Exilian

Game Design and Project Resources: The Workshops Quarter => Rome - Total Realism => Mods, Maps & Game Add-Ons - The Bazaar => RTR 0.5 Imperial Campaign => Topic started by: ahowl11 on January 22, 2014, 09:57:23 PM

Title: Discussion: The Map
Post by: ahowl11 on January 22, 2014, 09:57:23 PM
Here is where everything concerning the campaign map should be discussed.

For the first version we do not need to really worry about the faction starting positions since the first version is kind of like an introductory BETA to the public.

However the second version is where things will get interesting. I've asked Mausolos to take a look over the map and report his thoughts here. I suggest the rest of you do the same, especially those who claim to know their history :)
I will also take a gander at the map and together we will come up with a list of changes to be made. I am in contact with a mapper, I do not yet know if he will want to help, but hopefully he will :)

Before looking over the map and making suggestions, here are some details about the map and how it will fit this mod:
-It was originally the Mundus Magnus map made by ngr
-Philadelphos, the creator of Rome: Total History (RTH) completely revised the map to make it very historically and geographically accurate.
-He made the map based on 280 BC but in some areas such as Germania the term 'time is relevant' applies
-There are navigable rivers, many landbridges, and mountain passes which the AI exploits well
-Currently after much testing the AI expands well
-The mod will start in the year 280 BC

Here is a list of issues that we have found (only the top ten will be fixed for the next version)

-Iconium to Laodicea (not necessary, Laodicea was not founded until 261 BC. If anything, rename Iconium to Rhodas.)
-Londinium - Verlamium
-Mogontiacum? Alternative? Volubilis
-Argentorate? Alternative? Heraclea Pontica
-Arausio - Vienna
-Lugdunum - Bibracte
-Tarraco - Emporiae
-Toletum - Segobriga?
-Tigranocerta - Thospia

*Ongoing discussions

Other issues:
-Some Cities are too close to mountains (Thebes)
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 22, 2014, 10:40:05 PM
I can't access the game at the moment (see other thread, and I don't have the RTW disk here anyway). Maybe someone could make a few screenshots for me, of the problematic areas?
Title: Re: Discussion: The Map
Post by: Bercor on January 23, 2014, 01:02:39 AM
Pics for Mausolos:
(Warning, there's a LOT of images)
Spoiler (click to show/hide)

In regards to the map, there's some glitches in cities near to mountains, with the mountain occuping half of the city (Thebes, for example), maybe a slight relocation is in order. Also, take Bagacum from the britons and give it to the gauls or make it rebel.
Title: Re: Discussion: The Map
Post by: Jubal on January 23, 2014, 09:50:42 AM
One major niggle I have with these is why the settlements in Britain, France, etc are all the major settlements from much later into the Imperial era... Londinium, Camulodunum, etc, all Roman foundations. So when the game starts they shouldn't really even have been founded yet.

I mean, it might be a fair bit of work I guess, but it might be a nice feature to actually have native settlements/settlement names. It's not like this mod is currently that short of researchers or manpower after all!
Title: Re: Discussion: The Map
Post by: Bercor on January 23, 2014, 12:44:09 PM
One major niggle I have with these is why the settlements in Britain, France, etc are all the major settlements from much later into the Imperial era... Londinium, Camulodunum, etc, all Roman foundations. So when the game starts they shouldn't really even have been founded yet.

I mean, it might be a fair bit of work I guess, but it might be a nice feature to actually have native settlements/settlement names. It's not like this mod is currently that short of researchers or manpower after all!

Well Camulodunum was there before the romans invaded and was the capital of the Trinovantes, so I guess it should stay. I agree with you about the other settlements though.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 23, 2014, 08:13:38 PM
Cheers for the pictures! First of all the choice of cities looks splendid. A first idea:

Iconium It has been choose on Rome II as well, but actually I don't know why. There were much more significant towns in that region during our timeframe and I'd rather put another city...

Laodikeia (Laodicea) on the Lycus It was a rich city and even independent for a while. The problem is that Antiochos II only founded the town in 261 BC or later, but it seems likely that there was a little town before (let's not forget that ''founding'' a city often meant that there already was smaller city which would then get walls and a new name). As Iconium also seems to start without walls, we would only need to  move it northwards a tiny bit.
It was called Rhodas before.

Sure, under Roman rule Iconium was the main city in the area, but not yet in the 3rd century. It's not a mandatory change, though.


Aracillum and Asturica

I'm definitely not an expert for Spain, but a scientifically approved map only puts the cave of Altamira and Veleia near Aracillium for this time frame. Aracillum was definitely besieged by the Romans in 25 BC, though, when they fought against the Cantabrians. I know a guy from Galicia on TWC and will ask him about Asturica.

Apart from that I'll continue later but I think it might be necessary to go into the library, so I can use the Barrington Atlas.

Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 23, 2014, 10:40:09 PM
Iberian Peninsula:

Corduba: Rome II puts it on as Kartuba, but if wikipedia can be trusted this was the name given to the town by the Carthaginians when they refounded it and before that nothing is known about its name and history, but there was a settlement. The Ancient History Encyclopedia (AHE from now on) map shows Astygi instead but confirms, that Corduba already existed. Both would be okay, I can't find a lot on Astygi either.

Toletum Only founded in 192 BC. I can't even find a city in that area, tough, perhaps the Carpetani didn't build proper towns? I'll try to look that up on the Barrington Atlas.

Osca was named Bolskan before the Roman conquest. Near it lies Bilbilis which might have been more important in 280 BC, according to AHE. Bolskan was the capital of the Illergetes, Bilbilis a Celtiberian town, which could make us choose Bolskan anyway, because we already have Numantia as a Celtiberian city.

Tarraco was called differently at this time. Either Cissis (Livius), Kissa (Polybios) or Kesse (RTR VII, coins). Need to check that on the Barrington, too, but I'm afraid they might have put Tarraco. Also, we are not 100% certain if Cissis actually WAS the same town as Tarraco.

Mastia seems to be legit, but it's mentioned as a Tartessian community and it's doubtful if it really was Carthago Nova/Cartagena. We could also put the Phoenician colony Akra Leuka/e North of it or, if we want a native town, Sexi, west of Mastia.

TBC with other parts of the map.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 24, 2014, 05:56:10 AM
Excellent work Mausolos. Being a friend of Philadelphos, I know he created the map with the intentions of giving players the well known names. He wanted the mods time frame to be relevant so that Italy represented 280 BC but Gaul etc represented a later date. It can be changed.
Title: Re: Discussion: The Map
Post by: Jubal on January 24, 2014, 12:12:34 PM
Yeah, my thought is possibly that Camulodunum should possibly replace Londinium if the London province can be extended north a little (and the town position could be moved a square south happily too), with what's now Caistor St Edmund (Venta Icenorum) being the capital of the East Anglian province (as the main Iceni settlement). I don't know, I don't have the relevant maps to check if that's a dumb idea - it would be quite nice to have the Iceni capital in there though.

