Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Cuddly Khan on November 12, 2013, 07:45:32 PM

Title: Southern Realm: Resurected
Post by: Cuddly Khan on November 12, 2013, 07:45:32 PM
So, who's interested? I'm planing on using the Floris Mod Pack because it adds so much more items and stuff. So what I think I will do is get the map file from the Southern Realms and (I think it should be compatible) put it in the Floris mod pack. Actually, I wouldn't be able to upload it so could someone else please do that and upload? We can start from there.

If anyone has anything against using the Floris Mod Pack than please post. Maybe we only need the Diplomacy mod with a few other added items and stuff.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 12, 2013, 08:00:48 PM
I think Floris is a good start point.

The main thing for SR will, I think, be adding all the troops back in - and obviously scenes, though I guess you can port most of those over.

Looking forward to seeing how this develops.  :)
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 13, 2013, 04:40:32 AM
Me too. :)

I like that we have to do the scenes from scratch. I'm not sure but does Warband allow for bigger maps or not? if so than we can smooth some of the rough edges you had to make so that you could make the map bigger.

I would also like to have heaps more companions too. I felt that there just wasn't enough for how many cities there were.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 13, 2013, 07:12:56 PM
I have no problem with you scratch-building the scenes, but there are a few I'd like you to keep :P

(Estarinia springs to mind, particularly the castle is a wonderfully big maze. Also probably Geroia, those two are basically my adopted homes. And the pirate ports are fun).
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 13, 2013, 07:19:29 PM
Would it be possible to have the pirate city with the same menu as normal cities?
Title: Re: Southern Realm: Resurected
Post by: Skull on November 13, 2013, 08:04:25 PM
Would it be possible to have the pirate city with the same menu as normal cities?
Probably,but it most likely means that you must screw around with the faction ownership...


Also,Khan,do you have any M&B modding experience?
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 13, 2013, 09:03:54 PM
Yes, I have done some scene editing before. I can't say I'll be much help with anything else though.
Title: Re: Southern Realm: Resurected
Post by: Skull on November 13, 2013, 09:20:06 PM
Yes, I have done some scene editing before. I can't say I'll be much help with anything else though.
Modding M&B isn't too bad,the only thing is that,more often that not,the module system will refuse to do what you want it to do.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 14, 2013, 09:26:29 AM
I only found that to be the case when I was doing more complex quests and bits of scripting...
Title: Re: Southern Realm: Resurected
Post by: Paramythion on November 15, 2013, 01:19:04 AM
The Khan: Well, I played around with adding the map to Floris, and it loads up the map perfectly well. Although it is somewhat amusing, seeing King Ragnar holding his court in the Duck and Spackle Tavern. I'll probably be fiddling around with adding the scenes and whatnot, over the rest of tonight. Do you want me to upload Floris with the SR map somewhere? I am not sure where I would upload it..
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 15, 2013, 01:27:00 PM
I think more people should hold court at the Duck and Spackle tavern, it's a good place to be.  ;D
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 16, 2013, 05:58:09 AM
Hahaha! Para, maybe you can use Megaupload or something, I don't upload much so I have no idea. Also, does Warband use the same map maker as the original? I want to see if it'd be possible to detail the map some more because I know that Jubal have to sacrifice the bridges and a lot of detail to make the map bigger. I want to see if we can have the same size but more detail when it's in Warband.
Title: Re: Southern Realm: Resurected
Post by: Skull on November 16, 2013, 11:25:54 AM
Hahaha! Para, maybe you can use Megaupload or something, I don't upload much so I have no idea. Also, does Warband use the same map maker as the original? I want to see if it'd be possible to detail the map some more because I know that Jubal have to sacrifice the bridges and a lot of detail to make the map bigger. I want to see if we can have the same size but more detail when it's in Warband.
Yep,as far as I know,Thorgrim's Map Editor is the only real map editor for the Original and for WB. But you need to mess around a bit with the text files.
Title: Re: Southern Realm: Resurected
Post by: Paramythion on November 19, 2013, 05:43:56 AM
Well, I am not going to get the chance to mod much, as the only computer I own that can handle the Floris Mod, has gone all screwy. The internet for it quit working, and until such time as I buy a flash drive to move the modded files around, or I fix the computer, I won't be doing any uploading anywhere. :/
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 11, 2014, 04:02:32 AM
I plan on starting this back up when I get my new computer. Also with the new Internet I should also be able to upload anything I need to by myself.

My plan, when I get the new computer, is to give all the new towns and villages the scenes from the older ones, that way people can still play properly without having to shoot at floating castles until we can replace them all.

If we use the Floris mod we will have to tweak quite a few things, but it shouldn't take too long, as all the basics are there from the Floris mod and the old Southern Realms. But instead of using the old map I intend on getting the new Calradia map and extending that. It may take some work and planning but I think it will be worth it.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 11, 2014, 06:07:51 PM
I'd rather rebuild a copy of the old map, but that's mostly because I never liked the Warband map as much and I feel the borders and topography are nicer on the vanilla & SR maps. I agree that the old SR map is really kind of dodgy, but I'm not much a fan of the way the borders etc work on the Warband map (the states are just a rather unnatural shape) and the addition of the freakin' great desert kind of  makes it hard to put the Southern Realms anywhere sensible.

Definitely copy the scenes to start with, that's a good call.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 11, 2014, 10:24:01 PM
Well, it could be southern and northern hemisphere? I'm just not too keen on using the old M&B map for a Warband mod. I'm not sure how the public would receive it. I'm sure I could definitely do it in a way that the southern realms look mostly the same. We could change the Warband map in a way that the states and borders make more sense if need be.

