Exilian

Exilian Projects => Computer Game Development - The Indie Alley => Topic started by: Manic Arts on July 28, 2019, 02:18:46 PM

Title: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on July 28, 2019, 02:18:46 PM
(https://cdn.discordapp.com/attachments/514467066431012906/592578766543519764/image840.png)

Hey! I'm a solo developer working on a medieval action game (HEUSS!)
inspired by One Finger Death Punch.


(https://i.imgur.com/hXMpGfP.gif)

I started development about 7 months ago on youtube where I show the whole process of creation in detailed devlogs.

I try to make them as entertaining and educationnal as possible!

I go pretty in depth in all aspects of video game development like game design, code implementation, 3D modelling, animations, etc..

(https://i.imgur.com/teDwZ4W.gif)

My goal with this youtube channel is to record the evolution of my project until it gets released early next year.

So, if that sounds like something that would interest you, come get a look!

Here's my latest devlog:


Any feedback is greatly appreciated!

PS: I'll be updating this thread everytime I release a new devlog, so keep on the lookout!


UPDATE #2 : New Environment (Sketching) (https://exilian.co.uk/forum/index.php?topic=5989#msg134647)
UPDATE #3 : New Environment (Coloring) (https://exilian.co.uk/forum/index.php?topic=5989#msg134738)
UPDATE #4 : New Environment (Shading) (https://exilian.co.uk/forum/index.php?topic=5989.15#msg134867)
UPDATE #5 : New Environment (Finalizing) (https://exilian.co.uk/forum/index.php?topic=5989.15#msg135000)
UPDATE #6 : Parallax Effect (https://exilian.co.uk/forum/index.php?topic=5989.15#msg135291)
UPDATE #7 : Infinite Environment (https://exilian.co.uk/forum/index.php?topic=5989.15#msg135368)
UPDATE #8 : Depth of Field (https://exilian.co.uk/forum/index.php?topic=5989.15#msg135461)
UPDATE #9 : Outline Effect (https://exilian.co.uk/forum/index.php?topic=5989.15#msg135555)
UPDATE #10 : New Combat UI (Design) (https://exilian.co.uk/forum/index.php?topic=5989.30#msg135711)
UPDATE #11 : New Combat UI (Overhaul) (https://exilian.co.uk/forum/index.php?topic=5989.30#msg135821)
UPDATE #12 : New Combat UI (Implementation) (https://exilian.co.uk/forum/index.php?topic=5989.30#msg135971)


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on July 28, 2019, 08:21:50 PM
Hello, welcome to Exilian! :) How did you find us, out of interest?

I watched through a couple of the videos (the one you posted here and the first devlog one), they're very well put together - the relatively robotic consistency of the narrator tone sometimes makes it less easy for my brain to follow things, but the videos are short enough that it's manageable. It looks a very fun concept and I look forward to seeing how it develops!  :)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on July 29, 2019, 12:56:03 AM
Hello, welcome to Exilian! :) How did you find us, out of interest?

I watched through a couple of the videos (the one you posted here and the first devlog one), they're very well put together - the relatively robotic consistency of the narrator tone sometimes makes it less easy for my brain to follow things, but the videos are short enough that it's manageable. It looks a very fun concept and I look forward to seeing how it develops!  :)

Thx man! I found this forum by searching where I could post my devlogs, there was another dev that name dropped exilian in a post on reddit, so I took the bait!;)
Also, thx for the feedback!
Small question... in the latest vid, where did you feel the narrator's tone got in the way the most?
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on July 29, 2019, 06:03:23 PM
Well, welcome! :) And yeah, we've got a few ongoing medieval-y projects (my own ongoing project is an RPG based on medieval manuscript images, and we've got our forum moderator who's working on a jousting game) so this fits in pretty well, and we do try and promote things from here on our various social medias and suchlike as well - do have a poke around and if you need anything, you're welcome to give me a shout (I'm currently in charge/everything around here is my fault :) )

I think the voice tone thing is most noticeable in the areas where I'd expect vocal inflections most - so rhetorical questions, for example, which are harder to register without the expected vocal inflections that go with them? And the gaps between words feel a bit sharp which can drag on my brain after a few minutes. However, I should say that this is quite minor and is counterbalanced by the fact that the general style of the videos is very visually effective and nicely logically fitted together, it's all very easy to follow in terms of the general style and format of the presentation.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on July 29, 2019, 09:30:39 PM
Thx again for the feedback ;)
I must say this forum is pretty cozy...  I quite like the oldschool vibes around here!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Tusky on July 30, 2019, 06:48:53 AM
Really nice looking game - fast paced and action packed :) Will definitely give it a go!

