Exilian

Off-topic and Chatter: The Jolly Boar Inn => General Gaming - The Arcade => Topic started by: Jubal on December 04, 2020, 02:01:30 PM

Title: Jubal goes to Skyrim
Post by: Jubal on December 04, 2020, 02:01:30 PM
A thread for updates on my adventures there.

So I've played a reasonable amount of the game now - I thought I'd give it a fair shot after the number of recommendations I've been given - and

Things I've done:

I'm running a magician-based character (summoning, destruction, restoration) and trying to do some specialising in alchemy and speech/persuasion too: I'm using Lydia as my companion since she fights better than I do (literally I sometimes run fights where I just cast healing on her and let her hit the enemies with axes and stuff).

Geenral feeling so far is that the good about this game is mainly in sheer quantity of plot, which is very large indeed, and in the cinematics: dragon fights are really well handled and feel very good indeed, and that sort of fight I think I'd say is the core game selling point: feeling the three dimensionality of fighting a dragon isn't something often done well in games. I quite liked meeting Sheogorath, that was fun, and the range of enemies is quite reasonable though I'm starting to get deja vu on dungeon crawls and draugr. There's definitely a degree of investment in the setting that feels expected but is somewhat rewarded with time sunk into the thing, and it definitely effectively gives the impression that there is way more to this world than can reasonably be dealt with, which frustrates the completionist part of my brain but which I like from a world building angle.

My feelings on the downsides are mostly mechanical and in the depth of content. The inventory system is clunky, feels a bit too designed for consoles, and sometimes closes when I'm trying to click a menu option - and also has perverse incentives especially re weight limits where the ideal thing is for me to run multiple times around empty dungeons to pick up stacks of swords to sell, which I don't actually do much because who has time but then I end up constantly short of coin. Whilst the super clean UI is good for cinematics, I really want much easier weapon and spell switching available most of the time. I'd happily have traded in having far less total content in favour of having more depth on the characters, especially companions. Like, Lydia has been carted around half of Skyrim, fought multiple dragons with me, and it feels weird that in that context I know basically nowt about her and our interactions are limited to orders, her explaining the title I now have two of, and me getting her to carry all the dragonbone that I'm too weedy to lug around? Also I've had characters still talk about people as if they were alive when it's literally their husband whose corpse is sitting five metres out of their door after a dragon mauled him, which is also odd. I dunno, maybe I care about companion dialogues too much, but I'd like the game to feel like there was a bit more heart/emotion in there, and I think that means more dialogue depth (I guess there's probably a billion mods for this but haven't looked into that side of it yet).
Title: Re: Jubal goes to Skyrim
Post by: Tusky on December 13, 2020, 09:53:57 AM
I'm starting to get deja vu on dungeon crawls and draugr.

Yeah I get that actually. Some of the dwemer dungeons go on for aaaages, and I feel like a little more variety would help massively

the ideal thing is for me to run multiple times around empty dungeons to pick up stacks of swords to sell, which I don't actually do much because who has time but then I end up constantly short of coin.

Maybe you have got the hang of this by now. I found that the trick was knowing what the best vendor trash was for your character. So my last char didn't really do alchemy or use any but the best potions - so I would collect ingredients, potions, gems and other little valuable things, then sell them. I generally found the issue was that the vendors kept running out of money  so I end up running around all the shops in towns in rotation

Also I've had characters still talk about people as if they were alive when it's literally their husband whose corpse is sitting five metres out of their door after a dragon mauled him

Yeah, I find that pretty funny. Behavior like that is where a fair few of the memes come from I think

I'd like the game to feel like there was a bit more heart/emotion in there, and I think that means more dialogue depth (I guess there's probably a billion mods for this but haven't looked into that side of it yet).

Yes I think there are, but I know what you mean - the NPC's don't have many dimensions unless they have a whole story / quest written for them
Title: Re: Jubal goes to Skyrim
Post by: Jubal on December 13, 2020, 10:22:56 AM
Adventures continue!


I feel like I'm at a bit of a loose end and just sort of dungeoneering for the sake of it at the moment. The Thalmor embassy sounds like it could involve a lot of sneaking which is a thing I very rarely enjoy in games, so I'm not super keen to jump in on that, and the mages are the main quest line I'd like to finish but I am pretty sure I'm going to be underpowered for that at level 17. I've had a couple of amusing sessions with friends watching bits of me playing. Cara plays sneaky archers exclusively, and her watching my character was just a solid run of "but you should sneak and not take the hit from that trap", "that's what I have healing spells for", "but what about combat", "that's what I have conjuration spells for" - eventual upshot "so you're just going to solve every problem with magic" "yep".

And yeah, I guess I've played a number of games in the past year or so with really good dialogue and character writing - DA:O, Shadowrun: Dragonfall, to a lesser extent Shadowrun HK and Pillars of Eternity - so maybe I'm just a bit spoiled for how in depth I expect companions to be at this point :)
Title: Re: Jubal goes to Skyrim
Post by: Jubal on January 29, 2021, 05:13:57 PM
OK, I think I've finished my run more or less, I may go back and do Dawnguard sometime or get a more modded version where the characters feel a bit more 3d.

I've now:

I think I've done... most of what I want to do? I don't think it would be right for this character to go and do the civil war, I might make a slightly morally different character to go fight for the Empire in another run someday.

Also to copy a rant from FB, am I the only one who finds Hermaeus Mora not so much creepy or doom-laden as really, really, obscenely annoying?

I think the reason I find this is that he's basically the demon god of gatekeeping nerdbros: hoarding endless knowledge without the understanding, utility, or empathy needed to process it, shrouding it in arbitrary aesthetic mystery and judgement, and making it difficult and painful to get to. And that's a somehow a more relatable, real, and thus incredibly /annoying/ daemonic motivation than the stuff of power, intrigue, murder and death.

I guess this is a kudos to the writers for writing a character who definitely got a reaction out of me, though I'm not sure if "I want to give you a slap round the face with your own bloody tentacles, you twit" is the reaction they were actually going for.