by: Son of the King on July 28, 2013, 11:47:35 AM
I always imagine the Atlanteans to be similar to those in Age of Mythology, but that is only because that is the way they have always been in my head since playing that game xD .

That is they have heavy spearmen, supported by lighter swordsmen and guys with maces. Ranged wise their only options were some jav cav and a basic archer, with a standard lancer as cavalry. You would definitely have to mix this up a little though, its too generic like that I think :P .
Title: Re: Atlantis
Post by: comrade_general on July 28, 2013, 01:28:51 PM
Interesting; I'm looking up the unit list for AoM, seems Murmillo gladiators are their general infantry unit? :P
Title: Re: Atlantis
Post by: Son of the King on July 28, 2013, 06:46:53 PM
Yeah, but that is unimaginative :P . Their "Destroyers" are the heavy spearmen with big shields, and I thought they would be better as a general unit than the building demolishing role they fill in AoM since building destroying isn't really a part of RTW :P .

They should have their own cultural identity I think, maybe influenced by others, but having gladiators as mainline infantry makes them seem like escaped slaves :D .
Title: Re: Atlantis
Post by: comrade_general on July 28, 2013, 06:58:04 PM
Indeed, I was thinking that they'd have a mix of stuff going on; like they had been spying on the peoples of the world and took the best ideas from everyone. So their heavy infantry would be triarii/poeni infantry-like but with phalanx capabilities. Then they'd have horse archers (like they do in AoM) and maybe even a Fanatic-type unit. They will definitely get some sort of fire-thrower! ;D

EDIT: THEY HAVE LLAMAS!!!!!!
Title: Re: Atlantis
Post by: Son of the King on July 28, 2013, 07:34:21 PM
Sounds amazing :D . That is what I was imagining it to be like.

Edit: Yeah, they do. They must be incorporated somehow :D .
Title: Re: Atlantis
Post by: comrade_general on July 28, 2013, 08:55:00 PM
I think this will be the unit listing:

Spoiler (click to show/hide)

Thoughts? :)
Title: Re: Atlantis
Post by: Son of the King on July 28, 2013, 09:08:49 PM
Sounds good to me.

What about llamas though?!
Title: Re: Atlantis
Post by: comrade_general on July 28, 2013, 09:13:03 PM
I don't know, I'd need a model to be able to use them. Might have to just be mentioned in a building or something. :-\
Title: Re: Atlantis
Post by: Son of the King on July 28, 2013, 09:20:36 PM
That's a shame :( .
Title: Re: Atlantis
Post by: comrade_general on July 29, 2013, 06:49:42 PM
I will do what I can. ;)
Title: Re: Atlantis
Post by: Jubal on July 29, 2013, 07:43:46 PM
Sounds good!  :)
Title: Re: Atlantis
Post by: comrade_general on August 01, 2013, 01:00:36 PM
Should be able to squirt out some photographic evidence soon! :)

Been working on the Fire Siphon. 8)
Title: Re: Atlantis
Post by: Jubal on August 01, 2013, 02:24:26 PM
Picspicspics (and possibly code if you get anything exciting working that I can steal?) :P
Title: Re: Atlantis
Post by: comrade_general on August 02, 2013, 09:25:45 PM
O'course, Joob. ;)

Also, here you go:

(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/atlatnis_preview_1_zps76886c70.png)
Title: Re: Atlantis
Post by: Jubal on August 02, 2013, 10:23:18 PM
Neat :) Scorp cart a possible shout?
Title: Re: Atlantis
Post by: comrade_general on August 02, 2013, 10:46:56 PM
Possibly, but the Chieroballista is pretty powerful, plus the Fire Siphon will give them a good extra oomph artillery-wise. ;)

But otherwise thanks! :) I think I will add on a symbol to their shields once I come up with one (probably something naval?).

Waiting on SotK for the Katapeltes yet. ;)
Title: Re: Atlantis
Post by: Clockwork on August 02, 2013, 11:35:34 PM
Schweet! Screenies look great :)
Title: Re: Atlantis
Post by: comrade_general on August 02, 2013, 11:47:57 PM
WIP
(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/atlatnis_preview_2_zps636c3478.jpg) (http://s190.photobucket.com/user/comrade_general_2007/media/Atlantis%20RTW/atlatnis_preview_2_zps636c3478.jpg.html)
Title: Re: Atlantis
Post by: Son of the King on August 02, 2013, 11:50:32 PM
Looking nice :D .

