Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Jubal on December 14, 2008, 06:31:07 PM

Title: Bug reports
Post by: Jubal on December 14, 2008, 06:31:07 PM
Please put ALL bug reports here and nowhere else. Please be descriptive too.
Title: Bug reports
Post by: vadermath on December 14, 2008, 08:00:45 PM
Jubal, you can buy a ship even if you have 0 gold, which i consider a bug :D
Title: Bug reports
Post by: Jubal on December 14, 2008, 08:36:01 PM
Really? Noted.

What happns, out of interest? Do you end up at 0 gold or go into negative?
Title: Bug reports
Post by: vadermath on December 14, 2008, 08:40:02 PM
Well, i bought some stuff, and i ended up with 0 gold. Just out of curiosity, i clicked Buy a ship, and even though i had no money, i had my ship and i could sail out. Also, when a sea battle ends (not sure about land), my casualties are always 0, and the enemy's always 4 Pirate raiders, no matter what the battle is.
Title: Bug reports
Post by: Jubal on December 14, 2008, 08:58:36 PM
AFAIK the casualties happen correctly (can you test to confirm this) but it's just the after-battle display that's bugged.
Title: Bug reports
Post by: vadermath on December 14, 2008, 09:06:47 PM
Yeah, i already tested it, the casualties in reality are just fine, you are correct, only the screen is bugged.
Title: Bug reports
Post by: Jubal on December 14, 2008, 09:20:51 PM
Another thing to look into tho...

the list piles up fast.  :lol:
Title: Bug reports
Post by: Marcus on December 15, 2008, 07:54:49 PM
In Uxkhal, when the Guild Master agrees for me to become a militia captain, I get a dialogue freeze.
The same happens in PRaven, so I would assume it's a global problem.

Also, the steps leading up to the tower in the monastery need some work on them.  :P
Title: Bug reports
Post by: Jubal on December 15, 2008, 08:16:09 PM
I keep forgetting to fix that one, thanks,
Title: Bug reports
Post by: Doje on December 15, 2008, 10:58:15 PM
four ways inn is for gnomes is it not? a town smaller than a giant catapult next to it... not sure if this is a bug or just incomplete...
Title: Bug reports
Post by: vadermath on December 16, 2008, 04:00:05 PM
If you are in, lets say, Lacontia, and click on Praven, your party will simply go over the water, on foot, without using ships, and AI lords do it too. I think that's a bug. Also, i don't know, can AI lords buy and use ships? Didn't check
Title: Bug reports
Post by: Jubal on December 16, 2008, 05:39:37 PM
Doje; THe four way inn scene is, indeed, scrwed up. It will be expanded and mad decent, fear ye not.

vader; Hadn't noticed that, checking now. Clearly needs looking into. Can you check, if you attack an AI lord on water do you get a seabattle?
Title: Bug reports
Post by: Jubal on December 16, 2008, 06:45:41 PM
Hang on, do you mean they ride into the middle of the sea, or that they cross 'sea' when they go to the islands north of Geroia? If the second, that's unlikely to be fixed anytime soon, it's the best thing for pathfinding.
Title: Bug reports
Post by: vadermath on December 16, 2008, 06:45:44 PM
Yeah, i will, but i also need to check if i can actually control the party when it moves that way, or if it happens only when pathfinding is used.
EDIT: They cross the sea.
Title: Bug reports
Post by: Jubal on December 16, 2008, 08:09:31 PM
Oh... well that doesn't happen for me at all.  :unsure:
Title: Bug reports
Post by: vadermath on December 16, 2008, 08:22:30 PM
I will post a screenshot of my party in a few minutes.
EDIT: armadillo man, only now i noticed it only happens between islands, but here's a screen
EDIT: Can't post the screen now, maybe later, Gotta do some school stuff, i'll be offline for a while
http://s404.photobucket.com/albums/pp125/v...current=mb2.jpg (http://s404.photobucket.com/albums/pp125/vadermath/?action=view&current=mb2.jpg)
Title: Bug reports
Post by: Jubal on December 18, 2008, 06:14:44 PM
Walking between the islands like in your screen does just happen, it's because the AI doesn't use boats yet.
Title: Bug reports
Post by: vadermath on December 18, 2008, 06:20:28 PM
Yeah, i guessed as much.
Title: Bug reports
Post by: Terrabyte on December 20, 2008, 04:21:42 AM
Hello.  I've been playing with this mod for a few days now, and need to add in a concern.

