Exilian

Exilian Projects => Computer Game Development - The Indie Alley => Topic started by: BeerDrinkingBurke on April 30, 2015, 10:30:49 AM

Title: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:30:49 AM


(https://media.indiedb.com/images/games/1/41/40288/Title_-_Full_Size.png)

Hi all! I'm working on a micro-CRPG / sim called Innkeep. It's a bit of Ultima 7 style classic CRPG, meets a modern day-by-day narrative survival sim like This War of Mine, with thematic ideas taken from Les Miserables (think, the crafty master of the house character, Thenarndier (https://youtu.be/WWzBtuGsXGc)).

Basically, I wanted to try and capture elements of what I like about CRPGs (narrative progression, interesting characters, the feeling of being in a world), but with a static location. The idea I had was to have a game set in that classic RPG location, the humble inn, where you are the one wearing the apron, and the people of the world come to you. You serve them food and drink. You tell them about recent rumors, and maybe share a joke or two. You hire bards to play music and keep everybody having a good time until late. And then you rob them. In their sleep. A little bit...

The game will have some light sim elements. You need to manage your stock of food, drink, firewood and candles. There is serving to be done, and you will need to do a bit of "creative" cooking. But the core focus of the game is really about "looking after" your guests. In the evening while serving, you are on the lookout for identifying which guests you want to try and steal from in the night. You need to eavesdrop on conversations, observe them at a distance, and use your silver tongue to try and wheedle out some clues. Once you have your mark, then, in the dead of night you can let yourself into their room, prying open backpacks, wiggling rings from fingers, slipping chains from necks. If you have done your job properly, they should be far too drunk to notice a thing. And with that extra cash you can keep this show on the road, despite the difficulties of wartime scarcity. The idea is not to force you to play a mustached villain, but to have a bit of fun, and at the same time to try and push you towards having to make choices about who you will or will not rob, and why (a bit like with Papers Please).

Ever since I started part time work on the project a few years back I've kept track of my progress via dev diary videos on youtube (https://www.youtube.com/user/Danchanman1). Maybe check out an early video to see where I was starting from (like, can-use MS Paint but don't know what a layer is computer drawing skills), and drop in on the most recent video to see where things stand today. It can help you get a sense of how far I've come, and what kind of game it is shaping up to be. Then if you are on twitter (https://twitter.com/DanielOBurke), consider giving me a follow. I also have a site for the game here (https://innkeepgame.com/), (although I'm still in the process of upgrading it so it might be missing a few links). I'll keep an active eye on this thread so I can answer any questions you might have, but I also have a discord channel (https://discord.gg/hb4DGyX)if you want to chat more directly. Finally, you can learn more about ongoing development and get access to extra stuff like music tracks (by John Halpart) at the Patreon page (https://www.patreon.com/Innkeep).

Cheers!

Daniel

(https://media.indiedb.com/images/games/1/41/40288/mouth-ale.gif)
(https://innkeepgame.files.wordpress.com/2015/04/drink.png?w=134&h=268)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on April 30, 2015, 10:37:57 AM
The project sounds really interesting, definitely something I'd give a go playing.

"Scalable" is definitely the way forwards; I've learnt a few lessons about game development in my short time in the industry, and a basic game you can add to is far more useful than something which starts too big and doesn't live up to expectations.

Good luck with it!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:57:00 AM
Thank you!  :) I had a good think about it for a couple of weeks in December when I was considering attempting to make something (I've written about this here (https://innkeepgame.wordpress.com/2015/02/03/what-i-want-to-make/)). The Innkeeper idea stuck with me because it seemed like a great way to keep things simple on the design front while still allowing for lots of variety. It's the kind of game I'd like to play myself if somebody else was making it. Hopefully I'll have something ready for alpha testing in a few months.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on April 30, 2015, 10:58:51 AM
I'll certainly be keeping an eye out for the alpha tests :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on April 30, 2015, 10:59:52 AM
Cheers! And thanks for following on Twitter.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 03, 2015, 11:51:27 AM
This looks great :)

Are there different types of drink you can serve to the different customer types etc?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 03, 2015, 01:34:30 PM
Thanks. ;-)

There will be. Although I'm still working out the details, the current plan is for the quality of the drink to be important. Some guests will pay more for high quality drinks. However, there is the quality of the "brand", and the -actual- quality. There might be some discrepancy because water somehow *cough* got mixed in at some stage. Goodness me. If a guest is pretty sloshed they might not notice at all.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 03, 2015, 01:45:48 PM
(https://pbs.twimg.com/media/CEDrIJ9UgAAqecy.png)


Time for dev diary #6.  (http://youtu.be/A-p_cL_LqoM)



== Major Features ==

- There is now an icon system for guest needs. Right now that means simply drinking, but later could include food and shelter. When a guest doesn't have a drink, an icon will appear at the top of the screen. Icons slide along and stack on each other properly. This system allows you to immediately have the information you need about how many people need serving. You can also find out which icon represents which guest by mousing over it, which makes that guest become highlighted.

