Exilian

Off-topic and Chatter: The Jolly Boar Inn => Mafias and RPGs => Forum Games - The Beer Cellar! => General Chatter - The Boozer => Finished/Dead Mafias and RPGs => Topic started by: Clockwork on March 24, 2014, 12:39:46 AM

Title: RPG (OOC)
Post by: Clockwork on March 24, 2014, 12:39:46 AM
I'll be writing an RPG for anyone who is interested, 4 players would be ideal, although more or less I can accommodate for. It'll start on 1st April. Anyone can join, however if you miss 3 days or more you do run the risk of being killed by anything I can think of (you can start a new character to meet interact with the party still alive though ;))

Char Sheet:

28 points to spend. 4 + racial is generally the average for any race, but feel free to stack all points in Strength or something. Min is 1 in each. I use SPECIAL system because it's easy to work with and gives me something to roll against easily. Just post your attributes and race if you'd like to join plus whatever your character is carrying at the time of joining the adventure and where you'd like to start, pub, training grounds, lord's palace, kitchen etc. If you feel like writing a backstory, go for it, make up names for places etc, I'll incorporate anything you add. This RPG is going to be told as much by me as it is by you, first time I've tried anything like this, hope it goes well :)

Strength

Perception

Endurance

Charisma

Intelligence

Agility

Luck

Human (+1 Per, +2 Charisma, +1 Endurance)
Orc (+2 Strength, +1 Agility, +1 Perception)
Minotaur (+2 Strength, +2 Endurance)
Elf (+2 int, +1 Charisma, +1 Agility)
Dwarf (+2 Endurance, +1 Perception, +1 Luck)
Merfolk (-1 Charisma, +2 Luck, +2 Agility, +1 Endurance)

The plan is that each stat will feature as much as the others, so there is no 'right' stat to build.... Also if you all pick strength, I'll make you all take intelligence and charisma tests :P

I've started writing an outline of what will happen, I hope a few of you join this. I'll update as quickly as I can, with the person with highest posts being 'most chatty' and vice versa. Hell if DD (for example) only appears once a week when there is a big fight going on I could make him a spirit of protection or something for another character...I'll be going with the flow on this but I'm hoping my quick thinking will be able to carry it :D
Title: Re: RPG
Post by: Jubal on March 24, 2014, 01:30:04 AM
Eustathios, the Minotaur Hermit

STR 5
PER 4
END 5
CHA 3
INT 10
AGI 2
LUC 3

Most Minotaurs lead brutal lives. Often brutally short lives, too, as pit-fighters or guardians of treasure. And Eustathios was probably, at birth, thought to be destined for a similar fate. But such was not to be his lot. Working out the patterns of the maze he had been trapped in and constructing progressively more impressive tools from the traps within it, he eventually broke out. Roaming the countryside, he eventually found refuge in a tower that had once belonged to a wizard. Whilst he had no aptitude for magic, he taught himself to read and write and, using the abandoned tower as his base and hunting in the nearby woods for food, became enthralled by books and learning.

Whilst a lot of the local nobility like to pretend he doesn't exist, Eustathios has progressively become known to some elements of the local community and the huge minotaur exchanges his services as a medic, craftsman, or occasionally storyteller to village children for food and other necessities. As such, the minotaur hermit has become a known figure, if something of an oddity, in the area...

STARTING LOCATION: An abandoned wizard's tower, in a forest near to the starting town.
Title: Re: RPG
Post by: TTG4 on March 24, 2014, 04:12:16 AM
How often would players be expected to contribute? With finals coming up I won't be able to spend masses of time outside the library, never mind having fun!  :o
Title: Re: RPG
Post by: Cuddly Khan on March 24, 2014, 08:18:32 AM
Faolan, the Crazy Mercenary Dwarf

STR 5
PER 4
END 4
CHA 2
INT 3
AGI 10
LUC 4

Faolan is a very very (very very very) odd little Dwarf. He is, how to put it, CRAZY. He isn't a normal dwarf, quite far from it. He is faster than most Dwarves, so fast that he can outrun a lot of humans or even elves on occasions. He prefers speed when fighting over strength, and you may think his short stature would slow him down but it just makes him harder to hit. Another reason people call him crazy is that, unlike most mercenaries, he prefers fighting for joy rather than money. If there's a fight he'll join in whether there's money involved or not. The main reason he'd considered crazy is that he, not talks to himself, but talks to people that aren't there. He talks to them more often than he talks to anyone else, preferring the company of his friends that no one else can see. The final reason people call him crazy is that, unlike normal Dwarves, he prefers Human or Elven women, which is probably why he prefers to be in the human towns rather than at home in the mountains to the far north.

