Exilian

Off-topic and Chatter: The Jolly Boar Inn => General Gaming - The Arcade => Mount and Blade Discussion - Sargoth Town Square => Topic started by: Skull on October 26, 2013, 11:38:01 PM

Title: Your Factions own perfect "Military"
Post by: Skull on October 26, 2013, 11:38:01 PM
If you could have your own faction in a M&B mod,how would the troop tree look? What would be it's focus? What sort of equipment would you choose? What would be the factions weaknesses (no cavalry,no heavy infantry,infantry has bad armour...)? What sort of terrain would the troops be able to use to their advantage? What sort of "style" would your units have (medieval,early medieval,archaic,roman,greek,pike and shot troops,viking,Meso-American,"barbarian",arabic...)? What sort of tactics would the troops be most well suited?
Title: Re: Your Factions own perfect "Military"
Post by: Cuddly Khan on October 27, 2013, 12:38:06 AM
My troops would be very fast on foot, focusing more and speed and health than attack, the weapons wouldn't be as strong but to make up for it their armour would be almost top grade. The weapon of choice though is very long pikes and spears They more rely on strength in numbers. They wouldn't have and Heavy infantry. These guys would have the advantage on terrain with many hills, with that they could swarm horse armies easily, as well as any other army. I think they'd be an early Medieval Barbarian. They would be best used in tight clusters and groups on open terrain.
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on October 27, 2013, 02:41:16 AM
As per my usual I'd go with a small army of highly trained medium-heavy infantry. Spears and round shields for easy movement with a sword for backup, med/heavy cuirass with medium greaves, gloves and helmet. Freedom of movement with some punch as well. Supported by quick, light subtree with javelins and swords and light-med armour (light/med cuirass, light boots, light hands, no helmet). This is an army with great defensive power against tough melee focused army thanks to the spears and great agressive power against light armies and bows...So long as the skirmishers (read: cannon fodder) do their part. If there was any room left I'd have a heavy horse capable of sustained melee over pure lance power too for classic hammer/anvil tactics. Simple but effective.

Obviously Hellenic in style but with more freedom and requirement on individual skill and flanking from light inf/ heavy horse than hoplite tactics.
Title: Re: Your Factions own perfect "Military"
Post by: Skull on October 27, 2013, 04:07:42 PM
They wouldn't have and Heavy infantry.
Wouldn't have what?  :P

Edit: I am a moron. D:
Title: Re: Your Factions own perfect "Military"
Post by: Silver Wolf on October 27, 2013, 04:38:00 PM
I've never played native much.
TEATRC was always my definition of M&B.
So I'll go for pike and shot troops.
And the tactics are pretty much self-explanatory in this one.

Hill deployment, preferably.
Pikemen in the front, mixed with some units who wear shields for protection.
Ranged units placed higher on the hill.
Cavalry (if any) for flanking or ambushing enemy ranged units.


Meso-American or barbarian factions for the sake of fun.
With obligatory mindless charges and bashing in some heads tactics.
Title: Re: Your Factions own perfect "Military"
Post by: Paramythion on October 29, 2013, 05:42:10 AM
The Byzantine army. The glorious Kataphractoi have always been semi-legendary to me, from a childhood full of Age of Empires 2 and Medieval Total War, and to be able to ride around with a few dozen of them at my back would be the height of happiness. Definitely would love some Arabic mercenaries in there too, obviously a few turcopoles..

And I could have it too, if a certain phoenixguard came back to work on his mod..

Although, as the poster above me says, some nicely implemented Meso-American troops could be incredibly fun. Smacking someone in the head with a macauhuitl would be simply awesome.
Title: Re: Your Factions own perfect "Military"
Post by: Jubal on November 08, 2013, 05:19:50 PM
Diversity is key for me, I think.

