Exilian

Game Design and Project Resources: The Workshops Quarter => Pangolin Games => Computer Game Development - The Indie Alley => Raiders and Traders => Topic started by: Jubal on January 12, 2009, 09:28:37 PM

Title: Progress
Post by: Jubal on January 12, 2009, 09:28:37 PM
This won't mean much to some people, but I'll post progress in here.

Today; sorted login and load game function, just need to connect it to SQL table. Savegame function needs writing soon.
Title: Progress
Post by: Jubal on January 13, 2009, 08:53:47 PM
New interface added.
Title: Progress
Post by: CN2 on January 13, 2009, 08:55:32 PM
May I ask What this is for?
Title: Progress
Post by: Jubal on January 13, 2009, 09:10:55 PM
The game which this subforum is about.
Title: Progress
Post by: Jubal on February 23, 2009, 07:14:26 PM
Beta out, passwords, interface and game all working well so far.

Adding account reset feature soon I hope.
Title: Progress
Post by: Jubal on February 24, 2009, 09:53:29 PM
Nearly finished account reset, will add to main site soon.
Title: Progress
Post by: Jubal on February 24, 2009, 10:16:10 PM
Done, it's under Account Settings.
Title: Progress
Post by: Jubal on February 25, 2009, 10:31:15 PM
Right, economy and population happiness are the next things to focus on. Also naming your city will be added, and some sort of small hiscores table to see who as the biggest/most warlike/richest city, to add a little competition into this...
Title: Progress
Post by: Silver Wolf on February 25, 2009, 10:34:47 PM
Quote from: "Jubal"
some sort of small hiscores
Hall of shame would be cool (I saw it on Imperia Online) ;)
Title: Progress
Post by: Jubal on February 26, 2009, 10:16:30 PM
Hm... we'll see.
Title: Progress
Post by: Jubal on March 01, 2009, 05:12:25 PM
Tax system is now more detailed. Your taxes depend on your prosperity, which can be increased by traders, or decreased by being raided or having a plague.
Title: Progress
Post by: Ashanorath on March 16, 2009, 01:56:32 AM
I didn't notice any thread in which suggestion can be posted, so I'll post my suggestion here, and you move it somewhere if you find it necessary

The thing is that taxes are always collected at the end of the turn and you get some money, and then the raiders attack and take that money away from you. It seems kind of stupid that you can't spend that money on something before the raiders attack.Maybe  you should put the collection of taxes after the ''events'' happen (raider attacks, slave revolts etc..) or as a first thing that happens in a new move.

well, that's about everything I wanted to say
Title: Progress
Post by: Jubal on March 17, 2009, 09:06:22 PM
Might be an idea... I'll think on it.
I should start a sugestions thread really.
Title: Progress
Post by: Jubal on April 19, 2009, 09:11:21 AM
With raids you now have the option to pay raiders off instead of fighting. Also raiders now tend to be low in numbers, so they are only a problem in the early stages of the game. However, when you pay raiders off you lose both public confidence and prosperity, so think carefully before sending all your money away.

Also, to add a bit of character the raider chiefs now have randomised names (there are 200 different possibilities atm).
Title: Progress
Post by: Jubal on July 18, 2009, 01:01:37 PM
Note; ALL NAMES AND PASSWORDS ARE NOW CASE SENSITIVE.

Ones already registered will be all lowercase on the server.
Title: Progress
Post by: Jubal on February 21, 2010, 12:58:27 PM
Well whaddaya know, work haz occurred!

You can now name your city. Also, bugs have been fixed (plagues no longer cause your population to spiral rapidly upwards and out of control).
Title: Progress
Post by: Silver Wolf on February 21, 2010, 05:18:59 PM
It's good to hear that you're making some progress
Title: Progress
Post by: Jubal on February 21, 2010, 07:12:24 PM
Hm, I might even have a few new unit icons for you to make sometime reasonably soon.  :D
Title: Progress
Post by: Jubal on February 28, 2010, 12:27:34 PM
You can now select a province for new cities and see where your city is on the displays, which have also changed to an extent.