Being a mercenary he travels around to find jobs where they are needed, often choosing the ones that are more likely to lead to a fight. He arrived at a town escorting a merchant, through know bandit territory, bringing his merchandise to the local market. To his disappointment it was a safe journey and he now finds himself in need of a new job, sitting in the local tavern spending his well earned money on the local cheap beer and whichever whore tickles hims fancy at the time.

He has a small hunting bow and 10 arrows, he has two daggers that he used to fight, preferring close combat to distant. He has light but resilient leather armour, made more for agility more than protection, it wouldn't stop a broadswords swing but it would save a him from more than a few scratches. He has a small pony to get around. No the most agile or fast choice but it's the one he feels most comfortable with (He hates heights). He also had basic survival epuipment, a tent, flint, some torches, etc.

STARTING LOCATION: In the local tavern of the starting town waiting for a job to show up, one with the promise of fighting more than money.
Title: Re: RPG
Post by: Clockwork on March 24, 2014, 04:45:56 PM
Contribute as often or as little as you want, if you're not going to be around much maybe play as a wizard and I'll create something that allows you to teleport in whenever you feel like it. Or go for whatever you feel like actually and just appear. If you leave without saying anything I'll say that you've returned to the forest/plane of fire/local village/took on a job as a bodyguard, if you know you'll be away then you can make up one :). When you  return make an entrance such as "'TTG4' had been following the tracks of Faolan for the past couple of days, keeping out of sight and downwind to avoid being detected. Just as the dwarf rounded a corner along the cliff side TTG4 chose this moment to expose himself, startling the diminutive, nervy fellow" and then continue from there.
Title: Re: RPG
Post by: TTG4 on March 24, 2014, 05:28:46 PM
In that case I'd be interested in taking part!

Elarta, the Elven gardener

STR 3
PER 5
END 2
CHA 6
INT 6
AGI 5
LUC 5

Elarta comes from a long line of aristocratic elves from the far eastern forests. He expected to live a comfortable life, but then some upstart rebel leaked documents showing the aristocracy using centralised funds for expensive tree-sap spirits, dancing girls and, bizzarly, duck houses. This lead to an unpleasant turn of events where the aristocrats were ousted and a fledgling democracy set up. Unfortunately, Elarta's father was especially hated by the mob and his stately home was put to the torch in the night, with Elarta being the only survivor. Elarta refuses to reveal what happened during his journeys, but it is suspected there are some dark stories to be told.

Elarta had always loved gardens and when he found an abandoned farm house, he decided to settle down and live the simple farmers life. The local populace are in awe of his fantastic crops and many suspect eleven magic is at work. Oddly, Elarta refuses to hire guards to escort his produce, relying instead on years of martial arts training and his natural agility to dispose of any bandits.

Elarta has a knoweldge of woodland herbs allowing him to concot powerful potions and poisons and seems to have a strong history in their use. Though in battle he refuses weapons, instead relying on basic spells and his fists, making him a useful support, though his noble upbringing makes him reluctant to work with anyone he perceives as inferior.

Starting equipment:
Hand-written book of herbs/potions/poisons
Small amount of money
Enchanted family ring: bonus to unarmed combat

Starting location:
In the market selling his produce of rainbow carrots and orange cabbage
Title: Re: RPG
Post by: Tom on March 24, 2014, 08:52:04 PM
Hadrada, the Orcish Barbarian

STR 10
PER 6
END 5
CHA 2
INT 2
AGI 6
LUC 1


Hadrada comes from a long line of Orc warriors proud of their fighting heritage, Hadrada is however, a bit of a disappointment to his family. After proving himself in battle over and over again and gaining the trust of his tribe he was appointed the command of a small raiding party. He left his tribe's camp with a small band of warriors set on the destruction of any who cross their path. One fateful day he and his party were waiting in ambush along a well travelled path, as they heard hoof beats approaching their hiding place they burst from the bushes screaming wild war cries at their enemy. Catching their enemies by surprise they cut them down in droves, the red mist descending over them. However, as Hadrada raised his head to gaze upon his enemy as a whole he saw with dread that he was standing alone alone, his entire party cut down around him.


