Exilian
Game Design and Project Resources: The Workshops Quarter => RTR 6 Series => Rome - Total Realism => Mods, Maps & Game Add-Ons - The Bazaar => Extended Realism => Topic started by: Quinn_Inuit on August 05, 2016, 03:27:58 AM
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We've made enough changes by now that a patch is probably inappropriate, so there's a new full beta on the download page: http://exilian.co.uk/forum/index.php?action=post;msg=107608;topic=4613.0
Major upgrades this time:
I just spent the last two days normalizing every single infantry unit's defense skill. That should improve gameplay and AI army creation.
Sarmatia is now a Henry rather than a Genghis. That should get more heavy cavalry on the board from them.
Various map tweaks for better AI pathfinding.
Improved some of the AOR units around the Black Sea. It's now a little more in line with DBM.
Reorganized some unit skins and types to optimize DMB slot usage. It's not perfect yet, but I think it's a little better. This beta is also the first one to feature unit skins by GaivsSejanvs, so a big thanks to him!
We also did some general code cleanup.
Thanks to a suggestion from Gen.JamesWolfe, I also normalized infantry mass and reduced hoplite unit radius. I don't think the mass is quite where I want it yet, so as you play let me know what you think. My inclination is to double it across the board while leaving cavalry the same.
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What skins were done by Gaivs?
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What skins were done by Gaivs?
Several, but due to miscommunications on my part I think we're only using the Cyrenaican Phalanx ATM. The others weren't quite what we needed. Check out \ExRM\Data\units\GaivsSejanvs for everything so far.
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Great, what do you have left on your to-do list?
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Great, what do you have left on your to-do list?
This next release is going to be mostly Sere-directed, though I want to fix the unit mass, too. I also think I need to cut the cavalry costs by a bit.
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Not sure if this is the right place to post this as I haven't visited this part of the forums yet.
Are you guys going to attempt producing your own game or are you strictly a modding group?
You seem to be savvy with the systems and such of TW so I imagine you would have the foundation knowledge required to produce even a very basic game?
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The difficulty with moving from modding to game dev is the difference, namely that to develop on your own you need to build an engine which is quite a different set of skills. Also RTW modding often doesn't involve that much in the way of, for example, animating because the animations come with the game more or less.
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Aye. While I appreciate the vote of confidence, I'm afraid we only do a small fraction of what you'd need to do to create a game from scratch. The only guy I know who's pulled it off is one of the best modders and AI people out there: Darth. If you like the Civil War, check out his game.
http://www.ultimategeneral.com/
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I've scratch-built little adventure games, but nothing commercial as of yet.
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I've scratch-built little adventure games, but nothing commercial as of yet.
That's cool. Are they text-based, sprite-based a la JRPGs, Source engine-based a la Dear Esther...?
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Text-based ones mainly thus far:
LIFE, a Doctor Who fan-game: http://exilian.co.uk/forum/index.php?topic=4181.0
And the larger but also rather ramshackle Adventures of Soros: http://exilian.co.uk/forum/index.php?board=125.0
Next year when I'm not studying I might try something more ambitious :)
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Cool! I've been meaning to download Python for awhile, anyway.
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Python is good fun, and very easy to build small text adventures etc with :)
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Python is good fun, and very easy to build small text adventures etc with :)
I can see that. Why not stick with an old standby like Z-Machine, though? I used to have a Z-Machine extension for Firefox back in the wild and woolly days of the beta.
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Mostly that neither of my projects are quite pure text-based: both needed some bits of "impure" interface to display some static images etc.
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Mostly that neither of my projects are quite pure text-based: both needed some bits of "impure" interface to display some static images etc.
Images? Burn the heretic! Burn him! ;D