Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => A Game of Colleges: Total War => Topic started by: Jubal on September 28, 2013, 12:07:34 AM

Title: Trade Resources
Post by: Jubal on September 28, 2013, 12:07:34 AM
Split from DL thread discussion on trade resources.

Original message:
Quote
I'll boost pops a bit, and also at some point add trade resources (which I think we should be able to rename, which should provide some fun :P )
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: TTG4 on September 29, 2013, 06:26:12 PM
I'll boost pops a bit, and also at some point add trade resources (which I think we should be able to rename, which should provide some fun :P )

On that topic, how many are there?
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: Jubal on September 29, 2013, 06:27:49 PM
What, resource types?
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: TTG4 on September 29, 2013, 11:02:42 PM
What, resource types?

Yeah, we'll need to brainstorm some ideas?
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: Jubal on September 29, 2013, 11:52:07 PM
From memory:

- Silver, gold (you can build mines on these and no others)
- Camels, Elephants, Dogs, Pigs (think these can only be used for unit training)
- Slaves (Only appears when you invade a province, runs out after a while)

"Proper" trade resources:
- Amber
- Marble
- Tin
- Iron
- Copper
- Lead
- Grain
- Timber
- Pottery
- Textiles
- Wine
- Olive Oil
- Hides
- Incense
- Silk
- Glass
- Purple dye
- Wild animals

I admit to not being sure that we have the means to change the map icons, so we'll need to be smart about any major renaming that goes on.

Preliminary thoughts: glass looks like a beaker, could be chemicals? Books should definitely be a possible resource. Not sure what else...
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: Skull on September 30, 2013, 09:53:38 AM
Having slaves in sounds a little inappropriate. Maybe rename them to "captive students",or something like that?
Title: Re: Re: A Song of Arts and Sciences: A Game of Colleges DOWNLOAD
Post by: TTG4 on September 30, 2013, 04:36:34 PM
Having slaves in sounds a little inappropriate. Maybe rename them to "captive students",or something like that?

Or forced interns maybe?

Perhaps we should set up a seperate thread for this too
Title: Re: Trade Resources
Post by: Jubal on September 30, 2013, 04:47:03 PM
Ta-daa  :P
Title: Re: Trade Resources
Post by: TTG4 on October 01, 2013, 04:39:44 PM
Ta-daa  :P

Oh that's a cool function...!

Your suggestions seem sensible, are we sure there's no way to mod the image?
Title: Re: Trade Resources
Post by: Jubal on October 01, 2013, 04:54:32 PM
I don't "think" we can mod the image, possible we can re-colour it.
Title: Re: Trade Resources
Post by: Othko97 on October 01, 2013, 09:12:41 PM
Just a suggestion, but could you change the resources to something more education based, like research materials or stationery? Might be a bit hard if remodelling isn't allowed though :/
Title: Re: Trade Resources
Post by: TTG4 on October 02, 2013, 04:41:17 PM
Just a suggestion, but could you change the resources to something more education based, like research materials or stationery? Might be a bit hard if remodelling isn't allowed though :/

I like this idea, we could potentially do a mixture of the 2?
Title: Re: Trade Resources
Post by: Son of the King on October 08, 2013, 11:11:26 AM
As far as I can see, it will be entirely possible to remodel the resources, and add new ones maybe (although there is probably some hardcoded limit to that).