Jubal | 04 Dec 08:50 PM | What's happened with WHTW now? |
Armadillo | 04 Dec 10:35 PM | Pre order DLC. |
Armadillo | 04 Dec 10:35 PM | Which is absolute bullarmadillo, and if you're defending CA and Sega in this, I will not back down from the other perspective. |
Armadillo | 04 Dec 10:35 PM | Pre order DLC is bull. |
Armadillo | 04 Dec 10:36 PM | It is not even portugaling dlc. |
Armadillo | 04 Dec 10:36 PM | They've obviously developed it and then taken it out of the game, it comes out ON DAY. ONE |
Jubal | 05 Dec 12:18 PM | Oh, yeah, DLC is a silly system in most games, pre-order DLC is nuts. |
Colossus | 06 Dec 03:24 PM | dlc is just a distribution method bud, no point in hating that. Prefixing this by saying I'm against pre-ordering in theory but also aware that it's needed to show investors interest in a project to secure funds to produce extra content in a timely manner. The thing is a pre-order incentive, buy the game early to show support and get the 1st piece of dlc free. If you read the post on the tw forums it clearly says that they have a separate team working on the dlc and so isn't at all content that they've created and are keeping to sell as dlc because 'they' didn't create it at all. |
Colossus | 06 Dec 03:27 PM | Before the chaos warriors dlc was created you got the faction as a non-playable enemy faction in game similar to mongols/timurids in medieval 2. With the dlc you get an expanded roster, full quest chain and legendary lord traits, a tech tree and expanded buildings as well as chaos specific campaign mechanics. |
Jubal | 06 Dec 03:37 PM | Hence in most games, there's a time and a place where extra downloadable content is great, but it's pretty clear I think that a lot of modern games use DLC to either provide things that are really relatively core or to lower the cover price of a product. Like, being able to play as Chaos in Warhammer, Chaos is so central to the setting that it's a pretty core part of the game. |
Colossus | 06 Dec 03:56 PM | I don't think anyone's arguing that chaos aren't central to warhammer. Having 4 factions in the base game was part of the plan all along, 4 base factions all fully fleshed out and with all the detail we've seen in the trailers and in game footage. The addition of extras is part of a separate budget. Games have become hellishly more expensive to make nowadays, tomb raider selling 3.4m copies in the first week is not enough to hit sales expectations. |
Colossus | 06 Dec 03:59 PM | Basically, you can't sell a TW game at £40 and make any money from it. If they couldn't sell dlc, you wouldn't get a TW game. |