The leader of the mercenaries his party had ambushed came up to him and averting his eyes from the gory sight that was Hadrada. He offered him two choices, to die or to submit to them and become a captive. Unleashing a baleful roar he chopped the head of the Captain clean off of his shoulders before running amok through the mercenaries, emerging at the end even more bloodied than before and bearing his new wounds with pride. It was at this point however that he realised he could not return to his tribe without his raiding party as to do so would be to humiliate himself and his family, evidence of a raid gone wrong.


Turning on his heel he trudged in to the nearest town and bunked down in an abandoned warehouse by the marketplace.


Starting location:


In a warehouse by the market in the starting town.


Starting equipment:


Double headed axe.
Leather/hide armour.
Single headed axe.
Leather covered wooden shield.
Title: Re: RPG
Post by: Clockwork on March 25, 2014, 07:41:48 PM
Looks excellent so far, hope I can pull this off :D


 :gandalfgrey:


You want some spells TTG4? Jubal you could have but you've RP'd to have no magic ability so I guess not? Dwarves and Orcs are magicless, sorry :P

TTG4, you can choose some form of magic missile (lightning/fire/ice etc.) as 1st spell and a heal/cure, adventure spell or a psychic spell (confusion, distract, etc) as a second.

Feel free to make up your own and I'll either pass/fail it or edit depending on how powerful/game-breaking-for-what-I'm-aiming-for :P

The setting is low fantasy, no steam/clockwork or anything like that. Current fashion is to wear as many rivets in clothes as possible. In general terms humans speak with a London accent, Dwarves with Sommerset, Orcs have tusks but otherwise London, Elves with Welsh, Minotaurs speak less frequently but have a sort of Spanish twist on their words and Merfolk speak in annoying rhyme and have an inflection that makes everything seem like a question. This all may or may not be helpful but it's 'general knowledge' for the setting.

EDIT: Also for combat, give me a rough idea how you want to handle the situation when it presents itself then I'll roll vs your stats and relay the outcome with as many flourishes and embellishments as possible...Unless it's not your RP, I'll do what I think fits the style :D

EG. Tom: 'Hadrada is tired of the little girls excessive talking, the pitch of her voice is grating. Hadrada rushes towards her with the intent of decapitating her *with his double headed axe*'

Jubal: 'Eustathios feels the need to protect children, *as always*, and tries to throw a rock at Hadrada'

TTG4: 'Elarta the Gardener tries to cower in fear' (joking):P

The Khan: 'Faolan, having just agreed with himself that in fact the girl was probably posing as a demon rushes towards her with the intent of picking her up and casting her into the nearby river'

Starred bits are important context for me,(Don't star them yourself, I'm just emphasising the kind of extra detail you can add), Jub would get a bonus because it's an emotion he is familiar with and so is calmer whilst performing it. Tom gets a bonus as he's familiar with the weapon. Khan acts last as he's been 'zoned out' and Elarta might actually surprise himself by quickly reacting to the situation and standing ready to be first onto the scene with whatever happens in the aftermath of this particular event, e.g. little girl is part of a bandit ring who jump out of the bushes, Elarta would be the first slinging the magic missiles/punching the crap out of someone :P
Title: Re: RPG
Post by: Cuddly Khan on March 25, 2014, 08:24:01 PM
Can't wait! It's going to be fun. :)
Title: Re: RPG
Post by: Clockwork on March 25, 2014, 08:39:31 PM
thanks Khan! Would you mind stickying this for me please?
Title: Re: RPG
Post by: Clockwork on March 25, 2014, 08:49:14 PM
Cheers Jubal ;)
Title: Re: RPG
Post by: Tom on March 25, 2014, 09:29:04 PM
This looks like it's going to be fun :)
Title: Re: RPG
Post by: TTG4 on March 25, 2014, 10:47:42 PM
TTG4, you can choose some form of magic missile (lightning/fire/ice etc.) as 1st spell and a heal/cure, adventure spell or a psychic spell (confusion, distract, etc) as a second.