I never liked heavy infantry a great deal, or heavy cavalry. So medium inf, pikes, crossbow or chu ko nu for ranged, medium lance-armed cavalry probably. And some light infantry on the wings. Sort of like a higher tech version of Hannibal's forces.
Title: Re: Your Factions own perfect "Military"
Post by: Skull on November 08, 2013, 10:01:00 PM
I've never played native much.
TEATRC was always my definition of M&B.
So I'll go for pike and shot troops.
And the tactics are pretty much self-explanatory in this one.

Hill deployment, preferably.
Pikemen in the front, mixed with some units who wear shields for protection.
Ranged units placed higher on the hill.
Cavalry (if any) for flanking or ambushing enemy ranged units.


Meso-American or barbarian factions for the sake of fun.
With obligatory mindless charges and bashing in some heads tactics.
Very interesting mix. Even more so since there are very few mods with Meso-American factions.  :)
The Byzantine army. The glorious Kataphractoi have always been semi-legendary to me, from a childhood full of Age of Empires 2 and Medieval Total War, and to be able to ride around with a few dozen of them at my back would be the height of happiness. Definitely would love some Arabic mercenaries in there too, obviously a few turcopoles..

And I could have it too, if a certain phoenixguard came back to work on his mod..

Although, as the poster above me says, some nicely implemented Meso-American troops could be incredibly fun. Smacking someone in the head with a macauhuitl would be simply awesome.
Could you be more precise? Would you perfer the historical ones or the AOE II ones?

Diversity is key for me, I think.

I never liked heavy infantry a great deal, or heavy cavalry. So medium inf, pikes, crossbow or chu ko nu for ranged, medium lance-armed cavalry probably. And some light infantry on the wings. Sort of like a higher tech version of Hannibal's forces.
What about War Elephants? Also,what about mercenaries?
Title: Re: Your Factions own perfect "Military"
Post by: Jubal on November 09, 2013, 05:08:00 PM
I love elephants to bits - possibly almost too much to use them in war. None of Hannibal's big victories relied on elephants (most of them died in the Alps anyway) and at Zama they were actively a liability.  I can see the use of having a few, but they're not must-haves for me because they're so liable to panic at fire or big pointy sticks.

I'd rather use my own forces than mercenaries - Machiavelli I think has this one correct, there are significant advantages to having people fighting for their homes, family, country and way of life that you can't get with people fighting for pay.
Title: Re: Your Factions own perfect "Military"
Post by: Skull on November 10, 2013, 02:52:28 PM
OK,understood.
Title: Re: Your Factions own perfect "Military"
Post by: comrade_general on November 17, 2013, 11:37:36 PM
I would choose the roster of Atlanteans from RTW: Rise of Atlantis. All troop types, no weakness. :P
Title: Re: Your Factions own perfect "Military"
Post by: Phoenixguard09 on November 20, 2013, 04:33:49 PM
Hmm, what would I do...

I seem to have a lot of success with the Halronds in Extended Factions.

So tough, skilled light cavalry on fast, hardy hobin horses who would make up the flanks and the scouts. The centre would be screened by a skirmishing line of kerns, tough and fast infantry with javelins who would advance and pelt the enemy with sharp sticks. Short spears and shields give them a bit survivability if surprised by enemy cavalry, but they are still lightly armoured, so after providing that skirmish support they will melt back to the mainline infantry, dominated by muires and galloglasses, providing a backup flanking force if pressed.

Providing overwatch here, the famous Halrond helwyr, raining steel death down from afar with their longbows.

As to terrain, hills, plains, forests, mountains, they can do it all. High ground for the helwyr is preferable, but not necessary as at close range, those bows have enough power to kill a horse and pin the rider to it. An ambush on a forest road with light infantry and the helwyr staying back behind the treeline would be deadly.

