Exilian

Game Design and Project Resources: The Workshops Quarter => Rome - Total Realism => Mods, Maps & Game Add-Ons - The Bazaar => RTR 0.5 Imperial Campaign => Topic started by: ahowl11 on April 16, 2014, 06:22:09 PM

Title: Area of Recruitment (AoR)
Post by: ahowl11 on April 16, 2014, 06:22:09 PM
Finally here it is.
We need to finish faction rosters still but I figured we might as well start on the AoR now. We will start off by doing large geographical areas, with no regard to culture or units etc. After that we will get more detailed with regions for AOR.

So let us begin with Italy!

Italy
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Italian Unit Pool
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Western Mediterranean
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North Africa
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North African Unit Pool
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Iberia
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Gaul
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Britannia
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Germania
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Central Europe
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Balkans
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Greece
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Eastern Mediterranean
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Asia Minor
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Armenia
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Levant
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Egypt
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Arabia
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Mesopatamia
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Steppes
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Persia
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India
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Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 16, 2014, 08:29:33 PM
Adding the hidden area/region resources to the descr_region will be based off this, I guess.

So, all Italian regions will be "area1" and in order, Latium will the region1, Campania will be region2, etc

eg: Some units are restricted to "area1, regionX" but all Socii troops will just be restricted to "area1" (ie: all Italian regions).
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 16, 2014, 09:09:10 PM
How would I make area1 region1 though?
I know how to make Italy but how would I make Latium inside of Italy?
Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 16, 2014, 09:17:21 PM
I'll do that for you, I can edit the descr_strat and EDB for it, provided I can use SVN commit.

You basically have pairs, I've mentioned it elsewhere. So:

Latium has "area1" and "region1"
Campania has "area1" and "region2"

So Latin Infantry requires "area1" and requires "region1"
While Socii Troops requires "area1"

These are all hidden resources. So you have area1, area2,... area10. and then region1, region2,...region10

All settlements with the same "areaX" are roughly in the same area.

The "regionY" is just an indexing tool, the set of settlements with "region1" is a group of settlements at the top of each list of areas, it means nothing.


It seems you intend to have a class of Italian soldiers available all over Italy, with other troops restricted to single settlement recruitment only... interesting. Unless by "socii troops" you mean "these single settlement troops are socii" rather than "there are specific socii troops recruitable everywhere" if so then remove it please.

I'm guessing you have Latin Infantry then Socii Infantry (allies that use Roman-style panalopy), and then specific settlements have their specific "specialist" troops which are auxillary use (light infantry, horse, different skirmishers, etc)
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 16, 2014, 09:29:24 PM
Log into the IRC as important stuff is being changed..
The Socii troops are the Roman Allied troops. So Socii Hastati etc. They are available only to Rome.
The Region Specific Troops are available to just about anyone except for certain units like Tarentine Leukaspides.

I need some help organizing that is for sure
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 16, 2014, 11:10:11 PM
I'm not sure why you put Socii troops everywhere then? As far as I get it, the Socii should be their own skirmishers, Hastati, Principes, Triarii and equites, with equites extraordinarii and pedites extraordinarii forming the elite. So all the other units would be auxiliaries or initial levies in newly captured regions?
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 17, 2014, 03:47:23 AM
Updated OP
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 17, 2014, 01:05:05 PM
Looks fine  :) I'm just a bit baffled by Etruscan warrior priests :D
Title: Re: Area of Recruitment (AoR)
Post by: Bercor on April 17, 2014, 02:05:47 PM
Looks fine  :) I'm just a bit baffled by Etruscan warrior priests :D

Wtf? :o
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 17, 2014, 02:25:20 PM
Wtf? :o

From the opening post:

Quote
Etruscan Haruspex
Title: Re: Area of Recruitment (AoR)
Post by: Bercor on April 17, 2014, 02:49:46 PM
Yeah, I know, but wtf are these guys?
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 17, 2014, 02:53:20 PM
Well that's what I'm wondering about, are they like the Jesuits and other warrior priests in MTW2?  ;D
Title: Re: Area of Recruitment (AoR)
Post by: Bercor on April 17, 2014, 03:10:00 PM
I surely hope not.
Title: Re: Area of Recruitment (AoR)
Post by: anunnak on April 17, 2014, 05:26:25 PM
Depending on what area the city controls