My arena and tourney spawn points are fairly badly broken.  Opponents and teammates will spawn outside the scene area, on opposite sides of the arena wall, etc.  I do not know if the tourneys within the dungeons are "bugs" or "features", but once you get the hang of them, they turn into very interesting conflicts nonetheless, except in some of the Khergit towns - but that is another matter relating to troop equipment types and horse deployment...

I confess no real skill with editing or modding, but everyone has to start somewhere - and since this would appear to be a one-computer issue, like the previously mentioned parties walking on water, might as well start here.  

Anyways, thanks for your time.
Terrabyte
Title: Bug reports
Post by: Jubal on December 20, 2008, 06:16:59 PM
Technically the dungeonfights are 'bugs' but since they're fun  I'm going to leave a few dungeon arenas in when they're 'fixed'.


My main problem for most of the arenas is I need about 3-6 scene editors, and I have two, one is me and the other is Pants!, who des a sterling jo but is pretty danged bsy a lot of the time. It's not hard to do, it just needs time and numbers really.
Title: Bug reports
Post by: High Empty on December 23, 2008, 04:10:33 AM
Ok some well, annoying mapping errors.

Gorin Empire

as citys at both ends of the map, however you have to go up into the high mountains where iron is cheap to get to it, the straight path is blocked by some gliched.

Second the Spice Capital, also has a mapping error as you can't get to the Red, "" corner guys, as it sends you back up into those same montains, even does it when your trying to get to Narra.

The Thing on boats is well founded

LOL you can buy a boat in the middle of the desert and try sailing it thru the land.

the ship battels are PAINfuill Frist if you have more than about 10 members in a party you end up, on more than one boat, this can cause upto 3 boats which than has a problem 2 of the 3 boats only get iin contact with eachother. So you need to retreat and fight again until everyone is killed.  Not to mention men drowning in water as they jump off.

Arena fights are messed up, everyone spawns at the same location and you end up not being able to fight.

When training villiagers you can have trouble, when you spawn in the village and they spawn god knows where.

I know there is more.

I'll keep my Eye out for them.
Title: Bug reports
Post by: Jubal on December 23, 2008, 11:24:52 AM
Ok some well, annoying mapping errors.

Gorin Empire

as citys at both ends of the map, however you have to go up into the high mountains where iron is cheap to get to it, the straight path is blocked by some gliched.

This will be fixed when the map is extended south, it's just the northern tip of Gorinia that's visible atm.

Second the Spice Capital, also has a mapping error as you can't get to the Red, "" corner guys, as it sends you back up into those same montains, even does it when your trying to get to Narra.

Yes, I don't know why that is at all I must admit.

The Thing on boats is well founded

LOL you can buy a boat in the middle of the desert and try sailing it thru the land.

Yes, that will soon be fixed.

the ship battels are PAINfuill Frist if you have more than about 10 members in a party you end up, on more than one boat, this can cause upto 3 boats which than has a problem 2 of the 3 boats only get iin contact with eachother. So you need to retreat and fight again until everyone is killed. Not to mention men drowning in water as they jump off.

True, but the system's VERY complex and it will take time to jmess with it at all. The addition of catapults should allow you to affect the battle more when I work out how to do it.

Arena fights are messed up, everyone spawns at the same location and you end up not being able to fight.

In the new cities, the old cities or all the cities?

When training villiagers you can have trouble, when you spawn in the village and they spawn god knows where.

That's just a scene editing bug - I need at least 3 more scene editors, it's not hard work there's just a lot of it.

I know there is more.

I'll keep my Eye out for them.

Thanks for your help, much appreciated.
Title: Bug reports
Post by: ReginSmidur on January 11, 2009, 11:19:53 PM
Hi everybody, i'm new to the forum XD

And plz forgive my poor english <.< i'm italian @_@

I just downloaded Southern Realms and I must say that is a great mod!