EDIT: misremembered, it was Caistor not Thetford.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 24, 2014, 04:40:15 PM
I believe Verlamium was a capital at that time
Title: Re: Discussion: The Map
Post by: Bercor on January 24, 2014, 04:49:15 PM
I believe Verlamium was a capital at that time

We should choose between Verulamium or Camulodunum and the create Venta Icenorum in North East Anglia. Personally, I prefer the second, seing how it's more famous (Asterix in Britain, Camulodunum's rugby team, anyone?). And what about Eburacum? We need to replace that settlement aswell.
Title: Re: Discussion: The Map
Post by: Bercor on January 24, 2014, 04:55:33 PM
(http://comicsagogo.files.wordpress.com/2012/01/asterix-in-britain-004.jpg)
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 24, 2014, 07:43:36 PM
Hehe  ;D

Yeah of course that decision is up to you, but if we only want towns that actually existed during that time frame I would also look it up for the rest of the map. So... should I?  :P

As for Galicia and Asturia... In Galicia, according to my friend, the best choice for a tribal town would be either Brigantium (the native name isn't known, though, but Rome II also puts Brigantium) or Lugo, which is still named Lugo today, but seeing that it was named after the Celtic deity Lugus it seems likely that it also had this name back then (the Romans called it Lucus Augusti). The Roman capital of this region was Bracara Augusta (Braga).

(http://upload.wikimedia.org/wikipedia/commons/8/8b/Gallaecia-Dioclecianus.png)
Title: Re: Discussion: The Map
Post by: ahowl11 on January 24, 2014, 08:14:03 PM
Yes you should! I rather have the native settlements since I want everything to be relevant to 280 BC for the final Grand Campaign version.
It's going to be tough in regards to Britannia, Germania, Dacia and Sarmatia though.

Philadelphos pretty much gave the most knowledgeable locations.

Remember this though, altering too many locations and settlements will have it's effects on trade routes and AI expansion. I've learned from Philadelphos and Anarchon (who will be doing the mapping soon) that there is a fine line between historical accuracy and gameplay.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 24, 2014, 10:11:02 PM
Aye I can really understand why he did it. So far all alternative settlements I proposed are really close to the other ones, apart from the two for Mastia ;) I'll keep it in mind.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 25, 2014, 04:47:27 AM
Okay guys so here is the deal regarding the map for the next version..

Let's only focus on any GLARING issues in regards to settlements. For example, instead of Tigranocerta I believe Thospia would be a better option, since Tigranocerta was not founded yet.

Let's try to keep the maximum number of changes at 10. Anarchon has agreed to help but only for minor and simple stuff, I don't want to get carried away with editing and changing things, and end up having a laundry list of things for him to do. So we can contine scanning the map, but let's not make it a 'deep' scan. Instead, let us scratch the surface and only notice glaring issues. I will keep the OP up to date with issues we discover and then at the end we will decide which ones we will fix for the next version and which ones that we will hold off on.

In the future I plan on carefully studying each region, realigning the provinces and settlement selection, assigning provinces to factions and assigning AOR/Mercenary pools to regions. But for now we must keep it minimal since the mod is young. I think what I will do is brainstorm a bit and come up with a 'big picture' mod plan that will ultimately be finalized based off smaller 'stepping stone' versions.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 26, 2014, 07:45:31 PM
Okay here is my list of things:

Eburacum? Is there a better alternative?
Londinium - Verlamium
Mogontiacum? Alternative?
Argentorate? Alternative?
Arausio - Vienna
Lugdunum - Bibracte
Tarraco - Emporiae
Toletum - Segobriga?
Tigranocerta - Thospia
Title: Re: Discussion: The Map
Post by: Bercor on January 26, 2014, 08:19:54 PM
Okay here is my list of things:

Eburacum? Is there a better alternative?
Londinium - Verlamium
Mogontiacum? Alternative?
Argentorate? Alternative?
Arausio - Vienna
Lugdunum - Bibracte
Tarraco - Emporiae
Toletum - Segobriga?
Tigranocerta - Thospia

Well, this seems to be the best alternative for Eburacum, since it was, presumably, the capital of the Brigantes:
http://en.wikipedia.org/wiki/Stanwick_Iron_Age_Fortifications
However, it doesn't seem to have any name besides "Stanwick", which, from the looks, seems to derive from the anglo-saxonic stān "stone" wic "settlement".
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 27, 2014, 10:46:17 PM
Eburacum- what Bercor said seems good enough, but there doesn't seem to be an accredited name to these fortifications, right?
Londinium- I don't know, similar to Lugdunum (look below)
Mogontiacum - same  :(
Argentorate - same
Arausio- Vienna? No idea
Lugdunum- Bibracte... well there was a settlement at that time, but only a few huts really, the oppidum was only erected in the late 2nd century BC. Cold_mac or The Great Montrose would know that better, hopefully they'll have time soon
Tarraco- Emporion or Cissis. Depends if we want to have a native or a Greek city, you'll know what's better for campaign balance
Toletum - no idea
Tigranocerta- Thospia= Tushpa? If yes, then I agree with that one  ;)

Okay, sorry, that was kind of a failure... I'll look into the Barrington Atlas on Wednesday.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 27, 2014, 11:02:33 PM
I think we will leave Eburacum as is, I don't want to use a medieval english name :P
I'm going to use Verlamium for Londinium

Argentorate and Mogantiacum can become Volubilis (Berber Capital) and Heraclea Pontica (Between Bithynia and Pontus)
Germania does not need a ton of cities during this time frame.

Tarraco should become Emporiae because I believe it was important, especially for Massilia. Also Bolskan can represent the native settlement.

Toletum can stay as is.

If you mean the city next to Lake Van than yes :)
Title: Re: Discussion: The Map
Post by: Bercor on January 27, 2014, 11:27:33 PM
Well, Europa Barbarorum team decided to use the name Caern-Brigantae which basicly means "Brigantes pile of stones", refering, probably, to the settlement stone walls. Seeing as we are using latin nomenclature, we could call it Lapumurus, latin junction to something like "stone wall".
Title: Re: Discussion: The Map
Post by: ahowl11 on January 27, 2014, 11:34:53 PM
I feel as if that would be trying to do too much. I think Eburacum will be fine until we find another settlement.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 28, 2014, 10:09:42 PM
Mmh yeah maybe Eburacum should stay. I'll look into the atlas tomorrow, but I'm not sure if it depicts settlements from 280 BC or just the world at one year (14 AD I think) and some special maps like ''Greece under the Theban Hegemony'' or ''The 2nd Punic War''. I'll look, take pictures and then report back.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 29, 2014, 06:49:40 PM
Okay guys, I looked into the Barrington atlas today, but as I expected, the map only displays things how they were at the time of the Principate. It still names every damn town or fort, though, and the location of different tribes, so if we need anything I'll look at my pictures or go to the library again.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 06:56:55 PM
I guess just look into everything that I have in the first post. Make sure it's okay to put in or not. As soon as you do, I can contact Anarchon and see if he can make the edits.
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 07:06:18 PM
I really don't think we need more cities in north Africa. It would be better to place it in Sardinia, as Hannibal Barca suggested.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 07:08:51 PM
There are alternatives. Zama is not needed. It was a village and the site of a battle. That could be made into the Sardinian settlement.
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 07:27:16 PM
Ok, do want you think is best. Nevertheless, after the BETA we should revamp North Africa/Iberia to something like this:
(http://gyazo.com/8993d017edbbf96d3d9cc83472165cf1.png)
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 07:36:43 PM
Yes, that map gave me ideas as well. Don't worry, the map will have a lot of work done to it to fit our needs. We need to get the basics and base mod finished first though.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 29, 2014, 10:38:30 PM
Okay dokay... again then:

