Exilian

Exilian Projects => Tabletop Design - The Senet House => Master of Olympus => Topic started by: rbuxton on September 24, 2017, 03:27:51 PM

Title: Development Diary
Post by: rbuxton on September 24, 2017, 03:27:51 PM
Updates about the project are posted here - please feel free to leave comments, questions or suggestions.
Title: Diary #13 - To the Land of the Geek
Post by: rbuxton on September 24, 2017, 03:30:37 PM
https://masterofolympus.wordpress.com/2017/09/18/diary-13-to-the-land-of-the-geek/ (https://masterofolympus.wordpress.com/2017/09/18/diary-13-to-the-land-of-the-geek/)
Title: Re: Development Diary
Post by: Jubal on September 25, 2017, 10:29:40 PM
I like the sound of quests. How do they work mechanically - are there extra items to move around, or does it involve getting heroes to certain places, or?

One other thought; it would be interesting to test the same game, but giving larger points increments for doing things without changing the balance. Do players feel happier if they get 10 points for everything and end the game on thirty than if they get one and end the game on three? I suspect they might, which would be interesting from a design perspective.
Title: Re: Development Diary
Post by: rbuxton on September 27, 2017, 10:06:05 PM
At present the quests are simply a reward for achieving a certain milestone. The Song of Orpheus, for example, rewards a player who has a certain quantity of hero pieces on the board (5 in a two player game, fewer for multiplayer games). The nature of the game means they couldn't really be location-specific. I'm not happy with the current system though. They basically reward a player for doing things they otherwise have no intention of doing, so players aren't bothering. I'm working on a new version though.

Changing the quantity of victory points is a common piece of feedback. "Perhaps each player has one specific artefact on the board worth, for them, not one but two victory points". It's an option, and could possibly be implemented in the quests. The challenge there is that the boards are currently balanced based on available VP's, so they may need re-jigging.
Title: Re: Development Diary
Post by: Jubal on September 27, 2017, 10:14:34 PM
What I was wondering wasn't simply quantity changes, but scaling changes - if the balance is exactly the same but literally everything is triple the points, do players feel happier about it?
Title: Re: Development Diary
Post by: rbuxton on October 01, 2017, 09:46:41 PM
It's not something I've tried, but I could playtest it. My concern would be gamers of a mathematical persuasion who would question the logic of not choosing the lowest common denominator in the scoring system.
Title: Re: Development Diary
Post by: Jubal on October 20, 2017, 11:28:43 AM
True - and I guess MoO's target audience might have more of those than it does casual gamers.
Title: Diary #14 - Iceberg
Post by: rbuxton on December 21, 2017, 04:44:13 PM
https://masterofolympus.wordpress.com/2017/12/21/diary-14-iceberg/ (https://masterofolympus.wordpress.com/2017/12/21/diary-14-iceberg/)
Title: Re: Development Diary
Post by: Jubal on December 23, 2017, 12:45:37 AM
Good post - and the iceberg metaphor is very true indeed!
Title: Re: Development Diary
Post by: rbuxton on January 25, 2018, 10:00:44 PM
A look at a day of board games in an educational setting and an event I'm excited to be a part of https://masterofolympus.wordpress.com/2018/01/25/diary-15-beginnings/ (https://masterofolympus.wordpress.com/2018/01/25/diary-15-beginnings/)
Title: Re: Development Diary
Post by: Jubal on January 30, 2018, 11:49:15 PM
Sorry I can't get there on the third, hope it goes well!

Dare I ask what the pomegranate card does?
Title: Re: Development Diary
Post by: rbuxton on January 31, 2018, 08:02:48 PM
Thanks Jubal! Hope all is good with you. The pomegranate reads "move a stack you control which is in the Underworld by up to two tiles". It's one of the Knowledge cards, which give a bonus to the final action of a turn (normally a stack would only be able to move by one tile at this point). There's another Knowledge card with the same effect: The Helm of Invisibility.
Title: Re: Development Diary
Post by: rbuxton on March 12, 2018, 11:03:16 PM
The big push towards a product https://masterofolympus.wordpress.com/2018/03/12/diary-16-gone-visual/ (https://masterofolympus.wordpress.com/2018/03/12/diary-16-gone-visual/)
Title: Re: Development Diary
Post by: rbuxton on April 03, 2018, 10:39:29 AM
Creating the Lost Island https://masterofolympus.wordpress.com/2018/04/03/diary-17-atlantis/ (https://masterofolympus.wordpress.com/2018/04/03/diary-17-atlantis/)
Title: Re: Development Diary
Post by: Jubal on April 11, 2018, 05:05:03 PM
Good job on the mailing list - I wish I could ever get that sort of response when I need help with stuff...!