I think I'll take fire, everyone loves fire!

Distraction sounds like it might work well.

Looking forward to it!
Title: Re: RPG
Post by: Clockwork on March 26, 2014, 12:42:23 AM
I was so hoping that would be the combination! Loads I can get away with when you're using those  >:D

EDIT: Once it starts, everything you say will be in character unless preceded with OOC(out of character) E.g Khan has a complaint and as such he'd write "OOC: blah blah, Rob you've just backtracked. blah blah plotholes, blah blah, not fair if you use a death star against us etc."
Title: Re: RPG
Post by: Cuddly Khan on March 26, 2014, 06:05:01 AM
Faolan isn't mentally retarded, he just talks to people not there, not himself. He doesn't just think people are randomly demons. He has the reasoning of any normal person, he even agrees that he's crazy. He doesn't see things, only hears peoples voices. (Just clearing a few things up)

EDIT: I added OOC to the title. :)
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 08:06:40 AM
While the lines are rarely that clear cut, sure thing I'll keep that in mind :P
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 26, 2014, 08:32:17 AM
Haha, OK. :)
Title: Re: RPG (OOC)
Post by: Tom on March 26, 2014, 08:50:30 AM
So is this going to be our OOC thread for chatting about characters and stuff and then we're going to have an IG/IC thread for the RPG to take place in?
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 26, 2014, 09:25:05 AM
That's what I'm guessing. It'd work better that way.
Title: Re: RPG (OOC)
Post by: Tom on March 26, 2014, 09:53:07 AM
Yeah, it would mean we could have a pure RP thread and then this one for ideas and stuff :)
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 12:33:37 PM
Sounds good, it'd be easier for me to reference characters too if I can just keep a tab open :)
Title: Re: RPG (OOC)
Post by: comrade_general on March 26, 2014, 12:48:51 PM
Someone help me out and create a character for me. :P
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 01:12:36 PM
I'll give it a go, although you may want to make some changes :)

Ser Graves

Gallant Knight of the middle realm, he has fallen from favour with his Lord as he was framed for the kidnapping the Lords sister by fellow knight Ser Paolan of Gravewood who showed up with her soon afterwards to collect the ransom.

Ser Graves, having sold his weapon and armour spent most of his time in a tavern drowning his sorrows. Many days after his money had run out and he had sobered up Graves witnessed the attack of three squires on a young girl. Remembering his enemy and seeing the same sneer in these three he picked up a rock and crushed the skull of one of them. The other two overpowered the knight and the former Ser Graves was arrested and thrown into prison, expecting execution by tomorrow.

Str 5

Per 6

End 5

Cha 5

Int 4

Agi 4

Luck 3

Equipment: manacles, shackles, linen clothing, rope belt.
Title: Re: RPG (OOC)
Post by: Tom on March 26, 2014, 01:20:18 PM
A human :O what is this? This opens a whole world of opportunities for starting the world off what with him about to be executed and all.
Title: Re: RPG (OOC)
Post by: Jubal on March 26, 2014, 01:22:54 PM
Wrt my character's skills, would it be possible to be able to craft magic/special stuff without having any inherent spellcasting abilities? Like rune-lore of some sort?

Definitely healing skills and extremely good academic knowledge of geography, history, etc are a thing.  :)
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 01:34:47 PM
He could definitely create magic scrolls which have a one read only spell in them. As a fair warning remember to let go of it after reading.

Healing is something he'd be good at, especially removing arrows and diagnosis, while bandaging would be Faelon's skill as in my experience agility is more useful than int for that and Elarta can craft some poultices for the absinthe flavoured healing variety.