Unfortunatly, I went trhough many bugs, such as those said before (i.e. water walking, the ability of buying ships even in-land and to travel with them, weird training and arena..) I also noticed that sometimes, during sea battles, ships are partially coverd by water, and that sometimes it can take really loooong before ships "come in collision" (particularly ships tend to avoid each other)

I just hope that this is finished as soon as possible, and although I'm not a skilled m&b modder, if I can help in any way, link me some tutorial and I would gladly do it !
Title: Bug reports
Post by: Silent on January 15, 2009, 11:14:26 PM
Quote from: "Marcus"
In Uxkhal, when the Guild Master agrees for me to become a militia captain, I get a dialogue freeze.
The same happens in PRaven, so I would assume it's a global problem.

Also, the steps leading up to the tower in the monastery need some work on them.  :P                                                      
I can confirm this happened with all the cities were I accepted the Captain's job, the game freezes, I had to ALT-TAB out and kill the game.
Title: Bug reports
Post by: Silver Wolf on January 29, 2009, 09:38:50 PM
Well I found one big problem .... Just from curiosity i went to Sargoth to buy a ship.

Next thing I know is that i was sailing all over the mainland with constant messages "Do you wish to disembark?".  So I disembarked and embarked again. When i disembarked  for the second time I had two ships..... (and they all had a same name)   :zegun:
Here are the screenshots:
(http://www.imagesforme.com/out.php/i330741_ss03.bmp)
(http://www.imagesforme.com/out.php/i330750_ss04.bmp)
Title: Bug reports
Post by: Jubal on January 30, 2009, 07:30:22 PM
Yes, I haven't worked out if its possible to make ships only creatable in port towns, that's what this needs...
Title: Bug reports
Post by: Silver Wolf on January 30, 2009, 10:11:36 PM
well it's not that bad because there are no other ships sailing over the mainland...at least I haven't seen any yet   :D
Title: Bug reports
Post by: vadermath on January 30, 2009, 10:28:35 PM
Cmeljo Mocni :D                                                        :D
Title: Bug reports
Post by: Jubal on January 30, 2009, 10:56:34 PM
I really need to learn Serbian (It is serbian, right?)...
Title: Bug reports
Post by: vadermath on January 30, 2009, 11:07:53 PM
Yeah, though most of the languages are similar in our region. But yeah, that's serbian.
Title: Bug reports
Post by: Jubal on January 30, 2009, 11:12:29 PM
English isn't really similar to anything, there's one rare dialect in a small part of Germany, and that's it.

Although that said, English is now splitting up into languages itself I guess.
Title: Bug reports
Post by: vadermath on January 30, 2009, 11:18:11 PM
I know English pretty well, so I speak Serbian only with my Balkan neighbors  :D
Title: Bug reports
Post by: Silver Wolf on January 30, 2009, 11:42:39 PM
OK I can help you a bit : "Čmeljo" is just a funny name, and "moćni" means powerful.
(there is no word in English that would mean the same as Čmeljo)
PS. I am from Croatia, and Serbian and Croatian language are almost the same....
We all even listen to the same songs.....('I'm not sure is this last sentence grammatically correct)
Title: Bug reports
Post by: vadermath on January 30, 2009, 11:44:14 PM
It is, but this really isn't the thread for national discussion ;)                                                         
And yeah, we pretty much listen to the same music.
Title: Bug reports
Post by: Guest on February 06, 2009, 11:53:11 AM
I just want to say before anything else that I really like the map. Also some of the city design. anyway I downloaded the mod yesterday. I notice that my horse could actually ride at sea! and some other bugs the guys already posted.