- There is now a barmaid. When idling she will walk around the tavern sweeping. She will also collect empty tankards from the tables and return them to the shelf for you.

- Guests will now smoke pipes sometimes. Each smoker is adding to the total amount of smoke in the room. As the amount increases clouds of pipe smoke will increase in number and become more visible, wafting about. By the end of a busy night the inn might become quite smokey.

- Guests now actually sit down instead of standing next to their tables. Perhaps not a "major feature" from a gameplay perspective, but required a significant amount of work integrating/adapting sprites properly with the tables and benches when sitting. It wasn't enough simply to make the guest sprites shorter.


== Minor Changes ==

- The glove cursor is now drawn to GUI, so it goes -over- GUI elements like a good glove cursor should.
 
- There is now a cellar door. That goes nowhere....

- Added a circular glow effect to the candles.

- Added a proper debugging mode that I can switch on and off, making various cheat buttons active for spawning things and changing different variables.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 10, 2015, 01:11:58 AM
I will give this major bonus points if I'm allowed to serve people salted beer. :P
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 12, 2015, 04:26:30 PM
Lol. Is that a thing? Salt makes people thirsty, so they drink more??

By the way, the new domain for the game site is up and running at www.innkeepgame.com. There is a new fairly lengthy post on there about recent developments in my thinking on what the game will be. The long and the short of it is that I'm pretty excited! I'm pushing much further now towards a persistent world outside your inn, which itself acts as a kind of window where you both help steer the fate of the adventurers passing through, and see the results (and hopefully reap the rewards) of your actions when they come back from their adventures. Tweets guests will have a lot more significance in being connected to events that have actually (well, virtually) happened to them on their travels or personally generated histories.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 12, 2015, 04:51:24 PM
I'm pretty sure, yeah. I can't find a good web-reference right now, but I've definitely seen it noted down in a history book somewhere.

EDIT: After a bit of searching academic records, a gorgeous reference to the practice, from an ancient edition of the British Medical Journal, from 1878:
Quote
SALT IN BEER.
PROFESSOR BERNAYS, Public Analyst for Camberwell, makes some statements in his last report which are very important in relation to a recent prosecution. In the past quarter, he has examined eleven specimens of beer, ale, and porter. As to alcohol, except in a spruce-beer which contained 14.3 per cent., the variation was only between 8 and 10.5 per cent The same lack of hops is exhibited as of old; at least, a little goes a long way. But the most curious feature is in the increase of salt. He has mentioned the almost absence of salt in days gone by. Now, however, we have arrived at a quantity, in one case, so large that he obtained a magisterial decision and a penalty, reduced, at the request of Mr. Marsden, from ,£10 to £5, together with costs. He gives examples, stating the grains per gallon: No. 57, not estimable; 58, 5.60; 59, 11.20; 68, 13.30; 67, 30.0; -, 32.90; 63, 34.3o; 61, 44.10; 60, 47.69; 69, 58.10; 70, 82.60.

Here, then, we have, from a merely nominal presence, as much as eighty-two three-fifths grains of salt in a gallon: a quantity sufficient to induce thirst and to encourage drunkenness.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Glaurung on May 12, 2015, 07:43:47 PM
As an additional twist to the possibilities of diluted or salted beer, might there also be occasional, random visits from trading standards officers / inspectors, able to impose a significant fine for the sale of adulterated products?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on May 12, 2015, 10:51:38 PM
Or even better - visiting conoisseurs from the Real Dwarven Ale Society who will write runic reviews of your tavern.  :P
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 13, 2015, 03:15:39 PM
I like the idea of people coming and reviewing it. ;-)

Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on May 13, 2015, 03:25:31 PM
Just out of interest - did you build the engine from scratch? Or are you using something pre-existing?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 15, 2015, 03:15:26 AM
It's made using game maker. But everything on top of that engine I've coded by hand.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Lizard on May 15, 2015, 08:13:36 AM
Ah okay, I get it - looks impressive, either way!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on May 16, 2015, 08:27:07 AM
It's surprisingly versatile when it comes to what you can do in it. Some recent examples would be Gunpoint, Hotline Miami and Spelunky.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on July 25, 2015, 10:58:34 AM
How is development going on this? I like the concept
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 26, 2015, 02:08:48 PM
Hi. Thanks. ;-)

I did a bunch of code streamlining and bug fixing since my last dev video, but I don't have much else to show. I had a very busy couple of months, and while things have quietened down since it really broke my flow. I'm going to be working less hours in a week from now though, so it's a great opportunity to get started again.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on July 26, 2015, 06:45:39 PM
Good to see you back anyhow :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 28, 2015, 01:59:29 AM
Thanks. ;)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 05, 2016, 12:28:06 PM



Hi everyone. Happy near year and best wishes for 2016.


Unfortunately this project ended up falling by the wayside for the most part for the last half a year. Time flies! It was a really busy time for me, and I think I burned myself out trying to do too much at once. This game was never far from my mind though, and I did get to make a fair bit of progress here and there, although mostly just fixing all the bugs and quirks, making everything work exactly as I wanted it to.


Anyhow, I'm now enjoying an actual lengthy break, and for the last week or so I've started actively developing every day. I'll be able to release a new dev video soon I think. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 05, 2016, 03:45:08 PM
Good to see you back, and look forward to seeing what you come up with next - Happy New Year to you too!  :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 11, 2016, 05:25:05 AM
Thanks! ;-)


Just want to finish one more feature before I make a video, but won't be long now I think.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 11, 2016, 01:09:25 PM
Let us know when it's done and we'll get it out on the tweeter, certainly  :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 14, 2016, 03:13:28 AM
Here it is. :-)

Dev diary #7.

Be warned, the sound quality is not so good on this one.
https://youtu.be/Dmy9po5qOTg (https://youtu.be/Dmy9po5qOTg)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 15, 2016, 06:36:06 PM
Duly tweeted - I'll give better thoughts sometime next week once I've got my assessment deadline out the way!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 17, 2016, 02:52:58 AM
Thanks! Much appreciated.



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 27, 2016, 07:28:09 AM
And here is the January update. Expect the next one in around a month.  ;-)



https://youtu.be/WwoB2219clg







 == New Features ==


- New guest type! This one is a soldier.
- New sprite for both the innkeeper and for the commoner guest. They look prettier, but also have been done with a new simplified sprite system in mind. Instead of having left, right,


front, back variations, we have one simple variation. This makes more sense for when they need to be animated in the future. The new sprite faces a little to the front and to the right, and


can be flipped to the left if needed by simple code. These sprites can also easily be modified slightly for making seated variations.
- Along with ale there are now two new types of drinks, wine and mead. Each have their own barrel sprites, stein sprites and needs icons.
- Guests will specifically ask for a type of drink now, rather than just generically ale. You can only serve them what they have requested.
- After standing for a little while guests will generate an icon showing that they would like a seat. This disappears when they are directed to a place to sit.
- Icons will begin to change from white to pink to red as a warning when they have not been met for some time. Neglect addressing a guests need for long enough will now result in the need


being "failed", with it disappearing and the guest taking a hit to their mood.
- The display at the bottom of the screen showing guest information now also displays all current active needs of that guest in icon form.
- The mood icon in the guest info display has also been replaced. It now shows a close-up of the guest's face.




 == Improvements ==


- When moving barrels in the cellar GUI it is now possible to drag a barrel over a slot where a barrel already is present and swap it with the location of the barrel you originally grabbed.


This is just more convenient, but also necessary for when the cellar is full and you want to shift your barrels.
- When serving from behind the bar to people at the bar you now always path behind the bar to a point that is closer to them, rather than pathing out from behind the bar and around, which


used to happen. Makes serving easier and more sensible.
- When mousing over a guest if they have a needs icon it will now highlight and pop down a little, basically the same but in reverse as if you moused over the needs icon and had the guest


highlighted. This makes sense now that we have multiple needs and wish to know right away what that specific guest wants.
- Added a few more sound FX. These will all need re-doing later, but it's nice to at least code in some temporary ones here and there for now. There is now a sound for pouring drinks, a


popping sound for needs icons, a sound for moving barrels, and a sound for the front door opening.
- Various drink qualities now exist, instead of everything simply being average. An integer between 0 - 100 is represented as very poor quality, poor quality, average quality, high quality


or excellent, with each of the five descriptions representing a spectrum covering a range of 20 percent out of 100.
- Filled out the tankard shelf with more tankards. Later these might need to be purchased as you progress.
- Guests now wait a moment by the front door when first appearing, with audio playing for the door opening and being shut. They also don't issue a request for drinks until they are up near the bar.

Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on January 28, 2016, 01:58:54 PM
My only tiny critique is that mead is usually a deeper colour, I'd make it a bit darker and more orangey.  :P

In all seriousness, really nice work, just watched through the update vid. :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on January 30, 2016, 03:33:25 AM
Thank!


Yes on the mead. We have a meadery near my house and I do drink it sometimes, but I was finding that the originally a darker color felt a bit too hard to make out on the screen. I'll have to tweak it. A bit of orange to it sounds like a good idea.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on February 05, 2016, 02:47:50 PM
The current yellow would work better for cider perhaps if you're planning on including that?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on February 07, 2016, 03:33:31 PM
If I add another drink cider would be it. I wouldn't rule it out.


I'll get round to toning down that yellow some time.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 01, 2017, 01:17:07 PM
Hi all. I realized I haven't posted here in quite a while. I've continued developing innkeep over the last year and a half, carrying out a big refresh of the graphics, and along the way figuring out what the core of the game is going to be. I'm looking forward to having a lot of the core game mechanics implemented by the end of the year.


There are a few development videos and posts on my page if you are interested. Most recently I made a working cellar. ;-)



http://www.innkeepgame.com/


I'll be sure to return to this thread when I have some new material to share.


Cheers,


Daniel
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 01, 2017, 02:59:54 PM
Welcome, great to have you back! :) Definitely post some new material soon, would be good to see more of how things are going & more things to put in the newsletter is always nice.

I like the "dolls' house" style, as you put it, for things like the cellar; it works very well indeed. The games I've been making for a while haven't needed any of those sorts of spatial elements, but it was great to read how they were achieved and good food for thought!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 02, 2017, 07:47:13 AM
Thanks. ;-)


It can be challenging sometimes working with the perspective, but it's let me do some interesting things. I think it's well suited to the kind of game I am making. If it was more of a general management/construction style sim I would want to go with isometric. But with the play area fixed, and the focus on the core game loop with narrative, this seemed like a more interesting way to go.



What I'm working towards at the moment is just getting the play space properly knocked into shape. That's all I've been doing for a few months now actually! Still a few more months to go. Once the foundation is good to go I will begin to introduce actual gameplay elements.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 02, 2017, 11:01:41 PM
Yeah - I've always felt that building core mechanical stuff then gameplay is probably a better way to go. I never seem to manage to make myself do that, when I'm designing I always want to get to something I can playtest quickly, but I think building things like play space first is probably more efficient.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 14, 2017, 05:41:01 PM
Hi all.


It's time for dev diary #12. ;-)


https://www.youtube.com/watch?v=rQLCg64TAGw
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 15, 2017, 11:34:25 AM
Nice, finally got round to having a watch - really interesting to see how you've put the whole thing together!

Also, remember you can embed videos here if that's ever helpful, there's a YouTube button somewhere in the options menu when you write a new post with the full interface.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 20, 2017, 05:38:01 PM
Thanks! Roger about the embed option.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 20, 2017, 10:57:48 PM
We're planning on opening an articles section sometime soon, btw - if you think of anything more generalised you might want to write on any techniques/ideas you use (though of course plugging innkeep as your example ;) ), give me a shout, you're good at doing the explaining stuff (though of course you may well be too busy & understandable if so!) :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 21, 2017, 03:18:35 AM
That sounds like fun. I have learnt a few things about drawing game art side during the course of this project, since I started with practically zero experience. I could write about that if you like. Alternatively about the thinking that went into coming up with my game idea. There was a bit of a method involved that others might find helpful. If you have any suggestions let me know. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 21, 2017, 11:34:03 PM
Awesome, either of those ideas sound like they'd be great! :) I could drop you an email sometime to discuss it? Possibly later this week, I'm hoping to spend next weekend doing a lot of work on getting the articles section ready to run.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 22, 2017, 03:02:27 AM
Sure! Feel free.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 27, 2017, 11:32:02 PM
OK, dropped an email your way :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on September 26, 2017, 04:22:16 PM

Hi all!

