Exilian

Game Design and Project Resources: The Workshops Quarter => Total War Mods - The Engineer's Shed => Mods, Maps & Game Add-Ons - The Bazaar => Warhammer; Total War => Topic started by: Senatus consultum ultimum on November 28, 2013, 10:54:39 PM

Title: The Chaos Horse Marauder UI script
Post by: Senatus consultum ultimum on November 28, 2013, 10:54:39 PM
The chaos horse marauder search ui script is wrong, to change go into:
WHTW
data
descr_model_battle

and then change:

WHTW/whtw/data/model_units/textures/WHTW_CHAOS_HORSE_MARAUDER.TGA

Delete the second whtw, so it reads:

WHTW/data/model_units/textures/WHTW_CHAOS_HORSE_MARAUDER.TGA

Thanks to Jubal and all the crew for making this amazing mod  :)
Title: Re: The Chaos Horse Marauder UI script
Post by: comrade_general on November 28, 2013, 11:13:39 PM
Thanks for the info, SCU, and welcome to Exilian! :)
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on November 29, 2013, 12:26:33 AM
I should release a patch, but time is lacking.  :-\
Title: Re: The Chaos Horse Marauder UI script
Post by: Dunadd on December 19, 2013, 10:31:43 PM
Thanks Senatus - i was about to post about this and then saw your post
Title: Re: The Chaos Horse Marauder UI script
Post by: uzgobdamighty23 on January 06, 2015, 09:05:21 AM
Hello, i am enjoying this mod with a steam version of Rome gold and i was wondering if the chaos horsemen problem persists on my version? Ive had a look for the second chaos file to no avail and I cant seem to open the original with any program. COuld someone show me the light please?
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on January 06, 2015, 11:59:43 AM
You don't actually need to find the image files - what this guide is asking you to do is fine descr_model_battle.text (a normal text file) and you should be able to edit the path so it points to the right file, as discussed in the first post. Does that help?
Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 05, 2015, 04:26:43 PM
Hello, I've been playing the mod for a day now. Absolutely love it so far. But everytime I play a battle that has marauder horsemen in it, the game just shuts itself off. No error message or anything. I followed the steps here, but it seems my scripts are different from the ones posted above. In my file it looks like this:

type            chaos_marauders_cavalry
skeleton         fs_hc_swordsman                              
indiv_range         40
texture            gauls, WHTW/data/models_unit/textures/WHTW_CHAOS_MARAUDERS.tga
texture            slave, WHTW/data/models_unit/textures/WHTW_CHAOS_MARAUDERS.tga
model_flexi         WHTW/data/models_unit/WHTW_CHAOS_MARAUDERS_HIGH.cas, 15
model_flexi         WHTW/data/models_unit/WHTW_CHAOS_MARAUDERS_MED.cas, 30
model_flexi         WHTW/data/models_unit/WHTW_CHAOS_MARAUDERS_LOW.cas, 40
model_flexi         WHTW/data/models_unit/WHTW_CHAOS_MARAUDERS_LOWEST.cas, max
model_tri         400, 0.5f, 0.5f, 0.5f


Plz help me, I really love the game. But being a chaos man myself, it is a bit of a gamebreaker not being able to play as chaos. :(
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 05, 2015, 06:19:58 PM
First suggestion: try capitalising the letters TGA, the whole thing is case sensitive.
Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 05, 2015, 06:41:35 PM
No, that doesn't work. None of the "tga's" in the document are capitalized, yet the marauders are the only units that cause any problems.
Thanks for the quick respense btw :)
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 05, 2015, 06:55:28 PM
Hm. Are you sure it's just the marauder horsemen causing the issue & you can play other battles with Chaos OK? That DMB entry looks OK to me...

If you haven't tried using the -show_err command line in your game start shortcut, do that as well and hopefully it'll give you a diagnosis of the problem :)

Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 05, 2015, 07:30:01 PM
Yeah, it's the marauder horsemen. I just tried all chaos units except for the horsemen and it works just fine. It may be important to know that I'm using the steam version of RTW.
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 05, 2015, 11:11:07 PM
That IS odd. Can you attach the whole DMB file to a post so I can look at it?
Title: [SPOILER] Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 02:02:34 AM
The file itself is too large to add as an attachment. So I'll have to post it in 2 or more posts. Thx for taking the time to look at this :)

Spoiler (click to show/hide)
Title: [SPOILER] Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 02:03:14 AM
Spoiler (click to show/hide)
Title: [SPOILER] Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 02:03:52 AM
Spoiler (click to show/hide)
Title: [SPOILER] Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 02:05:06 AM
Spoiler (click to show/hide)

Title: [SPOILER] Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 02:06:23 AM
Spoiler (click to show/hide)

That is all of it :p
Title: Re: The Chaos Horse Marauder UI script
Post by: comrade_general on April 06, 2015, 02:37:38 AM
Erm you could have just attached the actual file. Could you go back and put spoiler tags on those?
Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 06, 2015, 11:23:53 AM
Sry, I tried to add the file, but it was too large. This was the only thing I could think of. :(
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 06, 2015, 11:40:06 AM
Its fine, but do put it in spoiler tags - go back and edit the posts and put the spoiler tags round all the text, makes the thread less ridiculous to scroll through :)

I'll take a look at the stuff later.
Title: Re: The Chaos Horse Marauder UI script
Post by: Glaurung on April 06, 2015, 12:53:00 PM
As a courtesy to kwaaieke and other readers, I've added the spoiler tags myself. It's probably not obvious to new members that they have to go around the text in the post, nor that they are added using the button with the "radioactive" symbol (circle divided into six segments, alternately yellow and black).