I hope this gets fix. I see a lot of future with this mod. It's just amazing! thank you!
Title: Bug reports
Post by: Jubal on February 06, 2009, 05:43:30 PM
Thanks! A new version will be released soon I hope.
Title: Bug reports
Post by: xGhost4000x on February 09, 2009, 12:31:45 PM
I'm not sure if this is a bug or something wrong with my game, when I go to the castle which I forgot its name....something Deep, when I go there If I choose to walk around the courtyard the castle is floating the the sky....
Title: Bug reports
Post by: Jubal on February 09, 2009, 05:16:09 PM
It's Karzul Deep, and yes many castles need a rebuild, I don't have time though so I need more people to make scenes for me.
Title: Bug reports
Post by: Guest on February 10, 2009, 12:44:47 AM
I have never modded M&B but I would be willing to try, I know Visual Basic,Java, Some C++, SQL, and am going to school for Computer Science with Concentration in Software Engineering, I would be willing to try and learn how to mod this game if it will help you. :unsure:
Title: Bug reports
Post by: xGhost4000x on February 10, 2009, 12:46:09 AM
I forgot to sign in! Anyway that's me! ^^^^
Title: Bug reports
Post by: xGhost4000x on February 10, 2009, 12:45:58 PM
Well I've fixed the Exterior of Karzul Deep, but the Interior still has an invisible wall near one of the stairs, also I am not sure how to edit the Castles Siege map..Do I have to start a siege and then go to Edit Mode? Anyway just thought that I wold say Great Mod!
Title: Bug reports
Post by: fallofchaos on March 08, 2009, 08:56:00 AM
In Karniak Castle when you click to go to the courtyard you go to the hall and stuffs messed up in there ,like 4 or 5 guys on a table in each other and stuffs floatin in the air. When you click to go to the hall you appear outside under the map with the castle floating above you,by the way nice mod keep up the good work.
Title: Bug reports
Post by: Jubal on March 08, 2009, 09:13:36 AM
Quote from: "xGhost4000x"
Well I've fixed the Exterior of Karzul Deep, but the Interior still has an invisible wall near one of the stairs, also I am not sure how to edit the Castles Siege map..Do I have to start a siege and then go to Edit Mode? Anyway just thought that I wold say Great Mod!
Exactly.

@ Fall; Sorry about the castle bugs, but there are basically a lot of castles, and only the one of me and one of ghost doing secene editing. It does create problems.
Title: Bug reports
Post by: STaTIoN on March 08, 2009, 07:42:02 PM
Great mod and ideas.

-I've got stuck in the city when bandits tried to kill me at Reyvadin, I killed all 3 of them but the battle wouldn't end after a long time, and the city is quite small. Maybe it's a direct bug or maybe a 4th bandit spawned outside O.o

-All arena fights have spawn problems.

-When I try to attack patrols, after the dialogue there's only the leave option.

-Are there troops that occupy more than 1 party slot? I'm at 65/78 without beeing able to recruit anymore men, and when i tried to upgrade an alanian hobile to alanian knight it said there was no slot for upgrading him (the message was on the upgrade icon).

-Many dialogue problems, mainly with the heroes, that all have problems when you go near somewhere and they want to tell you their history.

-Lords spawn on weird places at City of Harlaushia castle, you shouldn't really worry about this, unless there is a possibility that they may spawn outside the castle...

-I THINK I saw lords stuck in the river passes between vaegirs and Alania, I can't be sure because I was hunting a caravan and a lord while beeing hant by a king...

-The middle roof of that knights thing near Zendar, Vaegirs and Alania, it's nocliped.

These are the ones I remember of.
--------------------------
I'm too lazy for posting on different threads, so please answer me these questions:

What is the tactics mod?

Is mapping for M&B like what? I've mapped for the source engine (hl2, DoD etc...) so I know a bit of 3D armadillo, if you are needing help.

Thanks.
Title: Bug reports
Post by: STaTIoN on March 08, 2009, 08:31:57 PM
Just found a new one:

Invisible wall around Glunmar, a village of/near Suno. You can't get to it and the villagers cant leave it as well.
Title: Bug reports
Post by: Jubal on March 14, 2009, 09:20:05 AM
Quote from: "STaTIoN"
Great mod and ideas.

-I've got stuck in the city when bandits tried to kill me at Reyvadin, I killed all 3 of them but the battle wouldn't end after a long time, and the city is quite small. Maybe it's a direct bug or maybe a 4th bandit spawned outside O.o

-All arena fights have spawn problems.

-When I try to attack patrols, after the dialogue there's only the leave option.

-Are there troops that occupy more than 1 party slot? I'm at 65/78 without beeing able to recruit anymore men, and when i tried to upgrade an alanian hobile to alanian knight it said there was no slot for upgrading him (the message was on the upgrade icon).

-Many dialogue problems, mainly with the heroes, that all have problems when you go near somewhere and they want to tell you their history.