If we want to keep Argentorate, it seems there was a Celtic settlement at Baden-Baden (the German city on the other side of the border), so we would only have to move it to the other side of the Rhine, 20 kms downstream. The Romans later called it Aquae, a Celtic name doesn't seem to be known, but we could still call it Aquae. And when someone complains that Aquae was only founded in 80 BC we'll tell him exactly that. For most pre-Roman settlements North of Italy we'll have this problem anyway.

As for Mogontiacum there was a Celtic town called Altiaia South of Mainz. Altiaia is today called Alzey (so you can see where it is). Altaia and Aquae are closer at each other than Mogontiacum and Argentorate, maybe that's a problem?

Thebes is too close to the mountains? If you mean the Egyptian one, you should just lower the mountains a bit, if you mean the Greek one we could replace it with another city perhaps.

By the way I have to applaud your friend for choosing Gortyn to represent Crete :D I always say everyone it was the most powerful polis on the island during this time frame, but RTR6, RTRVII, RTW, EB, RSII and Rome II have always fielded it's lesser rival Knossos or the rather unimportant Kydonia. I also like having Naxos and Mytilene, hopefully we can keep them  ;D Considering the Nasiotic League was there we might give them to the Greek superfaction?
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 10:43:03 PM
Well do you think that we should hold off on changes for now? I mean, the map as is, is not bad at all. We will be going into detail once we get the 2nd BETA released so maybe it's best if we just stand pat and not risk anything.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 29, 2014, 10:46:27 PM
Hey you asked me about those towns  ;D You are the mod leader here, I'm not too bothered if you implement it now or later or whenever, no worries ;)
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 10:49:43 PM
Okay dokay... again then:

If we want to keep Argentorate, it seems there was a Celtic settlement at Baden-Baden (the German city on the other side of the border), so we would only have to move it to the other side of the Rhine, 20 kms downstream. The Romans later called it Aquae, a Celtic name doesn't seem to be known, but we could still call it Aquae. And when someone complains that Aquae was only founded in 80 BC we'll tell him exactly that. For most pre-Roman settlements North of Italy we'll have this problem anyway.

As for Mogontiacum there was a Celtic town called Altiaia South of Mainz. Altiaia is today called Alzey (so you can see where it is). Altaia and Aquae are closer at each other than Mogontiacum and Argentorate, maybe that's a problem?

Maybe we can substitute Argentorate for Aquae and Mongotiacum for Heraclea Pontica due to the fact that there's too many settlements in Germania.

Thebes is too close to the mountains? If you mean the Egyptian one, you should just lower the mountains a bit, if you mean the Greek one we could replace it with another city perhaps.

Is refering to Egyptian Tebes. If you take a look at the screenshots I posted you'll see that half of it it's inside a mountain.

By the way I have to applaud your friend for choosing Gortyn to represent Crete :D I always say everyone it was the most powerful polis on the island during this time frame, but RTR6, RTRVII, RTW, EB, RSII and Rome II have always fielded it's lesser rival Knossos or the rather unimportant Kydonia. I also like having Naxos and Mytilene, hopefully we can keep them  ;D Considering the Nasiotic League was there we might give them to the Greek superfaction?

Well, if i remember well, the suggestion was yours :P. Total Realism!
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 29, 2014, 11:01:19 PM
Did I? Where? ;D

Yes true I saw it by now. It looks on google maps like they real mountains to the East are about 10 kms away so we could just extend the plain a bit.
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 11:03:57 PM
Did I? Where? ;D

Yes true I saw it by now. It looks on google maps like they real mountains to the East are about 10 kms away so we could just extend the plain a bit.
(http://gyazo.com/333608aa880c2f90947c480ea4ac89a4.png)
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 29, 2014, 11:06:08 PM
Ahh... YES!  ;D Are you also named Bercor on TWC?
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 11:14:32 PM
Ahh... YES!  ;D Are you also named Bercor on TWC?

Yes, but I'm a pretty low-profile player. :P
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 11:21:49 PM
Yeah for now we will just stay as is.. I want to make changes but I think that staying as is, is the best for the mod.

I've talked to leoni from TWC and he agreed to make a new map for us. It would be a skeleton map at first and we would have to fill it up ourselves. I figured that we would do this since we will be researching each region in depth as it is. The map will be made based off a modern day satellite image so that tells me that we will have 3 concerns:

1. The Aral Sea will need to be constructed to be a full Sea (shame what has happened to it)
2. The Persian Gulf will need to be altered to match how it was back in ancient times
3. The Suez Canal may have to be changed or removed

Now, I want to ask your opinions on this matter.

Should we:

1. Get the brand new map and slowly 'populate' it based off our research?
2. Stay with the current map and risk messing up the balance that it has.

There are pros and cons to each.
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 11:26:37 PM
Well, honestly, I would wait and see how it's the new map. If it's better than the current I would go for option 1. If not, option 2. But a new map would be nice...
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 11:32:07 PM
Yeah, we need to see how it looks. I want to do it because of all the research that can be done to make everything balanced and historical. The frustrating part would be that we could only have 199 settlements, and one of those needs to represent the terra_incognita. So essentially we would have 198 regions/settlements to play with.
Title: Re: Discussion: The Map
Post by: Bercor on January 29, 2014, 11:38:25 PM
Yeah, we need to see how it looks. I want to do it because of all the research that can be done to make everything balanced and historical. The frustrating part would be that we could only have 199 settlements, and one of those needs to represent the terra_incognita. So essentially we would have 198 regions/settlements to play with.

That's the hardcoded maximum though, right? Not much we could do...
Title: Re: Discussion: The Map
Post by: ahowl11 on January 29, 2014, 11:52:16 PM
Yup. We need to be wise with each settlement but also try to be realistic. People want an equal amount of regions everywhere. Historically and realistically this is not how the map should be made. Anarchon has a good theory. The center part of the map should have the most cities, as you extend outwards there should be less cities.

