Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Jubal on April 07, 2008, 08:33:11 PM

Title: Mini beta release
Post by: Jubal on April 07, 2008, 08:33:11 PM
A mini beta release is now uploaded to the file repository;

Southern Realms (http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=727)
Title: Mini beta release
Post by: L3ggy on April 08, 2008, 07:18:20 AM
Just started to download SR :P
Title: Mini beta release
Post by: Elenmmare on April 10, 2008, 02:40:50 PM
Hey, Jubal, I just had to comment on this- the game is excellent.
This is a very good mod. The only bugs I've encountered are:
-Strange placing in villages (villagers+you start off in an open field and head towards village). I have these errors in my mod too, not sure how to fix it.
-Script errors at the end of a battle. No immediate issues though.
- Some arena's don't work- you just start in an open field.
-Some cities have problems with paving, and I noticed that Gregoria (I think) has a weird texture thingy- all grey (Isn't a bug, but looks awkward)

Aside from that. its great fun and this is the first mod that got me back to playing the game. It would appear that slaughtering Voroks with my Gregorian soldiers is just too irresistable.
Title: Mini beta release
Post by: Jubal on April 11, 2008, 06:51:51 PM
Can you post a screen shot of Geroia - it looks fine when I go on it.

I need to build or add the other arenas I'm afraid.
Title: Mini beta release
Post by: Guest on April 12, 2008, 11:14:18 AM
I recommend that you simply Copy and Paste the scenes from old arenas in as a temporary fix.
Title: Mini beta release
Post by: Jubal on April 12, 2008, 11:25:33 AM
Good point.

Could some of you people register? We're getting plenty of activity, but still only 9 members.
Title: Mini beta release
Post by: Elenmmare on April 12, 2008, 02:49:42 PM
Better?  :)                                                      

I'm wondering if the name of this mod is completely accurate now, seeing as it expands the Native world everywhere- to the North, East, and South.
 
I'm sure you're aware that certain rivers are crossable, but I don't see that as much of a glitch as its easily represented as fording a river.
Title: Mini beta release
Post by: Jubal on April 12, 2008, 02:54:45 PM
Yes, the rivers are wider so the bridges are now too small.

I could change it, but the main thrust of further expansion will be southwards - I'm going to tack the resot of the Gorinian Empire to the south of the map.

However, I could rename it all the same, you're right.

Expanded Realms perhapos?
Title: Mini beta release
Post by: Kalgarus The Cruel on April 12, 2008, 06:02:25 PM
well lets see newly registerd but i do have to say awsome mod this far.

but County of Zendar gets wiped out to easy by Vaegir since it only has the leader and 1 vassal perhaps you could make County of zendar a little bigger/better?

just love how you made all these new faction and the mercenary troops tree.
Title: Mini beta release
Post by: Jubal on April 13, 2008, 06:17:13 AM
Zendar will be beefed a bit, but not much, it's a bit of a joke of a faction really (but with a good troop tree).


Zendar can kick ass sometimes, though; I once saw them capture Tihr, Distar Castle, Malyurg Castle, and Rivacheg!

And welcome to Exilian!
Title: Mini beta release
Post by: Kalgarus The Cruel on April 13, 2008, 07:49:33 AM
thx

and i seem to have problems finding were Vorok is ive found city of Harlusha and all the others but i cant seem to find Kingdom of Vorok.

but it would be helpfull if you could post a explenation of all the factions wat troop types they focus on and such i know that Khergit Focus on Horse archers and Nord on foottrooops. but i have no clue wat the others focus on.
Title: Mini beta release
Post by: Jubal on April 13, 2008, 07:59:45 AM
To find the Voroks, find the RHodoks then go up into the mountains to the south, there's a big mountain plateau which is the Vorok lands,

A quick list of Foci;

Curaw. Theme - Russians, Focus - Axes.
Alania. Theme - English, Focus - Longbow
Harlaushia Theme - Persia, focus - High Wepon points (in later build they will have an assassin troop type).
Voroks, theme - Bhutan cross Rhodoks, Focus, crap all roung but I guess foot combat spearmen.
Gorinia. Theme - Byzantium/Rome/Normans, Focus, hevy infatry but quite balanced.
Lacontia, Theme - Sparta, Focus, spearmen
Geroia, Theme - Venice, Focus, Pikemen and Lancers.

Oh, and Zendar, focus taking prisoners.