Fun to have some riffs/themes for other boards too; what're your plans in terms of board construction for a final game? Modular, or?
Title: Re: Development Diary
Post by: rbuxton on April 28, 2018, 04:30:55 PM
In a way it was good just to know that my emails are being read! Regarding the board, I am certainly going to include the main board, the one based on Greece and its islands. I may also include Atlantis on the back of it. I'm not going to make the boards modular: although it would be very interesting, the boards generated by a modular system would, in my game, be less interesting than the ones I design fully. This is because the key thing is asymmetry: a very different start point for each player. Designing a modular system which did this and still maintained balance would be very hard, and I'd lose some of the theme. I may try it in future projects though!
Title: Re: Development Diary
Post by: Jubal on April 28, 2018, 10:34:18 PM
Yes, that's fair enough :) (Though of course with modular boards you can have certain "recommended configurations", like there's a standard setup version for Catan for example.)

But yeah, a single double-sided board for Greece + Atlantis sounds a good basic option.
Title: Diary #18 - Back to Cube One
Post by: rbuxton on May 07, 2018, 12:05:44 AM
The importance of negative feedback https://masterofolympus.wordpress.com/2018/05/06/diary-18-back-to-cube-one/ (https://masterofolympus.wordpress.com/2018/05/06/diary-18-back-to-cube-one/)
Title: Re: Development Diary
Post by: rbuxton on May 22, 2018, 10:31:20 PM
A "Company Name" https://masterofolympus.wordpress.com/2018/05/22/diary-19-buckyball-games/
Title: Re: Development Diary
Post by: Jubal on May 31, 2018, 01:59:13 PM
Your link on diary #18 was broken, so I've fixed it :)

I like the name Buckyball games - interesting question will be how many people get the C60 reference and how many people will think it's some kind of obscure Marvel reference!
Title: Re: Development Diary
Post by: rbuxton on June 04, 2018, 05:31:44 PM
Thanks Jubal, the marvel reference is a mystery to me though...?
Title: Re: Development Diary
Post by: rbuxton on June 04, 2018, 05:34:01 PM
My diary for the three days at the UK Games Expo, the third largest board game convention in the world
https://masterofolympus.wordpress.com/2018/06/01/diary-20-team/ (https://masterofolympus.wordpress.com/2018/06/01/diary-20-team/)
https://masterofolympus.wordpress.com/2018/06/02/diary-21-i-am-the-miniature/ (https://masterofolympus.wordpress.com/2018/06/02/diary-21-i-am-the-miniature/)
https://masterofolympus.wordpress.com/2018/06/03/diary-22-little-fish-big-pond/ (https://masterofolympus.wordpress.com/2018/06/03/diary-22-little-fish-big-pond/)
Title: Re: Development Diary
Post by: rbuxton on July 26, 2018, 05:55:41 PM
A visit to a youth club including semi-LARPing and Nerf https://masterofolympus.wordpress.com/2018/07/26/diary-23-young-heroes/
Title: Re: Development Diary
Post by: Jubal on July 27, 2018, 11:24:03 PM
The use of space stuff is interesting, definitely. I think there may be a degree of kinaesthetic/directional learning there - humans are pretty good at remembering how to get to places, and learning the routes towards a place may also let people pick up other information on what places do more easily? Also interesting to hear your thoughts on how it intersects with disability - it sounds like the sort of event that was accessible to a degree, but I can think of conditions that could give people problems with that sort of game (people who get exhausted easily from having to move between rooms, or who might get sensory overload).
Title: Re: Development Diary
Post by: rbuxton on July 30, 2018, 04:14:16 PM
You're right it probably helped the children understand the distinctions between the areas to actually spread them out. They'd already been charging around the venue in their Nerf war so they knew their way around and had divided it into "bases". Regarding accessibility I think its strength was how flexible it could be made, so depending on the group you could change the layout or the mechanics and people could still get the experience in a way that suited them
Title: Re: Development Diary
Post by: rbuxton on September 10, 2018, 10:36:55 PM
This is Sparta! https://masterofolympus.wordpress.com/2018/09/10/diary-24-this-is-sparta/ (https://masterofolympus.wordpress.com/2018/09/10/diary-24-this-is-sparta/)
Title: Re: Development Diary
Post by: rbuxton on January 04, 2019, 05:49:48 PM
Blind playtesting and manual writing https://masterofolympus.wordpress.com/2019/01/04/diary-25-led-by-the-blind/ (https://masterofolympus.wordpress.com/2019/01/04/diary-25-led-by-the-blind/)