Exilian

Game Design and Project Resources: The Workshops Quarter => Tabletop Design - The Senet House => Utherwald Press => Topic started by: stormwell on June 16, 2016, 12:05:19 PM

Title: Creed, Cults & The Occult
Post by: stormwell on June 16, 2016, 12:05:19 PM
First off, apologies for this week's post being a day late. Was too busy to get it done on time, though keep an eye on the Facebook page for PSA updates if the blog post is going to be late. To sort of make up for it I've done a Patrons Only post over on the Patreon page showing a new finished piece of artwork for Frozen Skies.

Secondly, this week's blog post!

I've only talked a little about religion in Darmonica, think thus far I've only mentioned that there are a number of deities that people pay homage to. Likewise I believe that only two major religions have been stated, the Cult of the Great Maker and the Order of the Great Machine. Taran and Ares are two other deities that have been stated and given some basic details, though a full list of deities will be done at a later date.

http://www.utherwaldpress.com/2016/06/creed-cults-occult.html
Title: Re: Creed, Cults & The Occult
Post by: Jubal on June 21, 2016, 12:33:33 AM
Cultists are always good fun for a campaign :)

Does the Order of the Great Machine have a central authority in the Iron Collective to whom the more moderate external branches report? Or is it quite decentralised?
Title: Re: Creed, Cults & The Occult
Post by: stormwell on June 21, 2016, 03:32:52 PM
Quite decentralised.

The external branches are fully aware that there is alot of mistrust of the Iron Collective and are also aware that their branches could be shut down at any moment by their host country. For the most part the external branches tend to distance themselves from the Collective, others may be more closely aligned depending whether they're pro-Collective by choice or have Sodkan agents that 'influence' their views.