-Lords spawn on weird places at City of Harlaushia castle, you shouldn't really worry about this, unless there is a possibility that they may spawn outside the castle...

-I THINK I saw lords stuck in the river passes between vaegirs and Alania, I can't be sure because I was hunting a caravan and a lord while beeing hant by a king...

-The middle roof of that knights thing near Zendar, Vaegirs and Alania, it's nocliped.

These are the ones I remember of.
--------------------------
I'm too lazy for posting on different threads, so please answer me these questions:

What is the tactics mod?

Is mapping for M&B like what? I've mapped for the source engine (hl2, DoD etc...) so I know a bit of 3D armadillo, if you are needing help.

Thanks.
The bandit fighta are quite bugged, the bankers and NPCs in the city join in and they often can't get to you at all.

Not quite all, but most arena fights are indeed bugged, something I hope to fix.

Are the patrols in question of a faction you are enemies with?

You can only get a certain number of types of troop in your army, I think that must be what's happened. It's hardcoded and unavoidable.

Yea, the hero dialogs are messed up...that's not too high priority for me atm.

The lord's physically can't spawn outside... I'll move some spawn points around mebbe.

The middle roof is another unaviodable issue, I'm not too bothered about it as nobody needs to be on the roof anyway.

Tactics mod is where you can uses keys (see tut thread) to give extra commands to your troops, such as wedge, line, or block formation.

Mapping is done with the Map Editor, I do all that... I guess you men scene editing, whoicch is done via the game and is pretty drag, drop and move in style.
Title: Bug reports
Post by: Pudding on March 29, 2009, 11:36:43 AM
Two bugs I've found:

The new villages I've visited (mostly around Geroia) don't load. They say object load error as the cene loads, and then you're stuck in an empty landscape, unable to move.

When I tried to train villagers they spawned almost on top of me and I wasn't able to move away from them.
Title: Bug reports
Post by: Jubal on March 30, 2009, 04:46:35 PM
Yea, there's a lot of bugged villages I admit. I basically need more scene editors to help with all the villages, castles, etc. that are messed up.
Title: Bug reports
Post by: Leopardo on April 03, 2009, 06:05:52 PM
Hi, I dont know why but theres some kind of invisible walls in the map, i cant go too far and its really boring...

thanks!
Title: Bug reports
Post by: Jubal on April 03, 2009, 09:28:08 PM
Screenie?
Title: Bug reports
Post by: Leopardo on April 03, 2009, 10:47:33 PM
well, its just the camera who refuses to go further ('invisible' walls)
Title: Bug reports
Post by: Guest on April 08, 2009, 03:20:26 AM
Just one bug that is keeping me from conquering the world.

"Maras Castle" is blocked in by water and there's no way to get to it. In the native version there was a bridge. I'm aware that you are able to walk over certain parts of water, but there's no passage to Maras Castle. Thanks.
Title: Bug reports
Post by: Jubal on April 10, 2009, 01:18:51 PM
Now fixed, will be released with next version.
Title: Bug reports
Post by: Guest on April 28, 2009, 05:06:50 AM
I'm having problems with all the new villages, castles, and towns...during siege combat walls and buildings fail to load and enemy troops are often spawned outside the playable battlefield...making it impossible to win the fight.  Also, the ships during sea battles seem to allow my to drop through the floor.  An excellent mod all around those are the things I've noticed so far but it's looking like a great mod for the future.
Title: Bug reports
Post by: Guest on April 30, 2009, 11:33:47 PM
Hey jubal if you could send me in the right direction regarding how to MOD i would like to learn to help out if i can. I have a few weeks break and alot of free time. So just point and let me figure it out then i can help. Keep up the good work.
Title: Bug reports
Post by: Jubal on May 01, 2009, 04:19:03 PM
Firstly, take a look at as many tutorials as you can, and wrok through them. Download the ModuleSystem from TaleWorlds, and just muck around with changing stuff, adding troops and so on, until you get the hang of it. It's very hard to 'teach' modding, only by looking at code and teaching yourself will you get the hang of how the game ticks... I'm totally self-taught at this, it's not very hard programming, it does take time to learn what's what and how to manipulate the tuples and code correctly.