So Germania, Britannia, the Steppes, India, Arabia, and the Sahara should not have a whole lot of cities.
Title: Re: Discussion: The Map
Post by: Bercor on January 30, 2014, 12:00:21 AM
Yup. We need to be wise with each settlement but also try to be realistic. People want an equal amount of regions everywhere. Historically and realistically this is not how the map should be made. Anarchon has a good theory. The center part of the map should have the most cities, as you extend outwards there should be less cities.

So Germania, Britannia, the Steppes, India, Arabia, and the Sahara should not have a whole lot of cities.

Yeah, I agree. It's ridiculous having the same or more settlements in Germania that in Italy.
Title: Re: Discussion: The Map
Post by: ahowl11 on January 30, 2014, 12:03:58 AM
Yeah so we just need to be smart with our city selection. HamilcarBarca was right in his Carthage report, Carthage should not be overly concerned with Western Africa, instead it should be concerned with it's islands. Actually this makes me want to make a new thread based off AI expansion, just so we have an idea when it comes to settlements.
Title: Re: Discussion: The Map
Post by: Bercor on January 30, 2014, 12:05:11 AM
Yeah so we just need to be smart with our city selection. HamilcarBarca was right in his Carthage report, Carthage should not be overly concerned with Western Africa, instead it should be concerned with it's islands. Actually this makes me want to make a new thread based off AI expansion, just so we have an idea when it comes to settlements.

Go ahead.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 30, 2014, 12:22:07 AM
@Bercor Ah that's why I've never seen you over there ;)

That sounds promising with that new map. The current one also has the full 199/198 settlements on it, doesn't it? Apart from that I fully agree with a focus on the Mediterrenean. That's one of the things where the Rome II map disappoints me the most- the Arabian peninsula or some Northern Steppe have more cities than Syria, Greece or Italy and I won't even mention the shambles that is Sicily and the geographical mistakes.

One thing we also need to be aware of for that new map are the coastlines that have changed and lakes that have gone or didn't exist back then, I'm thinking of Macedon or the West coast of Asia Minor here (missing lakes in Switzerland might be of less importance for an ancient history mod).
Title: Re: Discussion: The Map
Post by: ahowl11 on January 30, 2014, 12:28:04 AM
Mausolos if you could, maybe compile a list of geographical edits that would need to made to best reflect the ancient world at this time? That way we would know what tasks lay ahead.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 30, 2014, 12:30:56 AM
Hah, that would be quite a long list  :P I can do it, but it would take some time, not before the release of the Beta if you want to do it next week or so. I'll probably be in Munich on the weekend and then have an exam about the Cold War next week.
Title: Re: Discussion: The Map
Post by: Bercor on January 30, 2014, 12:37:04 AM
Hah, that would be quite a long list  :P I can do it, but it would take some time, not before the release of the Beta if you want to do it next week or so. I'll probably be in Munich on the weekend and then have an exam about the Cold War next week.

No worries, it's not for the Beta. Take your time, the map isn't even done.

Also, the correct answer it's always: It was the commies fault!
Title: Re: Discussion: The Map
Post by: ahowl11 on January 30, 2014, 12:44:24 AM
Hmmm if it's going to be an extensive list, maybe just the most noticeable features? I don't want the mapper to end up reshaping the entire map!
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on January 30, 2014, 09:41:18 PM
Hehe yeah okay, I'll do so then. See for example Macedonia, even in the relatively short time between the Peloponnesian war and the age of Augustus the coast line moved by 5 kilometers and today Pella, which was only a few hundred meters behind the coast in 500 BC, is an unbelievable 20 kilometers away from the sea. I'm not sure how extensive artificial drainage was used here, but it is astonishing at any rate.

And aye, that will be the right answer  ;D
Title: Re: Discussion: The Map
Post by: ahowl11 on February 10, 2014, 03:51:14 AM
I've been talking to Philadelphos about our map changes. Here is his response:

Quote
Regarding your changes:
Thospia has been discussed.
Emporia is certainly desireable, but I wouldn't replace Tarraco, because that was the capital of the entire region. During the empire it was replaced by Caesaraugusta. Well with two regions this area is really hard. It would be better with an additional region. Another viable choice would be making Emporia an exclave of Massilia. I'd like to try that, but I'm afraid it would interrupt the road to Narbo.

Taking out two regions in Germany seems too much. How do you fill the area?
Volubilis is marginal, but if you want it make it the capital and Tingis the port of Tingitana.
Heraclea or Amastris might be capital of Paphlagonia. Then I'd suggest that you add a small region named Helenopontus with Sinope as capital. Attention: Sinope has a single square in the Aral Sea. Without that the city won't work!

Vienna/Arausio is acceptable both. I chose Arausio because with that the Roman expansion into Gaul works better.
Bibracte is certainly desirable. If I may suggest, it should replace Alesia. How bout this:
Transalpina: Vienna
Haeduensis: Bibracte
Lugdunensis (or Biturigia): Avaricum
Like the Tarraco/Emporia area that region has a lot of compromise, but if you want to go for a 70 BC setup the above appears to be best. Earlier we do not know.

A second region in Sardinia appears as no good idea for several reasons:
1. The Carthaginians had their biggest problems in their homeland (view Mercenary War 240-238 BC).
2. I never even saw them expanding into Corsica (with land bridge), so why should they go against the Sardinians?.
3. The Nuragic fort might be represented by a fort. It shows clearly that you never played the Carthaginians in my mod, otherwise you would have reason to complain about those wicked Sardinian rebels hiding in the bushy center of the Island. If you like you can give them a fort, but that would destroy the surprise.
4. Zama is needed for road system.
In my opinion with this you're just making the usual error of people representing their home area better than all the rest (I know that one of your collaborators is from Sardinia).
A funny thing with the first RTR mod was that there were four or five regions in Cyprus. Though this may be historically exact for a previous time, it has no sense in this game.
Title: Re: Discussion: The Map
Post by: Bercor on February 10, 2014, 12:06:15 PM
I see... Well, I still mantain that Germania is over-represented and that the main focus of Carthage should be Iberia/Sicilia/Sardinia. However, seeing as this is Philadelphos map, we could just make some small corrections, settlements names and alike, for the BETA release. When we have our own map we can make all the changes we feel like.

PS: Do we have someone from Sardinia in the team?
Title: Re: Discussion: The Map
Post by: Jubal on February 10, 2014, 12:09:56 PM
There aren't any Sardinian hits on Exilian for the last month...
Title: Re: Discussion: The Map
Post by: Bercor on February 10, 2014, 12:15:59 PM
There aren't any Sardinian hits on Exilian for the last month...

We can easily change that.
MOAR SARDINIAN LOVE!
Title: Re: Discussion: The Map
Post by: Jubal on February 10, 2014, 03:32:44 PM
On which note, is it by any chance you who's responsible for the 5850% (yes, that is the correct figure) increase in visits from the Lisbon area in the last month? :P

I suspect Philadelphos is right about not over-doing Sardinia... hard to know how to get Carthage to focus hard enough on the sea, perhaps give them slightly cheaper cut-price biremes or some such to make naval domination a more natural starting point?

