Exilian

Game Design and Project Resources: The Workshops Quarter => Mods, Maps & Game Add-Ons - The Bazaar => Rome - Total Realism => Topic started by: Vrosivs Avgvstvs Rakvs on April 03, 2018, 11:37:41 PM

Title: A Merry Monumental Multiplayer Moment!
Post by: Vrosivs Avgvstvs Rakvs on April 03, 2018, 11:37:41 PM
Greetings everyone! We just had a groundbreaking thing happen! After much trial and error and a fair amount of frustration we made RTR8 multiplayer work! It was a wild ride, and after many stressful moments we figured out the very specific failsafe way of making it work. And the result was the first ever RTR8 multiplayer battle – a small one but a very significant one as well! We’ll be posting more info on multiplayer when we release the next RTR8 version, v4.0. Oh, by the way, the release date for RTR8 4.0 is April 29th :D
 
 Here’s some screenshots :D
Spoiler (click to show/hide)
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Vrosivs Avgvstvs Rakvs on April 04, 2018, 12:20:34 AM
Spoiler (click to show/hide)
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Vrosivs Avgvstvs Rakvs on April 04, 2018, 01:05:48 AM
ahowl11's elephants didn't go easy on me haha


Spoiler (click to show/hide)
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Jubal on April 05, 2018, 09:37:37 PM
Ooh, wonderful - congrats! :)
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: comrade_general on April 05, 2018, 10:25:15 PM
Nice. What kind of things did you have to do to make it work?
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Vrosivs Avgvstvs Rakvs on April 06, 2018, 03:01:47 PM
Thanks guys!

What kind of things did you have to do to make it work?


Oh it was so tedious haha :D
I'm packing to go visit my family, I don't have much time to reply properly, sorry, so I'll copy-paste my reply from another thread:


We tried to make it work a year ago, too, but it all flopped for a reason not entirely known to us, as the checksum was behaving seemingly random and wild. We picked it up again a few days ago and experimented and brainstormed a fair amount, and BHL 20 had an idea that just might work and it did. The damn map.rwm file was messing with the game's checksum just enough for it to show a mismatch although apparently everything was at it should be and the versions we had running were identical to the last file. Even our map.rwm files were completely identical yet still the checksum didn't want to behave. One of the prerequisites for making mod multiplayer possible, as we found out, is to ALWAYS erase the map.rwm file before AND after attempting to play multiplayer battles. We will release an in-depth guide and explanation once we release at the end of the month. We will also be setting up a discord server for the community to meet and play.
And, of course, both the base game's checksum and the mod's checksum has to match for all the players, so even the slightest modifications to the vanilla files can render the mod multiplayer unplayable, apparently. Luckily, the checksum doesn't take into account the saves and preferences folders, as the experiments seemingly show; and the launch commands can differ, too, though this should be straightforward, we did try virtually everything. The first time ahowl11 and I ran the same launch commands, the second time I added a few and it ran fine again. It was a wild ride, haha.
But I digress. More on all this at the end of the month, we want to make sure about everything regarding this.
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: comrade_general on April 06, 2018, 03:07:05 PM
That damn map.rwm file lol
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Vrosivs Avgvstvs Rakvs on April 06, 2018, 03:20:28 PM
that file gave me PTSD haha  ;D
Title: Re: A Merry Monumental Multiplayer Moment!
Post by: Jubal on April 23, 2018, 10:32:58 AM
Oh, gosh, yes. I think the world may need a map.rwm emotional support group for recovering RTW modders :P