As for academic knowledge, I've definitely factored that in. You'll get a pm where the others wouldn't *necessarily* get a pm about certain things, such as 'this tomb looks very much like the one from 'A History of the Necromantic Kingdoms' then you say to the party 'Yikes guys, better bring out the anti magic...things and sharpen your clubs' or whatever seems appropriate :)

Racial things will also be taken into account, so far the party will be at a loss with Merfolk nuances but each other race is covered. E.g 'You arrive at an Orc outpost, a sentry barks at you and bashes his weapon upon his shield threateningly!' I'd PM Tom and probably Jubal (i'd roll 2d6 against int score) saying, 'this is a standard Orc hailing, he's being friendly and formal....for an Orc.'

Rolls will be done how and when I choose pretty much, I may roll against 2d6, 1d6, a d20, d100. Depends which will most accurately reflect the potential outcomes in my opinion.

EDIT: @ Tom. Yep humans were in the list, also starting with something dramatic lets some action start pronto. Plus this character has a beginning(getting free), a middle game(clearing his name) and an endgame(revenge/other) :D
Title: Re: RPG (OOC)
Post by: comrade_general on March 26, 2014, 01:39:51 PM
I'll take it. :)
Title: Re: RPG (OOC)
Post by: Tom on March 26, 2014, 02:10:26 PM
I'm thinking my character is just going to be a bash their heads in type, judging by how many points I've put in to his intelligence and charisma and his useless idea of tactics in his backstory. He'll probably be quite reckless as well.
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 02:43:16 PM
'cg, Great! Any tweaks you want?

@Tom. There is a time and place for all types, charge in swinging, he knows how to hunt from his scouting days and can smell an ambush from a mile away, you'll definitely be a useful member of the team. Plus I can bait him into all kinds of fun event and sequences to make for an entertaining story :)
Title: Re: RPG (OOC)
Post by: comrade_general on March 26, 2014, 03:22:47 PM
No I think it looks good to me.
Title: Re: RPG (OOC)
Post by: Tom on March 26, 2014, 04:08:08 PM
Thanks for explaining to me :)
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 26, 2014, 07:14:42 PM
So, lets get this started. Yes? I'll sticky the thread for you (If I'm at home when you post the thread).
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 10:03:29 PM
Ok I guess I can start it a couple of days early...So it begins, hope you enjoy it :)

Ok so I've written the first bit, each of you chooses what you want to do now. I hope it's clear enough where everyone is at the moment, although only ask about your own character if you are not sure.
Title: Re: RPG (OOC)
Post by: TTG4 on March 26, 2014, 11:12:26 PM
Just a quick question, should we write in the 1st or 3rd person? I'm guessing 1st if we're in character?
Title: Re: RPG (OOC)
Post by: Clockwork on March 26, 2014, 11:16:00 PM
1st would be best, but if you really don't want to 3rd is fine :)
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 27, 2014, 10:59:41 AM
Is there any reason why this and the IC thread have been moved out of the Mafia and RPG section?
Title: Re: RPG (OOC)
Post by: Clockwork on March 27, 2014, 11:05:01 AM
/shrug, didn't realise it had moved tbh I thought it was always here.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 27, 2014, 11:10:58 AM
Nope, It's gotten moved from the Mafias and RPGs to The Beer Cellar. ???
Title: Re: RPG (OOC)
Post by: Tom on March 27, 2014, 04:59:42 PM
Come on CG
Title: Re: RPG (OOC)
Post by: comrade_general on March 27, 2014, 06:09:05 PM
Pardon?
Title: Re: RPG (OOC)
Post by: Tom on March 27, 2014, 06:29:53 PM
Nothing I said nothing
Title: Re: RPG (OOC)
Post by: comrade_general on March 27, 2014, 07:21:05 PM
No seriously, am I supposed to be doing something? :P
Title: Re: RPG (OOC)
Post by: Clockwork on March 27, 2014, 10:02:28 PM
Well you're the prisoner guy in the first paragraph of the RPG, you can do whatever you like. Try to break your chains and run, try to find out something about your driver, sit and wait for your appointed fate, pray to Gods that may or may not exist, try whistling the theme to Star Trek next generation, whatever you want your character to do :)