I'll try to get those Katapeltes done this weekend, can't promise anything though since I'm rather busy (21st tomorrow and a year since I started dating the lovely MoD the day after :D ).
Title: Re: Atlantis
Post by: comrade_general on August 02, 2013, 11:52:39 PM
Well hell, don't even try promising anything. I couldn't live with myself if I took anything away from your due-celebrations. Congrats, btw! ;)
Title: Re: Atlantis
Post by: Son of the King on August 02, 2013, 11:56:34 PM
Haha, modding is a good way to spend a birthday! And thanks :) .
Title: Re: Atlantis
Post by: comrade_general on August 03, 2013, 12:00:14 AM
That it is! Welcome! :)
Title: Re: Atlantis
Post by: ahowl11 on August 03, 2013, 04:16:25 AM
Very nice, I like it. Will you change anything with any other factions?
Title: Re: Atlantis
Post by: comrade_general on August 03, 2013, 01:19:48 PM
Thanks. :) I wasn't planning to change anything else, keepin' the old vanilla-ness. ;)
Title: Re: Atlantis
Post by: ahowl11 on August 03, 2013, 05:14:46 PM
That will be a very fun game to play then!
Title: Re: Atlantis
Post by: comrade_general on August 05, 2013, 06:58:08 PM
I hope so. :)

How are them Katapeltes coming along, Saw? ;D
Title: Re: Atlantis
Post by: comrade_general on August 11, 2013, 01:08:56 PM
Atlantean Katapeltes takes on 3 Urbans. Alas, he didn't make it, but the Katapeltes split the Romans in half!

(http://i190.photobucket.com/albums/z217/comrade_general_2007/Atlantis%20RTW/katapeltes_zps1ab92c25.png)

Special thanks to Alpha Saw for making these guys! :)
Title: Re: Atlantis
Post by: Son of the King on August 11, 2013, 01:44:09 PM
You're welcome :) . Done anything about fire siphons yet btw?
Title: Re: Atlantis
Post by: comrade_general on August 11, 2013, 01:52:52 PM
Still working that one out. :/
Title: Re: Atlantis
Post by: Jubal on August 11, 2013, 10:49:52 PM
The Katapeltes look really very cool  :)
Title: Re: Atlantis
Post by: comrade_general on August 18, 2013, 01:48:33 AM
Must. Keep. Working. On. This.
Title: Re: Atlantis
Post by: Jubal on August 18, 2013, 10:20:48 AM
*cheers CG onwards*
Title: Re: Atlantis
Post by: comrade_general on August 31, 2013, 02:09:08 PM
Would this look okay for the Atlanteans' symbol?
Title: Re: Atlantis
Post by: comrade_general on September 01, 2013, 02:54:36 PM
I'll just take that as silent approval. :P

Would anyone be interested in writing up a nifty campaign description for these guys? :)
Title: Re: Atlantis
Post by: comrade_general on September 01, 2013, 03:40:43 PM
Never mind I found one that will work.

Just need to get those fire siphons to work...
Title: Re: Atlantis
Post by: Skull on September 01, 2013, 03:47:39 PM
I think that the symbol is ok,but it could be a bit more detailed.

Also,what problems do you have with the fire siphons?
Title: Re: Atlantis
Post by: comrade_general on September 01, 2013, 03:51:39 PM
I need to get the effect right. It needs to look like a giant flamethrower. :P
Title: Re: Atlantis
Post by: Jubal on September 01, 2013, 08:02:14 PM
Might a trident work better than an anchor as main symbol? I think it looks good regardless, either works.  :)
Title: Re: Atlantis
Post by: comrade_general on September 01, 2013, 08:11:02 PM
I thought of that, but then I thought it would be too similar to the "rebels".

Making some interesting progress on the fire siphon. :)
Title: Re: Atlantis
Post by: comrade_general on September 04, 2013, 01:20:44 PM
I'm probably going to change the Marines unit to use the Scutarii model instead. I think there is too much Romani going on. Either that or change the heavy spearmen to use the heavy spearmen model that Carthage uses, think dismounted Sacred Band Cavalry. Or both, or neither, but probably just the Marines.

Has anyone actually tried it yet? :/
Title: Re: Atlantis
Post by: Son of the King on September 04, 2013, 01:32:56 PM
I have not tried it yet, I'm at MoD's house this week and my Rome disk is at home :( .
Title: Re: Atlantis
Post by: comrade_general on September 04, 2013, 01:40:50 PM
Aw, bad timing. :(
Title: Re: Atlantis
Post by: comrade_general on September 04, 2013, 04:35:05 PM
I might also play with the Siphon settings some more; if I increase the rate of fire and ammunition while lowering the damage some I should be able to get more of a stream of fire without making it too powerful.
Title: Re: Atlantis
Post by: Son of the King on October 10, 2013, 03:19:05 PM
Just out of interest, how did you get the map on the faction select screen looking so similar to the vanilla ones?
Title: Re: Atlantis
Post by: comrade_general on October 10, 2013, 07:11:35 PM
I forget exactly what options I set, but you just add the faction color over the plain map in a layer and set it to 'color overlay' or something, and possibly make it more opaque, then gauss the edges properly and add an outer glow.
Title: Re: Atlantis
Post by: Son of the King on October 10, 2013, 07:19:56 PM
Where is the plain map though? :P
Title: Re: Atlantis
Post by: comrade_general on October 10, 2013, 08:27:56 PM
You have to make it. :P

Take Parthia and Spain and combine the empty halves. ;)
Title: Re: Atlantis
Post by: Son of the King on October 10, 2013, 09:54:53 PM
Genius!