That said, PM me if you need help at any point, or I'm available on MSN (I'll PM you my MSN if you want it).
Title: Bug reports
Post by: Guest on May 09, 2009, 07:50:54 AM
I don't know if others are having this problem as well because I didn't see anyone else list this.. but I can't get my guys to disenbark off the ship.... keep hugging all the coast lines and can't have my guys leave the ship to move to land. I have tried clicking on land... towns, cities.. but my guys will not leave the ship. Ran out of food so many times before restarting.
Title: Bug reports
Post by: Guest on May 17, 2009, 06:22:12 PM
I don't know if this bugs have already be related but :

1/
at the village of Sharah
unable to load scene objects
scn_village_103

there are no buildings, just some bugged paesants, (and you initially are blocked, when you jump you got unblocked).

2/
Otherise, at Harlaushia, the Shah, is sometimes there, sometimes not (even if it's written he's there)

3/
Another thing : still the Harlaushia city, the arena :
unable to lead scene objects
scn_town_23_arena
there's just one cavalery and one infantry shooting in the middle of the plains.

btw, the background of Harlaushia are persians ??

The mod seems really great, good luck
Title: Bug reports
Post by: Jubal on May 17, 2009, 06:48:22 PM
Work is on a hiatus atm sadly... Harlaushia castle I can fix easily, the arena I'll prolly do as well. villages are just a mess.

The Harlaushians are persian yea, just crushed down from an imperial power to one remaining city.
Title: Bug reports
Post by: Goromous on May 25, 2009, 06:16:44 AM
Not sure if this has been reported before.

I just started, right outside of the orinite monastery. I went inside and talked to Niroll. I recruited him, and went to talk to him again. His reply was: Surrender or die, your choice. Which you automatically reply with the standard bandit backtalk, etc.


Not sure if this is a bug, but it was certainly odd. :p
Title: Bug reports
Post by: Millenium on May 25, 2009, 05:22:52 PM
You do know that the Zendar siege doesn't work, don't you?

Couldn't bother checking if this has already been said.
Title: Bug reports
Post by: Jubal on May 26, 2009, 09:30:12 AM
Sieges in several places don't work tbh. I need someone to make more scenes for me.
Title: Bug reports
Post by: Guest on May 26, 2009, 09:06:33 PM
Hey Jubal i have a perfect screenshot to illustrate the above issue. Where do screenshots go, i cannot find it for the life of me.
Title: Bug reports
Post by: Bullethead on June 09, 2009, 12:38:02 AM
Howdy-

New here so please forgive me if this has already been mentioned, becaue I ain't gonna read all the pages of this thread.

Bug #1:  At the villages of Sharah (east of Harlaushia) and whatever Red Khanate village is next south of there, you can't do diddly in the 3D world.  In both cases, you're stuck on the face of a cliff, about 1/2way between the lip and the jagged rocks below, unable to move in any direction.  This happens if you try to find any bandits you find there when you enter, or if you want to go to the village center.

Bug #2:  A much larger but apparently weaker force of Mountain Bandits ran from me.  I caught up with them and asked them to join me.  They wanted 400 gold, but I only had about 378 (it was only day 3 of the campaign or thereabouts).  This got me stuck in the dialog with no way out.  There were no dialog options for me to click on (such as when you can't afford all the mercs in a tavern and say you can only hire X of them), nor anthing else to do.  It said "Left click to continue", but that did nothing, either.  So, nothing for it but the 3-finger salute.
Title: Bug reports
Post by: Jubal on June 09, 2009, 04:33:32 PM
The mountain bandit one is news to me.

Remember you can press tab to get out of dialogs sometimes.
Title: Bug reports
Post by: Guest on June 09, 2009, 08:25:59 PM
This happens with sea raiders. They ask if i want them to rejoin my party. Then i have to shut the whole game down. It is odd but i have learned to simply let the raiders run away. Not raiders...pirates...i can't remember now which it was. Whatever Jarren's Rock sells is what wants to rejoin my squad.
Title: Bug reports
Post by: Chiksika on June 09, 2009, 09:03:50 PM
Been playing this sporadically, along with several other mods. Will note where I spotted trouble, forgive me if it's already been mentioned.
  Armies stuck on watercourses.  1. Opposite side of river between Zendar and Kulum, near clump of trees. 2, On river, east of Verumine, north of Ft. Castacan. 3, North of Orentanum, in inlet. 4, Near Fenada. At end of inlet, near Maris. 5, Southeast of Chulo.

