Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Lizard on April 22, 2014, 04:18:57 PM

Title: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on April 22, 2014, 04:18:57 PM
Hey guys.

So supplementary to my main game development project (which I will keep you all posted about) I'm also working on a little text-based adventure in Java. I'm just trying to gauge interest really, what people think about the idea of a horror-genre text-based adventure and if you'd play it.

And when I say 'text-based' that's exactly what I mean - no fancy GUI, no maps... Real back to the 90s stuff :P
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Tom on April 22, 2014, 06:23:03 PM
Sounds awesome, hope it goes well for you. :) I will definitely give it a shot but I'm quite busy atm. :/
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Cuddly Khan on April 25, 2014, 01:17:05 AM
I love text based games, sort of. I can find some of them annoying. I like the ones that give you a choice of action in the form of a button to press. Would it be similar to Jubals game?
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Jubal on April 25, 2014, 12:04:39 PM
Eeeeee, parsers parsers parsers.  ;D
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on April 25, 2014, 12:23:46 PM
I haven't actually played Jubal's game (shame on me) but I will, so I'll let you know if it's similar!
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Cuddly Khan on April 25, 2014, 02:44:35 PM
Naa, it's fine. Neither have I. ;) (Sorry Jubal)
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on April 25, 2014, 03:38:29 PM
Well what a useless point of comparison that game is :P

It's going to be pretty similar to classic MUDs, only without the multi-user bit. If that makes any kind of sense.
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: comrade_general on April 25, 2014, 03:41:05 PM
Well what a useless point of comparison that game is :P
Kind of a harsh way to put it. :P
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Jubal on April 25, 2014, 04:35:58 PM
*sniffles*  :'(

 :P
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on April 25, 2014, 08:10:28 PM
D: D: D:

I meant it was useless because neither of us had played it! Not that it was useless in general!

I'm sure, for a text parser, it's passable :P
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on August 18, 2014, 12:27:29 PM
This game is starting to take shape - it's changed it's title to 'Submarine' and is set on, you guessed it, a sinking submarine. It's kinda got an accidental steampunk flavour to it as well, if you're into that sort of thing.
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Jubal on August 18, 2014, 12:44:39 PM
Accidental steampunk is an excellent and very respectable sort of steampunk :D

Is the game purely text-based, or is it just the command system that's a parser?
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Lizard on August 18, 2014, 07:35:30 PM
The game is purely text-based.

I'm using something called Quest, which is a beautifully-written visual language for writing text-based adventures (after trying to build my own, and failing miserably. Why reinvent the wheel, anyway?)
Title: Re: Escape! - A Lovecraftian Horror Adventure
Post by: Jubal on August 18, 2014, 08:10:40 PM
I'm looking forward to seeing it  :)