I made a system to balance unit prices:
Recruitment Upkeep Weapon Armour
Base prices (for 240 men units, should be scaled down if the unit is smaller)
Inferior Peasant 100 10 = =
Regular Peasant 125 13 = =
Superior Peasant 150 15 = =
Inferior Militia 200 20 = =
Regular Militia 250 25 = =
Superior Militia 300 30 = =
Inferior Auxilary 300 30 = =
Regular Auxilary 375 38 = =
Superior Auxilary 450 45 = =
Inferior Levy 400 40 = =
Regular Levy 500 50 = =
Superior Levy 600 60 = =
Inferior Proffesional 500 50 = =
Regular Proffesional 625 63 = =
Superior Professional 750 75 = =
Inferior Noble/Elite 800 80 = =
Regular Noble/Elite 1000 100 = =
Superior Noble/Elite 1200 120 = =
Inferior Bodyguard 1000 100 = =
Regular Bodyguard 1250 125 = =
Superior Bodyguard 1500 150 = =
Culture Prices (for 240 men units, should be scaled down if the unit is smaller)
Nomad = = = =
Germanic +10 +1 = =
Celtic +20 +2 = =
Dacian +30 +3 = =
Iberian +40 +4 = =
Black african +50 +5 = =
Balearic +60 +6 = =
Illyrian +70 +7 = =
Thracian +80 +8 = =
Paeonia +90 +9 = =
Numidian +100 +10 = =
Indian +110 +11 = =
Eastern +120 +12 = =
Arabian +130 +13 = =
Native Egyptian +140 +14 = =
Punic +150 +15 = =
Judean +160 +16 = =
Hellenized Eastern +170 +17 = =
Italic +180 +18 = =
Hellenic +190 +19 = =
Roman +200 +20 = =
Weapon prices - does not count for the charioteer or mahout of elephant and chariot units - secondary weapon counts too! (for 240 men units, should be scaled down if the unit is smaller)
pitchfork +10 +1 +1 =
Light spear +20 +1 +15 =
Medium Spear +40 +2 +30 =
Long Spear +60 +3 +50 =
Sarissa +120 +5 +75 =
Knife +25 +2 +15 =
Inferior sword +50 +3 +30 =
Medium sword +75 +4 +50 =
Good sword +100 +5 +75 =
Superior sword +125 +6 +105 =
falx/Rhomphaia +150 +7 +140 =
Club +15 = +5 =
mace +50 1 +15 =
axe +50 +3 +15 =
heavy axe +100 +5 +50 =
self bow +50 +2 +15 =
longbow +100 +3 +30 =
composite bow +200 +6 +50 =
Sling +15 +1 +5 =
Light/Bamboo javelin +25 +1 +5 =
Medium javelin +50 +2 +15 =
heavy javelin +75 +3 +30 =
soliferum +100 +4 +50 =
pilum +125 +5 +75 =
Ammo prices
self bow upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.002
longbow upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.005
composite bow upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.002
Sling upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.001 - 0 for slingers with stone_180 as projectile
Light/Bamboo javelin upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.003
Medium javelin upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.007
heavy javelin upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.01
soliferum upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.015
pilum upkeep and weapon upgrade: ammo * number of men on huge unit size * 0.02
Training prices - counts twice for mounted units and is counted per mount instead of per soldier (for 240 men units, should be scaled down if the unit is smaller)
Untrained = = = =
Trained +50 = = =
Highly trained +125 = = =
Animal prices (per mount - should be multiplied by the number of mounts on huge unit size x the number of horses per chariot if the unit is a chariot unit)
pig +0.5*No. Of Mounts 4 = =
dog +1*No. Of Mounts 3 = =
bare horse +2*No. Of Mounts 5 = =
horse +3*No. Of Mounts 5 = 1
camel +4*No. Of Mounts 4 = =
saddled horse +5*No. Of Mounts 5 = 2
decorated horse +6*No. Of Mounts 5 = 3
half armoured horse +7*No. Of Mounts 6 = 4
light cataphract horse +8*No. Of Mounts 6 = 5
medium cataphract horse +10*No. Of Mounts 7 = 6
heavy cataphract horse +12*No. Of Mounts 7 = 7
indian elephant +100*No. Of Mounts 80 1 10
african elephant +150*No. Of Mounts 80 1 8
armoured elephant +500*No. Of Mounts 80 1 200
Chariot prices (per chariot on huge unit size)
chariot +25*No. of chariots +3*No. of chariots = =
light scythed chariot +50*No. of chariots +5*No. of chariots +50*No. of chariots =
heavy scythed chariot +200*No. of char. +20*No. of chariots +100*No. of char. 100*No. of chariots
Artillery Prices (per engine)
Ballista +400*No. of engines +50*No. of engines = =
onager +500*No. of engines +50*No. of engines = =
Armour prices (for 240 men units, should be scaled down if the unit is smaller)
Primary Armour defence +Armour def. x25 +Armour def. x5 = +Armour def. x15 + 10
Shield prices (for 240 men units, should be scaled down if the unit is smaller)
Shield defence +Shield def. x10 +Shield def. x1 = =
What do you think?
