Exilian
Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Phodex Games on January 29, 2021, 08:06:00 PM
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I removed all of my posts here because the material was outdated and I don't want to get people confused that stumble upon this ancient thread. Unfortunately, you cannot delete a topic directly.
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haha, very nice.
Loving the aesthetic too.
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haha, very nice.
Loving the aesthetic too.
Glad to hear you like it :). I checked your game as well. Looks really interesting. If I have some more time I will take a closer look ;)
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Gruesome!
Looks like good fun though :)
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Hey, if they didn't want other people to play with their toys, they should have put their toys away when they were done with them!
I like the simple graphics.
I'm not sure about having a fireplace and a cookfire for a cauldron. Its two separate fires to watch, and the one heating the cauldron will smoke up the room. Using the same fire for heat and cooking lets you use the same wood twice.
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Duly wishlisted :)
Do you have much yet on what the landscape of quests, NPCs, etc will be like? The combat mechanics look quite fun but I'd be keen to hear a bit more about the world and character interactions too if those are going to be much of a thing in this game.
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Duly wishlisted :)
Do you have much yet on what the landscape of quests, NPCs, etc will be like? The combat mechanics look quite fun but I'd be keen to hear a bit more about the world and character interactions too if those are going to be much of a thing in this game.
Thanks :). Everything I can tell so far can be found in the shop description (https://store.steampowered.com/app/1546090/RAIDBORN) of steam. There you can also find a genre meter that gives you an impression of what to expect from the game. It's mostly focused on combat, exploration, and character-building and not so much on the story. To answer one of your questions, yes there will be quests as you can read from the shop description:
"Each playthrough provides you with new unique and dynamically generated levels and quests to explore."
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I do like the style, though perhaps some of the graphics are a little dark at present? That may be emphasised as an artefact of the image being smaller than screen size though.
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I do like the style, though perhaps some of the graphics are a little dark at present? That may be emphasised as an artefact of the image being smaller than screen size though.
I have heard that before. I already increased the brightness. I think it has to do with image compression and size, but sometimes also with color contrast. Those screenshots look pretty brownish for exmaple. That's something I could work on some more. Thx for the input.
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The ability to change the environment in games is always fun! When I was playing more games, up to 2010 or so, that was usually not possible. Some games, like Warcraft II, did not even let you build or summon walls and other static barriers!
Humh, I guess that could be an advantage of a Near Eastern setting! When buildings are either massive mud brick or flimsy wood and reed mats and curtains, short of high explosives it is usually pretty clear what a character can destroy and what they cannot.
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Will these various factions like bandits and goblins be quite interactable if they have this much in the way of buildings/infrastructure, or is it going to be mostly there as backdrops for fights with them?
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Will these various factions like bandits and goblins be quite interactable if they have this much in the way of buildings/infrastructure, or is it going to be mostly there as backdrops for fights with them?
Interesting question. It's mostly for scenery, however, to a certain degree the creatures will interact with the environment, like working at a workbench, sitting at the campfire, etc. How would you expect to interact with them? I mean they are hostile enemies.
There will be interactable NPCs however just not in dungeons. Just recently I have implemented a quest system, though you should expect complex multi-layered quests.
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Looks good!
If the goblins tend to attack the player... it makes me wonder how the first picture was taken!
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Looks good!
If the goblins tend to attack the player... it makes me wonder how the first picture was taken!
Well as you can see by the lack of user interface, its a scene shot, not ingame :D.
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Are the skeletons in this game meant to be sapient (that is, do they actually have an agenda rather than just being mindless like in most games)? Was wondering given the evil rituals thing.
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Are the skeletons in this game meant to be sapient (that is, do they actually have an agenda rather than just being mindless like in most games)? Was wondering given the evil rituals thing.
No, they aren't. For me, it wouldn't make sense if brainless skeletons had an agenda that goes being taking revenge on the living ^^. This actually made it tricky for me to come up with good idle behaviours for the skeletons. Like what do they do when you encounter them. Standing and walking around, feels a bit boring doesn't it? So far I implemented that they sometimes are lying on the ground and awake from the dead, but I can't think of much more that would make sense, apart from that ritual maybe or making them awake from a coffin or a chair.
However, the other races (goblins and humans) are a bit more complex, but in general, the game isn't too complex in regards to lore. I mean I like writing and would enjoy that, but Raidborn's focus is on gameplay, and at the end of the day it's an action RPG and not so much an RPG if you get what I mean. It's also a matter of resources in the end.
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No, they aren't. For me, it wouldn't make sense if brainless skeletons had an agenda that goes being taking revenge on the living ^^. This actually made it tricky for me to come up with good idle behaviours for the skeletons. Like what do they do when you encounter them. Standing and walking around, feels a bit boring doesn't it? So far I implemented that they sometimes are lying on the ground and awake from the dead, but I can't think of much more that would make sense, apart from that ritual maybe or making them awake from a coffin or a chair.
your skeletons have enough of a mind to fight and perform rituals. Maybe they go through the motions of common activities in life? Seeing skeletons driving an invisible plow or spinning an invisible spindle could be entertaining.
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No, they aren't. For me, it wouldn't make sense if brainless skeletons had an agenda that goes being taking revenge on the living ^^. This actually made it tricky for me to come up with good idle behaviours for the skeletons. Like what do they do when you encounter them. Standing and walking around, feels a bit boring doesn't it? So far I implemented that they sometimes are lying on the ground and awake from the dead, but I can't think of much more that would make sense, apart from that ritual maybe or making them awake from a coffin or a chair.
your skeletons have enough of a mind to fight and perform rituals. Maybe they go through the motions of common activities in life? Seeing skeletons driving an invisible plow or spinning an invisible spindle could be entertaining.
Interesting point you got. But maybe that would feel a bit too comedic. Also if I would see a skeleton with an invisible plow, it would consider it a bug ^^. But still, maybe I can do something like it. Skeletons that are stuck in their former behaviours is an interesting idea.
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This game is really amazing i love this game
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This looks very noice, very noice indeed.
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This game is really amazing i love this game
Thank you I am glad to hear that. Currently not very active with sharing content but the game is still under heavy development. Aiming towards an open beta playtest in early 2022.
This looks very noice, very noice indeed.
Also thanks to you :)