Title: Re: Discussion: The Map
Post by: Bercor on February 10, 2014, 04:04:47 PM
On which note, is it by any chance you who's responsible for the 5850% (yes, that is the correct figure) increase in visits from the Lisbon area in the last month? :P
Nah...

I suspect Philadelphos is right about not over-doing Sardinia... hard to know how to get Carthage to focus hard enough on the sea, perhaps give them slightly cheaper cut-price biremes or some such to make naval domination a more natural starting point?

"Adding the second province to Sardinia is, I believe, warranted by both history and game balance. Settled early by the Phoenicians (c. 750BC), Sardinia soon boasted a group of Phoenician settlements in its south-western corner.  The Magonid generals Hasdrubal and Hamilcar reduced the native Sardinian tribes to obedience in around 500BC, and thereafter Sardinia was an important province in the Carthaginian domain. Thereafter Punic-Sardinian relations (c. 500-238BC) appear to have been largely peaceful. Sardinia is reported as having been a source of mercenaries (Diodorus Siculus 14.95.1). Constitutionally, Sardinia appears as the foreign region closest to Carthage herself, with local magistrates, including sufetes. Economically, Sardinia provided rich agricultural lands for grain production, had rich silver and lead mines, and was a key point in the trade routes across the western Mediterranean. 

The surrender of Sardinia to Rome in 238BC at a moment of acute weakness for Carthage was a great blow to Carthaginian wealth and prestige. Rome was forced to fight tough military campaigns throughout the period 238-231BC in order to subjugate Sardinia. Three triumphs were celebrated during this period. In 216-215BC the Carthaginians sent an expedition led by Hasdrubal the Bald to Sardinia, and fomented a revolt of the natives there led by the Punicised-native leader Hampiscora. The revolt was a failure – but its attempt at such an important time is an indicator of what a strategic priority Sardinia was for Carthage.

The map below reveals that Sardinia should acquire some new features – with a recognition that most of its settlements and infrastructure should be found in the south-west.
 (http://gyazo.com/91d179f7f34285c468f6091a0143911b.png)

Carthage’s determination to defend Phoenician holdings in Sardinia and Sicily throughout the period 550-215BC underscores the strategic role these two islands play in the Carthaginian maritime empire. Both islands were integral to Carthage’s Tyrrhenian trade. While Sicily was the lynchpin with the Aegean trade, Sardinia was critical to the protection of Carthaginian trade hegemony in the valuable metals trade in Iberia".  Hannibal Barca, RTR developer

Personally, I think he makes a very compelling case.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 10, 2014, 06:16:28 PM
Sent the document to him.
Title: Re: Discussion: The Map
Post by: Bercor on February 10, 2014, 06:17:23 PM
Sent the document to him.

To whom? Jubal or Philadelphos?
Title: Re: Discussion: The Map
Post by: Jubal on February 10, 2014, 06:19:45 PM
If it was me it ain't turned up, so I'm guessing Phil.  :P
Title: Re: Discussion: The Map
Post by: ahowl11 on February 10, 2014, 06:34:05 PM
Philadelphos
Title: Re: Discussion: The Map
Post by: ahowl11 on February 11, 2014, 01:50:07 AM
His response:

Quote
Thanks for the two studies of the Australian professor. They are really well done. It is funny that he comes to some results that are quite close to mine.
In Africa he has a region called Metagonia (Hippo Regius). I don't know where he got that name, can't find it. I called it Massylia and if you look at his third map it's exactly there around Hippo Regius. He reserves Massylia for what I have properly named Numidia. With my system that region doesn't even need to be landlocked.

Regarding Sicily I'm really satisfied to see that he, too, has five regions there. The name of Elymia is better reserved for Lilybaeum. In Panormus were the Sicani, but that's just a naming problem.  I do not think however that the Carthaginians should hold Panormus at the start, because they didn't. The region was mostly independent and the Syracusans took more than a shot too (Pyrrhus briefly conquered it). They have to fight it out. In my experience the Carthaginians take it approximately 60%, the Syracusans (Epirus) about 25%, the Greek Cities (Agrigentum) about 10% and the Romans (directly from the Slave owner) 5%.

He also has Melite, as I did in the first place. But then I studied more about it and learned that it's not worth the slot. In antiquity it was never very important. I have it now with Elymia and placed a minor settlement there. This means it is a good advance post for the Carthaginians to spot Syracusan or Roman fleets. When the Romans conquer Lilybaeum this will end and Melite comes to Rome, and this is exactly what happened at the end of the First Punic War. After that Melite played no more role until Medieval times.

In Sardinia he has two regions, but as I turned out, in my opinion it's not worth the slot (although I'd like to have a Sardinian port at Olbia in the northeast to launch attacks on Italy, but Corsica can make up for that). I do however highly agree with what he writes on the AOR and therefore I had already included Sardinia, Corsica and Elymia in one Mercenary Pool. That allows the Carthaginians to have Sardinian and Balearic mercenaries in Sicily where they probably need them most (our prof cites one source from Diodor stating this). Regarding AORs, I have a different system which is even more articulate than theirs. Thus I can make Sardinia an AOR of its own.

In Spain I don't get all the details, but the study appears accurate. I have only one Carthaginian region there in the beginning, but usually they don't take long before conquering two more. So my game appears more realistic.
Regarding Emporia I'm thinking now about making it the port of Narbo and make Ilergetum landlocked, but that won't be due before version 1.4, because it breaks the compatibility with 1.2. Well I still have to think about it. If we only had 220 slots!

Finally I like what he writes about the necessity of a Magna Graecia faction led by Pyrrhus, because I think that I have put this into being and it works fine.

Title: Re: Discussion: The Map
Post by: Bercor on February 11, 2014, 02:10:25 AM
As I said, we don't need to completely overhaul the map in the BETA release. Do some small corrections for this release and when we have our own map we can do what we want.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 11, 2014, 02:32:57 AM
Yup I've already completed the name changes.
leoni from TWC has not responded in awhile. I hope he can soon. If not I have a backup Idea!
Title: Re: Discussion: The Map
Post by: Bercor on February 11, 2014, 02:44:30 AM
Good to know.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 11, 2014, 02:50:28 AM
Actually we might be able to just go with that option. The map I am talking about is the Fortuna Orbis map. It's pretty realistic. Caligula Caesar sent a blank version of it to me a few years ago. We could use that one. OR we could clear everything off of the current map and start from scratch?
Title: Re: Discussion: The Map
Post by: Bercor on February 11, 2014, 03:01:39 AM
Actually we might be able to just go with that option. The map I am talking about is the Fortuna Orbis map. It's pretty realistic. Caligula Caesar sent a blank version of it to me a few years ago. We could use that one. OR we could clear everything off of the current map and start from scratch?

