Exilian

Game Design and Project Resources: The Workshops Quarter => Pangolin Games => Computer Game Development - The Indie Alley => Raiders and Traders => Topic started by: Jubal on February 22, 2009, 09:49:31 PM

Title: Concept art
Post by: Jubal on February 22, 2009, 09:49:31 PM
Any ideas for concept art, discussion of concept art or concept art you make can be posted here.
Title: Concept art
Post by: CN2 on February 22, 2009, 10:26:02 PM
Did someone say concept art =]

I could draw up some if you want, I like drawing =]

And it mightbe the first useful thing I do around here
Title: Concept art
Post by: Jubal on February 22, 2009, 11:00:29 PM
That's be great, the more the better, just read the faction threads and draw what takes your fancy.
Title: Concept art
Post by: Silver Wolf on February 22, 2009, 11:10:43 PM
http://www.imagesforme.com/show.php/368222_IMG.jpg (http://www.imagesforme.com/show.php/368222_IMG.jpg)
this is my old drawing (I was bored at school so I started drawing), take it if you can use it for something

This web site may prove quite useful : http://www.wesnoth.org/wiki/Contrib:Turin (http://www.wesnoth.org/wiki/Contrib:Turin)
And this one is great : http://aow2.heavengames.com/aowsm/gameinfo/units/ (http://aow2.heavengames.com/aowsm/gameinfo/units/) (I'm using some modified parts of those icons)
Title: Concept art
Post by: CN2 on February 23, 2009, 05:07:38 PM
What sortof things am I drawing? Like medi-evil times, or more Romanish times, or niether
Title: Concept art
Post by: Jubal on February 23, 2009, 05:46:40 PM
CN2; Basically I think we should start with humans, so look at the humans thread to see the ideas of what they should have, then draw away...

The different factions are really at different time points, the humans are early medieval/late dark ages, the Achaead more Ancient Greek, the Danaan celtic, and so on.

SW; the first link I think the stuff looks maybe too cartoonish, I want to keep a reasonable 'gritty', dark feel to the game and make sure we don't end up looking like a cartoon with happy little soldiers skipping around sticking large, violent swords in each other. The second link looks good, as do your concept icons, I'm looking at building a sort of 'knowledgebase' for the game which can use your icons to represent the different unit types.
Title: Concept art
Post by: CN2 on February 23, 2009, 05:59:23 PM
Erm.. Thats sorta how I draw too, maybe if we just colour them gritty then we will get the idea you are looking for?

Attachments:
Title: Concept art
Post by: Jubal on February 23, 2009, 06:23:00 PM
I didn't mean his drawing, I meant his first website link, the one to wesnoth.org.
Title: Concept art
Post by: CN2 on February 23, 2009, 06:26:24 PM
ohh, ok
Title: Concept art
Post by: Silver Wolf on February 23, 2009, 07:43:42 PM
Quote from: "Jubal"
SW; the first link I think the stuff looks maybe too cartoonish, I want to keep a reasonable 'gritty', dark feel to the game and make sure we don't end up looking like a cartoon with happy little soldiers skipping around sticking large, violent swords in each other.
I know ....they were just simple examples..... and I like the dark age feel