It's time for Innkeep dev diary #13.  (https://youtu.be/yWjn__vepbU)   ;)
 
Features:


- New railings around the walkways.
- A new cross-section cutaway fading system for the bedrooms and walkways.
- A new UI sidebar, letting the player hold multiple objects. Incorporates guestbook functionality.
- Functionality restored to the new fireplace.


Cheers!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on September 29, 2017, 10:34:04 PM
Nice work! :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on October 01, 2017, 01:28:49 PM
Thanks! ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on October 06, 2017, 02:33:06 PM
In the ol' newsletter as well! :)
https://exilian.co.uk/forum/index.php?topic=5355.0
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on October 07, 2017, 04:28:08 AM
Nice! Thanks. ;-)
 



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on November 07, 2017, 11:56:03 PM
Any news? :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 18, 2017, 10:06:29 AM
Yes. ;-)


Innkeep now has a music and FX guy, the talented John Halpart, principle composer for Tom Francis' latest game, Heat Signature.




I've got some time free for game development over the next few months. Looking forward to sharing some cool new features in a dev video early next year,.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on November 20, 2017, 11:40:43 PM
Ooh, interesting, I just googled round to find some of John's previous work - I'll be really interested to see what he comes up with for this :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 21, 2017, 12:59:59 AM
Yes indeed! I've received some great demo tracks from him already.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on November 27, 2017, 03:05:16 PM
Just dropped you a PM btw, check your inbox :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 04, 2017, 03:48:57 AM
Cheers!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on December 09, 2017, 11:19:42 AM
Welcome to the citizens :D
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 09, 2017, 02:32:28 PM
Thanks! ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on February 10, 2018, 12:18:13 PM





Hi all!


It's been a while now since I shared this with my Patreon people, so I think it's fine to go ahead and share the theme song for the game that John made. ;-)


Enjoy! (https://youtu.be/9NvWRorz0Wo)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on February 13, 2018, 11:37:51 PM
That's perfect, lovely stuff! :) Both has the old-timey tavern feel and somehow reminds me of the music from old Age of Empires games in places (which I should add is always a plus and a lovely nostalgia trip).
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on February 16, 2018, 04:16:22 PM
It's nice isn't it? ;-) I've received over a dozen tracks already, and they are all really lovely.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on February 17, 2018, 11:23:47 PM
Yeah, beautiful stuff :) My main regret about only being a hobbyist developer is that I can even less afford to spend money on decent music/art for anything I do...
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on February 19, 2018, 02:49:37 PM
I am in the same boat really! We are looking at possibly getting financing down the road when we get closer to something that looks like a game.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on February 28, 2018, 06:19:22 PM
Yeah... it's a pipe dream for me, but someday hopefully :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on March 14, 2018, 09:14:25 PM
Love the theme BDB! I think it suits the project really well
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on March 20, 2018, 07:36:16 AM
Thanks!
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 06, 2018, 11:10:22 AM
Hi all. I've finally gotten around to releasing a new dev video.


https://youtu.be/iL0OnUf9F40


Cheers! ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on July 17, 2018, 09:27:48 PM
Lovely stuff - and good to see you again as ever! :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 18, 2018, 12:31:39 PM
Thank you. ;-) Looking forward to the next chapter in the long running saga of this project.. ;^)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on July 18, 2018, 07:02:41 PM
Wow coming along great. I love the time of day atmosphere. The sunset coming in to the room looks really warming :)

Would there be any game play as you approach the inn? or is that just for setting the scene. Also do certain rooms unlock over time or is the whole thing available the moment you turn up?

Transitions are looking good too.

Looking forward to seeing your NPC's drinking their flagons of ale, and I'm guessing you'll need to add purchasables as well? Or would that be inventory based
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 19, 2018, 11:16:18 AM
Thanks very much. ;-)


Walking outside the inn will just be for setting the scene and hooking the player, introducing the situation with the broader world (war just passed through) without any expository dialogue to read.
However, I -might- have a scene before that where you are looting bodies on a battlefield. It might serve as a tutorial for stealing things from guests when they sleep later. (A tutorial because there is no fail state with a dead person... ;-))


That said, that area outside the inn will also be very useful just as a GUI for showing when people are coming. You'll know a trader is on their way, for example, because you will see the little wagon rolling up for a minute before they arrive at your door. Some special story events could also be shown there, like a company of soldiers turning up, or a blizzard coming through.