For now, I would just wait and see what leoni does. There's no need to worry, there's so much to be done that we don't think to hurry things up.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 11, 2014, 10:31:25 PM
Wow it seems a lot happened here. Who is that Australian professor? I'm not sure about the whole Sardinia thing, of course it was important, but then again many places on the map are/were, but we've only got those 199 settlements. Perhaps we can have the region more detailed in a later sub campaign. I'm also quite sure Panormos was part of the Epikrateia in 280 BC, since that was before Pyrrhos' invasion and if Carthage had been weak at this time the Greeks wouldn't have plead Pyrrhos to help I think.
Title: Re: Discussion: The Map
Post by: Bercor on February 11, 2014, 10:43:48 PM
Wow it seems a lot happened here. Who is that Australian professor?

Hamilcar Barca?

Quote
I'm not sure about the whole Sardinia thing, of course it was important, but then again many places on the map are/were, but we've only got those 199 settlements. Perhaps we can have the region more detailed in a later sub campaign. I'm also quite sure Panormos was part of the Epikrateia in 280 BC, since that was before Pyrrhos' invasion and if Carthage had been weak at this time the Greeks wouldn't have plead Pyrrhos to help I think.


Personally, I'm quite fond of the ideia for three reasons. Firstly, we are thinking of implementing some mechanics, also suggested by HamilcarBarca, to increase the importance of the mediterranean islands. Secondly, historicity. From what I've read, Sardinia was a pivotal territory between the Roman-Punic wars. Thirdly, it would make our mod different from all the others, with a greater focus in the wars around the mediterranean, rather than that against the barbarians.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 11, 2014, 11:04:56 PM
Ah okay I wasn't aware of that. On Sardinia, well I'd love a focus on the Mediterrenean islands- I also still hope on a Punic war expansion for Rome II with detailed Sicily and different factions on Sicily e.g., maybe we can do that as a sub campaign?  ;D I'm just a massive fan of Sicilian as well as Aegean history and the other islands would also be extremely interesting if we could make the AI manage naval invasions (on RTR VII it seemsto work quite well, the Macedonians attacked me on Samos when I was Pergamon and the Romans repeatedly invaded Corsica and once Sardinia when I was Carthage). Back on the main campaign, if ahowl would support a focus on Mediterrenean and naval warfare, I'd be all okay with that. Which other settlement on Sardinia would you propose, Tharros?
Title: Re: Discussion: The Map
Post by: Bercor on February 11, 2014, 11:14:34 PM
Back on the main campaign, if ahowl would support a focus on Mediterrenean and naval warfare, I'd be all okay with that. Which other settlement on Sardinia would you propose, Tharros?

It seems the most obvious answer. It was founded by Phoenicians in the eight century BC and was one of the most important towns  in the island.

The AI is quite capable of performing naval invasions in BI, the best of the series pre-warscape, I dare say.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 12, 2014, 12:09:24 AM
I don't know guys. I think we could make a Punic Wars mod for the grand campaign. That would represent everything better. The grand campaign needs to focus on all areas of the map. I know another settlement in Sardinia is wanted, if anything we could take out Themiskyra to do this.

I don't want to make too many edits because I if we did that, we might as well make a map from scratch.

We could simply put a fort there to simulate Nuragic Warriors, and we could make Caralis a more important city than what it already is.
Title: Re: Discussion: The Map
Post by: Bercor on February 12, 2014, 12:19:55 AM
I don't know guys. I think we could make a Punic Wars mod for the grand campaign. That would represent everything better. The grand campaign needs to focus on all areas of the map. I know another settlement in Sardinia is wanted, if anything we could take out Themiskyra to do this.

I don't want to make too many edits because I if we did that, we might as well make a map from scratch.

We could simply put a fort there to simulate Nuragic Warriors, and we could make Caralis a more important city than what it already is.

Well, you are the mod leader, ultimately you'll decide. I'm merely presenting my opinion. I know we are making a grand campaign, nevertheless, it's true that, historically speaking, the major stage of operations were the territories around the Mediterranean, and not Germania or Britannia, even more true since we're making an Republican timeline mod. As such, I think that we should focus in them.

In regards to the map, I'm one that thinks that we should have our own map, if not the map in itself then settlements choosed by us as result of investigation. I know that this aproach is more lenghty and involves more work but, in the end, the final result is also much more pleasant. Now, we don't need our own map for the BETA release, the current will suffice very well. However, after the BETA, when we are working in the real mod, then I think  it would be the best option.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 12, 2014, 12:46:49 AM
I tend to agree. I'm going to make a new thread regarding the BETA stages etc
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 12, 2014, 02:51:42 PM
Sounds good. I'd really love us to do a Punic War mod later on, since apart from the early RTR VII there never really was one, and if we add factions like new Iberian tribes, the Mamertines, Akragas or Tarentum we would only need very few new units. Obviously a new, more zoomed in map would be necessary, but I'm merely presenting my opinion, like Bercor does. For now we should focus on the main campaign anyway, but if you guys agree (what you seem to do) a Punic Wars sub campaign could be the target after that. Just putting out my reasons for it again:

- It has never really been done
- It doesn't need too many new buildings/units etc.
- It would add immersion and could introduce little factions like the Edetani, Akragas, the Mamertines, Tarentum or the Insubrians, most of them having never been featured before
- Almost every players knows and likes this age and is interested in the overall conflict
Title: Re: Discussion: The Map
Post by: ahowl11 on February 12, 2014, 05:39:32 PM
I think that could be our first mod foldered campaign for the grand campaign :)
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 12, 2014, 11:32:58 PM
 Cool! :)
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 03:34:31 AM
Been in talks with Gigantus from TWC about our map. He said he would make the base map, and be available for advice. He also listed certain tutorials that would help us make the map. Here is the outline of the map, it's a little big. He said to mark it so he could cut it accordingly.


(http://i290.photobucket.com/albums/ll264/Gigantus_pics/Modding%20Stuff/RTW-Map.gif)

Quote
This is what the area looks like at the moment, the picture size is way too big, but else I won't the details for the rivers. Resizing would be done at a later stage. This pic would be used for faction maps and the radar map - edited as required.

The problem with this projection will be the vast areas in the South West and North East which will be wasted play wise.
Simply mark the edges you would like to see and I'll see if I get some time next week to do some basic maps.

How can I mark this map?
Title: Re: Discussion: The Map
Post by: comrade_general on February 16, 2014, 12:49:39 PM
I would rotate the map so as to eliminate those areas yet keep all the other 'important' areas. Who says you have to always be looking due north?
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 03:18:23 PM
Been in talks with Gigantus from TWC about our map. He said he would make the base map, and be available for advice. He also listed certain tutorials that would help us make the map. Here is the outline of the map, it's a little big. He said to mark it so he could cut.

How can I mark this map?

Use photoshop and mark the limits with a red line? I can do that when I get home later if you want.

I would rotate the map so as to eliminate those areas yet keep all the other 'important' areas. Who says you have to always be looking due north?