Their weaknesses? No real heavy troops, and especially not cavalry-wise. On the other hand, kerns and especially ridires are quite adept at taking out heavy cavalry, so this isn't a big problem. Gallowglasses and muires are as close as they get to heavy infantry too, with brigandine and chain armour. Still, tactics, speed, skill and sheer toughness go a long way. ;)

To Paramythion, I must finish Extended Factions at some stage, and I probably will. And when I do, you shall be the first to know. ;)
Title: Re: Your Factions own perfect "Military"
Post by: Skull on November 21, 2013, 09:26:17 PM
My personal pick would definitely have to be a set of Roman troops,supported by ranged units armed with longbows or gastraphetes,and some legionary gunners who would also be skilled just like a standard legionary in hand to hand combat (those that played THERA know what I am talking about).
All of the legionaries would be armed with Pilum,and the elite ones would be armed with ones that could get past shield blocks (that isn't really historically accurate,since all pilum could sometimes get past shields,but having all of my forces equipped with shield crushing pilum would be really OP).

The auxilia would have great emphasis on throwing weapons.They would be armed with javelins and throwing axes to further damage and destroy some of the enemies shields,so my legionaries and archers could make short work of the foe.They would be armed with fighting axes and bardiches should the enemy get too close.
For the cavalry,I would certainly use some horse archers and equites cataphractarii.

The main weaknesses of my forces would be the fact that they really don't have any sort of pikemen or spearmen to deal with heavy cavalry,and most of the troops are quite expensive to maintain.
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on December 30, 2014, 07:59:34 PM
Looking for a mod for M&B Warband which lets me choose equipment for troop tiers for the player faction anyone know if this exists?
Title: Re: Your Factions own perfect "Military"
Post by: Jubal on December 30, 2014, 08:04:36 PM
I'm pretty sure I've seen that done for native, so I'd be shocked if it didn't exist for WB too - but I'm not honestly sure what mod it would be.

Certainly in the ASoIaF mod, the Unsullied have very customisable equipment choices.
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on December 30, 2014, 08:05:50 PM
I've been searching for about half an hour, sods law that I find it right after asking for help :P

http://www.nexusmods.com/mbwarband/mods/3633/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D3633&pUp=1

combined with:

http://forums.taleworlds.com/index.php?topic=127922.0
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on January 05, 2015, 07:22:10 PM
Ok would someone mind giving me a hand with this? I've been trying for a couple of days.

What I'm trying to do is create a troop tree which is only for the player faction which the player and his/her vassals recruits from. In case you're interested the troop tree will be Norman-esque but with made up names, titles etc. I also want these troops added to a separate Merc roster who only appear in coastal cities to represent my characters kinsmen coming from the homeland to Calradia.
Title: Re: Your Factions own perfect "Military"
Post by: Phoenixguard09 on December 07, 2016, 02:55:29 PM
Did you still want to do this Clockwork?
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on December 09, 2016, 11:30:19 PM
I'd like to but I've not actually done anything more than just fumble with an editor.
Title: Re: Your Factions own perfect "Military"
Post by: Phoenixguard09 on December 10, 2016, 12:50:25 AM
I can probably make that happen mate. Send me through your ideas regarding the troop trees and stuff and I will get started on it over the holidays.
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on December 10, 2016, 02:17:34 AM
Oh damn!


T1


Melee - spearman; war spear; no shield or amour
archer - shortbow; no armour; short sword
cavalry - spear; light throwing spears; no shield or armour


T2


Melee - Spearman, war spear; kite shield; chain armour
archer - shortbow, chain armour; short sword; some sort of small shield
cavalry - kite shield; arming sword; light lance; medium armour
cavalry2 - throwing spears; spear; light round shield


T3
melee- spearmen, war spear; kite shield; chain armour
archer - shortbow; chain armour; sword; medium shield
archer 2 - longbow; no armour; dagger
cavalry - kite shield; arming sword; heavy lance; heavy armour
cavalry 2.1 -




TBC- tired and drunk....not a good excuse but it's at least true.
Title: Re: Your Factions own perfect "Military"
Post by: Phoenixguard09 on December 10, 2016, 04:02:01 AM
Too easy mate. I'll let you know when I've got something working with it.
Title: Re: Your Factions own perfect "Military"
Post by: Clockwork on December 11, 2016, 01:13:46 AM
Sweet! only when you have time though, I know you're super busy ;)