Rome/Latium Region1 - Roman, Latin, Volsci, Sabine, Hernici, Marsi, Aequi and Falisci
Capua/Campania Region2 - Sidicini, Capuan, Aurunci
Arretium/Eturia Region3 - Etruscan
Ariminum/Umbria Region4 - Umbrian, Piceni, Praetuti, Greek if we have greek cities in it, Ariminum afaik didnt exist in 280 so chose better Ikuvium
Bovianum/Samnium Region5 - Samnite
Brundisium/Apulia Region6 - Iapyges
Tarentum/Lucania Region7 - Messapian, Greek...i think Lucania should be with the Bruttians since they were oscans also
Croton/Magna Graecia Region8 - Greek
Rhegium/Bruttium Region 9 - Oscans like Campania as Rhegium was conq by Decius Vibellius and his campanian army like Messana by the oscan mercenaries that slaughtered the greek population.

Etruscan Haruspex, Italic Cavalry, Skirmisher and Brutti Hastati have no place. The area that has Latium should be by now pretty much similiar to the roman armies but im not sure how the troops were oganised, if they had the 3 roman lines.Equipment wise they were prob similar in most ways.
Title: Re: Area of Recruitment (AoR)
Post by: svramj on April 23, 2014, 10:18:20 AM
INDIAN AOR
Kauntika (spearmen) recruited from wild tribes and volunteering peasants with moderate training, expected to ward off chariots and cavalry and not engage heavy infantry or elephants.
Dhanuska (Longbowmen) recruited from wild tribes and citizens with good formal training in archery, can engage in close combat with 2 handed broadswords but not expected to.
Srenibhata (Guild mercenary) recruited from private war guilds and corporations. equipped with axe,swords and wooden shields, breast plates, proficient in throwing javelins/darts. highly trained troops but like any mercenary are loyal to their guild masters, chiefs and corporations they trained at.
Vaaru (war elephant), the best war elephants in the world that a general can get. carries it master/rider along with 3 bowmen.

Gandaran AOR (north-west India, baktria and slightly to the west)
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Gandhara Yodha (Gandaran Infantry) men with proficiency in both spear and sword combat, Greek influence evident form use of round hoplon like shields.
Kamboja Asvanika (Gandaran Cavalry) medium heavy cavalry armed with javelins and equipped with swords and hoplon like shields for close combat. best for flanking but not suited for direct charging.

This would do for the Indian AOR, I'll come up with concept art later. Mauryan specific units will have 4/5 additions over these units.
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 23, 2014, 06:11:36 PM
Shall I also suggest more AOR units then? ;) I could continue with the Thyrrenian islands so we follow a geographic route from Italy (apart from India).
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 23, 2014, 06:17:53 PM
Sounds good my friend! Looking forward to it!
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 23, 2014, 06:18:47 PM
Yeah Mausolos, the entire map is at your disposal! Go for it!
Also, if I missed any Italian troops, feel free to add them
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 23, 2014, 10:12:45 PM
Of course, but anunnak has been working on that topic for uni for quite a long time, so I'm sure his list is the best ;)

SICILIAN AoR:


Peltophoroi(AOR Sicelia/Eastern Sicely)- Sicel peltasts, perhaps ligher (but obviously with a pelte shield) than Greek peltasts but more skilled in rough terrain

Elymi Ekdromoi (AOR Elymia/Western Sicily) - spearmen/Light  drawn from the native Elymians (see RTR VII fpr equipment or the whole model)

Sicel Spearmen (AOR Sicelia/Eastern Sicely) - see RTR VII for model/equipment(similar to Ekdromoi)

Greek Hoplites (Polis Hoplitai)- self-explaining

Peltasts (Peltastai)- same

Greek Archers (Toxotai)- same


Well, that was pretty straightforward haha.


Sardinian AoR:

Nuragic (goatfell) archers- see RTR VII, very skilled archers

Nuragic warriors- Light infantry with swords or axes (maybe RTR VII has them, too?)