I also like the style of your dev logs - a good "glimpse behind the magicians cloth" in terms of how you do things. I see what Jubal was talking about with the question inflections ("But what exactly is a material you might ask." 2.43), but I agree it's only a very tiny thing and does not take away from the good content.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on July 30, 2019, 07:41:04 PM
Nice! Thanks a lot!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on August 18, 2019, 11:32:23 PM
Any more of this yet?


Also, I PMed you a link to the beta of my game, just finally got round to doing a new build :)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on September 06, 2019, 08:14:57 AM
It's coming in the next 2 weeks! I was kinda off the grid in the past month to reformat how I deliver my content (srry for the radio silence). I'll be doing weekly devlogs from now on to keep my audience more engaged. Keep on the look out in the next few days! Oh and Thx for the beta link! I'll dive into it once I release my next vid!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on September 06, 2019, 01:47:17 PM
Re-sent the beta link due to the expiry :) And no probs, my dev activity is often like an intense week once every 2-3 months and then a long emptiness before more occurs.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on September 23, 2019, 01:26:11 PM

It's been a while, but I just released my eighth devlog!

From now on, i'll be uploading a new devlog every week on mondays - so expect more content in the future!


In this episode, I sketch the foundation of my new 2D environment.


(https://i.imgur.com/RcoybdY.png)


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on September 29, 2019, 09:50:36 PM
Sorry for taking about a week to reply - really liked this, it's looking good and it's all laid out very clearly & effectively as ever :) I'm looking forward to seeing how the background looks when combined with the game!

Will the game eventually have more medieval-ised person models or will those keep with that stick figure style?
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on September 30, 2019, 05:15:01 PM
No worries ;) and yes, later in development I'll update the models - the current ones are just place holder.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on September 30, 2019, 05:21:27 PM

Just released my ninth devlog!


In this episode, I add colors to my new 2D environment.


(https://i.imgur.com/ZYsHfDR.png)


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Tusky on October 01, 2019, 05:18:40 AM
Nice, I like the style. Puts me in mind of banner saga a little bit
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on October 01, 2019, 04:14:40 PM
Damn dude - thats quite the high praise! you're making me blush
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on October 01, 2019, 05:35:10 PM
Meanwhile, you may want to take a look at Exilian's latest newsletter :)

https://exilian.co.uk/forum/index.php?topic=6019.0
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on October 02, 2019, 04:00:28 AM
WOW! That just made my day! I just can't stop smiling ;D! Your quite the silver tongue my liege :pangolin:! Really, thank you for your hard work!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on October 04, 2019, 08:39:22 PM
You're very welcome/it's what we're here for :)

Obviously any shout-outs of the link elsewhere on the web are very appreciated - we've got a moderate sized but quiet reach currently but to get the readership up and help everyone over time, we'd like to get the newsletters better known!

Looking forward to log #10!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on October 07, 2019, 07:06:55 PM

Just released my tenth devlog!


In this episode, I shade my new 2D environment.


(https://i.imgur.com/MHmgZW0.png)


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on October 14, 2019, 07:00:51 PM

Just released my eleventh devlog!


In this episode, I finalize my new 2D environment.


(https://i.imgur.com/gVNI0rR.png)


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on October 29, 2019, 10:15:33 AM

Just released my twelfth devlog!


In this episode, I Implement my 2D environment into the game.


(https://i.imgur.com/BBjue7b.gif)


Here's some PARALLAX scrolling!


(https://i.imgur.com/E2VbTVu.gif)


Here's the PARALLAX in action!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on November 02, 2019, 09:39:59 PM
This was really cool - and yeah, the discussion made a lot of sense for me re how to set up the parallax stuff. You manage to make all this quite consistently clear which is very well done :)

Looking forward to the infinite environment one!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on November 05, 2019, 03:43:30 AM

Just released my thirteenth devlog!


In this episode, I transform my scenery into an infinite environment.


