Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 18, 2016, 09:24:54 PM

Title: Unit state information bars
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 18, 2016, 09:24:54 PM
Hi guys,

I invented a new feature which gives a quicker overview of the state of units when you hover the unit (card) with you cursor:
(http://i1040.photobucket.com/albums/b408/Robbe_Pageninetynine/Unit%20state%20information%20bars2_zpsmz8eceyx.png) (http://s1040.photobucket.com/user/Robbe_Pageninetynine/media/Unit%20state%20information%20bars2_zpsmz8eceyx.png.html)
What do you think? Your opinion matters :)
Title: Re: Unit state information bars
Post by: Jubal on October 18, 2016, 09:31:17 PM
Ooooh, how did you manage that? Is it just done in steps as an edit of the description/text files?
Title: Re: Unit state information bars
Post by: xeofox on October 19, 2016, 06:21:23 AM
right click or left? :)
Not big window?
Title: Re: Unit state information bars
Post by: DCLXVIMRTRVEBLAKKOKKVLTDCLXVI on October 19, 2016, 06:12:16 PM
You don't have to click a mouse button to see it.
Title: Re: Unit state information bars
Post by: Gen.jamesWolfe on October 23, 2016, 04:56:58 AM
For morale and fatigue, yes.

as to it as a main feature: no. Perhaps an optional add-on? I personally think the player to have choice here--especially as I had this idea the other day (for my mod, but I'll share it here):

what about hiding all the information, and leave it to the player's wits and experience to decide? historically, a general wouldn't magically know if an enemy unit (or his own) were wavering/routing, save by great experience/talent.

While I don't propose this idea of mine as a default--only another option--it is something to consider, for those seeking a challenge.
Title: Re: Unit state information bars
Post by: Jubal on December 09, 2016, 05:47:26 PM
We wouldn't be able to implement those as menu-level options, but we could certainly release some optional patches.