Corsi Javelinmen- skilled javelinmen who lived in the extreme north-east of Sardinia


Corsican AoR:

Torrean (Southern Corsica) Warriors- Well, I can find a lot of stuff about Torreans and perhaps they are the same as the Corsi, if the latter are not Ligurians. Not sure how they fought, we could put either archers or light infantry or javelinmen

Corsi Javelinmen- see above, they lived mostly in Northern Corsica and might be related to Ligurians. So if we don't have enough unit spots, we could also put Ligurian Warriors here


Both peoples- Nuragics and Torreans- were probably (or in the case of the latter rather ''perhaps'') part of the sea peoples, if that's of any use.
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 23, 2014, 10:53:48 PM
Nice list :)
Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 23, 2014, 11:08:42 PM
I note with some amusement that it's nice the roman get samnite spearsmean, campanian cavalry etc, instead of "italian mercenary spearmen", or "italian allied cavalry"

-----

I will put a textfile of index for regions and stuff in a folder (on svn) for anyone referring to it afterwards. Though an aor map would be handy, I don't know how to make one
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 24, 2014, 12:23:41 AM
Yeah we need an aor map for sure
Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 24, 2014, 06:01:10 AM
AOR Areas 1->4 are done.
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 24, 2014, 01:10:20 PM
Somehow I thought rather of mercenaries than AOR troops, sorry. I corrected the names and posted the mercenaries in the right place  :)
Title: Re: Area of Recruitment (AoR)
Post by: Mausolos of Caria on April 24, 2014, 07:19:39 PM
I shall complete the islands first of all, since the remaining ones are very easy and not much work:


Balearic AoR:

Balearic Slingers- we all know them, damn good leadshot slingers


Cretan AoR:

Cretan Archers- same, look at Greek faction, too

Cretan Slingers- most Cretans who didn't fight as mercenaries actually favoured slingshots over bows, so they were pretty good slingers, too


Rhodian AoR:

Rhodian Slingers- again, they were well known of course

Carian Warriors- if you think I'm overdoing them, tell me and we will restrict them to Caria and Egypt  ;D


Naxos AoR:

Greek Hoplites

Ekdromoi


Lesbos AoR:

Greek Hoplites

Greek Slingers

Greek Peltasts

Mysian light infantry


Korkyra AoR:

Greek Slingers

Greek Peltasts

Akarnanian Hoplites


Cypriote AoR:

Greek Hoplites

Greek Peltasts


Naxos gets Ekdromoi since they would be the Nesiotic federal troops, Korkyra concentrated on trade and sea warfare so they would favour light units, Lesbos was quite populous so they get three unit types and if no one opposes this, Mysian infantry, because it's quite close and it's very likely some of them lived there. Same goes for Akarnanians on Korkyra, especially traders. Perhaps add Illyrian Infantry? It was nearby, but actually Epiros stretched more North in antiquity.
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 26, 2014, 03:03:36 AM
Updated OP. All Major AoR Regions are posted. Once Alavaria gets them in game we will go over more minor and cultural AoR.
Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 26, 2014, 03:50:20 AM
Hmm, will get this done.

I see... 20 Areas, and we'll need 15 Region hidden resources, so that's 35. Limit is 64, we have plenty if you want anything fancy :)
Title: Re: Area of Recruitment (AoR)
Post by: Ragimund Von Wallat on April 27, 2014, 01:15:34 AM
truth was known and truth was revealed to humble and less knowledgables,i follow your ligth truth sayers!!! :frodo:
Title: Re: Area of Recruitment (AoR)
Post by: Bercor on April 27, 2014, 07:08:30 PM
truth was known and truth was revealed to humble and less knowledgables,i follow your ligth truth sayers!!! :frodo:
Vat?
Title: Re: Area of Recruitment (AoR)
Post by: ahowl11 on April 29, 2014, 05:25:49 AM
Added current unit pool for Italy. Will update every time unit is added in-game.
Title: Re: Area of Recruitment (AoR)
Post by: Alavaria on April 30, 2014, 04:49:59 AM
Roman factional units added. Roman barracks currently has all the units available to rome in EDU currently.