Exilian

Game Design and Project Resources: The Workshops Quarter => Rome - Total Realism => Mods, Maps & Game Add-Ons - The Bazaar => RTR 0.5 Imperial Campaign => Topic started by: ahowl11 on November 11, 2013, 06:34:15 PM

Title: RTR:Alexander RECRUITMENT
Post by: ahowl11 on November 11, 2013, 06:34:15 PM
Hail citizens of Exilian!

I have begun a mod, RTR:Alexander. And I am recruiting anyone who is willing to help, whether it be 3d/2d art, mapping, coding, scripting, research, or testing. Please post in this thread or PM me!
Here is the mod thread on TWC:
http://www.twcenter.net/forums/showthread.php?629756-Rome-Total-Realism-Alexander&p=13390717#post13390717
Title: Re: RTR:Alexander RECRUITMENT
Post by: Jubal on November 12, 2013, 01:23:24 PM
1) I can provide advice and information, particularly primary source research.
2) Please do repost the information and stuff here as well, for anyone too lazy to click links.  :P
Title: Re: RTR:Alexander RECRUITMENT
Post by: ahowl11 on November 15, 2013, 05:31:00 AM
Good to know Jubal! And I will. Right now this will be put on hold as far as progress. I just wanted to make the announcement that there is plans for one. Before I get to an Alexander mod, I need to make an un mod foldered RTR grand campaign mod for which the Alexander mod will be a part of. I am currently in the process of making said un mod foldered mod.
Title: Re: RTR:Alexander RECRUITMENT
Post by: Jubal on November 15, 2013, 01:27:32 PM
Why no modfolder?
Title: Re: RTR:Alexander RECRUITMENT
Post by: ahowl11 on November 16, 2013, 12:11:26 AM
Because modfoldering causes a lot of restrictions in regards to what I am doing. Think about it.. RTR is the 'data' and you can make mods based off that. Put them all into a launcher similar to RS2 and you have a pretty epic mod with various campaigns and options in one launcher.