I agree wholeheartdly.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 05:26:33 PM
I marked it in paint, no worries.
Thanks cg, I never really thought of that. It looks 'realistic' now!
I sent it to Gigantus, just asked him to include the rest of the Aral sea area.
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 05:30:57 PM
I marked it in paint, no worries.
Thanks cg, I never really thought of that. It looks 'realistic' now!
I sent it to Gigantus, just asked him to include the rest of the Aral sea area.

Maybe you can show us the "final" map...
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 05:56:26 PM
Here it is

(http://i271.photobucket.com/albums/jj148/ahowl11/RTW-Map2_zpsd24b9611.jpg)
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 07:01:41 PM
I would personally cut the western part of Ireland. Also think that the map it's a bit to much stretched to east and north. Remember, smaller the map, more detailed it is...
Just my two cents.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 07:31:54 PM
It would be the same as Mundus Magnus really, plus one region will be terra_incognita so we won't have to worry about huge regions.
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 07:40:20 PM
It would be the same as Mundus Magnus really, plus one region will be terra_incognita so we won't have to worry about huge regions.
You decide.
Title: Re: Discussion: The Map
Post by: b257 on February 16, 2014, 07:47:11 PM
This should be a fun project, though I must admit, the current map has grown on me, but it should be fun to see what you come up with here :)
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 08:26:54 PM
I also like the current map's geography. I'm sure we could implement it to the new map
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 16, 2014, 11:35:05 PM
You guys know I have no idea about the technical side... is the overall size of the map also restricted and does the current Beta map already use that? Because if that's the case a too large map would make Sicily or Greece extremely crowded. But after all, we want to have a detail on the Mediterrenean, so we need to be aware of the restrictions (if they are there, but I guess they are).
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 11:35:37 PM
(http://gyazo.com/a766787ef9115050f602a3dcc44c14ac.png)
This would be my limits. Maybe even moving the upper line a bit more south and the left one a bit more west...

You guys know I have no idea about the technical side... is the overall size of the map also restricted and does the current Beta map already use that? Because if that's the case a too large map would make Sicily or Greece extremely crowded. But after all, we want to have a detail on the Mediterrenean, so we need to be aware of the restrictions (if they are there, but I guess they are).
My opinion exactly.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 16, 2014, 11:49:49 PM
Mmmm, I still think for the grand campaign that the aral and caspian sea should be fully represented. I believe the map should extend as far east as Alexander traveled and as far north as where the Saka nomads resided. Remember, eventually the Saka will be a faction, as well as an Alexander campaign and the Mauryans. That's why I only cut it to a certain extent.
Title: Re: Discussion: The Map
Post by: Bercor on February 16, 2014, 11:56:28 PM
Mmmm, I still think for the grand campaign that the aral and caspian sea should be fully represented. I believe the map should extend as far east as Alexander traveled and as far north as where the Saka nomads resided. Remember, eventually the Saka will be a faction, as well as an Alexander campaign and the Mauryans. That's why I only cut it to a certain extent.

Ok, I didn't knew that the Mauryans will eventually be in the grand campaign. Granted the point about Saka, it's a problem of the rotated map, but I still think the the left line and the under one should mark the west and south limits, respectively.
Title: Re: Discussion: The Map
Post by: Bercor on February 17, 2014, 12:47:18 AM
(http://gyazo.com/c286576b2a56cb1773d60291c4417f1e.png)
Something like this...
Title: Re: Discussion: The Map
Post by: ahowl11 on February 17, 2014, 04:29:26 AM
Yeah. It won't make much of a difference. The Grand Campaign is just the base, we can really focus on detail for regional campaigns such as the Punic Wars.
Title: Re: Discussion: The Map
Post by: Bercor on February 17, 2014, 10:14:23 AM
Every little part that we can cut will make the map more zoomed, and thus help us with the detail, even in gc.
Title: Re: Discussion: The Map
Post by: Bercor on February 17, 2014, 11:16:17 PM
(http://gyazo.com/dcb2d4fe7cbcb499fe0c363736e1f7ed.png)
Title: Re: Discussion: The Map
Post by: ahowl11 on February 17, 2014, 11:31:56 PM
Here is my concern with that set up:
How important is Arabia and the Sabean Kingdom for this mod? Are they relevant? Some could argue yes, some could say no.

Also what that cut does is disable any trade from the red sea to indian ocean, which was a big source of income, not only for the arab states, but for the Ptolemies.

I'm fine with the north west and east cuts, but the south needs to include the rest of Arabia so that Saba can be represented and so the red sea can connect to the Indian ocean.

I know that it will include more of the sahara, but like I said before, with a terra_incognita province, that area will only be there visually. No armies or agents will venture into the abyss and no settlements will be present. The regions will also be moderately set up they that they aren't huge chunks.
Title: Re: Discussion: The Map
Post by: Bercor on February 17, 2014, 11:53:02 PM
(http://gyazo.com/9aab2e9f72032394e71cea8cc08fab50.png) ?
Title: Re: Discussion: The Map
Post by: ahowl11 on February 18, 2014, 12:24:46 AM
(http://i271.photobucket.com/albums/jj148/ahowl11/Final_zps9a2a0735.png)

Perfect. The red line marks the border of the terra_incognita region and the red dot marks our terra_incognita settlement that will be unconquerable.

Border and city location is open to change.
Title: Re: Discussion: The Map
Post by: Bercor on February 18, 2014, 12:29:33 AM
Seems good. Maybe you should send it to Gigantus then.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 18, 2014, 10:05:55 PM
Agreed, that's a good solution :)
Title: Re: Discussion: The Map
Post by: The Sloth on February 24, 2014, 01:47:21 PM
Just my usual piece of nitpicking...

Aren't there, like, way too many settlements in the campaign? Just because we can have 199 settlements doesn't mean we have to. Right now, the density of settlements in some areas is such that a general could visit four to five settlements in one turn. That leads to a number of problems:

- siege fest: From what I read, most players don't really like the huge number of siege battles they have to fight, and would rather fight open-field battles.
- repetitiveness: Having this many settlements pretty much means throwing the micromanagement aspect of the game out the window. Even someone like me, who usually autoresolve battles and spend my time watching my settlements develop and grooming my family tree would just set it all on automatic after 30 or 40 settlements. Also, the more settlements you have, the earlier you'll get the AI's inevitable stack spamming, where the player fights four or five identical battles per turn, none of which have any real meaning.
- balancing: I know it's historically accurate to have some areas with a much higher density, but this means that other areas have no chance whatsoever to keep up with the factions that own the more populated areas. Ahowl, you have played RTRPE, right? Remember the black death?
Title: Re: Discussion: The Map
Post by: Bercor on February 24, 2014, 02:43:48 PM
Just my usual piece of nitpicking...

