Exilian
Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Lizard on April 22, 2014, 04:18:57 PM
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Hey guys.
So supplementary to my main game development project (which I will keep you all posted about) I'm also working on a little text-based adventure in Java. I'm just trying to gauge interest really, what people think about the idea of a horror-genre text-based adventure and if you'd play it.
And when I say 'text-based' that's exactly what I mean - no fancy GUI, no maps... Real back to the 90s stuff :P
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Sounds awesome, hope it goes well for you. :) I will definitely give it a shot but I'm quite busy atm. :/
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I love text based games, sort of. I can find some of them annoying. I like the ones that give you a choice of action in the form of a button to press. Would it be similar to Jubals game?
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Eeeeee, parsers parsers parsers. ;D
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I haven't actually played Jubal's game (shame on me) but I will, so I'll let you know if it's similar!
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Naa, it's fine. Neither have I. ;) (Sorry Jubal)
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Well what a useless point of comparison that game is :P
It's going to be pretty similar to classic MUDs, only without the multi-user bit. If that makes any kind of sense.
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Well what a useless point of comparison that game is :P
Kind of a harsh way to put it. :P
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*sniffles* :'(
:P
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D: D: D:
I meant it was useless because neither of us had played it! Not that it was useless in general!
I'm sure, for a text parser, it's passable :P
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This game is starting to take shape - it's changed it's title to 'Submarine' and is set on, you guessed it, a sinking submarine. It's kinda got an accidental steampunk flavour to it as well, if you're into that sort of thing.
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Accidental steampunk is an excellent and very respectable sort of steampunk :D
Is the game purely text-based, or is it just the command system that's a parser?
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The game is purely text-based.
I'm using something called Quest, which is a beautifully-written visual language for writing text-based adventures (after trying to build my own, and failing miserably. Why reinvent the wheel, anyway?)
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I'm looking forward to seeing it :)