Exilian

Game Design and Project Resources: The Workshops Quarter => Tabletop Design - The Senet House => Topic started by: Jubal on November 17, 2016, 12:15:04 PM

Title: The Knight in Panther Skin
Post by: Jubal on November 17, 2016, 12:15:04 PM
AKA "yes I thought of another game idea".

Essentially this is a little questing game based on Shota Rustaveli's medieval epic poem "The Knight in Panther Skin". Players will be able to take one of six different characters, and go out exploring from their starting point in Arabia. The game will basically be competitive, but there can be some elements of cooperation involved too. Stay tuned! :)
Title: Re: The Knight in Panther Skin
Post by: comrade_general on November 17, 2016, 03:53:47 PM
Will there be any ice wizard caves or THERMAL PODS?
Title: Re: The Knight in Panther Skin
Post by: Jubal on November 17, 2016, 04:01:10 PM
This isn't a text adventure :P And no, I am staying at least semi-accurate to things that were in the 12th century myth.
Title: Re: The Knight in Panther Skin
Post by: comrade_general on November 17, 2016, 06:42:55 PM
Pretty sure ice wizards and thermal pods were central to 12th century myth. :)
Title: Re: The Knight in Panther Skin
Post by: Jubal on November 17, 2016, 11:19:02 PM
[citation needed]

:P
Title: Re: The Knight in Panther Skin
Post by: Phoenixguard09 on December 07, 2016, 04:53:53 AM
So in essence this will be similar to Hetairos? (Which I must remember to scan and upload the  illustrations I have done.) :p

Can we get some more info on the characters please?
Title: Re: The Knight in Panther Skin
Post by: Jubal on December 10, 2016, 10:30:51 PM
It's a lot, lot simpler than Hetairos - more like a 1hr playthrough time, based on a set card deck and with far less flexible/expansive rules. I'll write a rough overview of the mechanics soon :)



The six playable characters are:

Avtandil
The hero of the work, from Arabia. He's generally a wise and effective hero, not always morally perfect but cunning, persuasive, and a powerful fighter. Also apparently sings really well.

Brief synopsis of his role in the book:
Spoiler (click to show/hide)

Tariel
The titular Knight in Panther's Skin, hailing from India. Possibly the greatest fighter ever, but also impulsive, reckless, and somewhat mentally brittle.

Brief synopsis of his role in the book:
Spoiler (click to show/hide)

Nuradin Phridon
(Or just Phridon for short). The ruler of the small city-state of Mulghazanzar. Probably the most sensible and least morally dubious of the three main male characters, a good knight in his own right, and frequently a source of aid for the heroes.

Brief synopsis of his role in the book:
Spoiler (click to show/hide)

Tinatin
Avtandil's love interest and the heir to the throne of Arabia. Kind and wise but cunning enough to be an effective ruler.

Brief synopsis of her role in the book:
Spoiler (click to show/hide)

Asmat
Maidservant to Nestan-Darejan. Perhaps the only person who cares about Nestan-Darejan as much as Tariel does; she's resilient, wise, and used to living for many years in the wilderness as they wander in search of her mistress.

Brief synopsis of her role in the book:
Spoiler (click to show/hide)

Phatman
The wife of the head of the merchants in Gulansharo, the City of Flowers. She rather likes having dalliances away from her decidedly unsatisfying husband, but is otherwise generally kind-hearted and helpful to the heroes. Whilst not a magic user herself, she has several slave-magicians.

Brief synopsis of her role in the book:
Spoiler (click to show/hide)
Title: Re: The Knight in Panther Skin
Post by: Phoenixguard09 on December 11, 2016, 09:36:40 AM
That's all pretty interesting.  Looking forward to finding out more. ;)
Title: Re: The Knight in Panther Skin
Post by: Jubal on January 07, 2017, 12:44:37 AM
Mechanics

The game has a deck of area cards in different types (plains, sea, hills, forest, special locations), and a deck of quest cards. It has player characters, who have action cubes (types being wisdom, movement, attack, and block).

You always put 7 action cubes down per turn - never more never less. They are not used up - reclaim them at the end of the turn.

Block cubes (black) do nothing, but you're required to play all the ones you have each turn. You start with four and aim to get rid of them.
All other types of cube may be required to complete quests. If you have all the cube types needed to complete a quest, you can complete it as an action.
Additionally:

Then the turn goes like this:

Once Kadjeti has been explored, the quests start giving negative effects if you can't complete them, though this needs clarification.

Current problems: