Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 16, 2016, 01:51:23 PM

Title: Unit prices
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 16, 2016, 01:51:23 PM
Hi guys,

I've noticed that our unit prices have become unbalanced because of our modifications to the units stats and size. Maybe we need to redo all unit prices. I would like to calculate recruitment costs, upkeep and armour & weapon upgrades seperately. Is there anyone in our team who has a lot of experience with unit prices? If not, then I will work on it.
Title: Re: Unit prices
Post by: ahowl11 on October 16, 2016, 03:56:35 PM
You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
Title: Re: Unit prices
Post by: xeofox on October 16, 2016, 04:04:22 PM
You're the one who's made changes to different units. I'm not sure anyone else has touched them lol :p
I have no experience with that. I don't think any of us do.
About saka heavy cav- it must be expensive or to hard get it.
Title: Re: Unit prices
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 23, 2016, 01:08:15 PM
I made a system to balance unit prices:

Spoiler (click to show/hide)

What do you think?
Title: Re: Unit prices
Post by: ahowl11 on October 23, 2016, 02:53:40 PM
Only thing is I think we should really go over the cultures. There were many of them.
Title: Re: Unit prices
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 23, 2016, 03:02:57 PM
This is how I do it; and the cultures are one of the easiest parts with this method:
(http://i1040.photobucket.com/albums/b408/Robbe_Pageninetynine/unit%20costs_zpsvwjkdrrm.png) (http://s1040.photobucket.com/user/Robbe_Pageninetynine/media/unit%20costs_zpsvwjkdrrm.png.html)
Title: Re: Unit prices
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 23, 2016, 04:27:50 PM
I simplified my system:

Spoiler (click to show/hide)