I've also rebuilt the file from kwaaieke's posts. I attempted to attach it, using the "Attachments and other options" feature below the main posting window. However, it's 169kB and the stated maximum size for an individual attachment is 128kB, so I've had to split the file and attach the sections.
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 13, 2015, 11:50:12 PM
I still can't see any problems with it :/

Can you find the relevant EDU (export_descr_unit.txt) section and post that?
Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 15, 2015, 10:09:30 AM
Here is marauder horsemen part of the document you mentioned above. :)
Spoiler (click to show/hide)

Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 15, 2015, 12:00:16 PM
Found the problem (I think)! :D

OK, it's not the rider, it's the horse.

Go into DMB, find the entry for "horse_light".

You'll notice that on the "gauls" line it has "WHTW/whtw/data" whereas all the others have just "whtw/data". Fix that and they should work. :)
Title: Re: The Chaos Horse Marauder UI script
Post by: kwaaieke on April 17, 2015, 09:34:44 PM
Okay, I did as you suggested and it works fine now. Thanks for taking the time to solve this. I really appreciate it. And hopefully this will help others as well. :)
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on April 18, 2015, 12:35:32 AM
Mostly just shows how rusty my modding sixth-sense is...

Glad to have got it fixed for you; I really hope you enjoy the mod :)
Title: Re: The Chaos Horse Marauder UI script
Post by: knotten55 on July 26, 2015, 12:28:19 PM
i did the fix, and it still crashes when i try to enter battle, i even tried to look for light_horse but there seems to be no problem there

This is how Marauder Horsemen look in EDU

Spoiler (click to show/hide)
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on July 27, 2015, 11:34:44 PM
Can you get chaos battles working with other units? Is it definitely just the horsemen that are causing you the problem?
Title: Re: The Chaos Horse Marauder UI script
Post by: knotten55 on July 30, 2015, 01:05:20 PM
I just entered battle as chaos, and there were 0 marauder horsemenn, and the game still crashed, i think is maybe has something to do with the general, as i have fought chaos "brigands" with no issues. Units i don't know if caused the crash include Marauders and Chaos Warrios
Title: Re: The Chaos Horse Marauder UI script
Post by: Glaurung on July 30, 2015, 09:22:58 PM
I'm sorry: we may not be able to do much about this for a couple of weeks. Jubal is on holiday until 10 August, and he might be the only person who understand the mod well enough to help.

In the meantime, it would probably help him if you could try out the various different units, first one by one on their own, and then perhaps in all the combinations, so that we can see exactly which units or combinations cause the crashes.
Title: Re: The Chaos Horse Marauder UI script
Post by: knotten55 on August 01, 2015, 09:33:20 PM
There was a problem with the Chaos_General model. I did a fix that turns all chaos generals to Chaos_lesser_general but i don't know how to fix the issue with the actual model. Even tho this thread does NOT include other bugs, can i report here that the Nurgle temple build chain is kind of broken as the plaguemound building requires a level 4 town, but chaos can only upgrade their towns to level 3, is this intentional to limit plaguemound to conquered cities or...?
Title: Re: The Chaos Horse Marauder UI script
Post by: knotten55 on August 01, 2015, 09:56:23 PM
What should i do here?

Spoiler (click to show/hide)
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on August 12, 2015, 08:07:09 PM
Sorry, been away!

Um, not sure. Check the filenames and check all the capitalisation is correct first, I'd say, including of the filename endings. And then check that the model linkage in the generals file is correct.
Title: Re: The Chaos Horse Marauder UI script
Post by: TheArabianBabe on August 20, 2015, 09:51:37 PM
Hello, sorry to bother you all, but i appear to be having problems with my chaos units. whenever i start a battle as chaos the game crashes. until now i have loved this mod but now i am crying ;( please can i have some assistance?

forgot to mention, but i have tried all of the previous solutions, but unfortunately it has come to no avail ;(
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on August 20, 2015, 10:04:23 PM
Right, starting list of things to check:
- Does this only happen in custom battle, only in campaign, or both?
- Does this happen in custom battle when you avoid using marauder horsemen?

There basically seem to be two problems - firstly, the chaos marauder horsemen are bugged, secondly, the chaos generals (but not captains) have a problem (which I'm currently recommending people fix by making the general model the same as the lesser general model).
Title: Re: The Chaos Horse Marauder UI script
Post by: TheArabianBabe on August 21, 2015, 07:33:39 PM
OK, Yes, both campaign and custom battles don't seem to be working, anything other than the horsemen work fine, but instead of closing down without warning like I have seen others report, it does come up with windows error scanner (the "windows is scanning for problems thing).

Thanks for your help, i didn't think you would reply so quickly :)

Edit- Now I think there is a problem with orks and goblins as well :P I'll have a look round the code myself for a bit, see if there is anything obvious
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on August 21, 2015, 08:27:25 PM
Huh, definitely not had O&G problems reported with the main build...

Whether it CTDs with no error or has the windows scanner is just a difference of OS/build - it's the same thing I think.
Title: Re: The Chaos Horse Marauder UI script
Post by: TheArabianBabe on August 21, 2015, 08:45:32 PM
Huh, i think it was something on my end cause orks work fine now (originally tried campaign, as soon as I went to battle it crashed, retried both campaign and custom battle, both work fine) but chaos still don't work ;( Still looking through files though.
Title: Re: The Chaos Horse Marauder UI script
Post by: Jubal on August 26, 2015, 12:00:49 PM
I should really just try and put a patch together for the chaos thing, but it's been so long that I'm not even sure I know my way around the files well enough now :(