EDIT: The story continues whether you post or not though.
Title: Re: RPG (OOC)
Post by: Tom on March 27, 2014, 10:05:26 PM
That's what I was trying to get at but I didnt want to come across as rude :/
Title: Re: RPG (OOC)
Post by: Clockwork on March 27, 2014, 10:24:15 PM
Sorry, was I rude? :S Not intentional cg.
Title: Re: RPG (OOC)
Post by: comrade_general on March 27, 2014, 11:31:31 PM
Neither of you were rude. I knew I was supposed to do something I just wanted you guys to tell me. :P
Title: Re: RPG (OOC)
Post by: Tom on March 28, 2014, 08:47:21 AM
You weren't rude colossus, I was saying that I didn't want to be rude, not saying that you were. Sorry for that :/
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 28, 2014, 09:03:12 AM
So, Colossus, will you post actions for the stuff that's happening around us or do we have to make things happen ourselves?
Title: Re: RPG (OOC)
Post by: Clockwork on March 28, 2014, 12:13:48 PM
Well if I use your name in the story then it's something that you can react to, for now it'll be things that draw the party together as you're still strangers to one another. So it would really be best if you investigate whatever it is when I use your name :P

Ah ok Tom I get you. Good, didn't think I was cg :P

If you want I can PM you some things about RP'ing cg if you've not done this before?

Expunction is a well known practice of the Iron Hand and involves driving a heated iron 'hand' through the chest and piercing the heart. Usually lethal in all single hearted creatures. Which is to say...All of them.
Title: Re: RPG (OOC)
Post by: Jubal on March 28, 2014, 12:24:43 PM
It's usual for the GM to post what's happening around you in this sort of RPG, so I'd advise avoiding narrating the actions of other characters, and preferably avoid narrating the results of your own actions. From experience, it can get bewildering very, very quickly as a GM if bits you've planned about the world keep suddenly changing on the fly; it also kind of defeats the point of having a stat system if we narrate results of actions.

So things that are good:
"I decide to have a go and swing my axe at the big oak door."
Whereas avoid:
"I swing my axe at the big oak door, and it crumbles into dust" -> the GM should be making a roll for this
"I swing my axe at the big oak door - but then notice it's actually made of beech and has a pickable lock" -> the GM provides that sort of information preferably
"I swing my axe at the big oak door, and a random stranger then turns up and gives me pixie dust" -> Now you're just being silly :P

To take an example from the actual RPG so far, Tom's first post (sorry Tom, yours was just early on in the thread):
Quote
I bounce around on the cart as it bucks and sways along the rutted dirt road. As we start to climb the hill I look down at the grey face of my prisoner, his whole body wracked with coughs and pale with sweat. 'He's probably not going to last long,' I think to myself, now turning back to face the village below us. An ants nest of villagers all streaming in one direction, towards the big stone building with a pointy bit out the top. 'That looks a whole lot more interesting than just chopping this pinkies block off' I think to myself, I order the driver of the cart to turn back and go to that big building with the crowd outside it.
As we approach the crowd we slow down to a crawl forwards, so packed together are the pinkies to see the lumpen shape that is on the ground. I jump down from the cart, leaving the puny prisoner alone and shove through the crowd to the front, ignoring the protests of those I push aside like wheat in a field. Now at the front, I wait to see what this monstrosity, that dwarfs even I, could be.
As the man rips the hood off of the figure on the ground I suppress a growl of surprise as it is revealed to be a Minotaur. 'Is it dead?' I ask myself, scouring the body for any signs of life.
Basically 99% of this post works very well (and I should note this is not a criticism, as my early RPGing I'm sure was vastly worse) - the red bit is an example of information that should be GM's decision though, so the post would have worked better without the last sentence. Basically just remember to control your character and not the world around them.  :)
Title: Re: RPG (OOC)
Post by: Clockwork on March 28, 2014, 12:57:26 PM
Thanks Jub I was going to make a post like that in just a minute :P Yeah I did say it was minotaur size instead of an actual minotaur, but I can roll with that anyway :P

I'll try and add in more of the description you mentioned in the third line of 'So things that are good:'. I've also not GM'd before, if there is anything I'm doing wrong please do tell me :)