I simplified my system:
Recruitment Upkeep Weapon Armour
Base prices (for 240 men units, should be scaled down if the unit is smaller)
Inferior Untrained 100 10 = =
Regular Untrained 150 15 = =
Superior Untrained 200 20 = =
Inferior Levy 300 30 = =
Regular Levy 450 45 = =
Superior Levy 600 60 = =
Inferior Proffesional 500 50 = =
Regular Proffesional 750 75 = =
Superior Professional 1000 100 = =
Inferior Noble/Elite 700 70 = =
Regular Noble/Elite 1050 105 = =
Superior Noble/Elite 1400 140 = =
Inferior Bodyguard 900 90 = =
Regular Bodyguard 1350 315 = =
Superior Bodyguard 1800 180 = =
Culture Prices (for 240 men units, should be scaled down if the unit is smaller)
Barbarian/Nomad = = = =
Eastern civilized/African +50 +25 = =
Western Civilized +100 +50 = =
Weapon prices - does not count for the charioteer or mahout of elephant and chariot units - secondary weapon counts too! (for 240 men units, should be scaled down if the unit is smaller)
pitchfork +10 +1 +1 =
Light spear +20 +1 +15 =
Medium Spear +40 +2 +30 =
Long Spear +60 +3 +50 =
Sarissa +120 +5 +75 =
Knife +25 +2 +15 =
Inferior sword +50 +3 +30 =
Medium sword +75 +4 +50 =
Good sword +100 +5 +75 =
Superior sword +125 +6 +105 =
falx/Rhomphaia +150 +7 +140 =
Club +15 = +5 =
mace +50 1 +15 =
axe +50 +3 +15 =
heavy axe +100 +5 +50 =
self bow +50 +7 +15 =
longbow +100 +8 +30 =
composite bow +200 +11 +50 =
Sling +15 +2 +5 =
Light/Bamboo javelin +25 +2 +5 =
Medium javelin +50 +4 +15 =
heavy javelin +75 +6 +30 =
soliferum +100 +8 +50 =
pilum +125 +10 +75 =
Training prices - counts twice for mounted units and is counted per mount instead of per soldier (for 240 men units, should be scaled down if the unit is smaller)
Untrained = = = =
Trained +50 = = =
Highly trained +125 = = =
Animal prices (per mount - should be multiplied by the number of mounts on huge unit size x the number of horses per chariot if the unit is a chariot unit)
pig +0.5*No. Of Mounts 4*No. Of Mounts = =
dog +1*No. Of Mounts 3*No. Of Mountsa = =
bare horse +2*No. Of Mounts 5*No. Of Mountsa = =
horse +3*No. Of Mounts 5*No. Of Mountsa = 1*No. Of Mounts
camel +4*No. Of Mounts 4*No. Of Mountsa = =
saddled horse +5*No. Of Mounts 5*No. Of Mountsa = 2*No. Of Mounts
decorated horse +6*No. Of Mounts 5*No. Of Mountsa = 3*No. Of Mounts
half armoured horse +7*No. Of Mounts 6*No. Of Mounts = 4*No. Of Mounts
light cataphract horse +8*No. Of Mounts 6*No. Of Mounts = 5*No. Of Mounts
medium cataphract horse +10*No. Of Mounts 7*No. Of Mounts = 6*No. Of Mounts
heavy cataphract horse +12*No. Of Mounts 7*No. Of Mounts = 7*No. Of Mounts
indian elephant +100*No. Of Mounts 80*No. Of Mounts 1*No. Of Mounts 10*No. Of Mounts
african elephant +150*No. Of Mounts 80*No. Of Mounts 1*No. Of Mounts 8*No. Of Mounts
armoured elephant +500*No. Of Mounts 80*No. Of Mounts 1*No. Of Mounts 200*No. Of Mounts
Chariot prices (per chariot on huge unit size)
chariot +25*No. of chariots +3*No. of chariots = =
light scythed chariot +50*No. of chariots +5*No. of chariots +50*No. of chariots =
heavy scythed chariot +200*No. of char. +20*No. of chariots +100*No. of char. 100*No. of chariots
Artillery Prices (per engine)
Ballista +400*No. of engines +50*No. of engines = =
onager +500*No. of engines +50*No. of engines = =
Armour prices (for 240 men units, should be scaled down if the unit is smaller)
Primary Armour defence +Armour def. x25 +Armour def. x5 = +Armour def. x15 + 10
Shield prices (for 240 men units, should be scaled down if the unit is smaller)
Shield defence +Shield def. x10 +Shield def. x1 = =