Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Jubal on April 07, 2008, 08:35:50 PM

Title: Bugs and Balance issues
Post by: Jubal on April 07, 2008, 08:35:50 PM
Please report all bugs and balance issues here.

Actually, not all bugs. Many bugs I don know about:

- Problems with factions doing wierd battles over cities/tons they;ve take overs
- Error messages on the main map for give_center_to_lord and give_center_to_faction_aux.
- Errors at the end of battles for Mirathei's formations mod.
- Bankers with no faces
- Religion area screwy as hell

any others please report here.
Title: Bugs and Balance issues
Post by: L3ggy on April 08, 2008, 02:04:06 PM
I haven't found any bugs except the ones you've mentioned above, but the game crashed, probably my own fault, using too high settings lol.



P.S There are also no bridges on the map, and you can cross the rivers.
Title: Bugs and Balance issues
Post by: Jubal on April 08, 2008, 07:12:56 PM
I know that, I'm not counting that as a bug really - just a difference, fords not birdges. The bridge model was too small, which was why I did it (if you look the rivers are wider than in native).
Title: Bugs and Balance issues
Post by: fallofchaos on April 08, 2008, 07:28:41 PM
In Zendar when u go to the castle u appear on a table,the tavern doors are open to nothing and people are walking into walls throughout the town. That's all i have so far.
Title: Bugs and Balance issues
Post by: Jubal on April 08, 2008, 08:20:51 PM
Zendar was my first try at scen editing, and I haven't got back to it to fix it yet. I will soon though, fear not.
Title: Bugs and Balance issues
Post by: Pentagathus on April 09, 2008, 07:13:50 PM
Havent found anything yet apart from  there bieng 2 count arasieses' and 2 town criers. But where the hell is taugard you lieng ***** jubal?
Title: Bugs and Balance issues
Post by: Jubal on April 09, 2008, 09:07:26 PM
Isn't he where he always was in Tihr?
Title: Bugs and Balance issues
Post by: L3ggy on April 10, 2008, 08:48:19 AM
Who's Taugard?
Title: Bugs and Balance issues
Post by: Jubal on April 10, 2008, 05:50:44 PM
An NPC who will eventually start you on a quest storyline.
Title: Bugs and Balance issues
Post by: Elenmmare on April 11, 2008, 04:03:53 AM
I posted this in your other thread, didn't notice it.

-Strange placing in villages (villagers+you start off in an open field and head towards village). I have these errors in my mod too, not sure how to fix it.
-Script errors at the end of a battle. No immediate issues though.
- Some arena's don't work- you just start in an open field.
-Some cities have problems with paving, and I noticed that Gorgia (sp?) has a weird texture thingy- all grey (Isn't a bug, but looks awkward)
Title: Bugs and Balance issues
Post by: Kalgarus The Cruel on April 13, 2008, 08:49:42 AM
dont know if this is really a bug but when you switch from a Polearm weapon to let us say Bastard Sword you hold it like a Polearm for like 5 seconds before it goes to normal.
Title: Bugs and Balance issues
Post by: Jubal on April 13, 2008, 09:15:09 AM
I gadn't noticed that. Wierd... I haven't changed any of the items.
Title: Bugs and Balance issues
Post by: Kalgarus The Cruel on April 13, 2008, 09:33:08 AM
its not always it happends so i guess its some sort of bug thats always there it happends some times in native 2.

but um i had this starnge issue i was going to help a zendar manhunter patroll that was atatcking a caravan but when i joined the battle it said like script error somthing and the game shut down. :(
Title: Bugs and Balance issues
Post by: Jubal on April 13, 2008, 10:26:23 AM
That IS a bug.

Can you get a screenshot of the error message for me?
Title: Bugs and Balance issues
Post by: Kalgarus The Cruel on April 13, 2008, 11:31:59 AM
might ttake a wile since i seem to be having problems finding a caravan thats alrdy under attack
Title: Bugs and Balance issues
Post by: iwatobes on April 13, 2008, 09:33:00 PM
hi there, first of all I have to say nice mode so far.
However I have some weird things in my game play like
+ Some village is unreachable like Rudi (funny though, I just capture Cruma castle and give it to another lord, as usual reinforcements from the village starting to go to the castle and then they all stuck on the world map - the same goes to the Rodok lords trying to go after those reinforcements )
+ I have joined  with "City of...." which has only 4 lords (including me) and after each of us having owned 1 castle it's seem I can't no longer siege.(when approach an enemy castle there is no Besiege option)
Title: Bugs and Balance issues
Post by: Kalgarus The Cruel on April 14, 2008, 06:53:13 AM
ye ive also noticed that some villages cant be reached shapearmadilloe is one of them aswell as Rudi
Title: Bugs and Balance issues
Post by: Jubal on April 14, 2008, 08:13:51 PM
Woops, mapping bugs, 'll look into that.


That second bug isn't one I've experienced, but wiht lord spawns that'sll get fixed anyway.
Title: Bugs and Balance issues
Post by: Kalgarus The Cruel on April 25, 2008, 07:46:10 PM
found somthing i think is more mapping bugs Caravans usely get stuck right below rivacheg at the bottom of the hills
Title: Bugs and Balance issues
Post by: Hunteromega on January 11, 2009, 02:15:53 AM
When I try to train the villagers on the bandit quest... I start on one of edge of the map, and I have no idea where the villager I'm supposed to beat the crap out of is.
Title: Bugs and Balance issues
Post by: Jubal on January 11, 2009, 07:40:26 PM
Noted, thanks.
Title: Bugs and Balance issues
Post by: Guest on February 06, 2009, 10:21:38 AM
My horse can walk in water! I really like the idea of this mod. I hope it gets fix! from the little bugs I got. Until then i'll keep playing and posting the bugs for it to improve.
Title: Bugs and Balance issues
Post by: Jubal on February 06, 2009, 06:39:46 PM
It's one of the difficulties of being the only coder I guess... the more time I spend fixing bugs the less I spend expanding the mod and adding features. Water-walking horses will be fixed sometime, but they are not at the top of my list atm.