EDIT: btw I've decided to use mainly a d100 for magic as I like it being more unpredictable than say, a bow. And I rolled 99 on your first spell TTG4 xD
Title: Re: RPG (OOC)
Post by: TTG4 on March 28, 2014, 03:13:48 PM
Damn, why was I nice to them?!
Title: Re: RPG (OOC)
Post by: Tom on March 28, 2014, 06:40:55 PM
Thanks for the feedback Jub, I saw it was shaped like a minotaur and I guess I got a little carried away. Thanks for your advice, this is my first RPG.
Title: Re: RPG (OOC)
Post by: Clockwork on March 28, 2014, 09:15:06 PM
CG, you can get Ser Graves to do things like check for weaknesses in your bonds and possibly break them, you were in good shape only about a month or so ago :P
Title: Re: RPG (OOC)
Post by: comrade_general on March 28, 2014, 09:58:50 PM
Gee Colossus, are you implying something? :P
Title: Re: RPG (OOC)
Post by: Tom on March 28, 2014, 10:17:17 PM
That your character is a little lazy atm :P
Title: Re: RPG (OOC)
Post by: Tom on March 28, 2014, 10:18:23 PM
I take my last remark back, at least you're wriggling a little bit now :)
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 29, 2014, 12:06:32 AM
Colossus, instead of using heaps and heaps of ---------- use the
Code: [Select]
[hr] code.

Like so



EDIT: Hey Colossus, if you ever find the need to do so then you can have my voices talk to me in your GM posts, just make sure they are like the ones I post, only playfully suggesting things and not outright telling me anything and they always talk to me two at a time, sometimes more.
Title: Re: RPG (OOC)
Post by: Clockwork on March 29, 2014, 03:58:12 AM
Thanks Khan.

No not really cg it just didn't seem like you were enjoying the role, I thought that if I gave you some pointers you might get into the role a bit more..idk :S
Title: Re: RPG (OOC)
Post by: comrade_general on March 29, 2014, 12:11:10 PM
I just suck at such things. :(
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 30, 2014, 03:50:27 AM
How's this for Faolan?

(http://drakonis.org/uploads/7/v/0/7v0ng7m0e3/2010/09/21/20100921154938-6e7ecc06.jpg)

If anyone else wants to find one for themselves have a look at this site I found. http://drakonis.org/

EDIT: Might have found one for you Tom. ^-^

(http://drakonis.org/uploads/7/v/0/7v0ng7m0e3/2010/09/22/20100922092600-7bc311e0.jpg)

There are even some Minotaurs too. :)
Title: Re: RPG (OOC)
Post by: Tom on March 30, 2014, 10:27:08 AM
Some of those do look really cool.




Title: Re: RPG (OOC)
Post by: comrade_general on March 30, 2014, 12:12:17 PM
Former Knight Ser Graves:

(http://drakonis.org/_datas/7/v/0/7v0ng7m0e3/i/uploads/7/v/0/7v0ng7m0e3/2010/09/23/20100923141901-ac499732-th.jpg)

:P
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 30, 2014, 12:14:05 PM
Hahaha! He looks like someone that wouldn't make friends very easily. I think I know why people want to chop his head off. ;D
Title: Re: RPG (OOC)
Post by: Tom on March 30, 2014, 01:52:18 PM
That's very judgemental khan :P I think that he looks like a proud, brave knight.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 30, 2014, 08:18:48 PM
...Maybe he used to be, but not any more... not after his brain did funny stuff to him.

He looks more crazy than Faolan! ;D
Title: Re: RPG (OOC)
Post by: Cuddly Khan on March 31, 2014, 09:07:10 AM
To keep the amount of topics stickied being too cluttered, I'll keep all of the OOC threads and signup threads Unstickied.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on April 02, 2014, 09:34:12 AM
Colossus, next GM post? If you're too busy just say so instead of leaving us hanging. :P
Title: Re: RPG (OOC)
Post by: Clockwork on April 02, 2014, 02:44:40 PM
Sorry, didn't think I'd be this long...Just finished writing the outline of where the RPG is going, wanted to do that before I had to retcon anything xD