You will need to buy things to help keep the inn running. I'll be separating the trinket inventory (items you "find" or trade which might help with dialogue options, certain actions, or can just be traded in for coin), from the rest of the inns storage (foodstuffs, wood, candles, sheets etc.)


Here's the animation for the trinket chest in action. ;-)
https://twitter.com/DanielOBurke/status/1019584059742158848


With rooms, you will have access to all of them to start with, however they will need to be fixed up / furnished somewhat.



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on July 20, 2018, 11:58:04 AM
Sounds really cool.

Is the stealing part mandatory? Or have provisions been made for anyone that may just want to run an inn without resorting to anything nefarious
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 20, 2018, 12:12:47 PM
Stealing will be more or less mandatory, but as a matter of economic survival. You'll never be forced to steal from a particular character. How much you take, and from who, will be your choice. Ideally, it would be possible to survive while only targeting nastier guests, or those wealthy enough to be able to afford losing a little.



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on July 20, 2018, 01:54:30 PM
By the way, if you ever want to come and have a chat about the game, feel free to visit our discord server at: https://discord.gg/km3wnZ8.
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on August 03, 2018, 08:25:05 AM
Nice I may check it out, although I may need to deal with my crippling shyness somewhat in order to provide anything meaningful in that kind of format
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 10, 2018, 04:18:55 AM
We are mostly just logged in and saying nothing. So feel free to do the same. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on August 17, 2018, 10:23:07 PM
As with so many things, I wish I had more time to hang out and chat to real devs - I might be better at my hobbyist stuff if I did! :/
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on August 23, 2018, 02:35:16 AM
Real devs!?!! ;-) 
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on September 12, 2018, 11:27:36 PM
I just assume I'm an impostor at everything I do at this point. :P
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on September 13, 2018, 05:12:07 AM
Needless to say, that's all in your head! ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 07, 2018, 10:20:09 AM
Time for a new dev diary. #15!


https://youtu.be/wdQLGl7ocZI
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Jubal on November 12, 2018, 08:06:15 PM
Good stuff - I like the new animations, and the information gathering bit sounds like it will be very good fun :)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 13, 2018, 11:36:16 AM
Thanks! ;-)



Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 19, 2018, 04:02:15 PM
Here's a blog post on how dialogue will work in game. (https://innkeepgame.com/2018/11/19/how-dialogue-will-work/) ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on November 19, 2018, 04:09:27 PM
That looks like an image of all kinds of interesting inn-folk

Is this (https://innkeepgame.com/2018/11/19/how-dialogue-will-work/) the link you meant?
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on November 20, 2018, 01:44:27 AM
Oops! Yes. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 07, 2018, 06:12:14 AM
(https://pbs.twimg.com/media/DtysILoUcAEj67M.jpg)






Doing some art work for the sake of updating the page etc. Gives you an idea of how the game should look once its closer to being finished. ;-)

Also carried out a pretty big update of the patreon landing page, where you can find more up to date information of what the game will be.



https://www.patreon.com/Innkeep (https://www.patreon.com/Innkeep)

Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: Tusky on December 07, 2018, 08:14:48 AM
Looks fantastic BDB!

I liked seeing the comparison you did on twitter between that image and the prototype when you had started it :) (hope you dont mind me posting it here...)

(https://pbs.twimg.com/media/DtywDi_UcAA1MMU.jpg:large)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 07, 2018, 09:08:06 AM
Thanks! ;-)


And, no, no problem at all. You can see that the general image I've had throughout has been consistent at least. ;-)
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 15, 2018, 07:52:34 AM
Hi all. Another busy week with gamedev this week. I did a wrap-up post linking to different screenshots over here:


https://www.reddit.com/r/gamemaker/comments/a6c5l6/screenshot_saturday_december_15_2018/ebtseya
Title: Re: Innkeep! - Serve Ale. Collect Rumors. Make Coin.
Post by: BeerDrinkingBurke on December 21, 2018, 10:46:19 AM


Hi all. It's time for dev diary #16! (https://youtu.be/zb5njmxFWfQ)
 
Featuring:

- Player walking animation.
- Working candles
- Shadowmap - ambient light integration
- Spawnable guests linked to a dialogue window
- the sexiest barrels you ever did see
- less waffling!