Hope this helps.
Title: Bug reports
Post by: Guest on June 14, 2009, 09:08:47 PM
Great work!

I've talked to the assasin on the rooftop in harlaushin and i joined the streetfight. When the streetfight is over nothing happens. What's the problem? I pressed TAB and when i talked to him again he asked if i wanted to join another streetfight? bug? Great work anyway. Looking forward to playing this mod more.
Title: Bug reports
Post by: The Human Torch on June 23, 2009, 09:45:48 AM
Quote from: "Jubal"
Another thing to look into tho...

the list piles up fast.  :lol:
Quote
In Uxkhal, when the Guild Master agrees for me to become a militia captain, I get a dialogue freeze.
The same happens in PRaven, so I would assume it's a global problem.

Also, the steps leading up to the tower in the monastery need some work on them. :P

The same is here.I have noticed it and it is the worst bug.But the game is fine and the battleships was a very good idea ;)
Title: Bug reports
Post by: Saint on September 05, 2009, 02:33:48 PM
Ok... This is it... I am sorry to post these things because the idea in this mod is cool, but these bugs just ruined it for me, to be honest. I thought i should tell them to you, i have no idea if you already have noticed them and are working on them, (i was not up to reading 5 pages bug reports) but to be secure i will write them anyway...

I started my game, riding through the land searching in taverns for people and stuff, and then once when i exited a city, i by accident bought a boat, even though i only had like 100 denars, i still bought the 2000 denars boat, leaving me no money... (It would be nice if the option to buy a boat was replaced so it was not where the "leave city" option usually is, and if the it asked you if you were sure if you wanted to proceed with buying the boat could be cool too,) Not my biggest problem was not buying a boat i did not have many money anyway, the problem was that the boat was in the middle of the land, why would you have the option to buy a boat in a city that is not even near water?. So i used the next 10 minutes to try to get my boat out on water, (which is one problemsome task, since it asks you if you would like to disembark your boat every 3 seconds, when you "sail" on land) i succeeded though to get my boat to sea, though at the second i hit water i get attacked by pirates, (cool? Yeah boat fight nice idea :D) though, this is when the bugs began pilling up... See i get into a fight with these pirates afraid to get owned because im all alone... Though instead of getting my sorry ass kicked, the pirates get stuck on their boat O.O... Nice for me, not nice for the pirates since i am the only one with long range weapon...

Here is screenie, (http://screenshot.xfire.com/screenshot/large/c31a063a5d6e8da153dfca31527027caac0f7576.jpg)

Now i run out of bolts and throwing knifes, and decide to see if i can jump ship, so i do, though i dont hit through the water, i stay on the water, able to do like Jesus and walk, though suddently i fall through and stand on the bottom of the ocean O.o... Wondering what to do next since i cant kill the rest of the pirates, i decide to begin walking, and then eventually to retreat... I reenter the battle, fight a bit and then decide to the the same trick so i can get a screenshot, though this time i fall through the water and fall onconcious (spelled wrong i know) which is nice enough and what should have happened the first time. Though it meant that i did not get my underwater screenie... Though i lose the battle and become a prisoner, though entering the battle again against the remainder of the pirates winning this time... BUT the victory had its price... Because suddently i dont have any boat? I am riding on water, making the walking on water trick seem like nothing...

Here is screenie, (http://screenshot.xfire.com/screenshot/large/26f492765ba91e3dbeb71408d8583f95664a7202.jpg)

Now this sucked because it meant that i was litterally STUCK, i could not rid onto land but was stuck on the ocean... That was when i decided to write this post, informing you of the bugs...

I hope that i have not wasted your time with stuff you already knew, but i just felt that it was my duty to inform you...
Title: Bug reports
Post by: Jubal on September 05, 2009, 10:01:40 PM
Hi, sorry I've been away.

Thanks for all the reports, hopefully the new version will at least keep bugs stable rather than increasing them. Sea battles need work, and are the last task before release now.