I'll add mroe proper previews as time goes by.
Title: Mini beta release
Post by: Kalgarus The Cruel on April 14, 2008, 07:34:11 PM
dident know were to put this since i dont think its a bug so i put it here.

once you capture enemt village let us say Mecchin you can recruit vaegir serfs from it so you get ecces to vaegirs ENTIRE troop tree aswell as the one you alrdy had. is it supposed to be like this? or somthing you forgott to fix?
Title: Mini beta release
Post by: Jubal on April 14, 2008, 08:12:05 PM
No, that's right. You can recruit from them and supplement your own forces, Khergit villages are a real aid to Rhodoks for example.
Title: Mini beta release
Post by: Kalgarus The Cruel on April 15, 2008, 06:52:40 AM
oh ok and your right Khergit villages to give Rhodoks wat they lack GOOD cavalry it just seemed so weird.
Title: Mini beta release
Post by: Jubal on April 15, 2008, 05:57:15 PM
It's kid of logical really, the villagers will still want to fight intheir traditional styles.
Title: Mini beta release
Post by: Kalgarus The Cruel on April 15, 2008, 08:33:55 PM
i kinda like that you made 2 diffrent troop trees for every faction Zendar can recruit farmers and townsmen and thats kinda interesting they can botch become diffrent units
Title: Mini beta release
Post by: Kalgarus The Cruel on April 19, 2008, 07:43:48 AM
any specific date when next verson of this total coolness mod will come out?
Title: Mini beta release
Post by: Jubal on April 19, 2008, 08:13:17 AM
No, but it will be at least a month into the future as exams loom upon the horizon...
Title: Mini beta release
Post by: Kalgarus The Cruel on April 19, 2008, 10:26:22 AM
tell me about it i had 1 exam alrdy and i still got like 5 more to go.
only going to ask now is there any chnace you will add seige weapons such as catapults trebuchts and stuff? would be kinda cool when you seige/attack castles
Title: Mini beta release
Post by: Jubal on April 19, 2008, 04:16:17 PM
I dunno, I might do but it's not currently high on my list (Redoing varoius AI siege things and lord stuff and ships are definitely planned though)
Title: Mini beta release
Post by: Kalgarus The Cruel on April 20, 2008, 04:26:48 PM
is there any trigger or thing that refills castles when garrisons are depleted you know like normal sized 120 men before siege affter seige only like 40 left. refilling garrisons is like needed or anyone can solo a castle
Title: Mini beta release
Post by: Jubal on April 21, 2008, 09:01:05 PM
They do refill - it takes time, but they do. You shold start seeing little parties walk up and add themselves to garrisons under 200 or so men.
Title: Mini beta release
Post by: Guest on April 22, 2008, 03:41:59 PM
good to know keep up the good work with this awsome mod when ever you got the time its by far the most entertaining mod ive playd
Title: Mini beta release
Post by: Kalgarus The Cruel on April 22, 2008, 03:46:40 PM
srry about Guest above forgott to log in remove it if you like
Title: Mini beta release
Post by: Marcus on April 27, 2008, 07:00:27 PM
Could you possibly give some more info on what your mod is about? I forgot from last time... I remember bar fights. :P
Title: Mini beta release
Post by: Jubal on April 27, 2008, 08:23:39 PM
Expanded Map
More than doubles the number of factions
New job types (militia commander, assassin, more to come)
Bankers added
New NPCs (who will later give quests)
LOADS of new scenes and crap to explore
Religious wars (in pordutcion)
new Quests for Zendar Town Crier after you finish the River Pirates Quest.
Title: Mini beta release
Post by: Marcus on April 27, 2008, 08:54:43 PM
And what do the bankers do?
Title: Mini beta release
Post by: Jubal on April 27, 2008, 08:58:11 PM
Like any other bank; they store your money at interest. The rates are ludicrously high atm, so it's a good way to make money.
Title: Mini beta release
Post by: Kalgarus The Cruel on April 28, 2008, 03:31:07 PM
Would Be nice if you could make a Thread were everyone could post favorate Nation Jubal and perhaps ideas to improve the nations
Title: Mini beta release
Post by: a few suggestions on March 27, 2009, 09:45:15 PM
I've noticed that enemies don't combine forces and it can be a bit tedious to go from one group of ten hillmen to the next when they are right next to one another. There is room there for some truly epic battles. I was also reading that you planned to beef up Zendar. I was wondering if you have read Glen Cooks Dread Empire series? In it there is an organization called the Mercenary Guild. They are small in number but are the best trained and equipped troops in their part of the world. Since Zendar is the mercenary place to be maybe something like that would be possible? Also, maybe have a system where you join a Zendar mercenary company and get rented out to various factions for a small amount of time. You could get pay, loot, and if you win, a bonus. You would only be a soldier in the army but it would be cool nontheless. Maybe a ranks system so you could go from soldier to sergeant, commanding twenty guys, to Captain commanding a company that gets merked out to general where you could negotiate contracts with kings etc... Just some thoughts.
Title: Mini beta release
Post by: Jubal on March 28, 2009, 03:54:13 PM
I was planning to add mercenary stuff sometime... the question is always when though.

As for bandit forces, I'm not going to add in one of those scripts which makes nearby bandits join your battles. There will be larger bandit armies that will be more of a challenge though. The hillmen are basically constantly at war with themselves as welll as everyone else, they're just general raiding marauderish types.