Aren't there, like, way too many settlements in the campaign? Just because we can have 199 settlements doesn't mean we have to. Right now, the density of settlements in some areas is such that a general could visit four to five settlements in one turn. That leads to a number of problems:

- siege fest: From what I read, most players don't really like the huge number of siege battles they have to fight, and would rather fight open-field battles.
- repetitiveness: Having this many settlements pretty much means throwing the micromanagement aspect of the game out the window. Even someone like me, who usually autoresolve battles and spend my time watching my settlements develop and grooming my family tree would just set it all on automatic after 30 or 40 settlements. Also, the more settlements you have, the earlier you'll get the AI's inevitable stack spamming, where the player fights four or five identical battles per turn, none of which have any real meaning.
- balancing: I know it's historically accurate to have some areas with a much higher density, but this means that other areas have no chance whatsoever to keep up with the factions that own the more populated areas. Ahowl, you have played RTRPE, right? Remember the black death?

Well, we don't know, right now, how many settlements will have in the final release, but I'll try to adress your concerns:
- siege fest: Yeah, that's right. With a great number of settlements comes, inevitably, a great number of sieges battle. I agree that they are repetitive and, if you exploit the AI weaknesses, easy to win. However, there's some areas that need to be properly represented to assure historical realism and to give space to the AI factions to breath (for example: the Peloponnesian peninsula can't only consist in Sparta settlement). But, as I said, the final number of settlements it's still in discussion and will depend of the historical research.
- repetitiveness: True, but that will always happen, not only in sieges aswell in field battles. Let's face it, you can win every battle with minimal casualties by engaging the infantry, destroying the enemy cavalry and hammer and anvil the armadillo out of the enemy units, it's pretty repetitive. That part of the game and we can't do much. Yes, we can try to make it less noticiable, but, in the end, it's still there and I don't think it deserves the elimation of some important settlements in Antiquity. Also, we will try to remove the AI spam fest by assigning longer recruit time for units.
- balancing: Well, this would be a mod design decision. Yes, it will make the Britons and Germans weaker, probably you won't see them dominating the map, but, personally, and I think most of the people, I prefer to see Rome, Macedonia, the Seleucids or Carthage become the major powers, than the formers. It's both realistical and historical, as you said, and will give more plausible result. Obviously, the player will be capable of winning the campaign with them, because the AI isn't the sharpest tool in the shed. Adding to this, it's far easier to research and be certain about historical settlements around the Mediterranean than to that in North Germania or Caledonia.

I hope I was able to adress your points. And remember, everything is subject to change, with a good justification of course.
Title: Re: Discussion: The Map
Post by: The Sloth on February 24, 2014, 02:58:06 PM
I just wanted to say that you can't entirely sacrifice gameplay for the sake of historicity (nor the other way around). Of course, the end result depends largely on balancing, so maybe I brought this up too early.
Just keep in mind that there are other ways to reflect the significance of an area, such as the quality of its settlements.
Title: Re: Discussion: The Map
Post by: Bercor on February 24, 2014, 03:37:25 PM
I agree, and we won't send balance out of the window, but we'll put more focus on historicity than in balance between different factions.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 24, 2014, 04:10:58 PM
We should also revise the quality (as Sloth said)/ wealthiness of all cities in detail again later on. I'm convinced we should have a densely populated Greece for example, but regions like Aitolia, Epiros, Lakonia or Thessalia should at best be mediocre in terms of the income they provide.
Title: Re: Discussion: The Map
Post by: Bercor on February 24, 2014, 04:25:39 PM
Of course.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 24, 2014, 06:36:40 PM
I am glad you joined sloth, you make great points. Yes, I remember the Black Death, and it's something I'd like to avoid. But there are options to limit population growth and income. This game needs to be a slower more strategic game. Not a game where one can blitz and rule the world in fifty turns. As far as sieges, it will take testing, but if we could find someone who is good at settlement plans we could have a unique set up for a majority of the cities that way each siege would feel different.
Title: Re: Discussion: The Map
Post by: b257 on February 24, 2014, 07:36:53 PM
Extended cultures is a good example of of a mod that makes you plan things out, I mean, if your inexperienced that mod will just make you throw your tower at the monitor. I remember having to pick my generals/governors very carefully and make sure they were properly educated in governing, the economics of that mod are also quite challenging. Maybe we can do something similar to them except a little more Low-Alcohol if you know what I mean. I mean heck they have a bunch of interesting features, Greek Colonies, Mercenary Camps for Carthage.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 24, 2014, 07:55:59 PM
I am looking to pull a lot of ideas from XC :)
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 24, 2014, 08:32:17 PM
That sounds good there  :) I guess if we restrict population growth, that might also solve the squalor problem? If there isn't already another solution, that is.

As for the city models, as I said I could probably get a load of plans, but obviously we also need someone who can mod that into the game.
Title: Re: Discussion: The Map
Post by: Fëanáro on February 28, 2014, 12:27:19 PM
We should also revise the quality (as Sloth said)/ wealthiness of all cities in detail again later on. I'm convinced we should have a densely populated Greece for example, but regions like Aitolia, Epiros, Lakonia or Thessalia should at best be mediocre in terms of the income they provide.

Well, Thessalia is actually one of the most fertile places in Greece. Epeiros has always had an economy based on animal husbandry (It is the rockiest place in Greece after all). Lakonia isn't as craggy as the rest of Greece, so it should have a decent agricultural income.

Maybe the areas in Attika should get most of their wealth by trade?

Quote
As for the city models, as I said I could probably get a load of plans, but obviously we also need someone who can mod that into the game.

Sadly, there aren't many who can make custom settlements for Rome. I know of Jarlaxe, who has worked on Fourth Age and Hegemony, but nobody else.
Title: Re: Discussion: The Map
Post by: Bercor on February 28, 2014, 12:37:10 PM
Jarlaxe said maybe he would help us after he is done with his work on Fourth Age. I know that it can take a long time, but, a man can hope...
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 28, 2014, 03:27:26 PM
That'd be good.

@ Feanaro Aye we have to split this into mines, agriculture, trade etc. But if we are getting a new map for the final version anyway, it's a bit early to discuss this now.
Title: Re: Discussion: The Map
Post by: Fëanáro on February 28, 2014, 04:35:38 PM
That'd be good.

@ Feanaro Aye we have to split this into mines, agriculture, trade etc. But if we are getting a new map for the final version anyway, it's a bit early to discuss this now.

Had the mines of Laurion ran out by the time the mod takes place? They could be a source of income for that area. There are also the gold mines of Pangaion, which Phillipos II used to mint his coins.
Title: Re: Discussion: The Map
Post by: Mausolos of Caria on February 28, 2014, 04:45:22 PM
It was not as effective anymore, but a French company still used it in the 19th century  :P So yeah it would still give additional income, same with Amphipolis or Spain. Oh yeah, the Pangaion are the mountains near Amphipolis anyway  ;D But we should only discuss it in detail when we have outlined the settlements for our new map, really.
Title: Re: Discussion: The Map
Post by: ahowl11 on February 28, 2014, 04:58:55 PM
Yeah hopefully we can get started on it soon. I'm anxious to start discussions on various regions.