Also, try to limit actions to 2 at a time...And not 'Ser Graves throws four knives at once from each hand while swinging his claymore in blade circles in Form 3 while headbutting the assailant in front of him while making cute eyes at the cat'
Title: Re: RPG (OOC)
Post by: TTG4 on April 02, 2014, 03:57:40 PM
I'll edit down my previous action, wasn't sure about how to 'link' things like this.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on April 02, 2014, 08:14:25 PM
Sorry if I sounded a bit pushy or impatient. :P
Title: Re: RPG (OOC)
Post by: Clockwork on April 03, 2014, 12:29:02 AM
So sorry guys, I wrote the next section and for some reason it's not been posted.
Title: Re: RPG (OOC)
Post by: comrade_general on April 03, 2014, 12:38:03 AM
Third sorry in a row, you all knew it was going to happen. :P
Title: Re: RPG (OOC)
Post by: Clockwork on April 03, 2014, 12:53:52 AM
Lol, it's not to be taken seriously anyway. Do whatever you like xD

(I did actually roll for this but you failed to get the perfect d100 rolls :/)
Title: Re: RPG (OOC)
Post by: Cuddly Khan on April 03, 2014, 07:09:23 AM
Ok, I just came up with an idea, Faolan isn't really crazy, people call him crazy because they see him talking to himself, but he is just possessed and he doesn't know it. Am I allowed to do that?
Title: Re: RPG (OOC)
Post by: Clockwork on April 03, 2014, 10:15:15 AM
He can have a dark past which may or may not be revealed. It would be better if long term memories are a little hazy if you're going down that path, it lets me add in people from Faolan's past that you (Khan) don't know about and so aren't automatically the face of the party for.
Title: Re: RPG (OOC)
Post by: Jubal on April 03, 2014, 11:47:14 AM
Can you get/can I make some sort of wands as well as scrolls? Say a magic wand for unlocking doors or detecting certain illnesses or something?
Title: Re: RPG (OOC)
Post by: Clockwork on April 08, 2014, 06:30:50 AM
There will be the option to buy a magic and somewhere along the story.

Scrolls...Hell you can create one with some paper and ink, Minotaurs are spellcasters usually as well as walking tanks so yeah, you have the knowledge...What you do with it is up to you, some things will obviously be more difficult to craft than others so I'll roll against Int with a modifier for complexity of the spell.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on April 08, 2014, 07:56:11 AM
Hahaha! That scene with Faolan attacking the man with his foot in the barrel is so funny. I'm picturing it with much amusement. :P
Title: Re: RPG (OOC)
Post by: Clockwork on April 08, 2014, 08:06:24 AM
Glad you liked it :)
Title: Re: RPG (OOC)
Post by: Jubal on April 09, 2014, 08:55:10 PM
In case it wasn't already obvious, I think I'm taking my character arc down the line of putting the Fifth Doctor in the body of a Minotaur and seeing what happens.  :P
Title: Re: RPG (OOC)
Post by: TTG4 on April 17, 2014, 05:18:56 PM
*poke poke* is this still alive?
Title: Re: RPG (OOC)
Post by: Tom on April 17, 2014, 05:51:28 PM
Well, colossus hasn't been around for ages so idk. I want it to continue though, maybe it will have to after finals/exams.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on April 18, 2014, 12:29:26 AM
Meh, he'll be back.
Title: Re: RPG (OOC)
Post by: Cuddly Khan on May 21, 2014, 08:56:55 AM
Hmm, or maybe he won't... In any case, if he isn't back and the game isn't going again in a week or two I'll lock them and tuck them away. If he wants to continue he can just ask me. :)
Title: Re: RPG (OOC)
Post by: Clockwork on May 21, 2014, 02:26:58 PM
Sorry about that, I am meaning to get back to this as son as I can. armadillo happened IRL, then more, then more, then good stuff, then more armadillo, now good/armadillo stuff and it'll change again roughly in a weeks time, probably bringing yet more armadillo. RL is brutal, I seriously hate it sometimes.
Title: Re: RPG (OOC)
Post by: comrade_general on May 21, 2014, 02:30:04 PM
RL is a bitch ass motherportugaler then you die. :(
Title: Re: RPG (OOC)
Post by: Clockwork on May 24, 2014, 12:23:39 AM
Yep. Well who knows? Turns out could be sooner than even I think :D
Title: Re: RPG (OOC)
Post by: comrade_general on May 24, 2014, 01:14:43 PM
No. :'(