Also, Floris comes with some OSP scenes that we could also scatter around until we can get around to creating original scenes. One thing I think will be good about using Floris is the bounty of new weapons we can use to make new factions more unique.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 11, 2014, 10:34:39 PM
Hmm.

As an alternative offer, can I request that if you're doing Southern Realms for Warband, you let me draw out the modified/new map and send you my thoughts? I don't think I'll have time to actually do the map making, but I guess I'd just like to have that bit of say in how the SR world looks (and I like maps a lot/am a massive topographical pedant). I'd be happy to draw out a pretty new/different map, it's mostly just being sure that all my factions (and particularly my pet factions/locations) from SR end up in places that I feel suit them.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 11, 2014, 10:56:48 PM
Sure. I was thinking that it would look very similar to the old map, all except for the original game area with the original factions. It would have to be a bit different to the old one to accommodate the desert. If we still plan on adding the Nords homeland to it than that would still be mostly the same, across the sea to the north, Floris adds ship travel.

One thing I would also like to discuss with you is the culture of all those new factions of yours. What did you get inspiration from to make them. With that I may have a better idea on how to form their troop trees and which scenes to use for them that are most similar to how they're meant to be.

Also, we needs to work out which new features from Floris that we don't want in our game, one I'm not much of a fan of is the fog of war, which makes all towns and villages invisible until you see them for the first time, but I'm pretty sure that can be turned off ingame.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 12, 2014, 12:56:53 AM
I can certainly provide you with all those details on aesthetics and design, that's no problem :)

I guess one thing to consider is that the original game area and ownership of towns changed quite a lot in SR - for example, the addition of Alania, Zendar, Curaw, which were all in "Calradia proper". Having effective ship travel (can lords ship travel in Floris?) would make quite a difference and make the addition of islands much easier, so I'd be tempted to put a lot more islandy stuff around the place. I'll have a think, anyway.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 12, 2014, 01:16:58 AM
I'm not sure. I've been having a look through Floris and some guides for modding and it all looks very daunting. The mod in Floris that adds see travel adds ships for Bandits, Merchants and yourself obviously, but doesn't mention lords. Here is what it says about it:
http://floris.wikia.com/wiki/Seafaring

Here is a list of all the mods in the pack: http://forums.taleworlds.com/index.php/topic,148140.msg3589074.html#msg3589074
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 12, 2014, 01:24:56 AM
Possibly not then - maybe PM Floris and ask.

Modding M&B isn't too daunting, just start relatively simple and work up. The module system appears to have tons of files but you don't need to use most of them - just add one faction at a time, start by putting some new troop trees and stuff in and then work up to actually doing one faction and so on. It will be quite a lot of work, particularly adding the factions, but you can partly copy some stuff out of the old SR and you won't have to do neeeeearly as much adding features as I did for SR.  :)
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 12, 2014, 01:35:02 AM
Well, I got some tools that will prove to be very useful in helping me, particularly this: http://forums.taleworlds.com/index.php/topic,117997.0.html
This should help with so much work. What I plan on doing is getting all the factions and troop trees done before I start work on units and such. After that, doing the towns and villages and map shouldn't take too long. The main thing I find daunting is figuring how to get the Developer Pack of Floris working and figuring out what everything in there actually is.

I plan on playing the Floris mod pack on Native a bit to see what I like and don't like about it. That way if there is something in there that I'm not particularly fond of I can take it out.

Also, I don't have an account to PM him with over at the taleworlds forum. Might have to create one. :P
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 12, 2014, 02:06:00 AM
So I created an account but monnikje hasn't been on since 2012. :/ I suppose I'll ask Duh.

EDIT: Did a bit of digging around and Floris stopped development 2 years ago. Also, from what I've tested of it, it's quite a bit buggy. Not to mention that not all of the stuff in it is OSP so we'd have to ask for permission to use some parts of it, which may take forever or never happen because a few of the people who created them aren't active anymore. I do plan on continuing this mod but maybe it would be wise to wait until Bannerlord come out and do the mod for that.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 16, 2014, 03:03:50 AM
I've made up my mind, we'll use the new viking DLC for it. By the looks of it, it will have a big focus on sea battles, so hopefully that means that enemy and allied lords will be capable of sea travel as well. Also, we will still be able to use varies weapon and item mods for it as well. It also has the feature of religion, which I think was one thing that you put in the original mod, so that is supported in the DLC as well.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 16, 2014, 12:02:11 PM
Ooh, yeah, a proper religion system would be neat.  :)

One of my major plans for the original SR was to a) try and restrict factions to fighting their neighbours initially but also b) to script in huge crusading armies, which would have been pretty cool. Sure I'll never get round to that, though.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 16, 2014, 07:51:22 PM
Well, one way to do that is make it so that certain parties don't start spawning until a certain amount of days in game. But of cause, I have no idea how I would go about doing that. I think Prophesy of Pendor did something similar but I'm not sure.
Title: Re: Southern Realm: Resurected
Post by: Cuddly Khan on November 21, 2014, 03:33:48 AM
Jubal, how many faces did your big map have? I read somewhere that Warband can handle more than 100,000. I'm not sure if that's the same size as the old one or more.
Title: Re: Southern Realm: Resurected
Post by: Jubal on November 21, 2014, 07:24:22 PM
I've no idea, sorry :(
Title: Re: Southern Realm: Resurected
Post by: Gmd on January 08, 2015, 07:54:20 PM
Mallardia ftw. That is all.
Title: Re: Southern Realm: Resurected
Post by: Jubal on January 08, 2015, 11:59:36 PM
I forgot that Mallardia was a thing. Mallardia was great :D
Title: Re: Southern Realm: Resurected
Post by: Gmd on January 09, 2015, 04:11:43 AM
How could you forget. Guy d'Gadwall is the best character in the mod!