(https://i.imgur.com/BxWdmDA.gif)


Here's a look at the self-repeating system!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on November 05, 2019, 03:51:23 AM
This was really cool - and yeah, the discussion made a lot of sense for me re how to set up the parallax stuff. You manage to make all this quite consistently clear which is very well done :)

Looking forward to the infinite environment one!

Thanks man! I'm relieved the video was clear! It was quite the mental exercise to create it!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on November 14, 2019, 01:07:02 AM

Just released my fourteenth devlog!


In this episode, I add a depth of field effect to improve the readability of my game.


(https://i.imgur.com/3po9AUz.gif)


NO depth of field!


(https://i.imgur.com/3oI8v4m.gif)


WITH depth of field and contrast!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on November 15, 2019, 10:48:38 PM
Ooh, yes, that's a lot prettier - good job :)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Tusky on November 19, 2019, 03:15:46 PM
Love seeing it in action. Very effective!
Will have to rewatch these to get some tips and pointers
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on November 20, 2019, 11:12:53 PM
Love seeing it in action. Very effective!
Will have to rewatch these to get some tips and pointers
Nice! I'm glad my techniques can find new homes!

Ooh, yes, that's a lot prettier - good job :)
Thanks!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on November 20, 2019, 11:17:16 PM

Just released my fifteenth devlog!


In this episode, I add an outline shader to my 3D models, mountain fog in the distance and improvements to the smoothness of the camera.


(https://i.imgur.com/h4h5bq4.gif)


Outline effect, mountain fog and camera smoothing all in one!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on December 01, 2019, 09:22:59 PM
Looking very neat :) Though now the background's so good, the characters and under-character bar look almost out of place!
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on December 04, 2019, 09:22:37 AM
Looking very neat :) Though now the background's so good, the characters and under-character bar look almost out of place!
Thanks! Yeah I know what you mean... they won't be safe for much longer ;)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on December 04, 2019, 09:27:37 AM

Just released my sixteenth devlog!


In this episode, I start to update my combat UI by creating new 2D assets.


(https://i.imgur.com/RoslqbH.png)

The hilt divided into multiple PARTS!

(https://i.imgur.com/vrt3XRo.png)

The hilt as a WHOLE with first color pass!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Jubal on December 06, 2019, 08:08:47 PM
Nicely done :)

It interests me how much skull imagery is a near-universal in medieval themed combat games, whereas a more heraldic style rarely if ever gets a look in. Of course skulls were used in medieval art plenty (though often actually in rather jollier roles than they're portrayed in games, such as danse macabre imagery), but it definitely feels like they've become a staple expectation in modern medieval aesthetics to an extent where I feel there must be a bunch of other factors playing in.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on December 07, 2019, 12:34:54 PM
Nicely done :)

It interests me how much skull imagery is a near-universal in medieval themed combat games, whereas a more heraldic style rarely if ever gets a look in. Of course skulls were used in medieval art plenty (though often actually in rather jollier roles than they're portrayed in games, such as danse macabre imagery), but it definitely feels like they've become a staple expectation in modern medieval aesthetics to an extent where I feel there must be a bunch of other factors playing in.
I know what you mean. In my game, the themes of warrior, violence and death are more prominent, that's why I put  more emphasis on skulls even though it's medieval themed. I feel like the traditional heraldic style is more suited for something that is less over the top violent and more grounded in its fantasy, like what you can find in kingdom come: delivrance. I think the reason skulls seem to have become a staple in modern medieval aesthetics is that they're often associated with fantasy... and the medieval setting is often used as a canvas to build new fantasy worlds.
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on December 11, 2019, 11:45:26 AM

Just released my seventeenth devlog!


In this episode, I need to overhaul my original UI concept to fix some unforeseen issues.


(https://i.imgur.com/euO74Qu.png)

The NEW hilt!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)
Title: Re: HEUSS - 2D medieval action game about fast and brutal combat
Post by: Manic Arts on December 29, 2019, 12:57:01 AM

Just released my eighteenth devlog!


In this episode, I implement my new combat UI inside unity.


(https://i.imgur.com/gW741Uu.gif)

Combat with the NEW UI!


Any feedback is greatly appreciated!

Stay on the lookout for more devlogs in the future!


(https://cdn.discordapp.com/attachments/514467066431012906/592574114716319745/image851.png)